After 10 months in development, Godot 3.2 has been released. The release includes dozens of new features including C# support for Android and WebAssembly, glTF2.0 support, a new Android build system and a ton more.
The primary features of the Godot 3.2 release include:
This only represents the top level features, there were a ton of smaller changes and improvements, for a complete list of changes check out the complete changelog. You can learn more about this release in the video below.
<!–
–>
