09-11-2020, 04:42 PM
Java Edition: 1.16.2
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2.png" width="383" height="35" title="" alt="" /></div><div><p>This update comes packed with a lot of quality of life changes for map makers and server owners. Are you ready to take on the Piglin Brutes? I’m looking forward to seeing how the loot has been adjusted in the Remnats.</p>
<h2><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2.png" alt width="383" height="35"></h2>
<p>Two new accessibility settings have been added to help with visual comfort.</p>
<ul>
<li>Distortion effects such as nausea and the Nether portal overlay can now be reduced</li>
<li>At lower values, the nausea effect is replaced with a green overlay as an alternative visualization</li>
<li>Field of view effects, shown after speed modifiers are applied, can now be reduced</li>
</ul>
<h3>CHAT DELAY</h3>
<ul>
<li>Chat delay has been added to the Chat Settings screen</li>
<li>Pressing F3+D now clears the pending chat messages</li>
</ul>
<h2><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2-1.png" alt width="383" height="41"></h2>
<ul>
<li>Tweaked the Bastion Remnant chest loot</li>
<li>Chests in Bastion Remnants are now more likely to be positioned on top of gilded blackstone</li>
</ul>
<h2><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2-2.png" alt width="383" height="41"></h2>
<ul>
<li>Brewing stands can now be crafted with blackstone</li>
<li>Lanterns and Soul Lanterns can now be waterlogged</li>
<li>Crimson and warped fungus can now be placed on mycelium</li>
<li>Chains can now be placed in all orientations</li>
</ul>
<h2>ITEMS</h2>
<ul>
<li>Tools are now sorted based on material in the creative inventory</li>
<li>Totems of undying now give the fire resistance status effect for 40 seconds when activated</li>
</ul>
<h2><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2-3.png" alt width="383" height="41"></h2>
<ul>
<li>Endermen will no longer place their held block onto bedrock blocks</li>
<li>Zoglins can now be leashed</li>
<li>When a Zombified Piglin is spawned riding a Strider, it will now be holding a Warped Fungus on a Stick</li>
<li>Removed Herobrine</li>
</ul>
<h2><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2-4.png" alt width="383" height="41"></h2>
<ul>
<li>Added Piglin Brutes!</li>
<li>Piglins now become angry with players who open or destroy a Chest Minecart</li>
<li>Tweaked bartering loot</li>
</ul>
<h3>PIGLIN BRUTE</h3>
<ul>
<li>Piglin Brutes are stronger versions of Piglins that live in bastions and protect the treasures there</li>
<li>Unlike the their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything</li>
<li>Piglin Brutes attack players on sight, no matter how they are dressed</li>
<li>Piglin Brutes wield axes and don’t need any armor, because they’re just that tough</li>
</ul>
<h2>RESPAWN BLOCK POSITIONS</h2>
<ul>
<li>Modified how respawn positions are chosen for beds and respawn anchors</li>
<li>Respawn anchors will prioritize cardinal directions over corners</li>
<li>Beds will prioritize the side of the bed the player entered from and then spaces circling around the foot of the bed up to the head of the bed</li>
<li>Respawning players will now face the block that they respawned at</li>
<li>Placing players onto dangerous blocks is now avoided when possible</li>
</ul>
<h2>VILLAGERS</h2>
<ul>
<li>Villagers now emit green particles when joining a village, setting a home bed, or acquiring a job site / profession</li>
<li>Villagers now lose their job sites when changing dimension</li>
</ul>
<ul>
<li>Custom worlds now support custom biomes</li>
<li>Sign edit screen will now intialize from existing sign text (should have no noticeable impact on vanilla)</li>
<li>Small improvements to data and resource pack selection screens</li>
<li>Tags can now have optional entries</li>
</ul>
<h2><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2-5.png" alt width="383" height="41"></h2>
<h3>EXECUTE</h3>
<ul>
<li><span class="bedrock-server">execute in</span> now respects dimension scaling</li>
</ul>
<h3>SPAWNPOINT & SETWORLDSPAWN</h3>
<p>Added an angle parameter for setting the default facing angle of a respawning player<br />Syntax: <span class="bedrock-server">spawnpoint [<targets>] [<pos>] [<angle>]</span><br />Syntax:<span class="bedrock-server"> setworldspawn [<pos>] [<angle>]</span><br />New parameters:</p>
<ul>
<li><span class="bedrock-server">angle</span> – Floating point angle in degrees. Supports the relative ~ modifier</li>
</ul>
<h2><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2-6.png" alt width="383" height="41"></h2>
<ul>
<li>Custom world generation and dimension settings now use the same folder pattern in data packs as other resources (<span class="bedrock-server">namespace/<type>/resource.json</span>)</li>
<li>There is now experimental support for a <span class="bedrock-server">worldgen</span> folder in data packs</li>
<li><span class="bedrock-server">worldgen/biome</span> can contain biome definitions</li>
