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Minecraft Live: Voting for Your Mob

Mojang has released the 3 trailers for the mobs for this year’s mob vote. Players from around the world can vote on their favorite new mob trailer to get their new mob added to the game!

The vote opens on October 14, 12PM EDT and closes on October 15, 12PM EDT. You only get one vote, but you can change it as many times as you want during these 24 hours

This year, voting will be done through 3 different methods. These new methods will ensure players from around the world are all heard equally

– Minecraft Launcher

– Minecraft.net

– A special map for Bedrock Edition

Let’s meet our contestants:

Rascal

A mischievous mob that loves to play Hide & Seek! The rascal lurks in underground mines, waiting to be found. If you spot the same rascal three times, it will reward you with a prize so keep your eyes open!

Sniffer

This ancient creature was once part of the Overworld’s ecosystem, now you can bring back the sniffer if you can find its egg! Hatch new mobs, breed them, and figure out how to make the sniffer thrive once more. There are seeds out there that only the sniffer can find!

Tuff Golem

A statue with a twist – it comes alive! When the tuff golem awakens, it will walk around, pick up, and hold any item it comes across. Don’t worry, it will return to the same spot that you’ve placed it when it turns back into a statue. It may be a work of art, but you’re the designer.

————————————

Full information can be found here: https://www.minecraft.net/en-us/live

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Mark Your Calendar: October 15th

It’s that time of year again and Minecraft Live has a date!  On October 15th you can watch live on any device on Facebook, Twitch, and YouTube.  Like last year there will be another Minecraft Mob vote but the means of voting has changed.  Instead of using Twitter, you will be able to vote in one of three ways from the sound of it.  The methods they list off are a special Bedrock Server, the Launcher, and the Minecraft.net website itself.  The vote itself will take place a day before on the 14th so you have a full 24 hours before the event starts to rally your friends to vote for the mob you want!

Keep an eye on the Live website for information leading up to the event.

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JAVA: 1.19.1 Release!

The latest update for JAVA Edition is finally here!  It brings the controversial Player Reporting feature as well as Allays into the game.  Check out the full list of what has changed below.

Features

  • Added Allay Duplication
  • Tweaked Sculk Catalysts
  • Added Chat Trust status
  • New Options for Chat Preview
  • Added Player Reporting

Allay

  • Allays will dance to a Record playing in a Jukebox

  • If the Allay is handed an Amethyst Shard while dancing it will duplicate

    • Duplication has a 5-minute cooldown

Sculk Catalyst

  • Sculk Catalysts will now drop 5 XP instead of 20 XP

Chat

  • Moved the chat scrollbar to the right
  • When typing a message, the signing status of the displayed chat message is shown with a colored indicator
    • The indicator will either appear to the left of the chat input field, or the left of the chat preview if the chat preview is being used
    • The indicator will be blue when the displayed message is signed
    • The indicator will be orange when Chat Preview is enabled and a preview is waiting to be signed
  • The background of the chat preview will also display slightly faded when a preview is waiting to be signed
  • Added a warning toast when connecting to a server that doesn’t enforce secure chat
  • The list of players on the Social Interactions screen now places entries for players with recently seen messages at the top of the list

Chat Trust Status

  • Messages that are not signed with the Secure Chat system, or have been tampered with by the server will now be marked
    • Messages with missing or invalid signatures are marked as “Not Secure”
    • Messages that are detected as modified are marked as “Modified”
  • The trust status of messages is displayed with both a colored indicator and an icon
    • The colored indicator is always visible
    • The icon is only visible when the chat screen is open
  • Hovering over the icon will provide more information about the trust status
    • For modified messages, the original secure text will also be displayed in the tooltip
  • System messages (non-player chat, such as command output) are displayed with a gray color indicator

Chat Preview

  • Added “When Sending” Chat Preview option for updating chat previews only when attempting to send a message
    • To confirm sending a message, a second hit of the Enter/Return key is required
    • The previous “ON” setting has been renamed to “While Typing”
  • In “While Typing” mode, the chat preview will no longer display previews if the message has not been modified by the server
  • Chat Preview is now enabled in singleplayer and will display when using commands that have selector substitution such as /say
  • Previewed hover events and click events are highlighted with a solid background

Player Reporting

It is now possible to report a player for sending abusive messages in the game chat. A reporter is required to select the individual chat messages that contain the objectionable content, as well as the category of the report, this is to provide the best context for our moderation team to take action. This is accessed via the social interactions screen.

