SHADERed Free GLSL/HLSL Shader Editor

Released a few weeks back, SHADERed is a free and open source editing environment for developing shaders, both HLSL and GLSL.  SHADERed enables you to create shaders on the fly with a real-time view of the results.  Currently it is Windows only, but the code is currently being ported from D3D to OpenG+SDL so this could change in the future.

Features of SHADERed include:

  • instantly see changes
  • vertex, pixel and geometry shaders
  • render states
  • audio file support
  • load obj 3d model files
  • load your own textures into shaders
  • render results to render texture (or screen)
  • create and edit your own input variables
  • shader statistics
  • code editor with compilation and error reporting
  • custom themes and templates

SHADERed is available on Github here.  The code is available under the liberal MIT license.  Compiled binaries for Windows are available here.  Check the video below to see SHADERed in action.

Design Programming


Humble Programming Book Bundle By Packt

Humble are currently running a new bundle absolutely loaded with programming books and videos by Packt Press.  The Humble Book Bundle: Programming by Packt.  The bundle includes books on C++, C#, Java, JavaScript and Go programming.

As always, Humble Bundles are split into different tiers.  The tiers of this bundle are:

1$

  • Understanding Software
  • C# 7 and .NET Core Cookbook
  • C++ Programming by Example
  • Go Cookbook
  • Learning JavaScript Data Structures and Algorithms

8$

  • Modern C++ Programming Cookbook
  • Advanced Go Programming in 7 Days (VIDEO)
  • Java 11 Cookbook
  • Modern JavaScript From the Beginning (VIDEO)
  • Python Programming Blueprints
  • Functional Python Programming
  • Python 3 Object-Oriented Programming

15$

  • Software Architect’s Handbook
  • Learning C# 8 and .NET Core 3.0 (VIDEO)
  • C++ High Performance
  • The Modern C++ Challenge
  • Mastering Go
  • Java 11 in 7 Days
  • Learning Java By Building Android Games
  • Hands-On Object Oriented Programming with Java 11 (VIDEO)
  • Learn Java 12 Programming
  • Python for Beginners (VIDEO)
  • Clean Code in Python
  • Expert Python Programming
  • C# 7.1 and .NET Core 2.0 – Modern Cross Platform Development

Purchasing using this link give you the opportunity to support this site, which if you do, thank you very much!

GameDev News Programming


nCine 2D Open Source Game Engine

The nCine Engine is a C++ powered, open source MIT licensed 2D game engine that has been under development for over 7 years.  It is a lower level code based framework, although it does support Lua scripting out of the box.  The engine also integrates the ImGui framework making creating tools and UIs a breeze.  The nCine engine works on Windows, Linux, Mac and Android.

Highlighted features include:

  • ImGui debug overlay and profilers
  • Lua integration for scripting
  • OPenGL 3.3/OpenGL ES 3.0
  • Spritesheet based animated sprites
  • Scengraph based transformations
  • Particle simulation with affectors
  • Sound and music playback
  • Text rendering with kerning
  • Support for multiple texture formats
  • Profiler graphs and statistics
  • Works on multiple platforms
  • Template containers and algorithms
  • Fully C++11 compliant codebase
  • High precision monotonic timers
  • Atomic counters
  • Thread pool creation, synchronization and affinity assignment
  • Basic math lbrary for vectors, 4×4 matrices and quaternions
  • Logging system with multiple levels and console or file output
  • GLFW 3 or SDL 2 for window and input on PC
  • Joystick support with hot swap and gamepad mappings
  • Android assets support
  • Google Test based unit tests with coverage checked with Gcovr
  • Microbenchmarked with the Google Benchmark support library
  • Doxygen based documentation with Graphviz class diagrams
  • Periodically checked with Cppcheck and Valgrind
  • Periodically linted with clang-format (previously with Artistic Style and Uncrustify)
  • Instrumentation for the Tracy frame profiler

With so many game engines on the market, you may be wondering… why another one?  Well the author explains exactly that right here.  The cCine project is hosted on GitHub and provides a Pong demo to get you started, implemented in both C++ and Lua.

