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JAVA EDITION: SNAPSHOT 20W22A

Dancing Piglins, Workstation changes, and fixes oh my!  We draw ever closer to the Nether Update and so far I have to say the first thing I want to do is find some dancing piglins!

We’ve included some experimental changes to graphics rendering in this snapshot, which might reveal some issues on a small number of older graphics cards.

If do you find any new graphical bugs then please report them to the bug tracker with the make and model of your graphics card as well as which operating system you are using.

  • Piglins now sometimes dance in celebration of a completed hunt
  • Villager workstation logic changes
  • Bells can be hung from the underside of more blocks
  • When a villager that was traded with is struck by lightning, the witch it converts to will no longer despawn
  • Players can no longer mount another entity when the crouch key is held down

VILLAGER WORKSTATION LOGIC

  • Villagers no longer try to work at the same workstation
  • The most experienced nearby villager for the profession corresponding to the workstation you add will get the workstation
  • Villagers now have to walk to and reach the workstation before they can acquire the profession/work there
  • Villagers can no longer claim workstations/professions during raids or night time.
  • Villagers will check and make sure their workstation is valid at all times of day as long as they are within 16 blocks of their workstation.
  • Added shader support for accessing depth buffer
  • Renderer now uses per-pixel blending layers for some transparent elements
  • Slightly changed datapack loading to prevent custom datapacks from crashing
  • Cached repeated block type lookups and collisions during pathfinding for increased performance
  • Minor optimizations in collision detection
  • Top-level element in predicate file can now be array (all contents will be ANDed)

