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Employees with disabilities share insights and advice for current or future colleagues

How can teams support their colleagues with disabilities? What was helpful for you? 

Frederik Gylling, Partner Tech Strategist, Microsoft Denmark: Every disability is personal, so it’s normal if your team doesn’t immediately understand. My particular situation affects my vision, and I think that at first my team was surprised to learn about the extent of its impact. However everyone has been curious to learn more and understand how they can help.

It was important for me to speak up so that everyone was aware of my situation and my manager supported me with this. Adapting to a new environment was a learning experience – it’s about identifying gaps and working with my employer to find the solutions to close them.

Alina Kudriavtceva, Interpreter of M&O, Microsoft Russia: During my job interview I outlined potential issues that might arise as a result of my disability and provided examples of possible solutions. As a result, my colleagues always provide me with necessary support; helping me with tech requests, or in navigating the office space or unfamiliar places during our off-sites. My manager also carefully followed my onboarding journey and assigned me buddies who helped me to adapt to internal procedures.

Ilias Arkoudeas, Software Asset Management Lead & Territory Channel Manager for Education, Microsoft Greece: I acquired my disability 10 years ago in a road accident. Although Greece is not famous for its overall accessibility, company policies have been well defined since then. My manager and team have been thoroughly supportive and proactive in ensuring the office is fully accessible in terms of infrastructure and facilities. Flexible working has also been key in helping to ensure work can be managed alongside my personal life and to perform without compromise.

What kind of adjustments were made at work to meeting your specific accessibility requirements?

Odel Kadosh, Software Developer, Microsoft Israel R&D Center: Among other things, I was given a parking space and improved access between buildings. A kitchenette was also installed on my floor with a special table that would be comfortable to sit and eat at. These adjustments have improved office conditions, giving me the opportunity to express my talent and to put aside the complexity that is an integral part of my life.

Tomi Kuuppelomäki, Sr. Communications Manager, Microsoft Western Europe, Finland: I have been in a wheelchair for almost 30 years, following a motorcycle accident. Since I’m part of a virtual team, my disability doesn’t prevent me doing anything but when we have in-person meetings my requirements are well taken care of. I actually prefer working in the office as it helps me to improve my work-life balance. It’s also convenient for dropping off and picking up my kids, which is helped by having a designated parking space and easy access to the office.

What accessibility challenges have you faced in your career to date?

Yahav Bar, Software Engineer, Microsoft Israel R&D Center: Unfortunately, people make assumptions, so I have encountered many instances of people expressing doubts about my ability to achieve certain goals. I realized that I wanted to join Microsoft when, during my interview, I explained that I was visually impaired and the interviewer answered ‘okay, so what?”. My visual impairment, which is a result of albinism, has not stopped me from striving far. Besides working at Microsoft, I’m a qualified lawyer as well as a teaching assistant in Hebrew University’s engineering and computer science faculty, and I teach Android app development. I do not want special treatment and I don’t want people to lower their expectations of me. I want to challenge myself like everybody else.

Tomi Kuuppelomäki: I have missed out on a few opportunities due to people ‘judging the book by the cover’. Those few occasions have given me more strength to show what I’m capable of, instead of being bitter or angry. Mastering things that people might not think you are able to do – that’s how to overcome the obstacles.

Ilias Arkoudeas: Occasionally I have faced difficulties in meeting and interacting properly with people outside our premises, especially when remote meetings were not possible and no efforts were made to find an alternative solution. Technology can help with this.

What advice do you have for other people with disabilities entering the workplace?

Alina Kudriavtceva: Always be open-minded. Discuss the barriers that directly impact your work with your manager, and share suggestions to help you and your team overcome them.

Frederik Gylling: I think it’s important to align on expectations from the offset and make it clear what you will need in order to do the job successfully, so that you can hit the ground running. The more you talk about it the more people understand. If you are early in your career, join employee resource groups – these have been invaluable for me to share experiences and learn from others.

Odel Kadosh: Remember the reason you’re there. I’m working as a programmer at Microsoft not because I have a wheelchair, and someone took pity on me, but for the same reason that every other person works here: because I’m good at what I do.

Tomi Kuuppelomäki: I would encourage people to try to not consider themselves primarily as disabled, but people who happen to have a disability. Everyone faces their own personal challenges, and everyone is just trying to get things done.

Ilias Arkoudeas: Creating a culture of inclusiveness is about having both the necessary accessibility policies and the mindset of treating everyone equally, irrespective of different kind of abilities. If certain accessibility standards haven’t been adopted in your working environment yet, speak up, be an ambassador and make them happen.

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Looking back at 10 years of learning at the annual Ability Summit

Today kicks off the 10th Microsoft Ability Summit! With over 80 speakers, 22 breakout sessions, 20+ non-profit organizations, and product fair demos over two days, this is our first all-virtual summit that is fully open to the public. We’re excited to welcome speakers from Microsoft, industry and members of the accessibility and disability communities — many of whom have been alongside us this last decade and whose feedback has made the journey of accessibility possible.

The Ability Summit started in 2010 with a simple premise: to bring together employees with disabilities to share their best practices, pain points, and dreams. While our employee disability groups have been around since the 90’s, the Microsoft Disability Employee Resource Group was in its infancy at the time. I remember being as nervous then as I am today! Would there be value? Would people find the similarities that I was seeing across each of the groups? Would we walk away frustrated or excited? Approximately 80 people attended throughout the course of the short one-day event, and each of them said to me on the way out of the door “Jenny, we must do this again.” So, we did.

The goals of the Ability Summit have evolved over the years but remained true at the core. To bring together people with disabilities, experts in their domains, along with designers, engineering, marketeers, HR professions and nerds together to talk, share, connect and learn how we Build, Imagine, Include and Empower. To identify where we can speed up implementation of accessibility and innovation for people with disabilities – both in the company and outside of the company – on the pathway to driving for a more inclusive society. Lastly, to create best practice in how to build an accessible and inclusive event. Last year 2,500 people joined us for two days, this year – well, we’re about to find out!

Above all else, the Ability Summit has taught us the critical importance of collaboration. It’s the key to accelerating our accessibility journey. Its why we host this annual event, and it’s also why are sharing the Microsoft Accessibility Evolution Model (AEM). Many have asked in the last few years what ‘secret sauce’ has powered Microsoft’s approach to accessibility and inclusion. There is no secret sauce, but we do manage accessibility like a business. The AEM is a maturity model built on the foundation of two existing models – one from Carnegie Mellon, and the other from accessibility specialists at Level Access. The Microsoft Accessibility Leadership Team, which spans the breadth of the company, expanded on the wisdom of these models by creating a series of dimensions with five levels of maturity. We leverage the structure to gain an understanding of our progress and build upon the dimension definitions as our learning grows. It’s a cultural model that starts with inclusion of people with disabilities, strives for inclusive design in product development, and emphasizes the skilling of employees on about accessibility and importance of authentic representation in sales, marketing, and accessibility supplier/procurement.

We also learned the importance of disability and accessibility education. Last year we created an Accessibility in Action Badge for our employees to help shine a spotlight on how technology can empower everyone. After receiving great feedback, we created a similar accessibility in action certification for other employers, nonprofits, and consumers to take alongside our employees. Get your own badge and complete the accessibility fundamentals learning path today!

During this time, it’s especially crucial to adapt to listen to feedback and to insight from the community. Over the last several weeks we have been responding to questions in a series of blogs that highlight accessibility hints, tips, and product features that can power you to work, learn and play in the stay-at-home world. We’ve had a 175% increase in calls to our Disability Answer Desk, from customers looking for assistance from experts on accessibility. We’ve also seen a huge uptick in the use of AI-powered accessibility tools, such as Immersive Reader and captioning in Office 365. While AI captions do not replace human provided captions (CART) they do offer independence, flexibility and strong quality captions thanks to the AI and machine learning behind them. I’m thrilled to share that Microsoft Teams Free edition will soon support live captions, allowing everyone to give them a try. Just last week, Microsoft Edge shared that they have committed over 150 changes on accessibility features into their open source project with the support of the Google Chrome team, and recently embedded features such as Immersive Reader, Picture Dictionary, Microsoft Translator , Read aloud and more. We also highlighted new accessibility functions coming to Windows 10, including Narrator and Magnifier improvements to provide users who are blind or low vision a better experience across applications.

One project that particularly excites me is Project Tokyo, which leverages AI and AR with the power of HoloLens to power children who are blind and low vision to develop social interaction skills, giving these kids the understanding of not just ‘who’ is at the dinner table but where, their expressions and more. Its research and early, but a beautiful illustration of everything Ability Summit stands for – bringing together people with disabilities with experts to open doors with technology.

Excited to get this show on the road – virtually! We’ve been moving fast these last few weeks to pivot to a virtual event and incredibly grateful for the support of Microsoft Teams to power this year’s summit as well as all of the non-profits, companies and speakers who will be joining us. While registration is now closed, videos will be posted on the Microsoft Enable YouTube channel!

Thank you for powering our journey, for keeping us grounded and motivated. If you need any assistance at any time, remember Disability Answer Desk is open 24/7 and all information on accessibility is at www.microsoft.com/accessibility.

Look forward to seeing how we can Include, Build, Imagine, Empower people with disabilities around the world – together. Let’s get this party started!

