Citizens of Earth will reportedly be removed from the Japanese 3DS eShop at the end of this month. At the time of writing, a reason for its removal has not been provided. The game was originally released in 2015 on both the 3DS and Wii U and draws inspiration from Nintendo’s EarthBound / Mother series. Right now, it’s unknown if the game will also be removed from the 3DS eShop in Europe and North America.
Interestingly, this is not the first time the game has been removed from Nintendo’s digital storefront. You might recall how a homebrew exploit was discovered in the 3DS version in 2016. It resulted in Nintendo immediately pulling the game from the eShop and this followed with the local publisher Atlus re-releasing the game two and a half months later.
So, if you’re eager to try this out on the 3DS after all these years, now might be a good time to download it, just in case it is removed from the local eShop as well.
What do you make of this removal? Share your thoughts below.
Long before EA got the rights to create Star Wars video games, LucasArts and Factor 5 produced the Rogue Squadron trilogy. The first game was released on the Nintendo 64 and PC in 1998 and the second and third game landed exclusively on the GameCube a number of years later.
If you do decide to play it or your old copy on Nintendo 64, you might notice the close-range draw distance and extreme levels of fog from time to time. With this in mind, a group of Star Wars fans is currently working on a high-definition version of the first game in Unreal Engine 4. Take a look below:
It makes us wonder if there’s a chance we’ll ever get to play this series on a Nintendo platform again. Even a direct port of the original Rogue Squadron would be enough, similar to what we saw with the first two Turok games.
If you are seeking a Star Wars fix on the Switch now that you’ve seen this, unfortunately, you’ll have to hold out until September, when Zen Studios releases Star Wars Pinball.
Would you like to see the Rogue Squadron series revived? What do you think of this HD facelift? Tell us below.
If you play action-adventure games similar to The Legend of Zelda on a regular basis, appreciate cel-shaded visuals and have experienced a Ni no Kuni game before, Baldo by Naps Team – for Nintendo Switch, PlayStation 4, Xbox One and PC – might be worth keeping an eye on.
The first trailer for this game has been exclusively published by IGN. Apart from this, there’s no other information available. All we do know is it’s coming to the above-mentioned platforms in the future.
The gameplay trailer below gives us our first look at the top-down action adventure. There appears to be plenty of dungeon crawling, puzzle-solving and exploration. It also seems like you’ll meet many different characters and encounter a variety of monsters in the wild.
As for the finer details, such as story, we guess we’ll find out more in time. For now, though, enjoy the stunning trailer below and view some additional screenshots, courtesy of the game’s Twitter and Facebook page.
What are your first impressions of this game? Tell us down in the comments.
If you find yourself struggling to capture certain spirits in Super Smash Bros. Ultimate after you’ve defeated them in battle, this week’s event “Spirit Shield Slowdown” should make the entire process much less frustrating.
During this limited-time event, the roulette at the end of each spirit battle will rotate slower. You’ll also earn three times the amount of SP. The event starts this Friday and will run for a few days.
Are you still collecting spirits in Super Smash Bros? Will you be participating in this next event? Tell us down in the comments.
As rough around the edges as Brawlout is when compared to the likes of the Super Smash Bros. series, it has slowly improved over time. Even after more than 50k sales on Nintendo’s latest platform, the team behind this game wants to continue expanding the player base. In an attempt to do this, a demo has been released in the homeland of Smash Bros.
So, if you haven’t tried out this game, but are curious to see what it’s like, you can now test it out for free – provided you have a Japanese eShop account. In the demo, you can try out single player, local multiplayer and three different fighters. At this point in time, it’s unknown if this demo will be made available on the eShop here in the west.
Will you be heading over to the Japanese Switch eShop to download this demo? Tell us below.
While some digital card game enthusiasts are still hoping to see Blizzard’s Hearthstone released on Nintendo’s hybrid platform one day, for now, there are plenty of other alternatives to enjoy. On 20th August, fans of this genre can look forward to the release of Yu-Gi-Oh! Legacy of the Duelist: Link Evolution for $39.99 / €39.99.
Here’s some information about the game, directly from the official announcement:
Duelists will experience more than 20 years of Yu-Gi-Oh! franchise history reliving stories from the original animated series through Yu-Gi-Oh! ARC-V and challenge the newest generation of Duelists from the virtual world of Yu-Gi-Oh! VRAINS.
As previously noted, the game will be available in both digital and physical form. If you opt with a hard copy of the game, you’ll also receive three brand-new Yu-Gi-Oh! Trading Card Game (TCG) cards. These three cards include the Link Monster, Progleo, along with the Cyberse Monster Micro Coder and the Spell Card, Cynet Codec.
The game includes more than 9,000 cards, which is the most ever included in a Yu-Gi-Oh video game. For more information about this upcoming release, check out our existing post. You can also view the official game trailer below:
Is this a digital card game you would like to play on your Switch? Will you be picking up a physical or digital copy of the game? Leave a comment below.