DATAPACK LOADING

  • If datapack reload fails, changes will not be applied and the game will continue using previous data
  • If existing datapacks prevent world from loading, the game will give option to load world in safe mode, which loads only vanilla datapack
  • Changes to datapack list are stored only after successful reload 
  • Added –safeMode option to server to load only with vanilla datapack
  • Game will now detect critical datapack issues, like missing required tags and prevent world from being loaded
  • MC-667 – Lily pads can be placed intersecting entities
  • MC-4065 – Messages/commands sent while in a bed won’t be remembered in sent history
  • MC-112131 – Intersecting dungeons: spawner replaced by cobblestone
  • MC-118594 – Removal of Log4J2Plugins.dat causing a slowdown of 3 secs on startup while it has to rescan all classes
  • MC-120805 – Pig rotation is wrong when you see a player riding them with carrot on a stick
  • MC-124812 – Endermen holding a block can despawn
  • MC-125006 – Stronghold and dungeon generate over each other
  • MC-134755 – All short mobs drown just below the surface of water
  • MC-143443 – Redstone dust block states don’t update properly if the wire is broken by a piston
  • MC-148893 – Fox spawners do not render the fox inside of the block
  • MC-150806 – Multiple villagers are attached to the same profession block
  • MC-153787 – Zombie Reinforcements can spawn on glass
  • MC-156161 – Some chest loot is randomized across the same seed, unlike before 1.14
  • MC-156866 – Villagers level from Apprentice to Journeyman with less experience than shown by XP bar
  • MC-157303 – Villagers wake up and seek a new “home” (bed) while living in a 2 high house
  • MC-157436 – Player position is constantly reset when clicking with a sword or a trident onto the ground in creative mode
  • MC-162340 – World border is rendered behind transparent blocks
  • MC-162665 – Food does not drop from a campfire when it is put out with a shovel/water bottle
  • MC-163910 – Hand animation sometimes plays for a second time with high ping
  • MC-164233 – “Skilled” villagers without job site do not get precedence over unemployed villagers
  • MC-165549 – Arm swing animation is still played when drinking an item
  • MC-166135 – Bees inside a nest/hive don’t grow up or get their breeding timer reset
  • MC-167039 – Right-clicking on a spawner with the same mob spawn egg as in spawner plays hand animation
  • MC-169891 – Zombie Reinforcements can spawn in regardless if light level is higher than 9 in nether (hard difficulty)
  • MC-171515 – Semi-transparent items don’t render properly in front of semi-transparent blocks
  • MC-171553 – Basalt can generate inside Nether fortresses
  • MC-172079 – The /clear command output doesn’t count items in the inventory crafting grid
  • MC-172142 – Items are invisible while being picked up
  • MC-172197 – Nylium is not dropping netherrack when it is broken by pickaxe
  • MC-172272 – /clear removes all items from crafting grid regardless of item type
  • MC-172479 – Hoglins immediately attack invisible players
  • MC-172980 – Light does not propagate across chunk borders properly
  • MC-173032 – Fossils can overwrite the stronghold end portal
  • MC-173063 – Redstone wire doesn’t update connections going up or down when being placed by commands
  • MC-173197 – Zombified Piglin does not hold its arms upwards like a zombie
  • MC-173404 – Desync when mounting an entity while sneaking
  • MC-173552 – Nether Fossil support islands are sometimes cut off at chunk borders
  • MC-174307 – Nether fossil stops basalt pillar
  • MC-174325 – Mushrooms or Nether fungi can replace the stem of large nether fungi (trees)
  • MC-174692 – Shroomlights, wart blocks and vines can overwrite the stem of large Nether fungi
  • MC-174932 – Right-to-left text appears left-to-right after game start until language is changed
  • MC-175553 – Piglins don’t drop their inventories when converted to zombified piglins
  • MC-176020 – If a player is riding a strider, other players can not see the animation of the strider
  • MC-176051 – Glowstone in the offhand sets spawn point and charges respawn anchor at the same time
  • MC-176147 – Basalt randomly gets cut off
  • MC-176628 – Frost Walker protects player from fire
  • MC-177150 – Ticking entity java.lang.IllegalStateException: Tag minecraft:fire used before it was bound
  • MC-177265 – Piglin and Zombified Piglin right arm/leg/loincloth textures are identical to the left ones
  • MC-177626 – Spruce generation is broken
  • MC-177870 – Soul campfire doesn’t deal twice the amount of damage as normal campfire
  • MC-177888 – Blackstone can’t be used to repair stone tools and weapons using an anvil
  • MC-177962 – Giant fungi can replace waterlogged blocks when growing
  • MC-177970 – Player can occasionally be forced into crawling in one block tall spaces
  • MC-178003 – Fossils can generate inside of desert temples
  • MC-178441 – Endermen don’t avoid the wither’s skull projectiles
  • MC-179020 – Jigsaw blocks do not disappear post-gen when structure is spawned using the ‘Generate’ action from an initial jigsaw
  • MC-179890 – Fire stops ticking forever if gamerule doFireTick is set to false once
  • MC-179909 – 2×2 trees sometimes fail to grow, but if they grow, they always grow on the surface
  • MC-180098 – Farmer villagers’ farming behavior is broken
  • MC-180771 – Observer not updating when tree grows leaves in front of it
  • MC-180877 – Fire does not spread from netherack to other blocks
  • MC-181108 – Right-to-left text is displayed left-to-right at all times
  • MC-181464 – When a piglin picks up a shield the gear equip sound is infinitely spammed
  • MC-181529 – Ctrl + Pick Block no longer copies skull / head NBT data properly
  • MC-181555 – When replacing a snow layer with a grass block, podzol or mycelium, the block has the “snowy=true” blockstate
  • MC-182666 – Parity issue: Piglins do not have a dancing animation when celebrating their victory
  • MC-182888 – Compasses and clocks work like normal in villager trading GUI
  • MC-182919 – Horse armour stops rendering if you equip the horse with a saddle by right-clicking
  • MC-182967 – Throwing ender pearl whilst mounted doesn’t teleport you
  • MC-183275 – Basalt pillars end above the lava in Java Edition but inside of the lava in Bedrock Edition
  • MC-183374 – Text on signs stops rendering while still in view
  • MC-183496 – Enchantment glint doesn’t render in boat interior
  • MC-183718 – Stronghold end portal can be overwritten by ocean ruins
  • MC-183808 – “Bee Our Guest” advancement does not trigger when harvesting honey from bee nests
  • MC-183860 – Zombie villager converted from villager gets PersistenceRequired depending on whether attacking zombie had it
  • MC-184482 – End Gateways don’t generate after defeating the ender dragon
  • MC-184609 – Text renders in the wrong order
  • MC-184619 – Piglins riding on other entities float
  • MC-184629 – Piglins riding on hoglins or other piglins automatically dismount them
  • MC-184730 – [Crash] “java.lang.NullPointerException: mouseClicked event handler” – Some Superflat presets crash immediately when trying to generate them
  • MC-184740 – Structures generated in previous versions are not recognised as valid structures, causing mobs not to spawn
  • MC-184778 – Redstone dust can be toggled between cross and dot in adventure mode
  • MC-184936 – Old Minecraft logo in the end poem/credits
  • MC-185156 – Worldgen settings are not validated and can cause crashes
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BETA: BEDROCK 1.16.0.64 (XBOX ONE / WINDOWS 10 / ANDROID)

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

  • New Nether biomes, blocks and structures no longer generate in worlds with a fixed version defined MCPE-66357 
  • Fixed an issue that prevented players from joining Dedicated Servers 

Gameplay

  • Fixed an issue that could cause tile entities in a chunk to lose their data when the chunk is loaded MCPE-78279

Mobs

  • Cured zombie villagers can breed again MCPE-48533
  • Mobs that are path finding will be able to get to the end of their path
  • Rabbits will hop properly again when moving MCPE-74537 

Graphical

  • Textures now load correctly when descending from high altitude MCPE-77490 

Add-Ons and Scripting

  • Content using the player in the base pack will now swim correctly 
  • Functions no longer give content log errors when using fake players with scoreboard 
  • Playsounds with numbers in their names now play correctly
  • Fixed issue where ‘minecraft:knockback_roar’ would not apply vertical knockback force 
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Minecraft Dungeons: Out Now!

Are you a fan of Action RPGs?  Today join others and dive into the world of Minecraft in a brand new experience.  No mining, no crafting, just dungeon crawling style combat as you loot and scoot to the next pack of enemies as you fight to gain strength to take on the Arch-Illager!