  • Multiple chat messages can be selected for reporting
    • Additional chat messages around this selection will also be used to provide our moderation team with further context
  • The category of the report can be selected from a list of Report Categories
    • The Report Categories screen has a “Learn About Reporting” button that links to a help article
  • Additional comments can be entered to provide more details and information regarding the report

For more information, see this article about Player Reporting and our Reporting FAQ.

Suspensions & Bans

  • The game will now show a notice screen on startup if you have been suspended from online play
    • The reason for the suspension is shown as well as how long it is effective for

Realms

  • A message that has been filtered by the Java Realms Profanity Filter will now be marked with a yellow marker
  • Players will be notified if a chat message they have sent has been fully filtered for one or more receiving players on the Realm

Technical

  • The chat input box will no longer apply to custom font glyphs with negative advances or glyphs with advances greater than 32

Chat Types

  • Chat types added to the chat_types registry are now only used for player chat, and not system messages
    • The system and game_info chat types have been removed
  • Chat types have been simplified and are now only required to define chat and narration decorations
    • Chat types no longer support overlays
    • A system message should instead be used to display overlays
  • The msg_command chat type has been split apart into msg_command_incoming and msg_command_outgoing
  • The team_msg_command chat type has been split apart into team_msg_command_incoming and team_msg_command_outgoing
  • The team_name chat type parameter has been renamed to target
    • This chat type parameter is now used by msg_command_outgoing

Components

  • The run_command click event for text components no longer supports sending chat messages directly
    • Only commands are supported
    • This means values now always need to be /-prefixed
    • Commands such as /say that produce a signed player chat message are not allowed
      • /tellraw should be used instead

Game Events

Added Game Events

  • jukebox_play
  • jukebox_stop_play

Multiplayer Secure Chat Signing

  • The order of chat messages is now cryptographically verified
    • This is used for validating the context of chat messages for Player Reports

Server

  • enforce-secure-profile is now defaulted to true for dedicated servers
  • Insecure chat messages logged in the server are prefixed with a [Not Secure] tag
  • Custom servers can set their auto-completion options for a regular chat via a new network packet
  • Custom servers can hide player chat messages from display via a new network packet
    • This does not delete player chat messages from chat logs

Fixed Bugs in 1.19.1

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Bedrock: Beta & Preview – 1.19.20.24

This latest Beta & Preview fixes a few pesky bugs as well as reverts one graphical issue.  Check out below to see what has been worked on.

Features and Bug Fixes

Blocks

  • Campfires can once again be stacked correctly (MCPE-159398)

Graphical

  • Please note: Due to an unexpected crashing issue we have had to temporarily revert the fix for MCPE-105487, which can cause the textures to turn pink after playing for long periods of time on a server
    • This means that this bug may continue to occur until we have a solution. Thank you for your patience while we continue to work on this important issue – we hope to have it finally fixed as soon as possible!
  • Fixed an issue with RTX on Windows where point lights were unintentionally accumulated for emissive blocks (MCPE-159485MCPE-159488)

Items

  • Fixed a bug where Pistons sometimes did not drop the Piston item when broken by the arm (MCPE-158314)
  • Fixed a bug where Bows could fail to shoot an Arrow the first time they were used, this also affected Crossbows and throwing Tridents (MCPE-159467)

Technical Updates

Performance and Stability

  • The game no longer crashes when browsing the Marketplace
  • Fixed a crash related to Spawn Eggs (MCPE-159302)
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JAVA: 1.19.1 RELEASE CANDIDATE 2

The latest release candidate for JAVA 1.19.1 has a few minor changes.  If no game-breaking bugs or other issues arise we should be seeing the final release next week.

Changes in 1.19.1 Release Candidate 2

  • Tweaked the names of the chat preview options
  • Added a warning toast when connecting to a server that doesn’t enforce secure chat

Bugs Fixed in 1.19.1 Release Candidate 2

  • MC-254355 – Key binds set to mouse buttons of a number greater than 8 switch over by 1 when the game starts
  • MC-254405 – Debug messages aren’t prefixed with gray color indicators
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Bedrock: Beta & Preview 1.19.20.23

The latest patch notes for the latest Beta & Preview for Bedrock.  Read below to find out what’s being adjusted.