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Accessibility tools support home learning for students with dyslexia and other learning differences

More than ever, educators are relying on technology to create inclusive learning environments that support all learners. As we recognize Global Accessibility Awareness Day, we’re pleased to mark the occasion with a spotlight on an innovative school that is committed to digital access and success for all.

Seattle-based Hamlin Robinson School, an independent school serving students with dyslexia and other language-based learning differences, didn’t set a specific approach to delivering instruction immediately after transitioning to remote learning. “Our thought was to send home packets of schoolwork and support the students in learning, and we quickly realized that was not going to work,” Stacy Turner, Head of School, explained in a recent discussion with the Microsoft Education Team.

After about a week into distance learning, the school quickly went to more robust online instruction. The school serves grades 1-8 and students in fourth-grade and up are utilizing Office 365 Education tools, including Microsoft Teams. So, leveraging those same resources for distance learning was natural.

Built-in accessibility features

Stacy said the school was drawn to Microsoft resources for schoolwide use because of built-in accessibility features, such as dictation (speech-to-text), and the Immersive Reader, which relies on evidence-based techniques to help students improve at reading and writing.

“What first drew us to Office 365 and OneNote were some of the assistive technologies in the toolbar,” Stacy said. Learning and accessibility tools are embedded in Office 365 and can support students with visual impairments, hearing loss, cognitive disabilities, and more.

Josh Phillips, Head of Middle School, says for students at Hamlin Robinson, finding the right tools to support their learning is vital. “When we graduate our students, knowing that they have these specific language-processing needs, we want them to have fundamental skills within themselves and strategies that they know how to use. But we also want them to know what tools are available to them that they can bring in,” he said.

For example, for students who have trouble typing, a popular tool is the Dictate, or speech-to-text, function of Office 365. Josh said that a former student took advantage of this function to write a graduation speech at the end of eighth grade. “He dictated it through Teams, and then he was able to use the skills we were practicing in class to edit it,” Josh said. “You just see so many amazing ideas get unlocked and be able to be expressed when the right tools come along.”

Supporting teachers and students

Providing teachers with expertise around tech tools also is a focus at Hamlin Robinson. Charlotte Gjedsted, Technology Director, said the school introduced its teachers to Teams last year after searching for a platform that could serve as a digital hub for teaching and learning. “We started with a couple of teachers being the experts and helping out their teams, and then when we shifted into this remote learning scenario, we expanded that use,” Charlotte said.

“Teams seems to be easiest platform for our students to use in terms of the way it’s organized and its user interface,” added Josh.

He said it was clear in the first days of distance learning that using Teams would be far better than relying on packets of schoolwork and the use of email or other tools. “The fact that a student could have an assignment issued to them, could use the accessibility tools, complete the assignment, and then return the assignment all within Teams is what made it clear that this was going to be the right app for our students,” he said. 

A student’s view

Will Lavine, a seventh-grade student at the school says he appreciates the stepped-up emphasis on Teams and tech tools during remote learning and says those are helping meet his learning needs. “I don’t have to write that much on paper. I can use technology, which I’m way faster at,” he said.

“Will has been using the ease of typing to his benefit,” added Will’s tutor, Elisa Huntley. “Normally when he is faced with a hand written assignment, he would spend quite a bit of time to refine his work using only a pencil and eraser. But when he interfaces with Microsoft Teams, Will doesn’t feeling the same pressure to do it right the first time. It’s much easier for him to re-type something. His ideas are flowing in ways that I have never seen before.”

Will added that he misses in-person school, but likes the collaborative nature of Teams, particularly the ability to chat with teachers and friends.

With the technology sorted out, Josh said educators have been very focused on ensuring students are progressing as expected. He says that teachers are closely monitoring whether students are joining online classes, engaging in discussions, accessing and completing assignments, and communicating with their teachers.

Connect, explore our tools

We love hearing from our educator community and students and families. If you’re using accessibility tools to create more inclusive learning environments and help all learners thrive, we want to hear from you! One great way to stay in touch is through Twitter by tagging @MicrosoftEDU.

And if you want to check out some of the resources Hamlin Robinson uses, remember that students and educators at eligible institutions can sign up for Office 365 Education for free, including Word, Excel, PowerPoint, OneNote, and Microsoft Teams.

In honor of Global Accessibility Awareness Day, Microsoft is sharing some exciting updates from across the company. To learn more visit the links below:

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How one man is using tech to change the lives of children with learning disabilities

Technology for all abilities

For the first few years, the school relied on traditional teaching methods and computers were only available for office administrative services. But in 2009, the school acquired a few affordable laptops to see how technology could be integrated with the teaching curriculum.

“Once we acquired the laptops, there has been no looking back,” says Kishore Kumar, an alumnus of the school, who returned after finishing his bachelor’s in computer science to serve the school as its IT head. Since then, the school has implemented Microsoft Learning Tools on OneNote to teach and engage with students with different learning disabilities.

For students with dyslexia, who suffer from difficulties in reading, writing, and poor memory, teachers use Immersive Reader widely to enhance their reading skills. For young students, many of whom are first-generation learners in their families, teachers also include picture dictionary to help with memory retention.

“I can see the difference in confidence in children when they start using technology. For older children with dyslexia, who are learning to write, the Dictate feature helps them write simple sentences without worrying about making spelling mistakes,” says Vidhya, a remedial teacher at the school.

Similarly, for students with ADHD, teachers use OneNote to teach vocabulary by encouraging them to create mind maps, linear and web charts to increase their attention span and memory retention. Meanwhile tools like Sway help them learn visually while Kahoot quizzes at the end of every class are handy to test their retention.

It is students with autism, however, who need the most attention. The teachers at Helikx Open School and Learning Center have found the Flipgrid to be an engaging tool for students like Sam (name changed).

“Sam loves to tell stories. When I tell a story in class, he takes some characters from it and creates a whole new story. His imagination comes to full play when creates a new story on Flipgrid,” says Vidhya.

Today, the school has deployed Microsoft Teams for every teacher and student. Kumar has created separate channels as per their grade, which allows them to learn even when they are away from the school, like in the current COVID-19 situation.

An online math lesson in progress for children in the 15-17 age group
A mathematics class in progress for children in the 15-17 age group.

“Most of our students don’t have laptops at home, but they are still able to attend the classes on their phones,” says Kumar.

Moving to Teams has also provided teachers new tools to engage with their students remotely. While some teachers are using Kahoot quizzes at the end of their classes, others are encouraging students to create and share content using Sway, Buncee, and Paint 3D. To replicate the test environment, teachers are also sharing Microsoft Forms on Teams, which they need to fill and send back.

“Considering the students are currently not in school, we are also creating PowerPoint presentations with audio clips and OneNote pages with immersive reader and picture dictionary, which they can download and learn whenever they can,” adds Pradha Senthil, another teacher at the school.

Dreams do come true

When Dr. Senthilkumar returned to his hometown in 2000, he’d never imagined how impactful his vision would turn out to be. Many of his students have managed to make it to the regular workforce.

“One student of mine completed his engineering, worked for some of the biggest IT companies in the country and now runs a startup in Bengaluru,” he says with pride.

So what’s next for Dr Senthilkumar and his team at Helikx?

“We have seen the productive outcome of technology over the past couple of years. We have even established an innovation lab and are keen to expand and upgrade ourselves with tools over the next few years to see our children fly high,” he says.

Top photo: Sam (name changed), a student with autism, uses Immersive Reader on OneNote with picture dictionary to read a story. All images courtesy Helikx Open School and Learning Center.

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Conversations In Culture podcast series focuses on accessibility for all

“When you hear that someone has autism, you can’t go in with specific stereotypes, you need to just start engaging with them one-on-one, learning about them, learning what their challenges are, what they enjoy doing, how they prefer to interact with someone. It’s a very individualized disorder.”

Meet Kendall and Delaney Foster. They’re the sisters behind Unified Robotics, an inclusive after-school program for students with cognitive disabilities. Delaney started the program in 2015 to create a shared activity between her and her sister Kendall, who has autism spectrum disorder. In this episode, find out how the Foster sisters are raising disability awareness. They prove that when programs and technology include people with disabilities, everyone wins.

Read the full episode transcript

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What’s coming in Windows 10 accessibility

I hope this blog finds you, your family and friends and your colleagues all healthy and safe during these changing times. I’m excited to share some of the updates we are incorporating within Windows 10 to make it easier to see and use for people with low or no vision.  These improvements, coming to Windows 10 users in the May 2020 Update, represent the next steps in our journey to empower every person on the planet to achieve more.

Thank you for all the feedback to date. Please keep it coming! Our users, especially Windows Insiders, are continuing to shape Windows 10 accessibility by helping us understand what improvements matter most. Information about how best to reach us is included at the end of this post.

Making Windows 10 easier to see and use

Text cursor improvements

We recently made text and pointers easier to personalize in Windows 10. Millions of people prefer larger text, and larger and brighter pointers to make Windows 10 easier to see and use. Perhaps not surprisingly, many low vision users asked us to continue to make it easier to work with text cursors. More specifically, they told us that text cursors are difficult to find when they are too thin and don’t contrast enough with text. Now users can easily make cursors wider and add a text cursor indicator; we’ve even included the ability to choose custom colors, making it even easier to find their text cursor on the screen.

New Ease of Access settings that make text cursors easier to see and use
Figure 1 – New Ease of Access Settings make text cursors easier to see and use.