Minecraft Dungeon allows you to play how you want.  There is no class system to limit you and you’re allowed to make any build you can come up with.  The sky is the limit!  There is a bit of something for everyone.  If you enjoy melee pick up a sword or an ax and charge headfirst into a pack of zombies.  Take up a bow if you want to hang back and take calculated aim at your enemies at a safe distance.  Pick up enchants and fight enemies in ways not possible in normal Minecraft.  Fight fire with fire, freeze your enemies with your ice, or maybe you rather steal the souls of your enemies to use against them.  Have fun, share your builds, but most importantly have fun.

If you’re interested in picking this up just head over to minecraft.net if you play on Windows and navigate to the Dungeons page to purchase your copy today.  Not playing on Windows or prefer another method?  Minecraft Dungeon is also available on Xbox One, Playstation 4, and Nintendo Switch.  Play alone, play local co-op with up to 4 players or even play online with others.  

While we don’t have a specified section for Minecraft Dungeons, feel free to discuss in Minecraft: Discussions and share your builds, tips, and secrets you may find!

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BETA: BEDROCK 1.16.0.63 (XBOX ONE / WINDOWS 10 / ANDROID)

This latest Beta brings those playing closer to what you would see and expect on the Java Edition of Minecraft.  Overall a lot of fixes are the main focus on this beta.  If you find more please be sure to report them to Mojang Studios!

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

Crashes and Stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash when auto crafting 64 honey blocks from recipe book in survival MCPE-68604
  • Fixed an issue that could occur if the player equipped any piece of netherite armor, used a clear command to clear it, and then equipped another piece of netherite armor of the same type 
  • Fixed a crash that could happen when a mob’s state changed 
  • Fixed navigation.walk to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground

General

  • Updated Mojang Studios loading screens
  • Nether biome distribution now better matches that in Minecraft: Java Edition
  • Fixed issue where players on Xbox One may have errors accessing the Marketplace 
  • Improved reliability of loading characters MCPE-55968
  • Fixed an instance where a character can be lost when offline
  • Fixed an issue that prevented achievements from being unlocked offline after reconnecting 
  • Fix issue of incorrect player hand animations when using fishing rod in third person MCPE-63088  
  • Fixed the Xbox main menu getting stuck forever after cancelling the sync popup box MCPE-53266
  • Secondary players in a splitscreen game will now animate properly when you look at them 
  • Suspending and resuming the game will no longer make a player’s model disappear MCPE-63119 
  • The second player’s hands in a split screen game will no longer disappear when you look at them with the first player MCPE-58806  
  • Nether Bricks texture has been updated 
  • Chiseled Netherbrick and Quartz Bricks textures are updated
  • Crimson Trap Door is now called Crimson Trapdoor
  • Warped Forest are now more rare compared to other Nether biomes 
  • When players enter Warped Forest, the previous music track now plays until it’s finished 
  • Bedrock Credits have been updated 
  • Fixed issue where experimental mode was not being enabled for clients when the server level has it enabled 
  • Optimised sound loading – “load_on_low_memory” is now deprecated in sound_definitions.json, as all audio can now play on low memory devices
  • Fixed a world conversion issue that was causing some items in chunks to convert to Bedrock incorrectly 