GameDev News Programming


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Codeless/Visual Scripting Game Engines

No-code or codeless systems are becoming more and more common among game engines and they offer a few benefits. Using a visual programming language enables non-programmers to interact with the code in a more tactile way, while the code itself tends to be a bit more self documenting then most scripting or programming languages. Make no mistake, you are still programming, you just aren’t typing in lines of code in a text editor, instead you script logic by defining events and properties or by connecting nodes together in a graph.

If you are interested in game engines with traditional scripting options, be sure to check out our guides to C/C++, C#, Haxe, Lua, JavaScript and Python game engines.

In this article we are going to look at the majority of codeless options among modern game engines, both 2D and 3D.

3D Game Engines

Armory 3D

Built on top of the Blender open source 3D application, this game engine has a node based option for game development, in addition to a Haxe based API.  Learn more here.

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BuildBox

BuildBox is a commercial game engine sold on a subscription basis that uses an entirely visual based node programming system.  Aimed at making games without requiring any programming knowledge.

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CryEngine

CryEngine is a AAA calibre game engine with a visual programming language named Schematyc.  It is designed to enable programmers to expose portions of their game logic to designers.  Writing a full game in Schematyc is not really the purpose.

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CopperCube 6

CopperCube 6 recently received a free version.  It is designed to work by attaching and configuring actions and behaviors to game objects.  You can expend the functionality in JavaScript, but creating a game entirely without coding is quite possible.

Learn more here.

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Godot

The Godot game engine has a Visual Scripting Language, with much of the same functionality of GDScript.  You can mix and match between the two scripting styles in the same game.  Honestly though, it’s not really that useful yet.

Learn more here.

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Unity

Unity doesn’t actually support Visual Scripting, although a Visual Scripting language is in the works for a 2019 release.  In the meanwhile there are several addons adding a Visual programming language such as Bolt.

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Unreal Engine

Unreal has perhaps the most robust visual programming language in the form of Blueprint, that can be used for everything C++ can, beyond changing the engine code itself.  It is also perhaps the most complicated visual programming language on this list.

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2D Game Engines

Clickteam Fusion 2.5

Perhaps most famous for making the 5 Nights series of games, this game engine use a tree/spreadsheet hybrid approach.

Learn more here.

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Construct 3

Construct 3 is a commercial, subscription based game engine that runs entirely in the browser.  Uses an event sheet programming model very similar to GDevelop and ClickTeam Fusion.

Learn more here.

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Stencyl

Stencyl is a game engine using a lego style brick approach to programming.  There is a free version available and the visual programming language ultimately generates Haxe code, which you can also code with.

Learn more here.

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Scratch

Scratch is an MIT project aimed at teach programming concepts to kids.  It, like Stencyl, uses a lego brick style programming interface.

Learn more here.

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GDevelop

GDevelop is a free and open source game engine that uses a programming model based on behaviors and events.

Learn more here.

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GameMaker Studio 2

YoYoGame’s GMS2 has been around for decades and is a complete game editing environment with two programming options.  A visual drag and drop programming system, and their own GM scripting language.

Learn more here.

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GameSalad

GameSalad is focused at students and non-programmers and is programmed using a behavior based logic system.  I have virtually no experience with this game engine.

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Pixel Game Maker MV

Pixel GameMaker MV is a complete commercial game making package from the same publisher as RPGMaker.  It uses a visual programming system and property based programming model.  It’s also pretty awful, IMHO.

Learn more here.

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Design Programming


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ShaderFrog Shader Editor

If you are looking for a tool to quickly create complex shaders by mixing and matching existing shaders, ShaderFrog might be the perfect tool for you!  Running entirely in your browser, ShaderFrog can be used to create WebGL shaders in two ways.  First you can create a shader by connecting together existing shaders, to create a new composite shader.  Shaders can even be imported from ShaderToy or the GLSL Sandbox.