We made some related changes in Magnifier. We recently added a Magnifier option to follow the mouse pointer, so that users did not have to scan their display to find the pointer. Instead, they could rely on the mouse pointer to be in an expected location in the center of their display. Again, not surprisingly, users asked us to make it easier to work with text cursors with Magnifier. Now Magnifier will follow the text cursor in the center of the display by default, so that users can find the text cursor in an expected location.

Magnifier reading reduces strain and fatigue

We’ve heard from many Magnifier users that it can be difficult to read and work with text throughout their day; they often strain to read text and end their day with severe fatigue or headaches. We added a new feature that makes it easy to have text read aloud to reduce the strain of reading. Magnifier now includes Play, Pause, Next sentence, Previous sentence and Read from here controls to make it easy to read text in popular browsers including Edge, Chrome and Firefox and other Windows applications like Microsoft Word, Outlook and PowerPoint. Magnifier will highlight each word that is spoken and will scroll content into view if it is not currently displayed.

Finally, we’ve improved the Magnifier user interface. Magnifier will now respond to larger text and Dark mode settings, so that it is easier to see and use.

Magnifier user interface
Figure 2 – New Magnifier features include reading and support for larger text and dark mode.

Making Windows easier to use without sight, with a screen reader

We’ve made a few sets of improvements to Narrator, which is the free, built in screen reader in Windows 10.

Narrator easier to use

We made reading more natural by reducing unnatural pauses and processing complete sentences to aid with proper pronunciation. We also redesigned Narrator sounds to enable Narrator users to be more efficient. We added sounds for the most common actions while reducing the total number of sounds to make them easier to learn and use. For example, rather than having to hear “scan on” or “scan off” when switching between scan mode and other modes, now you can choose to hear tones instead of the words. By default, both the words and sounds are turned on, to learn the new sounds. You can then change the level of detail that Narrator speaks about text and controls to hear fewer words for common actions. Finally, we improved support for announcing capital words and letters, e.g., when proofing a message or document. Narrator will handle initial, mixed and all cap words.

Smarter browsing

We made multiple improvements to the Narrator browsing experience.

First, Narrator will automatically start reading web pages from the top of the page. Automatic reading is intended to improve efficiency and give users confidence that the intended page loaded. Second, we implemented a page summary on demand. In addition to better understanding the complexity of a page, e.g., the number of landmarks, links and headings, you can also get a list of the most popular links generated by Bing to make it easier to get to where you want to go. Press Narrator key + S to hear the landmarks, links and headings on the page and press Narrator key + S twice quickly to bring up the page summary that includes a list of popular links. Third, we addressed one of the top accessibility issues with poorly crafted web pages. We made it possible to disambiguate links with titles like “Click here” without having to press the link to see where it goes. Press Narrator key + Ctrl + D, the same command to generate an image description, to hear the title of the linked page before pressing the link.

Finally, we made multiple improvements to Narrator with popular browsers. In addition to Microsoft Edge and Chrome, Narrator now supports Firefox. We improved several Narrator experiences, including faster “Find” and more reliable table reading. We also added support for rich text in Chrome and Firefox, which makes it easier to consume content on sites like Wikipedia.

More efficient Outlook mail

In addition to general Narrator and Narrator browsing improvements, we improved Narrator’s Outlook experience. We optimized Narrator for the Outlook inbox to make it faster and easier to triage mail; we read a smaller set of data in the expected order. We also improved the message reading experience. Like when web pages load, we now automatically start reading content when you open a message. We also automatically enable scan mode and recognize and ignore layout tables to make it easier to navigate and read message content. We improved Outlook responsiveness, e.g., reducing lags when arrowing through messages in the inbox or through text in a message.

Please keep the feedback coming

While we are excited to share our progress, we recognize that we have more work to do to create delightful experiences for people with disabilities. Thank you to the many people who have provided feedback — both positive and constructive — to help make Windows great. If you’re interested in providing help or suggestions, we welcome your feedback via the Windows Insider Program. All the features referenced in this blog were shared with and shaped by Windows Insiders. Whether you’re using an Insider build, or a generally available version of Windows, Windows 10 makes it easy to share your thoughts and suggestions — just press Windows logo key + F to launch the Feedback hub and share what’s top of mind.

Finally, if you are a customer with a disability and need technical assistance, the Disability Answer Desk is there to assist via phone (800-936-5900) and chat. In addition, we also have an ASL option available for our customers who are deaf or hard of hearing in the U.S. (+1 503-427-1234). Please contact us, we are always happy to help.

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Jenny Lay-Flurrie on Microsoft’s mission to design a more accessible world

Bill Briggswritten by

Bill Briggs

Stories from inside Microsoft’s journey to design a more accessible world

She did not want to stop at the hospital. She had a flight to catch, an accessibility conference to attend in California, and more people to enlist in her journey to build a more inclusive world.

She had to get to that event.

But Jenny Lay-Flurrie’s left leg was positively throbbing. The mysterious pain, which had erupted 24 hours earlier, was only growing. So, despite the packed bag in her car and the pressing mission on her mind, she grudgingly agreed when her husband, Tom, suggested that they pause their drive to the Seattle airport and instead visit a nearby emergency room.

Tom’s insistence saved her life, she would say later.

Within an hour, doctors had their diagnosis: A 2-foot-long blood clot snaked from her foot to her stomach, reaching perilously close to her lungs. A previously undetected anatomical defect was the cause. That day in March 2019, Lay-Flurrie was admitted to the intensive care unit. Her flight was canceled. Emergency surgery was scheduled. More would follow.

Jenny Lay-Flurrie with her husband Tom McCleery.Jenny Lay-Flurrie with her husband Tom McCleery.

“I never expected, at my age, to hear a message from doctors: ‘You may not live through this,’” she recalls.

Surgeons successfully reduced the clot’s size. But the embolism caused long-term leg damage. After leaving the hospital, she relied on two canes to walk. The leg began to heal. More than a year later, she still needed her two canes on some days.

Yet to the surprise of no one in her life, Lay-Flurrie found both whimsy and wisdom in the harrowing episode.

First the humor. She decided to name her clot. She called it “Gerry.” Then she named her canes, a.k.a. her “trusty steeds,” dubbing them “Michael” and “Rosie.” She derided Gerry as “stubborn, sneaky and attention seeking” but soon reported that “Gerry and I have figured out how to cohabitate.”

Next came the insight. Microsoft’s chief accessibility officer – a tech exec who is profoundly deaf – now had a visible disability. More than 1 billion people live with disabilities and about 70% of those are not immediately apparent, such as deafness. On that level, the clot had shoved Lay-Flurrie into a somewhat different reality.

Early in her career, until about age 30, she purposely hid her severe, ever-increasing hearing loss, originally caused by childhood measles and multiple ear infections. Back then, she feared it would define her. So, no hearing aids, no sign language interpreters. Video captioning at work was not yet a thing.

But her perfect diction and exceptional lip-reading skills – honed by practicing in the mirror as a little girl – allowed her to cloak the deafness. Of course, that made workdays exhausting. In time, Lay-Flurrie accepted and then celebrated the disability, though some colleagues still didn’t know she had one.

When Gerry came along, everyone saw the canes.

Strangers asked Lay-Flurrie how she’d been injured. Other people offered advice, some of it helpful. A few well-meaning folks spotted her trudging through hallways and scurried to open doors, once causing Lay-Flurrie to lose her balance and crash to the floor.

Yet all of it gave her a fresh view of how millions of folks – people for whom she advocates – depend on mobility equipment, power entry doors and disabled parking spots – and how they often navigate their days in front of wide eyes filled with fascination, pity or both.

“I’ve had 30, 40 years to get used to the deafness thing,” Lay-Flurrie says. “This thing literally happened in the space of 90 minutes. The learning was immense. Still is. Every time those canes come out, the questions come with them.

“It’s in no way representative of what other people live with on a permanent basis,” she adds. “But good grief, there are things we need to do better. This experience has been a good reminder of why we need people with disabilities to be in the process of product design.”

The episode laid bare many of the personal traits that have aided Lay-Flurrie since becoming Microsoft’s accessibility chief in 2016 – characteristics that enabled her to bring big changes to a big company.

Colleagues say Lay-Flurrie’s leadership style blends relentless honesty, contagious energy and masterful communication. They describe her as unapologetic about who she is – or what must be fixed – charismatic, convincing and empathetic. They say she is utterly grounded yet adept at challenging coworkers to rise to the moment.

The Gerry experience only deepened Lay-Flurrie’s drive to elevate accessibility from afterthought to foresight, from a corporate novelty once beset by ROI questions to simply smart business.

That calling was heard by many across the company, igniting a shared spirit to reshape Microsoft and its products while also influencing change inside industries near and abroad.

It also meshed with a new business culture fostered by Microsoft Chief Executive Officer Satya Nadella – a culture that “needed to be about realizing our personal passions and using Microsoft as a platform to pursue that passion,” as Nadella wrote in his 2017 book “Hit Refresh.

It takes a village, an army of passionate, incredibly talented people to drive change.

“For me, my greatest satisfaction has come from my passion to see technology become more accessible for people with disabilities,” he wrote, “and to help improve their lives in a myriad of ways.”

Capturing the complete portrait of Microsoft’s accessibility progress would require far more than a single, lengthy post. That story would fill a fat book.

Jenny Lay-Flurrie

It is a sprawling tale informed by the feedback of thousands of customers and fed by the collective efforts of thousands of Microsoft employees who built a half decade’s worth of products and services to enrich the lives of people with disabilities.