Features and Bug Fixes

Accessibility Features

  • D-Pad Left can now be held down again to move the cursor left in menus (MCPE-155976)

Blocks

  • Reduced Sculk Catalyst experience drop from 20 to 5
  • Mangrove Log, Mangrove Wood, and Stripped Mangrove Wood can now be used to craft a Campfire with Charcoal (MCPE-157271)

Deep Dark

  • Ancient Cities have more frequent Sculk Patch generation (MCPE-154229)
  • Sculk Patch Features can now be placed on additional block types (MCPE-156669)

Gameplay

  • Player textures and UI elements should no longer turn pink after playing for an extended period time on highly populated servers (MCPE-105487)
  • Instantaneous effects (Potions, Tipped Arrows) can no longer be applied to dead mobs and players
  • Player no longer takes damage from entering a Nether portal if it is placed at Y=-21 or below (MCPE-154888)

General

  • So Below music track now plays in Basalt Deltas (MCPE-70890)
  • Fixed an issue where scores on scoreboards were not being ordered properly (MCPE-141427)

Items

  • Fixed a bug where fishing hooks would drop loot when killed with the /kill command (MCPE-142329)

Mobs

  • Fixed a bug causing baby mobs with the minecraft:behavior.sleep goal to have a shrunken hitbox (MCPE-46040)
  • Allays and Bees are now less likely to get stuck in non-full blocks (MCPE-155777)
  • Wardens can now detect a player sneaking on top of a Sculk Sensor (MCPE-155804)
  • Warden can now let itself fall up to 20 blocks down, instead of just 3 (MCPE-158304)
  • Allays can now pick up armor pieces with different durability than the one they are holding (MCPE-158339)

Player

  • Player’s Soul Speed is now properly activated and de-activated on Soul Sand (MCPE-157152)
  • Fixed a bug causing health_boost to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying

Stability and Performance

  • Fixed a bug that could cause mobs to not load into the world if their saved y-position was greater than or equal to 25

Audio

  • When trading, the Villager plays the correct sound based on the item in the input slot (MCPE-152555)

Vanilla Parity

  • Skulls in Ancient Cities now better match the orientation they have in Java Edition (MCPE-153547)
  • Goat Horn sound is now placed in the Jukebox/Note Blocks sound category in Settings (MCPE-154885)

Technical Updates

Add-Ons

  • Enable event filters in the root definition to be evaluated independent of sequence or randomize when a format_version of 1.19.20 or higher is specified

Stability and Performance

  • Fixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStation

Experimental Technical Features

GameTest Framework

  • System Events
    • Added event beforeWatchdogTerminate– Shuts down the server when a critical scripting exception occurs (e.g. script hang). Can be canceled to prevent a shutdown
    • Added enum WatchdogTerminateReason– Specifies the reason for watchdog termination
    • Added new properties to propertiesfor watchdog configuration on Bedrock Dedicated Server
      • script-watchdog-enable-exception-handling– Enables watchdog exception handling via the events.beforeWatchdogTerminate event (default = true)
      • script-watchdog-enable-shutdown– Enables server shutdown in the case of an unhandled watchdog exception (default = true)
      • script-watchdog-hang-exception– Throws a critical exception when a hang occurs (default = true)

General

  • Removed the component minecraft:unwalkable
  • Renamed ‘minecraft:explosion_resistance’ to ‘minecraft:destructible_by_explosion’ and restructured the component to be either defined as a boolean or as an object
    • Setting the component to true will give the block the default explosion_resistance and setting it to false will make the block indestructible by an explosion
    • Setting the component as an object will let users define the resistance of the block to a base explosion
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NFTs in Minecraft?

No.  Let me be clear that this is not the case.

Recently Mojang Studios has released their stance on NFTs regarding Minecraft.  First off, let’s go over a few things to catch everyone up with a few simple explanations.  For further in-depth details on what everything is if you are interested you could take the time to dive into a few online searches to get fully caught up to speed on this.


What is an NFT?

NFT stands for non-fungible token.  You can think of it as a digital object that can’t be made into anything else.  Even simpler terms to explain this, think of it as a digital collector’s item.

What is a Blockchain?

A blockchain is a digital ledger that records information regarding the creation and sale of NFTs.


With these very basic and simple explanations that don’t cover the full scope of the topic, but let’s tackle Mojang Studio’s Policy.

Overall, NFTs go against what has been presented to us in the Minecraft Usage Guidelines.  Blockchain technologies are not allowed to be integrated inside Mojang’s client, server applications, or Minecraft in-game content such as worlds, skins, persona items, or other mods.  Since NFTs promote exclusivity and are not inclusive by nature this goes against the idea behind Minecraft as a game.  A game that is meant for everyone to enjoy and have the opportunity to enjoy.  

The final words and I’ll quote Mojang Studios word for word on this below.