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In addition to the composition based approach, there is also a full blown GLSL text editor with automatic compilation/error reporting, syntax highlighting and more.  Once you are happy with your created shader, you can save it, share it, or export it to iOS, Unity or Three.js.

Check out ShaderFrog in action in the video below.

Programming Design Art


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What To Expect in Godot 3.2

Several weeks ago, Godot 3.1 finally shipped after a year of development.  Since then, several details and hints about what are coming in the 3.1 release have become available.  This post is gathering all of those details together in a single place.

There have been a few posts on the Godot website detailing 3.1 features:

In addition to these announced features, several more have been discussed on Twitter.

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Now what’s not happening in Godot 3.2:

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Godot 4.0 is a release much further down the road and will include the Vulkan renderer and other improvements.  For details on the 4.0 release check out this previous post.

Programming General


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New Godot 3.1 Tutorial Series! Creating a Complete 2D Game Step by Step

We just published a brand new 18 part text tutorial series over on DevGa.me, Getting Started with Godot Step by Step Tutorial Series.  This tutorial walks you through theEBookCoverA4Format entire game creation process using Godot 3.1, from creating your initial project, to publishing your game with details step by step instructions and screen shots.  Even better it’s got professional quality art assets from Game Developer Studios and is completely open source!

The tutorial consist of:

Getting Started with Godot

Setup and Project Creation

Creating your Title Screen

Playing Background Music

Global Data via Autorun

Creating a Simple UI

Creating the Main Game Scene

Creating Parallax Clouds

Creating the Player

Handling Input

Add a Scene Animation

Creating Bullets

Creating the Enemies

Configuring the Collisions

Populating the Game World

Adding Shooting to the Game

Making Things Explode

The Final Code

Building your Game for Windows

If you need more detailed information on any subject we cover, be sure to check our existing Godot 3 Tutorial series, that goes into much more technical detail.  There will be a step by step video version available shortly.  There is also a 70pg PDF version of this tutorial available for Patreons.

Programming Art Design


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SKIP Programming Language Released By Facebook

SKIP, previously known as Reflex, is a general purpose programming language developed as a research project at Facebook over the last 3 years.  Facebook have finished development and authorized the language lead developer to release the project as open source.  SKIP is available on Github under the MIT source license.

The leader developer made the following Tweet announcing the release today:

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You can learn more about the language at http://skiplang.com/.  The language can be downloaded as a Docker image, with full installation instructions available here.  There is also a web based playground application for trying out SKIP on the website.  SKIP is described as:

Skip is a general-purpose programming language that tracks side effects to provide caching with reactive invalidation, ergonomic and safe parallelism, and efficient garbage collection. Skip is statically typed and ahead-of-time compiled using LLVM to produce highly optimized executables.

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Programming News


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Rust for Game Development

C++ has had a long run as the primary programming language for games, after taking the crown from C and ASM well over a decade back.  In recent years more and more developers are moving towards more productivity oriented languages such as C#.  What about developers that want to have the fine level of control of memory and low level access C++ provides, but want to get away from the complexity and cruft C++ has accumulated over the last 30+ years?  That is the niche the Rust programming language hopes to fill.  Rust is a systems programming language originally sponsored by Mozilla for use on the Firefox browser.  Game developers have long been interested in Rust, but last week one rather large game developer became the first to adopt the Rust programming language.

Last week, Ready at Dawn CTO Andrea Pessino released the following tweet:

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Ready at Dawn is a well established game studio known for games such as The Order: 1886, Daxter and various God of War titles.  This tweet launched a far bit of interest in Rust, so I decided to start doing some research into the Rust echo system, a look at game engines and libraries available then promptly stopped…

Because this site, AreWeGameYet already did an excellent job of exactly what I was setting out to accomplish!  So there… if you are interested in checking out Rust for game development, be sure to start there.  Additionally if you are interested in learning a bit more about the state of Rust game development, as well as a quick tutorial on getting a Rust development environment up and running on Windows using Visual Studio Code using the Piston game engine, be sure to check out this video!

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Programming