The accessibility gains made never would have been achieved without those tens of thousands of collaborators inside or outside the company. What follows is one trek through selected pieces and people embodying that vast, ongoing pilgrimage.

To see the birth of the Inclusive Tech Lab, you’ll need to trek back to the year 2016, locate Bryce Johnson on the Microsoft campus and take a quick look under his desk.

There, piled into several metal toolboxes, Johnson kept a collection of alternative gaming controllers, all made by different companies. He would often pluck them from the boxes, then place them in meeting rooms or other campus gathering spots, encouraging colleagues to try them out.

“We needed to show people that not everyone can use a traditional controller,” says Johnson, the inclusive lead for Microsoft devices.

Xbox Adaptive Controller

In other words, Johnson helped demonstrate how some consumers were not using Xbox – because they were physically unable to manipulate the controls. Other Xbox users, meanwhile, were forced to hack their controllers to match their disabilities.

Across the Xbox team – and throughout the disabled gaming community – the seeds were sewn for a revolution that, in 2018, culminated with the launch of the Xbox Adaptive Controller, designed for gamers with limited mobility.

The Xbox Adaptive Controller became part of a growing list of accessible Microsoft products dreamed up and developed since 2014, many “hacked” on the fly by company employees to boost productivity at work and fun at home.

“Xbox had such a clear mobility problem,” Johnson adds. “We had a barrier that we needed to get rid of.”

In fact, the vision for an Xbox controller that many more people could adapt and use flowed from a team of Xbox employees, says Chris Capossela, Microsoft’s chief marketing officer.

“It’s just another example of teams being innovative in their own spaces, totally independent from top-down management,” Capossela says. “People feel like they can take risks like this, do unusual things. We’ve unleashed this machine.”

That machine geared up as Microsoft President Brad Smith prioritized accessibility across all products, touted that quest in his conversations with other senior leaders at the company and, in 2018, invested millions of dollars toward the mission.

People with disabilities need to be more involved beyond user research. It is not good enough to just say, ‘Here, we made a product. Is this useful?’

Smith funded the AI for Accessibility program as part of Microsoft’s AI for Good initiative, investing at least $25 million over five years, including grants to organizations and entrepreneurs building artificial intelligence tools for people with disabilities.

“Back in 2016, we doubled down on accessibility and our vision to empower more than 1 billion people around the world with disabilities by providing them with technology,” Smith says.

“What we have learned since is that it takes a village, an army of passionate, incredibly talented people to drive change,” Smith adds. “But when you activate a company like Microsoft, amazing things can happen.”

So, back to those toolboxes that once sat beneath his desk. Johnson and his team realized they needed a dedicated place where people could drop by, interact with the alternative gaming controllers and find the empathy to develop something fresh, something more inclusive.

They needed a spot where people could feel what it’s like to be a gamer with a disability, an embassy to show other Xbox employees “that this was a problem for a certain segment of the population,” Johnson says.

With minimal budget and scrappy attitudes, they took over a room at Microsoft, painted the walls green and gray, installed desks, office chairs, tables and sofas purchased from Ikea, made it all as accessible as possible and, in 2017, launched the Inclusive Tech Lab.

It is an airy space filled with individual nooks furnished with flat screens and gaming consoles where more than 7,000 visitors have sampled a patchwork of gaming demos that force users to compete while using parts of their bodies – a knee or a foot or a mouth. They can control a game with their voice or blow into a sip-and-puff joystick used by gamers with quadriplegia.

In that lab – designed “for people with disabilities, not about people with disabilities” – the Xbox Adaptive Controller came to life, Johnson says. It has large, programmable buttons and connections to external switches, buttons, mounts and joysticks, letting users create a custom controller experience.

“It was the first thing we started but the last thing we launched,” Johnson says.

In early 2019, the Xbox Adaptive Controller was featured in its own Super Bowl ad as young gamers with disabilities focused, played, laughed, cheered and tasted victory. The commercial offered the tagline: “When everybody plays, we all win.”

“This is the thing,” Johnson says. “We, as Microsoft employees, live off this idea of empowerment. We all want to make a difference.

“Accessibility before 2015 didn’t feel like we were making a difference,” he adds. “It felt like we were throwing buckets out of a leaky boat. The new focus on accessibility brought … the fun and the passion. And honestly, the community.”

An array of other accessible Microsoft inventions and inventors has broadened both the product catalogue – and that community.

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At his home in northern Virginia, Eric Bridges discovered some creative uses for a Microsoft app called Seeing AI.

Bridges, who is blind and serves as executive director for the American Council of the Blind, activated Seeing AI on his smart phone to scan schoolwork completed by his son, Tyler, 5. The app, which describes the world around you, read Tyler’s hand-written answers, allowing Bridges to review the tasks and guide his son.

There was more.

Seeing AI app scanning a wine bottle

“I also use it for wine. We’re in a wine club and we just got our shipment. So, I pulled out Seeing AI to read the wine labels,” he says.

“The cool thing is, there’s a suite of Microsoft apps out there that blind people can use, including Seeing AI and Microsoft Soundscape – which gives you information about where you are and what’s around you. Microsoft developed these applications and makes them free to use,” Bridges adds.

Seeing AI, which uses computer vision, speaks text as soon as it appears in front of the camera. It also scans barcodes to identify products, describes perceived colors, identifies currency bills, and recognizes friends and the people nearby, including their emotions.

Bridges worked with the creators of Seeing AI on the initial beta testing. The driving force behind the app, Microsoft software engineering manager Saqib Shaikh, has something else in common with Bridges. Shaikh is blind. He lost his sight at age 7. During his college days in the U.K., Shaikh began noodling with the concept of tech that can see.

“We had ideation sessions in the dormitory,” Shaikh has said. “We’d say things like, ‘Okay, we should make a pair of glasses with a camera on it that can look around at everything and describe it out loud.”

As an engineer, Shaikh collaborated with scientists at Microsoft Research, the company’s research and development arm. They relied on cloud computing, which enables a computer to describe the scene in a photo – a breakthrough for Shaikh’s dream. His team launched Seeing AI in 2017.

Microsoft seeks people with disabilities for roles across the company, from Azure to Windows to Office, to draw on their experiences and talents to help embed accessibility into its products and services.

“Seeing AI was successful, in part, because so many employees at Microsoft who are blind and low vision were a part of it,” says Mary Bellard, Microsoft’s senior architect lead for accessibility. In 2015, she played an early role in helping to develop the app at the company’s annual Global Hackathon.

“People with disabilities need to be more involved beyond user research. It is not good enough to just say, ‘Here, we made a product. Is this useful?’ It has to be more ingrained than that,” Bellard adds.

Globally, only one in 10 people with disabilities has access to assistive technologies and products, according to the World Health Organization. AI solutions may offer a path to close that gap.

That helped lead Microsoft to launch its AI for Accessibility initiative. Bellard manages the program.

Grants are already supporting innovations like Braille AI Tutor, which helps students practice and improve their Braille literacy skills via gamification.

It’s built on the very same spirit that fueled Seeing AI, Bellard says.

“When the history of accessibility is written,” Bellard says, “there’s going to be a big chapter on Apple’s iPhone and, at some point in that book, there’s also going to be a chapter on Seeing AI.”

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Years later, Rico Malvar can recall the conversation. And the words still make him smile.

Steve Gleason, a retired NFL safety whose blocked punt electrified a New Orleans Superdome crowd in the first game after Hurricane Katrina, and a man whose body was later stilled by amyotrophic lateral sclerosis (ALS), once revealed a fresh hope to Lay-Flurrie.

“Look,” Gleason said, his voice softening though still audible in 2014, “I’m here in a wheelchair. I can’t move anything. I just have my eyes.

“Can you give me some eye tracking,” he asked, “so I can play with my son and argue with my wife?”

Eye Gaze

That conversation had started with an email Gleason sent to Microsoft after he was featured in the company’s 2014 Super Bowl ad on technology’s power to help humanity achieve a greater good. His email reached Microsoft CEO Nadella, who shared it with Lay-Flurrie.

The challenge galvanized a group of Microsoft engineers, program managers, marketers and advocates – including Lay-Flurrie – to design and build a wheelchair Gleason could drive with his eyes.

They dubbed themselves the Ability Eye Gaze team and formed to compete at the 2014 Microsoft Global Hackathon. It marked Lay-Flurrie’s first Ability Hack – then a new category within the Global Hackathon, enabling employees to focus on creating technologies that enrich the lives of people with disabilities.

Lay-Flurrie had 10 Ability Hack projects that year. She kicked off Ability Eye Gaze after speaking with Gleason, his father-in-law and one of the leaders of Team Gleason, a foundation started in 2011 by Gleason, his friends and family. The organization helps provide technology, equipment and services to people with neuromuscular diseases or injuries. Lay-Flurrie later became a foundation board member.

The Ability Eye Gaze team, which spanned more than 30 members, put Gleason’s idea into action. They overhauled a wheelchair, strapped it with electronic gadgetry as well as slices of Styrofoam and lots of duct tape. Gleason was able to operate the chair just with his eyes.

That year, the Eye Gaze Wheelchair won the Hackathon’s grand prize.

You know, you’ve got to dress for success. And sometimes you need to dress to be a superhero.

From the project’s inception to its completion, Gleason remained their guiding star and their honest chief analyst. Later that year, when Nadella met the Ability Eye Gaze team to celebrate the win, Malvar was introduced to Gleason and soon began heading a team to bring Eye Gaze to the market.