<li><span class="bedrock-server">worldgen/configured_carver</span> can contain definitions for world carver settings</li>
<li><span class="bedrock-server">worldgen/configured_feature</span> can contain definitions for feature placements</li>
<li><span class="bedrock-server">worldgen/configured_structure_feature</span> can contain definitions for structure placements</li>
<li><span class="bedrock-server">worldgen/configured_surface_builder</span> can contain definitions for surfaces</li>
<li><span class="bedrock-server">worldgen/noise_settings</span> can now contain noise configurations</li>
<li><span class="bedrock-server">worldgen/processor_list</span> can contain sets of block processors</li>
<li><span class="bedrock-server">worldgen/template_pool</span> can contain pool definitions for jigsaw structures</li>
<li>Custom biomes can now be used in the single biome/caves/floating islands world types (add the data pack containing the biome first)</li>
<li>Custom biomes can now be used in custom dimension generators</li>
</ul>
<h2>DEDICATED SERVER PACKET LIMIT</h2>
<ul>
<li>Dedicated servers can now kick clients that consistently send too many packets within a second</li>
<li>Controlled with the <span class="bedrock-server">rate-limit</span> settings in <span class="bedrock-server">server.properties</span></li>
<li>The default rate limit of 0 means “no limit”</li>
</ul>
<h2>PACK SELECTION SCREENS</h2>
<ul>
<li>While screen is open, it will automatically update when pack directory contents change</li>
<li>Both pack selection screen will now display contents of <span class="bedrock-server">pack.png</span> as pack icon</li>
</ul>
<h2>PACK VERSION</h2>
<ul>
<li>Resource pack version raised to 6</li>
</ul>
<h2>TAGS</h2>
<h3>OPTIONAL ENTRIES</h3>
<p>Entries in tags can now be marked as optional. Failure to resolve optional entries does not prevent the whole tag from loading.<br />Example:</p>
<p><span class="bedrock-server">{<br /> “replace”: false,<br /> “values”: [<br /> “#minecraft:beds”, // existing syntax<br /> { “id”:”#missing:tag”, “required”: false }, // optional sub-tag entry<br /> “minecraft:anvil”, // existing syntax<br /> { “id”:”minecraft:stone_button”, “required”: true }, // new syntax for required tags<br /> { “id”:”missing:block”, “required”: false } // optional single-element entry<br /> ]<br />}</span></p>
<p>A total of more than <a href="https://bugs.mojang.com/issues/?filter=25075">150 bugs</a> have also been fixed in this release!</p>
</div>
https://www.sickgaming.net/blog/2020/08/...on-1-16-2/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2.png" width="383" height="35" title="" alt="" /></div><div><p>This update comes packed with a lot of quality of life changes for map makers and server owners. Are you ready to take on the Piglin Brutes? I’m looking forward to seeing how the loot has been adjusted in the Remnats.</p>
<h2><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2.png" alt width="383" height="35"></h2>
<p>Two new accessibility settings have been added to help with visual comfort.</p>
<ul>
<li>Distortion effects such as nausea and the Nether portal overlay can now be reduced</li>
<li>At lower values, the nausea effect is replaced with a green overlay as an alternative visualization</li>
<li>Field of view effects, shown after speed modifiers are applied, can now be reduced</li>
</ul>
<h3>CHAT DELAY</h3>
<ul>
<li>Chat delay has been added to the Chat Settings screen</li>
<li>Pressing F3+D now clears the pending chat messages</li>
</ul>
<h2><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2-1.png" alt width="383" height="41"></h2>
<ul>
<li>Tweaked the Bastion Remnant chest loot</li>
<li>Chests in Bastion Remnants are now more likely to be positioned on top of gilded blackstone</li>
</ul>
<h2><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2-2.png" alt width="383" height="41"></h2>
<ul>
<li>Brewing stands can now be crafted with blackstone</li>
<li>Lanterns and Soul Lanterns can now be waterlogged</li>
<li>Crimson and warped fungus can now be placed on mycelium</li>
<li>Chains can now be placed in all orientations</li>
</ul>
<h2>ITEMS</h2>
<ul>
<li>Tools are now sorted based on material in the creative inventory</li>
<li>Totems of undying now give the fire resistance status effect for 40 seconds when activated</li>
</ul>
<h2><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2-3.png" alt width="383" height="41"></h2>
<ul>
<li>Endermen will no longer place their held block onto bedrock blocks</li>
<li>Zoglins can now be leashed</li>
<li>When a Zombified Piglin is spawned riding a Strider, it will now be holding a Warped Fungus on a Stick</li>
<li>Removed Herobrine</li>
</ul>
<h2><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2-4.png" alt width="383" height="41"></h2>
<ul>
<li>Added Piglin Brutes!</li>
<li>Piglins now become angry with players who open or destroy a Chest Minecart</li>
<li>Tweaked bartering loot</li>
</ul>
<h3>PIGLIN BRUTE</h3>
<ul>
<li>Piglin Brutes are stronger versions of Piglins that live in bastions and protect the treasures there</li>