Gameplay

  • Dyeing shulker boxes no longer causes items to vanish MCPE-64164
  • Fixed incorrect spawn position when set on top of a pressure plate MCPE-65487
  • Fixed issue where taking Arrows, Fireworks, or Nautilus shells into the offhand will break the offhand UI slot MCPE-64227
  • Fixed an issue where lava would drop uncooked food MCPE-74767
  • Added fallback to world spawn if the Respawn Anchor spawn is obstructed
  • “You home bed was missing or obstructed” message shows again
  • “Respawn point set” message is now displayed for the Respawn Anchor in all cases MCPE-73159 
  • Respawn Anchors can be charged without setting respawn point and without exploding outside the Nether MCPE-69044 
  • The Respawn Anchor can now have blocks placed against if it contains no charge
  • Villagers will now harvest crops regardless of what crop amounts they have in their inventory MCPE-67694 
  • XP orbs shoot in random directions once again MCPE-58715
  • It’s now impossible to use beds if there is no room for the player to stand next to or on top of the bed when they wake up MCPE-42881
  • It’s now impossible to interact with Piglins who are admiring golden items MCPE-69861 
  • Respawn anchors no longer destroy blocks when detonated underwater 
  • Respawn Anchor now plays an appropriate sound when it depletes MCPE-69265 
  • Lodestone Compass is now supported in commands  MCPE-68994 
  • Barrier blocks no longer generate in Bastion Remnants
  • Chests in Bastion Remnants now always generate with loot  MCPE-69003 
  • Mobs no longer consume one of two Swords of the same material dropped in the same place 
  • Fixed Smithing table sound not playing while being used  MCPE-69066 
  • Respawn Anchor charging sound no longer plays in Basalt Delta biome  MCPE-69189 
  • Lodestone and compass now play an appropriate sound 
  • Twisting Vines Block is now called Twisting Vines
  • ‘Oooh, shiny!’ achievement now unlock when distracting a Piglin with a Gold Ingot by right-clicking 
  • Twisting Vines and Weeping Vines are now destroyed, and popped as items, immediately when flooded 
  • Mined Nether Sprouts no longer produce an invalid item that could not be used MCPE-74339 
  • Moving blocks now have the correct collision box MCPE-62419 
  • Fire now properly converts to Soul Fire on Soul Sand and Soul Soil when Fire ticking is turned off  MCPE-69823 
  • Campfires can now be crafted with charcoal MCPE-70862  
  • Using Quartz Block in a stonecutter now produces Quartz Slabs instead of Smooth Quartz slabs MCPE-57925 
  • Dispenser now uses 1 glowstone when filling Respawn Anchor  MCPE-72686 
  • Silk touch enchant now works on Respawn Anchor 
  • Silk touch enchant and setBlock command now works on Crimson button, Warped button, Crimson hyphae, Stripped crimson hyphae, Warped hyphae, Stripped warped hyphae, Weeping vines, Twisting vines, Blackstone pressure plate, Polished blackstone button 
  • Chains can now be pushed by Pistons without breaking
  • Soul Torches can now also be crafted with charcoal MCPE-70585  
  • Warped Fungus on a Stick can now be enchanted similar to Carrot on a Stick MCPE-70948 
  • Striders now take falling damage MCPE-70886 
  • Baby Strider sitting on an adult Strider now freeze when its parent is on land MCPE-71413 
  • Striders movement speed has been adjusted to closer match Minecraft Java Edition
  • Netherite items will not catch fire because they are fire resistant 
  • Large Basalt Columns can no longer be over 10 blocks tall
  • Basalt Deltas now have the correct blocks generating in the biome 
  • Blackstone Buttons, Pressure Plates, Slabs and Walls now have the right appearance on Maps 
  • Respawn Anchor can now only be mined by Diamond or Netherite Pickaxe MCPE-72102 
  • Mobs now prefer Stone Sword over Gold Sword (except for Piglins!)
  • Twisting Vines and Weeping Vines now emit correct sounds when broken 
  • Chain now plays correct sound when placed 
  • Lodestone now requires a Pickaxe to be mined 
  • Many doors had their texture updated
  • Warped Stem and Crimson Stem now have the same mining time as Oak Log 
  • Warped Planks or Crimson Plank slabs no longer appear as default in recipes for some items 
  • Player no longer spawns on a block after relaunching the world while falling 
  • Fixed an issue that could cause the player to respawn underwater 
  • Netherite shovel can now be used to extinguish campfires MCPE-65730 
  • Soul soul can be mined more quickly with shovels now MCPE-65382
  • Crimson and Warped Hyphae (including stripped) can now be crafted into planks in Bedrock MCPE-73099 
  • Weeping Vines can now be grown using bone meal with dispensers MCPE-65660 

Mobs

  • Fixed an issue where chickens on slabs wouldn’t take damage from lava MCPE-74990
  • Hoglins should now always be pacified after fleeing from Warped Fungus 
  • Mobs can now pathfind on Soul Sand blocks 
  • Piglins can now outrun Hoglins 
  • Hoglins will retaliate against crossbow wielding Piglins less frequently 
  • Villagers no longer drop items they pick up 
  • Using Pickblock on Zoglin now gives Zoglin spawn egg 
  • Netherite helmet now renders properly on Piglins 
  • Hoglins and Zoglins are now more resistant to knockback 
  • Piglins now make a retreating sound while fleeing from Soul Fire Torches, Soul Fire Lanterns and Soul Fire 
  • Piglins and Hoglins behavior while fleeing has been improved 
  • Zoglin and Zombified Piglin no longer drown in lava
  • Changed many mobs’ behavior while drowning in lava 
  • Aggravated Piglins no longer barter 
  • Gold Ingot now always properly render in Piglins hand during bartering 
  • Mobs should no longer consume items they pick up 
  • Piglin now become angry when Trapped Chests are destroyed
  • Hoglins no longer flee from Zoglins
  • The Zombified Piglin texture has been updated
  • Mobs that can equip helmet armor can now also equip Turtle Shell 
  • Fixed an issue where tamed pets would occasionally disappear after transferring to or from the nether 
  • Angry Bees are now slower MCPE-53689

Blocks

  • Iron Bars and Glass Panes now connect to Walls MCPE-73989 
  • Hyphae blocks can now be crafted into their respective planks MCPE-73099
  • Moving blocks now have the correct collision box  MCPE-62419

Graphical

  • Fixed low light emitting block items not matching the placed blocks brightness 
  • Fixed mobs in mob spawners not being visible MCPE-56879  
  • Maps in item frames no longer have lines through them MCPE-46154
  • Fixed maps missing textures after reloading world MCPE-54228 
  • Fixed issue where lighting wasn’t refreshed when going through portals back into overworld MCPE-338144  
  • Fixed the excessive hand bob motion caused by playing an animation on the hand and camera together MCPE-54072
  • Items held by mobs should now render correctly 
  • Lodestone Compass now renders properly in the inventory 

User Interface

  • Tweaked Server Tab navigation
  • Creative Recipe Books show item groupings again
  • Added a background to title and subtitle text with adjustable opacity Opacity can be changed in the “Accessibility” tab in the Settings menu 
  • Added a background to the actionbar text used in the /title command The same background is also applied to the item text above the hotbar 
  • Smithing Table UI has been updated