“Steve is one of the most wonderful people you could possibly meet,” says Malvar, leader of the Microsoft Research NExT Enable group, which creates technology innovations that improve the lives of people with disabilities, including Microsoft Soundscape and the Hands-Free Keyboard.

“He’s very critical, very pragmatic. If we bring him prototypes, he will say, ‘Improve it this way’ or ‘Let’s do this.’ It’s wonderful. We learn a ton from him.”

Gleason later described how the experience changed his life.

“I was at a point in my disease progression where I could no longer drive myself. Stuck,” Gleason said.

“I am no longer confined to my wheelchair; I am set free by my wheelchair.”

Eventually, that Hackathon invention resulted in a new accessibility feature called Eye Control for Windows 10, which allows users to operate an onscreen mouse, keyboard and text-to-speech features, using only their eyes.

Not long ago, Lay-Flurrie opened the front door to her home and spotted her husband and daughter, awaiting her arrival. Both were watching her. Both were giggling.

Her phone had triggered a smart speaker in the house to automatically play one song: “God Save the Queen.”

As the royal anthem from Lay-Flurrie’s native country blasted away, her husband, Tom McCleery, and 12-year-old daughter, Fira, broke into full laughter. Their joke was laced with the family’s beloved brand of dark humor: Lay-Flurrie could not hear any of it.

Welcome to the family’s lively Mercer Island, Washington home, a “goofy old hippie house,” Lay-Flurrie says, packed with music, joy, pranks, action movies on the TV, a golden retriever named Jack, a cat named Bitesize and – “somewhere around here” – two rabbits.

“We call it ‘the McFlurries.’ It’s chaos. Chaos is what my house is,” Lay-Flurrie says.

No wonder she purposely chose a shady garden shed to install her home office. It is a private and peaceful space where she often works on all things Microsoft accessibility, sometimes flanked by a snoozing Jack, “who is quite popular on Twitter,” she says.

But occasionally, McCleery and his daughter will roll into the shed unannounced and abruptly appear on camera during her Microsoft Teams video meetings. When that happens, Lay-Flurrie is likely to smile as the intruders trade their usual banter – now for her colleagues to also enjoy.

“Everything is beautiful, and nothing hurts,” McCleery announced (channeling author Kurt Vonnegut) as he and Fira recently popped into a video call.

“What are you two doing?” Lay-Flurrie responded with a chuckle.

“She calls us ‘The Crashers,’” Fira told the camera.

“You,” McCleery said, “are a goofball.”

“Well, I get my goofiness from you.”

Lay-Flurrie and McCleery met about 10 years ago. He has roots in Texas and Oklahoma, loves landscaping his yard and works at Microsoft as a principal engineering manager, focused on cloud-based networking.

A human resources employee at Microsoft set them up on a blind date. They had dinner out. They were still talking at closing time. The restaurant manager gently nudged them to exit.

Together, they have four kids, including three from Tom’s previous marriage – Aubrey, 27, Reilly, 23, and Aiden, 19.

“He’s way smarter than me,” Lay-Flurrie says. “He’s an English major. I’ll sit there playing video games. He sits there reading the memoirs of Winston Churchill or Napoleon.

“My family is everything to me,” she adds. “I would do anything for any of them.”

Fira plays the flute, paints and possesses her mom’s personality – “a little stubborn, a little goofy and too smart for our own good,” Lay-Flurrie says. “Fira means ‘fiery,’ which was relevant to us when she was born but, man, don’t call your kid something like that!”

Inclusive design is not one size fits all; it’s one size fits one.

About the only time Lay-Flurrie will wear her pair of purple hearing aids is to listen to Fira. (“Otherwise, I’m actually quite happy not hearing. You guys are way too noisy,” she recently told colleagues.)

Despite her progressive hearing loss, Lay-Flurrie adores music, grooving to the distinct vibrations she can feel when it’s played loudly, sensing the purpose of pianists as they pound the keys, trading downloaded songs with Fira, and collecting a cabinet full of sheet music from the 1920s, ‘30s and ‘40s.

She can read and play all those old charts with the many instruments she has at home, including a piano and a clarinet. (A photo atop her LinkedIn profile shows Lay-Flurrie playing the piano.)

In 1997, she earned a bachelor’s degree in music from the University of Sheffield, located in South Yorkshire. She also earned an MBA in management from the University of Bradford in England, managed European support for T-Mobile and, while based in London, led broad-scale, customer-support operations for Microsoft.

More than a decade after moving to the U.S., Lay-Flurrie retains her British accent and fills her life with pieces of England – British flags, a Union Jack sleeping blanket for (of course) Jack and, in her Microsoft office, a large replica of a double-decker London bus, built entirely from Legos. The banner image on her Twitter profile – @jennylayfluffy – shows three jars of Marmite, one labeled “Jenny,” one “CAO Flurrie,” the third, “Britabroad.”

Her British grace, disarming charm and easy humor infuse her, colleagues say, with a beguiling sway, allowing her to aggressively promote accessibility across a global company, fiercely advocate for hiring more people with disabilities and guide the development of inclusive technologies.

She uses some of those same technologies in her job. Those include captions for Teams meetings and the Teams Background Blur feature, which allows her to concentrate only on speakers’ faces, reducing visual distractions as she lip reads their words. In addition, she tracks live conversations by watching the face and hands of her American Sign Language interpreter, whose image is pinned to the Teams video wall.

“It is a unique experience to live with someone with a higher purpose,” says her husband. “She bounces out of bed in the morning ready to go save the world. That is her love.”

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For years, Swetha Machanavajhala has made almost daily video calls to her parents back in India to share her personal updates and catch up on tales from home.

Connectivity is poor where her parents live, which often made the video glitchy on her screen. That, in turn, diminished the ability of Machanavajhala, deaf since birth, to read their lips as they spoke.

“I used to tell them, ‘Please turn off the lights in your background so I can focus more clearly on your faces.’ I kept repeating that every day,” says Machanavajhala, a program manager at Microsoft. As a college student in India, she developed a one-of-a-kind text-to-speech synthesizer for the Tamil language, incorporating the emotions of the speaker.

“I thought, why can’t I do something with a technology that would automate these things?” she adds. “That’s when I came up with an idea.”

Large tent with Ability Hackathon sign

In time, she helped influence the development of Background Blur in Teams and Skype, one of the collaboration tools offered by Microsoft Office. Speakers in Teams remain clear while all details behind them are obscured.

“If there is a lot of light coming from a window behind the speaker during a video call, or if there are people walking behind them, it’s very hard to follow what they are saying through lip reading,” she says.

“For me, it was exhausting,” adds Machanavajhala, who also founded Hearing AI, a Microsoft app that alerts users to sudden changes in vital sounds. A life moment also inspired that app: Her carbon monoxide detector beeped for days without her noticing – fortunately due to a low battery, not a lethal gas.

Microsoft seeks people with disabilities for roles across the company, from Azure to Windows to Office, to draw on their experiences and talents to help embed accessibility into its products and services, says Neil Barnett, director of inclusive hiring and accessibility at Microsoft.

“Can you imagine when more companies hire software engineers who are blind or low vision?” Barnett says. “The code that blind developers produce is accessible and their coworkers are going to understand how to do that a lot faster.”

“We identify the people who can make Windows easier to use, bring them onto the team, then design experiences with them and for them,” adds Jeff Petty, principal program manager for Windows accessibility.

Case in point: Magnifier, part of Windows, enlarges a user’s screen and provides an adjustable “lens view” that simulates moving a magnifying glass around the screen. People with low vision often suffer eye strain and fatigue while reading their screen, causing headaches and cutting productivity.

“We just built a new feature into Magnifier, a simple reader,” Petty says. “Somebody now can zoom into the words and have the content read aloud without having to be an expert in technology – just play and pause.

“As part of a usability study for Magnifier, a (low-vision) participant saw that we had updated the application. When she hit the play button and it started reading the content aloud, she was so happy she started crying,” Petty adds. “These are the reasons we do what we do.”

Then there’s Narrator, a screen-reading app in Windows, supporting 27 languages. It lets users interact with Windows apps without viewing a screen and displays Braille. Color Filters in Windows is made for people with color blindness, which include about 8% of men. It changes a screen’s color palette to help users better distinguish words and images.

Microsoft Learning Tools

Within Microsoft 365, Accessibility Checker instantly alerts users when and if their content is difficult to access for people with disabilities because their text is too low-contrast to read or because the font color is too similar to the background color.

And Microsoft Learning Tools – available in Word, OneNote, Outlook Online and Microsoft Edge – are free tools that implement proven techniques to bolster reading and writing for learners, regardless of their age or abilities.

Within Learning Tools is Immersive Reader. It helps students and others with dyslexia, ADHD or dysgraphia decode the text in front of them through features like Picture Dictionary, which shows a related photo when a user clicks on a word. A free tool, Immersive Reader also reads text out loud, breaks text into syllables, lets users change the language of the text they’re reading, and increases spacing between lines and letters. It is gaining fans beyond the classroom as well.

Petty envisioned Learning Tools, including Immersive Reader. He drew inspiration from his father. Paul Petty was a Cold War-era engineer who helped develop the U.S. spy satellite program called Hexagon (popularly known as “Big Bird”). Some credit Hexagon with preventing World War III.

“It was always mission-driven work for him,” Jeff Petty says. “It was always about making a difference in the world. That was instilled in me.”

