Update: Sorry folks, EB Games Canada is now saying the details in this tweet were inaccurate and has apologised for any disappointment or confusion this may have caused.
Original Story – Sun 26th Jan, 2020 03:00 GMT: Earlier today, the official Twitter account of EB Games Canada announced Street Fighter V: Championship Edition would be coming to the Nintendo Switch. Although the tweet was up for a number of hours, it’s since been deleted.
Here’s a screenshot of it, courtesy of IGN:
A game like this coming to the Nintendo Switch is rather hard to believe when considering the fact the original was developed in partnership with Sony, and Capcom previously said the original game – or any future versions – would remain exclusive to PlayStation and PC.
Capcom or Nintendo haven’t said anything about porting the game across to the Switch – so it’s either a mistake or EB has made an announcement ahead of schedule. The last Street Fighter Capcom released on Switch was the 30th Anniversary Collection in May 2018. Before then, Ultra Street Fighter II: The Final Challengers arrived in May 2017.
What do you make of this tweet? Tell us below.
Over on the Unity blog there is a discussion of the upcoming changes to VR and AR support in Unity 2019.3. The Unity engine is migrating to a new plugin based framework called the Unity XR SDK.
We have been working to improve our multi-platform offering, enabling direct integrations through a unified plugin framework. The resulting tech stack consists of an API that exposes common functionalities across our supported platforms in a frictionless way for creators while enabling XR hardware and software providers to develop their own Unity plugins. This architecture offers the following benefits:
- Multi-platform developer tools such as AR Foundation and the XR Interaction Toolkit
- Faster partner updates from supported plugins via the Unity Package Manager
- More platforms have access to an interface to leverage Unity’s XR rendering optimizations and developer tools
Unity has developed new XR plugins for our supported platforms as part of this shift. Additionally, we have deprecated our built-in platform implementations in 2019.3.
With the move to a plugin architecture future support for OpenXR will be handled by Valve in the future. From version 2019.3 onward, GearVR, Daydream and Vuforia will no longer be supported, forcing you to use the Unity 2018 LTS release if you wish to support those platforms. Additionally Google Cardboard support is ultimately going to be provided by this Google open source project.
In comments there was further details about VR/AR support improvements in the Unity 2019.3:
Hi Felix, Unity’s 2019.3 release is coming soon, and there are new features in XR that will roll out in that update. In 2019.3, we have enabled Vulkan for Oculus Quest, using multiview fixed foveated rendering (FFR). Additionally, the Universal Rendering Pipeline (URP) and High-Definition Rendering Pipeline (HDRP) are both supported in our XR SDK, and will continue to be supported. Lastly, our new XR Plugins are compatible with the new input system. That means if you add the Magic Leap XR Plugin and Input System packages, for example, you will get the controller layouts for Magic Leap devices.
You can learn more about the changes in the video below.
Everybody’s favorite six-second video platform is back and it’s got a new name: Byte. Let’s take a look and see if the resurrected Vine is any better than its predecessor.
Vine came onto the scene in January 2013 as a child-company of popular social media platform Twitter. Almost immediately, Vine changed the way people created, shared, and enjoyed videos.
Unfortunately, Twitter axed Vine in early 2017, just shy of its fourth birthday. The internet wept.
Seven years after its original inception and a little over three years after Twitter killed Vine, Vine rises from the ashes as Byte.
today we’re bringing back 6-second looping videos and a new community for people who love them.
it’s called byte and it’s both familiar and new. we hope it’ll resonate with people who feel something’s been missing. https://t.co/g5qOIdM8qG
— byte (@byte_app) January 25, 2020
No longer associated with Twitter, Byte relaunched with the help of one of Vine’s founders, Dom Hofmann. Byte aims to bring back six-second looping videos to social media.
If you used Vine in the past, you won’t have any trouble adjusting to Byte. You can use the Byte app to watch videos —which we assume will be called “bytes” —or to make your own.
Exploring content is done in a few different ways. The home feed collates a collection of content from your favorite creators. The search page allows you to perform keyword searches, view suggested bytes, or search by category. The categories include topics such as music, animation, comedy, sports, and more.
Making bytes is easy as well. You can upload videos and images from your camera roll, or you can use the Byte camera to capture clips. It’s got a convenient onion skinning feature to allow you to line up the previous shot. After it looks perfect, you can upload your video to Byte, where it will be publicly available. You can check out all your bytes on your Byte profile.
The overall content is… fine. Adequate. Creators are still constrained to the six-second time limit, which means the formula can be hit-or-miss depending on the creators. Thankfully, there’s already quite a bit of content to watch on Byte, and there are some very talented people making great content. If you liked Vine, we’d imagine that you’d also like Byte.
Will Byte be successful?
The question remains: will Byte be successful in a post-Vine world? Anything is possible, and a quick trip to Twitter shows that people are excited to see six-second videos return to their phones.
Byte has also announced that they’ll be offering creators compensation via their partnership program, which should help to keep users on the platform.
very soon, we’ll introduce a pilot version of our partner program which we will use to pay creators. byte celebrates creativity and community, and compensating creators is one important way we can support both. stay tuned for more info.
— byte (@byte_app) January 25, 2020
Vine fell apart because creators fled when larger marketing companies abandoned Vine for less-restrictive platforms like Instagram Video and Snapchat. Offering to work directly with creators could be a big step in the right direction for Byte.