Commands

  • Fixed a bug where bees and other new mobs were missing a non-“minecraft:” version for /summon commands. You should be able to spawn vanilla mobs without it! MCPE-58557
  • Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot) 
  • Fixed issue where the clear command would not clear damaged tools 
  • /setblock command fails on the new blocks if attempted with non-default state MCPE-65395
  • /setblock command now works for more block states 

Add-Ons and Scripting

  • Fixed knockback issue that stopped crates in “Rescue Mission Lava Town” Marketplace pack from moving when hit 
  • Added a new loop mode to animations: now instead of omitting “loop” to have it stop playing when finished, or setting “loop”: true to have it loop when finished, you can now say “loop”: “hold_on_last_frame” to keep applying the last frame of animation 
  • A content error will now show up if a Range json node is defined as an array with a single value 
  • A content error will now show up if you use more than one Move Control Component, Jump Control Component, or Navigation Component 
  • Functions with a mix of invalid and valid commands will only execute the valid ones with command version 1.15 and below In these cases, the function name will not show up in the auto-suggestion list but can still be executed if typed out
  • Starting on 1.16, functions with any invalid commands (for example incorrect selector syntax) will no longer register and cannot be called 
  • When setting the json variables “attack_interval_min” and “attack_interval_max”, the component will now correctly throw a content error if the max is less than the min MCPE-63542
  • Fixed issue where sounds would sometimes have incorrect settings applied to them leading to 2D sounds to play as 3D and vice versa 
  • Fixed issue that was cutting off playing sound incorrectly, though can still easily occur if audio is loaded up that takes up a lot of memory 
  • Comments in JSON arrays no longer cause an error MCPE-40873
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JAVA EDITION: SNAPSHOT 20W21A

This snapshot brings some exciting new changes for custom world and dimension settings.  Piglins still really like their gold, so don’t hurt them when admiring it.  As always, have fun and report any bugs to Mojang Studios and consider giving them feedback on the new settings.

  • Added the ability to toggle redstone wire between a cross and a dot
  • Added import/export world settings functionality
  • Added a new disableMultiplayer command line option – when used, the Multiplayer button is disabled
  • Added a new disableChat command line option – when used, receiving and sending online chat is disabled

REDSTONE TOGGLE

  • When right clicking a single piece of redstone, it toggles between a the cross and the dot
  • A dot of redstone will not power its surrounding blocks
  • Piglins no longer walk around when admiring gold
  • If you hurt a piglin while it is admiring an ingot, the ingot will now disappear
  • Increased the chance of ores to generate in the Basalt Deltas to balance against the reduced amount of Netherrack in this biome
  • Lily pads are now considered junk fishing loot rather than treasure
  • Updated logos for Mojang Studios and Minecraft
  • Temporarily removed structure settings from flat level preset strings (workaround: use import/export settings functionality)
  • Added the ability to control the height of the spreadplayers command
  • Added custom worlds and custom dimensions

SPREADPLAYERS

Added an optional argument to specify maximum height.

New syntax: spreadplayers <center> <spreadDistance> <maxRange> [under <maxHeight>] <respectTeams> <targets>

  • maxHeight – Specifies the maximum height for resulting positions

LOCATE

  • Structure names are now specified as lowercase

CUSTOM WORLDS

  • Added experimental support for new custom worlds
  • Edit world screen now has an option to export world settings to a JSON file
  • During world creation you can import previously exported world settings
  • A bunch of new parameters are exposed, but marked as experimental, meaning you can play with them, but there is no guarantee that any of them will continue working (even in the next snapshot!)
  • Flat level preset string lost structure settings (they are now stored in a common format for all worlds), we will restore some form of this functionality soon
  • Buffet world can no longer be created from server.properties, flat level settings changed a bit; better support for custom world creation on the server is coming soon
  • MC-97247 – Map making sound uses equipment sound subtitle
  • MC-97507 – Using item which modifies the held item shows “Gear equips” subtitle
  • MC-107103 – Trying to interact with entity 3 or more blocks away without seeing its eyes only interacts client-side
  • MC-113068 – Zombie banging on door subtitle is called “Block broken”
  • MC-123155 – When any non-player entity enters an End portal the obsidian platform is not regenerated and the entity can fall into the void
  • MC-147516 – Hostile mobs will sometimes stop attacking/following their target when directly next to it
  • MC-166292 – Subtitle from foxes eating chorus fruit: “Player teleports”
  • MC-169764 – Fish flopping sound shows ‘Footsteps’ subtitles
  • MC-170930 – Nether Sprouts item not visible when held in the hand in first person
  • MC-172090 – Piglins would rather hold a golden item instead of a crossbow
  • MC-172207 – Parrots don’t imitate hoglins, zoglins and piglins
  • MC-172255 – Piglins immediately dismount any entity that they are riding
  • MC-177075 – Taking product out of stonecutter produces no subtitle
  • MC-177088 – Polar bear step sound does not have subtitles
  • MC-177438 – Turtle egg’s name inconsistently capitalized across different subtitles
  • MC-177830 – Blackstone and basalt prevent Ancient Debris and other Nether ores from generating
  • MC-178130 – Zombie Villagers are called “Zombie” in some subtitles
  • MC-178212 – Nether planks, their variants, and hyphae are harder than stems
  • MC-178298 – Ancient debris and nether gold ore can’t generate in Basalt Deltas
  • MC-180257 – Crash when setting LodestonePos of compass to something other than NBT compound
  • MC-180852 – There is no space on the beacon’s secondary power effects in the UI
  • MC-181270 – Trying to open old worlds (in Region format?) without version information in snapshots does not show warning screen
  • MC-181298 – Game crashes when trying to generate a nether biome superflat world with ruined portals
  • MC-181463 – The buttons are not selected in the right order using Tab in the new world creation menus
  • MC-181499 – Buckets cannot be emptied into a source block, but still produce a sound when trying
  • MC-181511 – Chunks with redstone are removed
  • MC-181522 – Chunks that haven’t been explored since 1.13 are resetting
  • MC-181611 – Vindicators stop attacking you when they are standing really close to you
  • MC-182514 – 15 Block States per SubChunk Limit during World Upgrade
  • MC-182743 – Wither skeletons don’t spawn inside of wither roses
  • MC-182912 – Piglins still do not change their current crossbow for a new enchanted one
  • MC-183249 – Carving Mask BitSets created for lower chunk statuses
  • MC-183786 – Named seeds that are not numbers are not being recognized
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11 Years of Minecraft! Mojang’s Stylish New Rebrand