He partnered with Mike Tholfsen, a Microsoft principal product manager, in the creation of Learning Tools and Immersive Reader. (Every month, they empower more than 23 million people with dyslexia and learning disabilities.) Tholfsen had his own family inspiration – he is the son of a teacher and a librarian.

Together, they worked with colleagues across Windows, Microsoft Research and Office to bring the vision to life through the Microsoft Global Hackathon in 2015. Eventually, Tholfsen brought Learning Tools to market.

“Mike has always been passionate about and a leader in Microsoft Education and scaled Learning Tools beyond our original hopes,” Petty says.

At the Hackathon, as Learning Tools was emerging in a rudimentary form and shortly before it won the event’s grand prize, Tholfsen took a moment away from the exhaustive build to huddle with Petty.

“Oh my gosh, this is going to be revolutionary,” Tholfsen quietly told Petty.

“When I recalled that conversation later, I felt this sort of tingling,” recalls Tholfsen. “I haven’t had that feeling too often in my career.”

Recently, a teacher in Argentina offered Tholfsen some feedback on Immersive Reader. It came straight from her classroom.

“I just wanted to let you know that today a mom spoke to me and she started crying,” said the teacher, Jennifer Verschoor. “Her son was finally able to read on his own thanks to the Immersive Reader. I am currently changing the lives of so many children.”

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A woman stood outside Jenny Lay-Flurrie’s Microsoft office wearing a smirk and a cape.

Woman wearing Ability Hacks cape in superhero pose

In addition to a blue t-shirt and white shorts, the woman was bedecked in a black mask and a pair of black-and-white Avengers gloves. The black cape, which dangled down to her calves, was festooned with the letters: “ABILITY HACK.”

Facing Lay-Flurrie, she raised a gloved hand to her forehead, snapped a jaunty salute with two fingers then whirled 180 degrees and – cape fluttering – silently ran 50 feet down the carpeted hallway, her arms rhythmically chugging like pistons. Then she bolted outside into the July heat, joining the mass of people and tents assembled for the 2019 Microsoft Global Hackathon.

As the woman sprinted in her superhero costume – a prominent campus sight during the annual event – Lay-Flurrie recorded the moment with her phone camera, giggling loud enough to be heard in offices at the far end of the hallway. Then she tweeted the video.

“Every good Hackathon needs at least one fearless caped crusader. Meet Mary Bellard, leader of the Ability Hack!” Lay-Flurrie typed, adding a short text description of what the video showed.

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Beneath the largest temporary tents in North America, thousands of people chatted near whiteboards and sat at picnic tables, tapping code into laptops.

Many had lugged their office monitors out to the tented tables – along with pens, power cords and water bottles – setting up for a week of outside work on the Microsoft campus in Redmond, Washington.

They represented every slice of the company’s org chart. But that day, they shared one common title: Inventor.

Loud, hot and hectic, the scene marked another moment at the 2019 Hackathon, part of One Week, an annual celebration of the company’s people, products and ideas as a platform for innovation.

The Hackathon alone attracts about 18,000 employees across 75 countries. Microsoft executives sponsor their own “challenges” to hack new products. Each year, Lay-Flurrie sponsors the “Ability Hack,” where Ability Eye Gaze, Learning Tools and Seeing AI first arrived.

Bellard manages the Ability Hack. In 2014, at the inaugural Ability Hack, she playfully donned a makeshift cape made from event swag. That year, a handful of employees built about 10 projects inside a campus conference room because the tents were not yet accessible.

By 2019, when a legion of Ability Hack teams engineered nearly 300 accessibility projects under the giant tents, the cape had become part of the Ability Hack branding – and how participants could spot Bellard among the throngs.

“It hangs on the back of my office door (throughout the rest of the year), in case I ever need it,” Bellard says. “You know, you’ve got to dress for success. And sometimes you need to dress to be a superhero.”

Many Ability Hackers are anxious to concoct products that get released to the market to bring accessible tech to more people.

“But there is more value, I think, in just having the space and time to iterate. That value is in the culture it fosters,” Bellard says.

“If products are released to the market, that’s icing on the cake,” she adds. “It’s the spirit of trying something new and thinking outside the box that has a much greater ROI.”

The event fuses collaboration and creativity to give customers more accessible tools for daily living, working and playing – a chance to dream up new tech strictly through the extensive lens of disability.

But it’s also part of something bigger at Microsoft, Lay-Flurrie says. Throughout the year, developers seize the opportunity to craft new products and apps that follow the maxims of inclusive design.

That methodology – the guiding design principal at Microsoft – draws on the full spectrum of human diversity to create tech that’s accessible to one person with highly unique needs, a consumer whose disabilities were historically overlooked by traditional product architects.

Through that process, engineers can devise better products that everyone can use, advocates say.

Inclusive Design Sprint written on whiteboard

“Inclusive design is not one size fits all; it’s one size fits one,” says Johnson, lead designer of the Xbox Adaptive Controller.

In 2013, Johnson worked closely with August de los Reyes, then head of design at Xbox. That same year, de los Reyes had fractured his spine and damaged his spinal cord in a fall, leaving him permanently unable to walk.

Soon, de los Reyes and Kat Holmes helped pioneer the inclusive design approach for Microsoft. (Today, de los Reyes is the chief design officer at Varo, a mobile banking company that seeks to improve the financial health of Americans through mobile-centric design. Holmes is senior vice president of product design and user experience at Salesforce.)

“August always described the difference between inclusive design and accessibility. It’s still the way I think about it today,” Johnson says. “Accessibility practices were based in engineering: You have a barrier, what’s the facilitator that gets you over that barrier?

“Whereas inclusive design asks: What if we just didn’t have the barrier in the first place?”

That maxim is helping inform game design across the company, says Dave McCarthy, Microsoft corporate vice president of gaming and Xbox.

He points to Gears 5, a third-person shooter game published in September 2019 by Xbox Studios for Microsoft Windows and Xbox One.

“The reason I love Gears 5 as an example of inclusive design is because it’s a pretty hardcore game with blood and chainsaws. And that game has won an unprecedented number of industry awards for its accessibility feature set,” McCarthy says.

It’s a prime example of an area influenced by Gaming for Everyone – a Microsoft Gaming initiative to drive product-led inclusion in the gaming world and to ensure that Xbox remains fun for everyone. McCarthy is the program’s founding executive sponsor.

“In order for gaming to realize our aspirations as a global business that appeals not just to tens of millions of people, but to hundreds of millions if not billions of people, we had to embrace product-led inclusion,” McCarthy says. “If we’re going to appeal to 2 billion gamers, nobody can feel unwelcome.”

That global embrace is just as crucial in moments when gaming systems or controllers aren’t working – or when accessibility questions prevent customers from playing.

Disability Answer Desk

Meanwhile, the Microsoft Disability Answer Desk is also available 24/7 via live chat to help people with disabilities keep playing or working on their Microsoft products. The team of accessibility experts offers a full range of customer support, guiding installations and talking through specific tech questions.

Conceived by Lay-Flurrie, the Disability Answer Desk provides customers with disabilities free support for their Xbox, Windows and Office products as well as third-party assistive technologies such as screen readers and speech-recognition software. On average, the answer desk fields 150,000 annual inquiries.

It is staffed by people with disabilities. Some are deaf. They communicate with customers on videophone while using American Sign Language. The desk also relies on the Be My Eyes app, which connects blind and low-vision people with volunteers for visual assistance through live video calls.

Those conversations lead to better products. Customer feedback is shared with Microsoft engineers, who use that intel to improve products and services, such as the narrator feature in Magnifier.

“To me, the biggest piece … is they (Microsoft) want our feedback,” says Bridges, the executive director of the American Council of the Blind. In addition to Seeing AI, he uses a Microsoft Surface Pro computer and Office 365.

“The feedback loop she’s created is real and sincere,” Bridges says. “Having a person with a disability in that role gives them empathy, helps them understand the community’s needs.”

Bridges has long been an honest appraiser of Microsoft’s products.

“There are still accessibility gaps inside some products. But Microsoft has come a long way,” Bridges says. “I would characterize them in the upper echelon of companies, particularly within the tech industry. I still don’t think it’s where it ought to be – but I would never say that, even if it was.”

“Microsoft is not just on the accessibility journey; they’re sharing that journey,” says Jill Houghton, president and CEO of Disability:IN, a nonprofit resource for business disability inclusion with a global network of more than 200 corporations. Houghton has a learning disability. Lay-Flurrie serves as chair of the Disability:IN board of directors.

Companies should view compliance as the minimum requirement, Houghton says. In contrast, sharing and asking for feedback along the way demonstrates a true commitment to learn.

“The fear is by talking about it, companies may be met with scrutiny, or worse – legal action” Houghton says. “Microsoft paves the way, in stating they don’t have all the answers. But they are putting all their goodness into the open space, then asking the community where they need to do better, nonetheless. As they learn, other companies are also able to follow their journey.”

In fact, it’s about doing better together, Lay-Flurrie says.

By partnering with Disability:IN, the American Council of the Blind and other nonprofits working for people with disabilities, Microsoft has incorporated that community feedback to improve its products and experiences, advocates say.

Since 2015, those assessments have helped Microsoft build a sustainable culture of accessibility that’s designed to be durable well beyond Lay-Flurrie’s tenure at the company, says Clint Covington, a Microsoft principal program manager who oversees accessibility in Windows and Office products.