As such, to ensure that Minecraft players have a safe and inclusive experience, blockchain technologies are not permitted to be integrated inside our Minecraft client and server applications nor may they be utilized to create NFTs associated with any in-game content, including worlds, skins, persona items, or other mods.


Mojang Studios will be keeping an eye on how blockchain technologies develop in the future.  For now, they are not looking to add NFTs into Minecraft.

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JAVA: 1.19.1 Pre-Release 6

The latest pre-release for JAVA Edition brings some minor adjustments to catalysts and sculk sensors.  You can always expect to see some of the bugs getting cleaned up.  Check out below what all this pre-release does.

Changes in 1.19.1 Pre-Release 6

  • Sculk Catalysts will now drop 5 XP instead of 20 XP
  • Colors of the signing indicators for sending a message have been adjusted for improved accessibility

Technical Changes in 1.19.1 Pre-Release 6

  • The run_command click event for text components no longer supports any commands that send chat messages
    • /tellraw should be used instead

Bugs Fixed in 1.19.1 Pre-Release 6

  • MC-148149 – Linux game crash when opening links
  • MC-207077 – Crash on loading pre-1.13 world with noteblock + note NBT in inventory
  • MC-235614 – Reference to unexisting predicate in a datapack causes java.lang.NullPointerException
  • MC-252190 – Player-dropped items creating vibrations depends on you sneaking at the moment the item hits the ground, instead of when you threw the item
  • MC-252258 – Wool block/carpet items generate vibrations unless thrown by crouching players
  • MC-252265 – –server argument causes java.lang.NullPointerException crash on some servers
  • MC-253402 – Game crash when you shift right-click on an item in your hotbar to the chest at the same time as you die
  • MC-254255 – Unable to text in the chat with Chat Preview On send while sleeping
  • MC-254261 – “The background opacity box of the chat preview field renders behind the “Leave Bed” button when sleeping in beds”
  • MC-254284 – Sending chat packets with invalid message type id crashes the game
  • MC-254349 – Crash when putting dye into a loom on a modded server
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JAVA: 1.19.1 Pre-Release 5

The latest Pre-Release adds some additional changes to how Chat and Chat Preview function.  Check below to see everything in detail.

Changes in 1.19.1 Pre-Release 5

Chat

  • When writing chat messages, the signing status of the displayed chat messages is shown with a colored indicator
    • The indicator will either appear to the left of the chat input field, or to the left of the chat preview if chat preview is being used
    • The indicator will be green when the displayed message is signed
    • The indicator will be orange when Chat Preview is enabled and a preview is waiting to be signed
  • The background of the chat preview will also display slightly faded when a preview is waiting to be signed

Chat Preview

  • Added “On Send” Chat Preview option for updating chat previews only when attempting to send a message
    • To confirm sending a message, a second hit of the Enter/Return key is required
    • The previous “ON” setting has been renamed to “On Modified”
  • The “On Modified” mode no longer displays previews if the message has not been modified by the server
  • Chat Preview is now enabled in singleplayer and will display when using commands that have selector substitution such as /say
  • Previewed hover events and click events are now highlighted with a solid background

Technical Changes in 1.19.1 Pre-Release 5

  • The team_msg_command chat type has been split apart into team_msg_command_incoming and team_msg_command_outgoing

Bugs Fixed in 1.19.1 Pre-Release 5

  • MC-130243 – /debug stop message uses OS locale-specific number formatting
  • MC-149047 – Scroll Sensitivity slider label uses OS locale for number formatting
  • MC-252546 – Poor audio quality compared to 1.18.2
  • MC-252702 – Game crashes when trying to launch 1.19 when the system is in Arabic, Persian, or adjacent formats
  • MC-253223 – “A preposition is incorrectly used within the ““gui.abuseReport.reason.terrorism_or_violent_extremism.description”” string”
  • MC-253888 – Messages that servers have tampered with through chat reporting are signed and reportable
  • MC-253950 – Sending a chat message too fast after typing it fails to sign the eventual proper chat preview
  • MC-253997 – “The current description of ““Imminent harm – Threat to harm others”” report category seems not matching its title”
  • MC-254089 – “Chat Preview components allow server to ““hide”” content”
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Bedrock: Beta & Preview – 1.19.20.22

Today’s latest preview & beta introduces some fixes as well as some changes.  Check out below for the latest patchnotes.

