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News - Video: Behind the minimalistic visual design of Mini Metro

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Video: Behind the minimalistic visual design of Mini Metro

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgamedev.win/wp-content/uploads/2018/01/video-behind-the-minimalistic-visual-design-of-mini-metro.jpg" width="200" height="200" title="" alt="" /></div><div><p>Conveying information and maintaining a distinct visual style can be difficult, especially if a game’s user interface depends on having a clear and concise design to relay instructions to the player. </p>
<p>In this 2017 GDC session, <em>Mini Metro</em> developer Jamie Churchman goes over the successes and failures of visual design in <em>Mini Metro</em>, examining how visual design and user interface decisions play a role in creating a gratifying experience for the player.</p>
<p>“The design process starts with understanding your subject matter,” explains Churchman. “And in this case, that’s understanding a game that’s halfway in development. And that can start with a simple question: what is the game about?” </p>
<p>Churchman uses that question to break down the parts of <em>Mini Metro</em> which would eventually lead toward a discussion on how to design a user interface that would encourage and explore those facets.</p>
<p>Visual and user interface designers interested in what did and didn’t work for <em>Mini Metro</em> can now <a href="https://www.youtube.com/watch?v=kmHXk4Y35QM">watch the talk completely free via the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p>
<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas</em></strong><strong><em>.</em></strong></p>
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