Rooted in a metric-rich assessment process, the engineering system now includes standardized accessibility testing for all Microsoft 365 products, Covington says. In conjunction, Microsoft works closely with people with disabilities to incorporate their feedback into future iterations.

In addition, product teams each create monthly scorecards that track (among other things) what percentage of the teams are compliant with accessibility standards and which teams are working to fix identified issues, in the process of redesigning the user experience or of moving to a new technology stack.

Every quarter, those scorecards and metrics are shared with Nadella and other senior leaders at Microsoft for top-down visibility on accessibility across the company.

“We didn’t want to get experiences into a good state and have them slowly regress,” Covington says. “It takes constant effort for products and standards to evolve.”

Through that journey, Microsoft has gradually built a blueprint that allows the company to manage accessibility like a business.

Now, Microsoft is publicly sharing that strategy, called the Accessibility Evolution Model, to help develop cultures of accessibility elsewhere.

The model offers eight overarching criteria that enable organizations to appraise their level of inclusion, assess milestones achieved and spot opportunities to make accessibility sustainable.

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Jessica Rafuse dropped her laptop onto her office floor. This was a problem.

Rafuse, a senior program manager on Lay-Flurrie’s accessibility team, a lawyer and previously an administrative judge, uses a wheelchair, has limited mobility and could not retrieve the fallen Surface on her own.

She hollered to Crystal Jones, an accessibility escalation engineer who works just down the hall. Before joining Microsoft, Jones worked at the U.S. Department of Education as a management and program analyst, leading training efforts to ensure the agency was providing accessible documents to employees, students and the general public.

“Crystal? Can you please come pick up my laptop?”

This also was a problem. Jones is blind. The situation would require teamwork.

Jones walked from her office into Rafuse’s workspace. They quickly devised their own version of two well-known kids’ games: Marco Polo meets Hot and Cold.

“OK, a little bit closer,” Rafuse directed. “Little to the left. Little to the right. You’ve got it! Thank you!”

“Our team is many disabilities brought together,” Rafuse says later. “We embrace the things that we’re good at. We also recognize and support each other when maybe we need a little bit of help.

“I always say we would make for a great reality TV show,” she adds. “With 90-plus percent of (our team) being people with disabilities, our experiences day-in and day-out are sometimes funny, sometimes stressful, but always prove that disability is a strength.”

The group spans colleagues who are blind, deaf and use wheelchairs, people with learning and cognitive disabilities as well as people with mental health conditions.

Visitors to the team’s Microsoft offices follow a tactile sidewalk strip from the parking lot to the front door. The strip helps people who are blind or low vision navigate with a cane or their feet. At the entrance, a button automatically opens the door. Rafuse uses that button.

They all occupy separate, first-floor offices.

“You come down our hallway, it is always very loud,” Rafuse says. “When Jenny’s in the office, she is yelling down the hallways. She is a big personality, making her presence known. But she’s also someone who is deaf and appreciates that communicating with others who are visual on the team needs noise.”

Their kitchenette’s cabinets and walls are filled with signs that contain large print and Braille. It’s also a place of training – team members are taught to always put food, beverages and equipment back where they found them, to help employees who are blind and low vision locate them when needed.

Beverage cooler with Braille signage

Across Microsoft’s campus, offices contain Braille signage, dimmable lighting, accessible entries as well as desks that can be raised to accommodate wheelchairs.

Some cafés offer touchscreen kiosks with audio navigation bars. Blind employees and those with low vision can plug their headsets into the bars. A screen reads to them and they make their selections using the keys on the bar.

Employees also have access to sign language interpreters on staff at Microsoft and can use assistive technologies, modified work schedules, and other accommodations. There are company-wide trainings on disability education and etiquette – part of an accessible culture that includes a focus on hiring people with disabilities.

The Autism Hiring program, for example, is built on the idea that traditional recruiting does not allow people with autism to demonstrate their strengths and qualifications.

Through the program, applicants with autism engage in an extended interview process that focuses on workability, team projects and skill assessment.

Mary Ellen Smith, Microsoft corporate vice president of worldwide operations, helped launch the program. She was moved by her experiences while coaching interview techniques to her son. Shawn is 24, and on the autism spectrum. She realized the typical Q&A interviewing techniques may not be the best way to display the talents of highly skilled, capable people on the spectrum.

There is one compelling truth to this accessibility world. The work will never be done.

“In many cases, people with autism seem to have been defined more by disability than ability,” Smith says. “Defined by the perceptions of society, placed into different categories with limits. I always knew that Shawn was capable of doing much more.

“Each person with a disability brings something unique in their ability to contribute. It’s a hidden, untapped talent pool society needs to capitalize on,” she adds. (Her son recently graduated from the University of Washington with a bachelor’s degree in environmental science.)

Through the program, Microsoft has hired more than 100 full-time employees for roles in Windows, Xbox, Azure and other engineering and business functions.

That benchmark is equally personal to Lay-Flurrie. Her daughter, Fira, was diagnosed with autism.

Yet the program also feeds something deeper: Lay-Flurrie’s definition of what makes a good day.

“If I’ve been able to throw a spark that delivers something that I know will have material impact, that’s a good day,” she says. “Not every day is a good day. Sometimes there are two steps back to make a leap forward.

“And there is one compelling truth to this accessibility world,” she adds. “The work will never be done.”

Day to day, her job includes talking with customers and acting on their feedback, working with engineering groups, thinking about design, promoting product development, measuring and assessing progress, listening with employees and community members about all things inclusion, and planning conferences.

One of the biggest events on her calendar each year is the Ability Summit, which brings Microsoft employees and members of the disability community into conversation with leaders in government, business and academia to discuss building inclusive cultures and using tech to empower people with disabilities.

Ability Summit 2020 will be an all-digital event due to the COVID-19 pandemic.

At the inaugural Ability Summit in 2011, about 80 people attended. In 2019, about 2,500 people and 25 companies participated. There was a job fair and the keynote speaker – an Olympian with 23 gold medals – got personal.

“Michael Phelps was talking about mental health, suicide and therapy – taboo topics that aren’t talked about enough,” Lay-Flurrie recalls. “I mean, I’m deaf, but I knew that you could hear a pin drop in that room.”

The mission may feel incomplete to Lay-Flurrie, but her work and the work of hundreds of accessibility advocates across the company is helping remake Microsoft and resulting in products with more usable experiences for all, colleagues say.

“There is no doubt,” adds Capossela, “our collective push around accessibility has made people feel like the company is more soulful, has more of a purpose.”

The two friends figured they would brave the ominous dark clouds, hop in a cab and reach the theme park well ahead of the rain.

Besides, they were headed to the Wizarding World of Harry Potter in Orlando.

“Priorities,” Lay-Flurrie recalls.

But before they could they see Harry, the Florida sky split open with a violent gush. They abandoned their plan and frantically hurried back toward their hotel, screaming in laughter.

“Just a couple of sopping wet girls with disabilities,” Rafuse remembers.

She was in her power wheelchair. Lay-Flurrie was on foot. They had traveled to Orlando together to attend an accessibility conference. Then, as the fat drops fell, the wheelchair motor died.

“Suddenly, Jenny was pushing me through the rain,” Rafuse recalls. “I’m yelling at her which way to go and she can’t hear me.”

Finally, they reached the hotel, drenched, exhausted and giggling even louder. But in the lobby, they saw the faces of several people who did not share their joy, who “scoffed at us and walked on,” Lay-Flurrie says. “Their faces were like, ‘What the hell are you doing?’ No empathy.”

Lay-Flurrie and Rafuse smiled at each other, sharing the same thought: Their moment was about people with disabilities who integrate into every element of life, whether that’s enjoying cocktails by the hotel pool or embracing a muddy slog with wild glee.

Disability should not feel foreign or unapproachable or somber, they reminded each other. It should never be bathed in syrupy sentiments like sympathy. And it should never be seen as “inspiring.”

It is real. It is simply part of being human. And, quite often, it is absolutely about laughing your way through the storm to spend an afternoon with Harry Potter.

Originally published on 5/20/2020 / Photos by Brian Smale / © Microsoft

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Where’s my stuff? Developing AI with help from people who are blind or low vision

A photo of 10 images taken from a pilot study by people who are blind or low vision. Microsoft AI for Accessibility is funding the ORBIT research project, which is enlisting the help of people who are blind or low vision to build a new dataset. People who are blind or low vision can contribute to the project by providing videos of things found in their daily lives. The goal is to improve automatic object recognition to better identify specific personal items. The data will be used for training and testing Artificial Intelligence (AI) models that personalize object recognition. In contrast to previous research efforts, we will request videos rather than images from users who are blind or low vision, as they provide a richer set of information.

To help us with our research, we have conducted a pilot study to further investigate how to collect these videos, and we are currently recruiting users who are blind or low vision in the UK to record videos of things that are important to them. Visit the ORBIT dataset homepage for more information on the study and how to sign up.

To maintain privacy and confidentiality, users’ contributions to the pilot study, and to all future phases of this research, are anonymized and checked before being included in the dataset. Any videos containing information that could lead back to the identity of the users are removed.