Where has the time gone?  How long have you been playing Minecraft?  I may not have been there from the beginning but I have fallen in love with this game and it has opened up a new genre of survival crafting games that range all age ranges.  Did you start out playing creative?  What are some of your favorite builds?  

As 11 years have gone by Minecraft has hit some record highs in terms of sales.  No one could ever expect this game would grow to what it has become today.  11 years of updates, 11 years of development, 11 years of belonging to a great and creative community!  Over 200 million, yes over 200 MILLION copies have sold for Minecraft across all platforms and I can’t see that slowing down any time soon.  

With over a decade under the belt, Moajng also announced their rebranding.  Say hello to Mojang Studios!

What are your thoughts?  What are your fondest memories over the last year or Minecraft?  What made you start playing Minecraft?  Share in the comments below!

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Minecraft with RTX Beta new Creator Worlds #2 & Sweepstakes

Have you guys been playing with the RTX Beta?  I’ve been watching videos and enjoying the lovely screenshots the community has been sharing since the Beta was first announced earlier last month.  NVIDIA today has released it’s 2nd Creator Worlds containing five new worlds with gameplay ready to be download and experience but the community.  Head over to the marketplace and be sure to grab them!

Creator: PearlescentMoon

Hilltop Lifestyle

There is a little bit of everything in this pack for everyone.  This Survival island may just be right for those who are still looking for a survival experience.  This lovely Italian inspired village is gorgeous and showcases her previous concepts, advancements, and features in her previous world Color, Light and Shadow RTX.

Creator: Feed The Beast

Egg Hunt RTX Edition

Not feeling up for survival?  That’s fine, Feed The Beast has created a nice Mini-Game for everyone to enjoy.  Solve puzzles, find secrets, and most of all conquer challenges as you find the hidden eggs as you try to complete the two game modes as fast as possible.  After you get a chance to play tell us your fastest time in the comments below!

Creator: Aurelien_Sama

Medieval RTX

Still wanting a survival experience but Hilltop isn’t quite catching your fancy?  Maybe this medieval themed world will.  You have another gorgeous world but don’t let it fool you.  Beneath this village lies a secret.  Are you able to find the mysteries below?  Prepare yourself on this perilous journey and share below what you find!

Creator: Wyld

The Dark Village

This survival abandoned village gives off an eerie feeling.  Embark on your quest of solving puzzles, discovering secrets, and enjoying the overall experience that this haunting village has to offer you.  What looms beyond the shadows?

Creator: IAmSp00n

The Observer

The final map in this pack is truly jaw-dropping visually.  This adventure map has you explore an underground structure.  Take your time as you discover the lore and uncover mysteries of what happened to the Observer’s denizens.

Sweepstakes

I know a lot of you here are interested in what was meant by sweepstakes, so I’ll catch you up to speed and send you off for the full details.  NVIDIA is proving Minecrafters a chance to win a few different prizes including GeForce RTX 2080 Ti graphics cards!  For full details on how to enter and what you can win please head over to NVIDIA’s website for all you need to know.

https://www.nvidia.com/en-us/geforce/news/minecraft-with-rtx-beta-out-now-download-play/#geforce-rtx-world-sweepstakes

Happy Minecrafting all and I hope to see more wonderful screenshots from the community!

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JAVA EDITION: SNAPSHOT 20W20A

Are you an advancement hunter?  Have you completed all there was to Minecraft?  Never fear, Nether Advancements are here!  Happy hunting all!

  • Added new Game Mode Switcher debug menu
  • Added new Nether Advancements

GAME MODE SWITCHER

New F3 debug feature which allows you to switch game modes with traditional “tabbing” functionality.

  • Hold F3 and tap F4 to open the menu
  • Tapping F4 will cycle the game mode, or you can use the mouse
  • Release F3 to apply
  • Your last game mode is remembered and will be the first selected option, so you can quickly toggle between two game modes with a single press of F3 + F4!