<li>Unlike the their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything</li>
<li>Piglin Brutes attack players on sight, no matter how they are dressed</li>
<li>Piglin Brutes wield axes and don’t need any armor, because they’re just that tough</li>
</ul>
<h2>RESPAWN BLOCK POSITIONS</h2>
<ul>
<li>Modified how respawn positions are chosen for beds and respawn anchors</li>
<li>Respawn anchors will prioritize cardinal directions over corners</li>
<li>Beds will prioritize the side of the bed the player entered from and then spaces circling around the foot of the bed up to the head of the bed</li>
<li>Respawning players will now face the block that they respawned at</li>
<li>Placing players onto dangerous blocks is now avoided when possible</li>
</ul>
<h2>VILLAGERS</h2>
<ul>
<li>Villagers now emit green particles when joining a village, setting a home bed, or acquiring a job site / profession</li>
<li>Villagers now lose their job sites when changing dimension</li>
</ul>
<ul>
<li>Custom worlds now support custom biomes</li>
<li>Sign edit screen will now intialize from existing sign text (should have no noticeable impact on vanilla)</li>
<li>Small improvements to data and resource pack selection screens</li>
<li>Tags can now have optional entries</li>
</ul>
<h2><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2-5.png" alt width="383" height="41"></h2>
<h3>EXECUTE</h3>
<ul>
<li><span class="bedrock-server">execute in</span> now respects dimension scaling</li>
</ul>
<h3>SPAWNPOINT & SETWORLDSPAWN</h3>
<p>Added an angle parameter for setting the default facing angle of a respawning player<br />Syntax: <span class="bedrock-server">spawnpoint [<targets>] [<pos>] [<angle>]</span><br />Syntax:<span class="bedrock-server"> setworldspawn [<pos>] [<angle>]</span><br />New parameters:</p>
<ul>
<li><span class="bedrock-server">angle</span> – Floating point angle in degrees. Supports the relative ~ modifier</li>
</ul>
<h2><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-1-16-2-6.png" alt width="383" height="41"></h2>
<ul>
<li>Custom world generation and dimension settings now use the same folder pattern in data packs as other resources (<span class="bedrock-server">namespace/<type>/resource.json</span>)</li>
<li>There is now experimental support for a <span class="bedrock-server">worldgen</span> folder in data packs</li>
<li><span class="bedrock-server">worldgen/biome</span> can contain biome definitions</li>
<li><span class="bedrock-server">worldgen/configured_carver</span> can contain definitions for world carver settings</li>
<li><span class="bedrock-server">worldgen/configured_feature</span> can contain definitions for feature placements</li>
<li><span class="bedrock-server">worldgen/configured_structure_feature</span> can contain definitions for structure placements</li>
<li><span class="bedrock-server">worldgen/configured_surface_builder</span> can contain definitions for surfaces</li>
<li><span class="bedrock-server">worldgen/noise_settings</span> can now contain noise configurations</li>
<li><span class="bedrock-server">worldgen/processor_list</span> can contain sets of block processors</li>
<li><span class="bedrock-server">worldgen/template_pool</span> can contain pool definitions for jigsaw structures</li>
<li>Custom biomes can now be used in the single biome/caves/floating islands world types (add the data pack containing the biome first)</li>
<li>Custom biomes can now be used in custom dimension generators</li>
</ul>
<h2>DEDICATED SERVER PACKET LIMIT</h2>
<ul>
<li>Dedicated servers can now kick clients that consistently send too many packets within a second</li>
<li>Controlled with the <span class="bedrock-server">rate-limit</span> settings in <span class="bedrock-server">server.properties</span></li>
<li>The default rate limit of 0 means “no limit”</li>
</ul>
<h2>PACK SELECTION SCREENS</h2>
<ul>
<li>While screen is open, it will automatically update when pack directory contents change</li>
<li>Both pack selection screen will now display contents of <span class="bedrock-server">pack.png</span> as pack icon</li>
</ul>
<h2>PACK VERSION</h2>
<ul>
<li>Resource pack version raised to 6</li>
</ul>
<h2>TAGS</h2>
<h3>OPTIONAL ENTRIES</h3>
<p>Entries in tags can now be marked as optional. Failure to resolve optional entries does not prevent the whole tag from loading.<br />Example:</p>
<p><span class="bedrock-server">{<br /> “replace”: false,<br /> “values”: [<br /> “#minecraft:beds”, // existing syntax<br /> { “id”:”#missing:tag”, “required”: false }, // optional sub-tag entry<br /> “minecraft:anvil”, // existing syntax<br /> { “id”:”minecraft:stone_button”, “required”: true }, // new syntax for required tags<br /> { “id”:”missing:block”, “required”: false } // optional single-element entry<br /> ]<br />}</span></p>
<p>A total of more than <a href="https://bugs.mojang.com/issues/?filter=25075">150 bugs</a> have also been fixed in this release!</p>
</div>
https://www.sickgaming.net/blog/2020/08/...on-1-16-2/