Smartphones are really useful in making visual information accessible to people who are blind or low vision. For instance, the Seeing AI app allows you to take a picture of your surroundings in scene mode, and then it reads aloud what things are recognized in the picture (for example, “a person sitting on a sofa”). AI recognizes objects in a scene easily enough if they are commonly found. For now, however, these apps can’t tell you which of the things it recognizes is yours, and they don’t know about things that are particularly important to users who are blind or low vision. For example, has someone moved your keys again? Did your white cane get mixed up with someone else’s? Imagine being able to easily identify things that are important to you or being able to easily locate your personal stuff.

Apps like Seeing AI use artificial intelligence techniques in computer vision to recognize items. While AI is making great strides toward improving computer vision solutions for many applications, such as automated driving, there are still areas where it does not work so well—personalized object recognition is one such area. Previous research has started to make some advances to solving the problem by looking at how people who are blind or low vision take pictures, what algorithms could be used to personalize object recognition, and which kinds of data are best suited for enabling personalized object recognition.

However, research is currently held back by the lack of available data to use for training and then evaluating AI algorithms for personalized object recognition. Most datasets in computer vision comprise hundreds of thousands or millions of images. But at the moment, the datasets available for personal object recognition are from tens of users and contain maybe hundreds of images. In addition, there has been no effort to collect images of objects that may be particularly important to users who are blind or low vision. Providing a larger dataset for researchers and developers to use to build better AI systems could be a game changer in this area, for people who are blind or low vision in particular but also for everyone.

By funding the ORBIT project, Microsoft AI for Accessibility hopes to help researchers construct a large dataset from users who are blind or low vision, which will help further advance AI as it relates to personalizing object recognition. Researchers from City, University of London, Microsoft Research, and University of Oxford are collaborating in this effort. Collaborators include the authors of this blog post along with Katja Hofmann, Principal Researcher at Microsoft Research Cambridge, and Luisa Zintgraf, PhD student at the University of Oxford and Research Intern at Microsoft Research Cambridge.

Unlike previous research efforts, we will collect videos since they provide a richer set of information than images. Our research is also focused on providing realistic testing data so that any new algorithms can be rigorously evaluated. We anticipate that our dataset might be useful for implementations in existing apps, like Seeing AI, and also in novel wearable systems like Project Tokyo, but our team is keen to future-proof the dataset for new applications that are yet to be imagined. The dataset will be made publicly available for download in two phases: Phase 1 will include about 100 users and thousands of videos, while Phase 2 will gather data from about 1,000 users and contain more than 10,000 videos.

Figure 1: A word cloud showing the frequency of objects captured on video in the pilot study. The larger the word, the more often it occurred.

To help us with our research, we have conducted a pilot study to investigate how to collect these videos. During that pilot study, we gathered 193 videos from eight people who are blind or low vision, each of whom were asked to take videos of five different objects. For each object, we have videos in different settings in their home and using different filming techniques, some of which they were free to choose. We found that common items that were captured on video included users’ own white canes, keys, glasses, remote controls, bags, and headphones, many of which users wanted to identify and locate. The videos also included some rather surprising items, such as crisps (or chips to Americans). The quality of videos from the pilot study was good for machine learning purposes, revealing no serious issues due to lighting or items being out of frame.

This pilot dataset is available for public use while we develop the larger datasets. Initial investigations by researchers from Microsoft Research have shown that a convolutional neural network trained on Mini-ImageNet using 50 random frames drawn from the videos can reach accuracy of nearly 50%. A more sophisticated technique, which applies a frame-weighting mechanism supplemented with training on Meta-Dataset, can improve results by 10 percentage points.

The pilot also highlighted that collecting videos is tricky because it must be simultaneously easy for blind users to record them, and the data must be useful for machine learning. Instructions for users who are blind or low vision on how to take videos of objects are important—so that the AI can eventually identify the objects. This aspect presents an additional opportunity for users to learn more about how AI works. We’re currently at the beginning stages of developing a curriculum for users who want to educate themselves about AI, from a base-level understanding to some more advanced concepts like how AI is built.

The next step in our project is to gather video data for the first phase of our dataset release. To do this, we are recruiting users who are blind or low vision in the UK to record videos of things that are important to them. We have built an iPhone app, the ORBIT Camera, for gathering the videos, including guidance to users for how to film the things that they want to have recognized. For anyone interested in taking part, please visit the ORBIT dataset homepage for more information on the study and how to sign up. Later in the year, there will be another opportunity to contribute to our project for users who are blind or low vision worldwide.

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What the disability community can teach us about working remotely

Over the last few weeks, the world at large has taken on many new challenges in daily life. Adopting new ways to work from home, often while parenting and balancing other priorities. It takes time, patience and problem solving. It’s like learning a new language.

We have received questions from across the disability community looking for tools, resources and best practices. Below you’ll see some of our key learnings since transitioning to working from home in early March. We have identified ways to accelerate the learning curve by leaning into our employees expertise and by continuing to prioritize accessibility to ensure that what we deliver is accessible to all our colleagues in these new and shifting circumstances.

Consider this the start of a series with more chapters ahead. Our hope is that by sharing these learnings we can accelerate your new your journey of being accessible, inclusive and productive – no matter where you’re working.

Learn from others with disabilities

The biggest source of knowledge right now are your employees, especially those in your disability employee communities. The insight and learning here will accelerate the learning curve. Three of our employees have already posted articles with details of how they are working day to day pragmatics:

  • Leah Katz-Hernandez, a member of our CEO communications team, shares her experience as a profoundly deaf, visual-only American Sign Language (ASL) user – with tips on how to conduct great productive meetings in the virtual meeting space.
  • Alyson Boote, a staff ASL interpreter, lists her recommendations for at-home remote ASL interpretation including downloadable reference guides.
  • Megan Lawrence, member of our mental health employee resource group, details key tools and imperatives for maintaining emotional wellbeing including use of the toolset, MyAnalytics.

Leverage assistive technology

Now more than ever, accessibility isn’t option – it’s imperative. Online content, conference calls and virtual forums have replaced in person meetings and events for immediate future, and ‘in person’ accommodations that empower people with disabilities to consume that content have understandably reduced or stopped. However, if you embed accessibility into design of virtual or online content, you remove or reduce the potential of exclusion. You have the power to include and accessibility is the key. Here are a few tools at your disposal to assist you:

  • Use Accessibility Insights to check your website, Windows or Android app for accessibility with quick easy guides on how to make them more accessible. Do this before you post content.
  • Caption your videos. There are lots of ways to do this, I upload videos into Microsoft Stream (available as part of Microsoft 365) and auto captioning/editing feature prior to sharing within my organization.
  • Use Accessibility Checker on any Microsoft 365 document to catch simple gotchas. Add alt-text to all images and ensure the format is screen reader friendly.
  • Microsoft Teams is a one stop shop for conference calls, meetings, collaboration. If you’re looking for the simple answer to ‘is it accessible’ – yes – we’ve worked hard to making this an accessible platform for online meetings. Turn on live captions in any call or webinar, use ‘pin’ feature to keep one speaker (or in my case, my ASL interpreter) on the screen to avoid distractions, use Immersive Reader in the chat window or my favorite feature ‘background blur’ which was specifically designed by one of our deaf engineers to power up lipreading, great example of how an accessibility feature has powered up millions.

Contact us any time

The Microsoft Disability Answer Desk is available 24/7 by phone, chat or ASL Video. Please reach out if you need any advice or assistance as you learn your ‘new language.’

More to come. If you have any feedback or topics you want me to cover in next blog, pop ideas into the comments field below. Stay safe and wash your hands.

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Xbox to host and stream March 17 panel on inclusive game design

On Tuesday, March 17 at 11:35 a.m. – 12:15 p.m. PT, Xbox will host and stream a special panel focused on the importance of inclusivity in game design. Titled “Intentionally Inclusive Design: Building a Welcoming Future in Games,” the panel will feature relevant takeaways and tips for anyone who makes games, and will be streamed live via Mixer (includes closed captioning), GameStack.com, YouTube and Twitter.

Why is inclusive game design important? With more than 2
billion gamers worldwide, a “typical gamer” simply doesn’t exist; gamers come
from a variety of backgrounds and have differing interests and abilities. As an
industry, it’s important that gaming is welcoming to all who want to play.
Because at Xbox, we believe that when everyone can play, we all win.

Hosted by Katy Jo Wright, Director of Gaming for Everyone at
Xbox, the panel will discuss how technology and community can come together to
make gaming better for everybody. Panelists represent AAA to independent game development
studios and will share their unique experiences implementing inclusive design
into the creation of titles including Forza Horizon 4 and Tell Me Why:

  • Dan Greenawalt, Creative Director, Forza Racing Franchise
  • Elise Baldwin, Audio Director, Tell Me Why
  • Dave Evans, Studio Director, Falling Squirrel

Key topics the panel will cover is the myth that inclusive
features cause a game to “lose its edge,” and how to tell different stories in
a true-to-life and authentic way. Additionally, the panel will explore how a
“Gaming for Everyone” philosophy and inclusive design can help make gaming
better in subtle but important ways to ensure that everyone feels welcome to
play.

As Head of Xbox Phil Spencer has said previously
said
, “whether you’re new to gaming or are a diehard esports fan, you are
welcome to play and welcome to all the fun and skill-building that comes with
gaming,” and we invite others to join us in this mission.

You do not want to miss the “Intentionally Inclusive Design: Building a Welcoming Future in Games” on Tuesday, March 17 from 11:35 a.m. – 12:15 p.m. PT live via Mixer, GameStack.com, YouTube and Twitter. Tune in and learn more about how you can implement inclusivity into your own upcoming titles.