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Early Zelda: Breath Of The Wild Build Shows Link Running Around Japan

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<p>Back in 2017 – the same year as the release of <strong><a href="https://www.nintendolife.com/games/nintendo-switch/legend_of_zelda_breath_of_the_wild">The Legend of Zelda: Breath of the Wild</a></strong> on the Wii U and Switch – Nintendo showcased the early stages of the game’s development at a CEDEC conference.</p>
<p>Now, some images of the footage it shared at this event have surfaced online. It shows a map of Japan, Link running around <a class="external" href="https://en.wikipedia.org/wiki/Himeji_Castle">Himeji Castle</a>, and the unused skydiving mechanic – which was apparently lifted from <strong><a href="https://www.nintendolife.com/games/wii/legend_of_zelda_skyward_sword">The Legend of Zelda: Skyward Sword</a></strong> but never <em>properly</em> implemented into Breath of the Wild. Take a look below:</p>
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<p>The team supposedly used a 2D map of Kyoto to help gauge the distance between landmarks in the game and then built up certain locations, such as Himeji Castle, into basic 3D models (thanks, <a class="external" href="https://twitter.com/pixelpar/status/1286425979615936513">@Pixelpar</a>).</p>
<p>What do you think of these early development screens of The Legend of Zelda: Breath of the Wild? <em>Tell us in the comments.</em></p>
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https://www.sickgaming.net/blog/2020/08/...und-japan/