F3 + N (TOGGLE SPECTATOR)

A small change has been made to this debug combination.

  • By default, using this key would return to Creative after toggling from Spectator. It now will toggle back to the previous game mode you had
  • As an example, if you were in Survival, then toggled to Spectator and back, you would be set back to Survival

NEW ADVANCEMENTS

  • Hidden in the Depths unlocks when obtaining Ancient Debris
  • Cover Me in Debris unlocks when obtaining full Netherite armor
  • Country Lode, Take Me Home unlocks when using a Compass on a Lodestone
  • Who Is Cutting Onions? unlocks when obtaining Crying Obsidian
  • Not Quite “Nine” Lives unlocks when setting a Respawn Anchor to the maximum
  • This Boat Has Legs unlocks when riding a Strider with a Fungus on a Stick
  • Hot Tourist Destinations unlocks when visiting all Biomes in the Nether
  • Those Were the Days unlocks when entering a Bastion Remnant
  • War Pigs unlocks when looting a chest in a Bastion Remnant
  • Oh Shiny unlocks when distracting an angry Piglin with gold
  • The Bullseye advancement now unlocks when hitting the bullseye of a target block from at least 30 meters away
  • The Serious Dedication advancement is now awarded for obtaining a Netherite Hoe
  • Obtaining Blackstone now also counts for the Stone Age advancement
  • Breeding Striders now counts for `The Parrots and the Bats` and is now required for Two by Two
  • Shulkers with NoAI can now be summoned with rotation.
  • Added thrown_item_picked_up_by_entity advancement trigger
  • Added player_generates_container_loot advancement trigger
  • Added item_used_on_block advancement trigger
  • Removed safely_harvest_honey advancement trigger

ADVANCEMENTS

ITEM_USED_ON_BLOCK TRIGGER TYPE

Properties:

  • item matches the thrown item which was picked up
  • entity matches the entity which picked up the item

PLAYER_GENERATES_CONTAINER_LOOT TRIGGER TYPE

Properties:

loot_table matches the resource location of the generated loot table

ITEM_USED_ON_BLOCK TRIGGER TYPE

Properties:

  • location matches the location at the center of the block the item was used on
  • item matches the item used on the block

MISCELLANEOUS TRIGGER CHANGES

  • location got a new propertysmokey which checks if the location is closely above a campfire
  • entity_properties got new properties vehicle and targetedEntity which match the vehicle or the entity targeted by a mob
  • MC-118234 – Advancement ‘Not Today, Thank You’ can be triggered by non-arrow projectiles
  • MC-173207 – Bullseye advancement can be made when using a non-arrow projectile, even though the description explicitly mentions arrows
  • MC-173756 – Ice Bucket Challenge advancement can be obtained by collecting obsidian from bartering
  • MC-175992 – Striders are not part of the “Two by Two” advancement challenge
  • MC-179481 – Structure block offset can’t be bigger than 32
  • MC-182967 – Throwing ender pearl whilst mounted doesn’t teleport you
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JAVA EDITION: SNAPSHOT 20W20A & 20W20B

Are you an advancement hunter?  Have you completed all there was to Minecraft?  Never fear, Nether Advancements are here!  Happy hunting all!

  • Added new Game Mode Switcher debug menu
  • Added new Nether Advancements

GAME MODE SWITCHER

New F3 debug feature which allows you to switch game modes with traditional “tabbing” functionality.

  • Hold F3 and tap F4 to open the menu
  • Tapping F4 will cycle the game mode, or you can use the mouse
  • Release F3 to apply
  • Your last game mode is remembered and will be the first selected option, so you can quickly toggle between two game modes with a single press of F3 + F4!

F3 + N (TOGGLE SPECTATOR)

A small change has been made to this debug combination.

  • By default, using this key would return to Creative after toggling from Spectator. It now will toggle back to the previous game mode you had
  • As an example, if you were in Survival, then toggled to Spectator and back, you would be set back to Survival

NEW ADVANCEMENTS

  • Hidden in the Depths unlocks when obtaining Ancient Debris
  • Cover Me in Debris unlocks when obtaining full Netherite armor
  • Country Lode, Take Me Home unlocks when using a Compass on a Lodestone
  • Who Is Cutting Onions? unlocks when obtaining Crying Obsidian
  • Not Quite “Nine” Lives unlocks when setting a Respawn Anchor to the maximum
  • This Boat Has Legs unlocks when riding a Strider with a Fungus on a Stick
  • Hot Tourist Destinations unlocks when visiting all Biomes in the Nether
  • Those Were the Days unlocks when entering a Bastion Remnant
  • War Pigs unlocks when looting a chest in a Bastion Remnant
  • Oh Shiny unlocks when distracting an angry Piglin with gold
  • The Bullseye advancement now unlocks when hitting the bullseye of a target block from at least 30 meters away
  • The Serious Dedication advancement is now awarded for obtaining a Netherite Hoe
  • Obtaining Blackstone now also counts for the Stone Age advancement
  • Breeding Striders now counts for `The Parrots and the Bats` and is now required for Two by Two
  • Shulkers with NoAI can now be summoned with rotation.
  • Added thrown_item_picked_up_by_entity advancement trigger
  • Added player_generates_container_loot advancement trigger
  • Added item_used_on_block advancement trigger
  • Removed safely_harvest_honey advancement trigger