Following on from Hollow Knight earlier this week, the trend of delayed physical releases on the Nintendo Switch continues with the Guacamelee! One-Two Punch Collection being pushed back to August.
Instead of launching on 28th May for $39.99, physical distributor Leadman has now revealed the game will arrive on 6th August, due to some technical difficulties. Despite the delay, the two-in-one collection –including both Guacamelee! Super Turbo Championship Edition and Guacamelee! 2 – can still be pre-ordered.
A press release further explained the delay and also confirmed the game’s DLC in the Switch release would be included as codes in the box:
We just wanted to let you know that due to unforeseen circumstances, the physical release of the Guacamelee! One-Two Punch Collection for Switch and PS4 has been officially delayed until August 6th. It turns out that it’s not as simple to release a multi-application cart/disk as we initially thought! We’re confident in this new date however, and do not foresee any further delays.
On the plus side, while we were figuring all of this out we’ve also figured out a way to include all of the DLC for both games as part of the purchase. On PS4, all DLC will be included on the disc, and on Switch the DLC will be included as codes in the box.
Will you still be adding this physical release to your collection? How do you feel about the DLC being included as codes? Let us know in the comments.
When we consider the Assassin’s Creed franchise, the first thing that jumps into our minds is scale. The grandiose size and scope of each entry’s setting, each new game containing a more epic, fully-realised world than the last. More content, more history, more characters and adventure; in this way the series has continued to grow over the past eleven years, gradually morphing into the RPG-lite behemoth it is today in the form of Assassin’s Creed Origins and Odyssey.
Whilst gameplay has often been a mixed bag, with earlier entries in particular including basic, often clumsy combat alongside somewhat unreliable parkour and repetitive mission design, one constant has remained, the ever-growing spectacle. Ever since players first took control of Altaïr Ibn-La’Ahad and scaled a tower to gaze out on the faithfully realised Holy Land that surrounded them, this has been a franchise about the appeal of being set free in incredibly detailed worlds.
Diving into an Assassin’s Creed game you expect to be wowed by the time and place in which your adventure unfolds and, whether it be Renaissance-era Venice, Ancient Rome, New Orleans, the Caribbean or the huge slice of Colonial-era America recreated here in Assassin’s Creed III, Ubisoft has consistently delivered on this front. In terms of the size of the playgrounds offered to players, the impressive historical accuracy and attention to detail, it’s almost impossible to fault the series; these are hugely generous games with regards to content and their ambition – in terms of visuals, narrative and world-building – has never been in doubt.
And so it is a wildly exciting prospect for fans of the series to finally get a proper, full-on Assassin’s Creed entry on a handheld system, even if it takes the form of a remastered version of perhaps the weakest link in the main series’ history. Liberation, the Vita-exclusive which is also included in this remastered package, was designed specifically for handheld, and that shows in its scaled-back scope and gameplay, but Assassin’s Creed III is the real, full-fat deal; a huge world and story with all the bells, whistles and extra content you’d expect from a mainline entry in the franchise.
Originally released earlier this year on PS4, Xbox One and PC, this remaster sees players return to a newly revamped Colonial-era America, with an all-new lighting system, improved art assets, resolution and framerate improvements, tweaks to gameplay and screen space reflections that drag the look of the game all the way from 2012 up to something very nearly approximating the most recent entries in the series. However, there were some concerns amongst fans when the Switch version was slightly delayed and, unfortunately, they have proven to be well-founded in many respects.
Loading up Assassin’s Creed III on Switch for the first time the initial impressions are good; menus are responsive and clean and you immediately have access to that sweet bonus content, including the HD remaster of Liberation and all of the little extras and DLC released for Assassin’s Creed III over its lifetime. The opening sequence – which sees interminable bore Desmond Miles and his crew outside of the Animus – seems to run reasonably well, but it’s immediately apparent that character models and lighting aren’t up to the other remastered versions of the game; something that is perhaps somewhat to be expected on Nintendo’s portable system. However, once the game leaves its initial tutorial area and you’re dropped into the world proper, things start to fall apart quite badly, and excuses like this aren’t quite enough to cover it.
The first thing you’ll notice is that many of the graphical upgrades from the other versions of this remaster don’t actually seem to have made it across to the Switch. The revamped lighting system is certainly absent, screen space reflections (which add visual elements, such as water reflections) are missing, and many textures around the world – including common ones such as doors, trees and walls, things which you’ll spend a lot of your time looking at – appear to be of a much lower resolution, more in line with the original 2012 release of the game (which we also got on Wii U, lest we forget). In fact, comparing this version side by side with the original PC release of the game, it falls some way short of even that older version in terms of textures, draw distance and pop-in; indeed, it is a regular occurrence as you manoeuvre around the streets of Boston in the early parts of the game to have background NPCs materialise into existence right beside you.