Features and Bug Fixes

Spectator Mode (Experimental)

  • Removed emotes functionality while in Spectator Mode
  • Spectators’ heads are now properly rendered as semi-transparent
  • Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in Spectator mode
  • Capes and animated back items are no longer rendered while in Spectator mode (MCPE-156929)
  • Spectators can no longer use or get affected by portals (MCPE-156684)

Allay

  • Allays can now pick up and drop items at their owner when in a Boat (MCPE-156377)
  • Allay can now always pick up dropped Scaffolding blocks (MCPE-157512)
  • Allay now correctly stops dancing when music from the Jukebox ends
  • Allays now look at targets such as players (MCPE-158222)

Blocks

  • Bells can no longer catch on fire or be destroyed by fire
  • Sculk Catalysts now play the blooming sound effect when blooming (MCPE-153562)
  • Sculk Catalysts do not spread Sculk anymore on players’ death if the Keep Inventory gamerule is set to True (MCPE-157884)
  • Sculk Catalysts do not get covered in Sculk Veins anymore if a mob dies on top of them

Commands

  • Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away (MCPE-157609)

Deep Dark

Ancient Cities

  • The secret door that leads to the Redstone room in the center of an Ancient City now opens/closes properly (MCPE-156718)

EDU

  • Fixed a crash that occurred when swapping inputs to the Material Reducer by disabling input swapping. Players must now remove input before adding new input

Fireball Entity

  • Modified the json entity file so that it also contains projectile damage in addition to the explosion and fire damage (MCPE-153740)

Gameplay

  • Fixed x-ray vision when Top Snow falls on top of the player so it now behaves as a solid block when Top Snow covers the player’s vision (MCPE-150709)

General

  • Fixed the Add Server feature not saving IPV6 addresses (MCPE-66233)

Items

  • Lava in Buckets will no longer disappear when failing to be placed or dispensed into partial blocks (MCPE-50664)
  • Items with the item_lockcomponent can no longer be placed in Item Frames or Armor Stands (MCPE-138479)
  • Fixed an issue where some items with durability would fail to be created from the Creative inventory

Marketplace

  • Implemented new Marketplace error screen art and messaging

Mobile Controls

  • Fixed an issue where players could not hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view autofocusing onto the nearest non-clipped element
  • Fixed a crash that could occur when connected devices, like gamepads, were missing

Mobs

  • Allays and Bees no longer get stuck in non-full blocks (MCPE-155777)
  • Fish do not shake anymore when placed in an isolated water block
  • Fixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame events
  • Fixed an issue where enchantments on ranged weapons on mobs were not being applied (MCPE-113623)

Witch

  • Fixed a bug that could cause Witches to stop spawning. The Witch Hut structure is now set as a surface spawner for Witches (MCPE-60552)

Performance and Stability

  • Fixed a crash that was caused by a Villager changing their profession while trading. The Trade screen will now close if the Villager changes professions mid trade

Sculk Sensor

  • Sculk Sensors can now also detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying (MCPE-153725MCPE-154055)
  • Sculk Sensors can now emit the whole range of Redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1, 15, or even
  • Vibration particles are now always oriented toward the target Sculk Sensor (MCPE-156648)

Stability and Performance

  • Timeout when connecting to a multiplayer game has been reduced from 180 to 90 seconds
  • Fixed a crash that could occur when Pistons were extending or retracting near moveable blocks and Arrows

User Interface

  • Hover text for can_place_on blocks for items in inventory is now in a consistent order between game saves (MCPE-153516)
  • Removed the controller settings tab for Oculus

Vanilla Parity

  • Sounds of the Smithing Table when a Villager is working are now the same as sounds when the player uses the table (MCPE-79716)
  • Fixed volume level of Amethyst step chime sound when walked on by a mob

Blocks

  • Amethyst Block has been renamed to “Block of Amethyst” (MCPE-125821)

Mobs

  • The Ender Dragon can no longer destroy Crying Obsidian, Respawn Anchor, Light, Deny, Allow, Border, and Jigsaw blocks (MCPE-158343)

Sculk Sensor

  • Sculk Sensors no longer detect Boats staying still in the water (MCPE-155368)

Technical Updates

Account Suspensions

  • Fixed a bug where suspended accounts could not play local worlds or navigate the menus on Xbox platforms

Actor Properties

  • Added new Molang had_component_group to allow calculating appropriate default values from previously saved entity data
  • Renamed ‘actor_property’ and ‘has_actor_property’ Molang queries to ‘property’ and ‘has_property’. Also renamed ‘set_actor_property’ to ‘set_property’
  • Update ‘set_property’ to only allow changing properties on the local actor rather than some other target

Experimental Technical Features

General

  • Blocks with their render_methodcomponent set to double_sided now have their back faces properly rendered