ADVANCEMENTS

ITEM_USED_ON_BLOCK TRIGGER TYPE

Properties:

  • item matches the thrown item which was picked up
  • entity matches the entity which picked up the item

PLAYER_GENERATES_CONTAINER_LOOT TRIGGER TYPE

Properties:

loot_table matches the resource location of the generated loot table

ITEM_USED_ON_BLOCK TRIGGER TYPE

Properties:

  • location matches the location at the center of the block the item was used on
  • item matches the item used on the block

MISCELLANEOUS TRIGGER CHANGES

  • location got a new propertysmokey which checks if the location is closely above a campfire
  • entity_properties got new properties vehicle and targetedEntity which match the vehicle or the entity targeted by a mob
  • MC-118234 – Advancement ‘Not Today, Thank You’ can be triggered by non-arrow projectiles
  • MC-173207 – Bullseye advancement can be made when using a non-arrow projectile, even though the description explicitly mentions arrows
  • MC-173756 – Ice Bucket Challenge advancement can be obtained by collecting obsidian from bartering
  • MC-175992 – Striders are not part of the “Two by Two” advancement challenge
  • MC-179481 – Structure block offset can’t be bigger than 32
  • MC-182967 – Throwing ender pearl whilst mounted doesn’t teleport you

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JAVA EDITION: SNAPSHOT 20W19A

This latest snapshot brings us some small changes and a few quality of life tweaks.  I was missing my Iron Golems, what about you?

  • Patches of blackstone and gravel now generate in all Nether biomes, and patches of soul sand now generate in Soulsand Valleys
  • Added “distance by strider” statistic
  • Villagers can now spawn iron golems regardless of their profession status or latest working time
  • Bastions are now a bit less common
  • Lowered the amount that weeping and twisting vines grow when bonemealed
  • You now need to use shears to get an item when breaking Nether Sprouts
  • Tweaked spawning of mobs to more closely adhere to mob caps
  • Biome distribution in the Nether has been tweaked
  • Fish now have their own mob category and mob cap
  • MC-87949 – The shield use statistic is not working
  • MC-89956 – Levitation has no effect if gliding with elytra
  • MC-116293 – Functioning clock and compass in recipe book
  • MC-125613 – Datapack tag “stairs” does not use #wooden_stairs
  • MC-145862 – Villagers try to sleep in occupied beds
  • MC-152084 – Villagers occasionally stand up out of beds at night, then can never sleep in that bed again
  • MC-152170 – When a villager takes the bed of another villager then the bed’s previous owner will not look for a new bed
  • MC-157077 – Villagers will not sleep in beds at night
  • MC-158542 – Iron Golems don’t stop spawning
  • MC-160250 – Naturally generated villagers are not pathfinding towards their POI; POI detection range is too small
  • MC-166764 – Villagers spawned on world generation have a lower follow range than villagers spawned by other means
  • MC-170612 – Villagers spawned by meeting points have frozen AI and do not move when that chunk is freshly generated
  • MC-172107 – Piglins and Hoglins don’t get zombified in the end
  • MC-172524 – Letters of name tag render inconsistently when sneaking (within the same name tag)
  • MC-172899 – Piglins with blocks (pumpkins) equipped on their heads show z-fighting
  • MC-173015 – Crimson roots, Warped roots, and Nether sprouts are not randomly offset
  • MC-173115 – Mobs can spawn inside of wither roses
  • MC-174568 – Rail updates are 3-4x times laggier since 1.13
  • MC-174909 – Endermen don’t teleport when on magma blocks
  • MC-175251 – Fish are spawning in with extremely high numbers. Over 200 different entities of cod every five minutes
  • MC-177839 – Blackstone and blackstone walls use the blackstone side face on the bottom, while blackstone stairs and slabs use the blackstone top face on the bottom
  • MC-178487 – Saddles on untamed horses no longer render
  • MC-179989 – Smithing Table and Anvil UI does not have “Inventory” title above player inventory
  • MC-180064 – Piglins would rather use an unenchanted crossbow instead of an enchanted crossbow
  • MC-180297 – Player name color in list appears too dark
  • MC-180407 – Piglin bartering is limited to dropping a single item stack from the loot table
  • MC-180410 – Enderman spawn rate seems very low on upgraded worlds
  • MC-180575 – Dispensers now always plays “dispenser failed” when dispensing glowstone
  • MC-181353 – Warped and Crimson Doors have no hinges
  • MC-181418 – Entity names can no longer be colored
  • MC-181424 – Fish (and other items from fishing) cannot be caught with a fishing rod
  • MC-181461 – Enchantment glint doesn’t render on shields, tridents and elytra
  • MC-181479 – Map marker labels do not render properly
  • MC-181524 – Redstone does not visually connect when going up soul sand
  • MC-181566 – Powered redstone dust only generates particles at the center of the block
  • MC-181944 – Font of category/section text in creative mode item selection screen is much thicker than in 1.15.2
  • MC-182595 – Parity issue: Blackstone doesn’t generate in ore veins in nether wastes