It’s an immediately disappointing situation, and one that’s exacerbated to no end by the fact that the framerate struggles at all times to lift itself above the mid-20s, dipping well below that whilst charging around city streets, parkour-ing your way up buildings or engaging in combat which was already quite clumsy without taking place at fifteen frames per second. The game also stutters noticeably at every autosave point, which is, as you might expect, quite often.
All of these problems are made worse when the game is played in docked mode. On a large TV the graphical flaws, low-resolution textures and framerate are much more noticeable, and moving the camera around causes an annoying and constant juddering effect. It’s an unusual situation but this is one Switch game which seems to actually perform better in handheld mode; whether that’s just because the smaller screen hides a lot of the problems we’re not totally sure, but at least in portable mode that awful juddering is absent.
There are also constant audio problems, with the sound crackling almost every time your progress saves or the story transitions to a new scene. All told, it’s hard to see that this version of the game is in any way a remaster; it’s better described as a rather flawed port of the original.
And of course, it doesn’t help that the original game is considered by many fans to be one of the worst in the series. This is an entry that has no problem plodding along through its rather dull and wearingly long story; it’s roughly a full eight hours before you even get to control main protagonist Connor, and returning to earlier points in a franchise like this after experiencing the advances made – particularly to combat and world traversal – in the likes of Origins and Odyssey really does lay bare the clumsiness of the parkour and the basic nature of the combat on offer here.
Digging deeper, there are still positives to cling to regardless of the mess. Connor may not be a match for Ezio Auditore but his is an interesting enough tale in places, and the shifting of gameplay out of the usual urban areas into the wilds of colonial America is still a brave and well-realised move that adds variety to proceedings. Connor’s attacks can also be pleasingly brutal to perform and a handful of Switch exclusive additions, such as motion controls which help refine your aim and HD rumble support, are welcome. Liberation too, as much as it is one of the weaker Assassin’s Creed games, performs well here and its visual upgrades give it the kind of lift we were hoping to see in the remastered version of the main game.
There may well be a patch on the way for Assassin’s Creed III on Switch that will fix the framerate issues and add many of the graphical enhancements we were expecting to see with this version of the game, but we can’t review a game based on what it might become, and as things stand this is a very disappointing effort, even when taking into account the fact the Switch was never going to reproduce the same visual enhancements seen in other versions of the remaster. It seems as though calling this version a ‘Switch Edition’ would perhaps have been a better move on the part of the publisher.
If you’re a really big fan of the franchise you may well still get some joy from playing through Assassin’s Creed III on the toilet; it is, after all, still the same, full-fat entry you likely played back in 2012 squeezed on to a portable machine. However, for everyone else, this goes back to the expectation of being wowed by the world, by the scale and scope of an Assassin’s Creed game. When performance and graphical fidelity are compromised like this, when traversing the cities and forests of this vast world is held back by framerate problems, graphical issues and audio glitches, Assassin’s Creed – and especially one of the weaker entries in the franchise – loses a lot of the core appeal which has seen it become such a hit with gamers over the years.
If you’re an indie game developer hoping to grab our attention by creating a crazy, completely over-the-top trailer full of absolute nonsense, you may as well give up now, because nothing’s going to top this Team Sonic Racing video.
We’d urge you to just go ahead and watch the thing before reading on so that you can experience it first-hand, but it essentially has an excitable bunch of people running around with shopping trolleys in what can only be described as a psychedelic-fueled version of Dale Winton’s Supermarket Sweep from the ’90s. Oh Sonic, what on Earth are they doing to you these days?
Still, the use of the Golden O’s and the Sonic toaster are a nice touch and there is actually a small amount of gameplay to be seen towards the end (it also features a cameo from Sonic Team board member Takashi Iizuka). If you did somehow manage to watch it until its close, you’ll notice that even the little Sega sound effect seems to have given up on performing to its usual standards.
You must have some thoughts on this, surely! Share them with us in the comments below.
In case you missed the news, three Resident Evil games have all found their way on to the Nintendo Switch eShop today. You can now pick up Resident Evil 4, Resident Evil 0, and Resident Evil HD Remastered on your trusty hybrid console, and Capcom has shared brand new launch trailers for all three. Are you ready?
First up is Resident Evil 4, which has already hit the headlines this week for not bringing motion controls to Switch. We’ve got a full review of this one up on the site already if you want to learn more.
Next up is Resident Evil 0, which has a similarly dark, moody trailer.
And finally Resident Evil HD Remastered, a rerelease of the original game. We’ll have a review of this one for you as well in the near future, but here’s the trailer for now.
Have you already downloaded any of these classic games onto your Switch today? Are you as surprised as us that a headline now exists with ‘Resident Evil’ written in it three times? Let us know in the comments below.