Create an account


Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 20,134
» Latest member: jax9090nnn
» Forum threads: 21,938
» Forum posts: 22,808

Full Statistics

Online Users
There are currently 3915 online users.
» 0 Member(s) | 3911 Guest(s)
Applebot, Baidu, Bing, Google

 
  Microsoft - Nuance and Microsoft partner to transform the doctor-patient experience
Posted by: xSicKxBot - 10-21-2019, 06:02 AM - Forum: Windows - No Replies

Nuance and Microsoft partner to transform the doctor-patient experience

Strategic partnership accelerates the delivery of ambient technologies to reduce clinician burnout by enabling doctors to focus on patients, while AI focuses on administrative tasks


BURLINGTON, Mass., and REDMOND, Wash. — Oct. 17, 2019 Nuance Communications Inc. and Microsoft Corp. on Thursday announced they have joined forces to help transform healthcare delivery for a more sustainable future. Together, the companies will accelerate the delivery of ambient clinical intelligence (ACI) technologies that will power the exam room of the future where clinical documentation writes itself.

The Nuance-Microsoft partnership brings together leading technologies from both companies:

  • Nuance’s healthcare-optimized speech recognition and processing solutions such as its Dragon Medical platform already used by more than 500,000 physicians worldwide; advanced conversational AI for ambient clinical documentation and decision support; voice biometrics; and specialized ambient sensing hardware
  • Microsoft Azure, Azure AI and Project EmpowerMD Intelligent Scribe Service backed with advanced conversational AI and natural language understanding

“The Microsoft partnership will accelerate our ability to solve for healthcare’s most pressing challenges — together,” said Mark Benjamin, Nuance CEO. “The ambient technologies we will jointly deliver can improve productivity and professional satisfaction, while empowering doctors to focus on what they do best: take care of patients.”

Physician burnout is at epidemic levels. A recent study shows that primary care doctors now spend two hours on administrative tasks for every hour they’re involved in direct patient care. Physicians reported one to two hours of after-hours work each night, mostly related to administrative tasks.

Microsoft CEO, Satya Nadella, said, “We have an incredible opportunity to use advances in cloud and AI technology to transform healthcare delivery. Together with Nuance, we will apply the power of Azure and Azure AI to this challenge, with the aim of improving the day-to-day life of firstline healthcare workers everywhere — so they can provide better care.”

Working in tandem with long-term electronic health record (EHR) partners to develop the technology, ACI will deliver a seamless and engaging interaction between clinicians and patients. Through patient consent, ACI will synthesize patient-clinician conversations, integrate that data with contextual information from the EHR, and auto-populate the patient’s medical record in the system.

“Physician burnout has become one of the most important concerns facing the healthcare industry today,” said Dr. James Linder, Nebraska Medicine CEO. “We’re excited about the early results of ACI to help clinicians focus more on patients. We look forward to the innovations our two trusted partners, Nuance and Microsoft, will deliver together.”

The companies will expand upon Nuance’s early success with ACI and expect to introduce the technology to an initial set of physician specialties in early 2020. Built on Microsoft Azure, this new technology will marry the two companies’ strengths in developing ambient sensing and conversational AI solutions, including ambient listening, wake-up word, voice biometrics, signal enhancement, document summarization, natural language understanding, clinical intelligence and text-to-speech.

As part of the agreement, Nuance will migrate the majority of its current on-premises internal infrastructure and hosted products to Microsoft Azure. Nuance already is a Microsoft Office 365 customer for its more than 8,500 employees worldwide, empowering them with the latest in collaboration and communications tools, including Microsoft Teams.

About Nuance Healthcare

Nuance provides intelligent systems that support a more natural and insightful approach to clinical documentation, freeing clinicians to spend more time caring for patients. Nuance healthcare solutions capture, improve, and communicate more than 300 million patient stories each year, helping more than 500,000 clinicians in 10,000 global healthcare organizations to drive meaningful clinical and financial outcomes. Nuance’s award-winning clinical speech recognition, medical transcription, CDI, coding, quality, and medical imaging solutions provide a more complete and accurate view of patient care.

About Nuance Communications Inc.

Nuance Communications (NASDAQ: NUAN) is the pioneer and leader in conversational AI innovations that bring intelligence to everyday work and life. The company delivers solutions that understand, analyze, and respond to people – amplifying human intelligence to increase productivity and security. With decades of domain and AI expertise, Nuance works with thousands of organizations globally across healthcare, financial services, telecommunications, government, and retail – to empower a smarter, more connected world. For more information, please visit www.nuance.com.

About Microsoft

Microsoft (Nasdaq “MSFT” @microsoft) enables digital transformation for the era of an intelligent cloud and an intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.

For more information, press only:
Microsoft Media Relations, WE Communications for Microsoft, (425) 638-7777, rrt@we-worldwide.com

Nuance Media Relations, ReviveHealth for Nuance, (716) 553-3882, nuance@thinkrevivehealth.com



https://www.sickgaming.net/blog/2019/10/...xperience/

Print this item

  Microsoft - EVP Peggy Johnson: Empowering women founders through investment
Posted by: xSicKxBot - 10-21-2019, 06:02 AM - Forum: Windows - No Replies

EVP Peggy Johnson: Empowering women founders through investment

Today, I’m proud to announce the second Female Founders Competition, a global contest to identify and fund top women entrepreneurs who are leading enterprise tech startups. This year, Microsoft’s venture fund, M12, is partnering with Mayfield and Pivotal Ventures, an investment and incubation company founded by Melinda Gates, to help create a more equitable playing field for innovative female founders.

It’s well-documented that women-led companies deliver higher returns over time than those founded by men, yet female founders—particularly of enterprise tech startups—continue to receive significantly less access to capital. In fact, last year companies founded solely by women received only 2.3% of the total capital invested in venture-backed startups. While we’re seeing some pockets of progress, we as a VC community can do much more to support and financially back innovation and ideas from women-led companies. But where do we start?

Last year, M12 and our partners set out to expand the path to funding for women entrepreneurs by upending the traditional formula for sourcing potential investments. Through our first Female Founders Competition, we set the standard VC networks aside and made an open call for the talent to come to us. It worked. We received hundreds of applications and awarded a total of $4 million to two innovative women entrepreneurs: Greta Cutulenco, CEO and co-founder of Acerta; and Julie Dorsey, founder and chief scientist of Mental Canvas. In the time since, I’ve been inspired by how the winners leveraged these investments as springboards to expand their companies and grow their industry footprints.

For me, it’s a deeply personal issue – I share more on the subject in this Evoke essay. I’ve worked with startups for much of my career. I’ve seen the obstacles that female founders face just to get a seat at the table. And women like Greta and Julie remind me every day of the incredible opportunity that these underrepresented founders represent – not just for investors, but for all of us who believe in the power of technology. That’s why I’m proud to share our commitment to helping continue this progress by casting an even wider net.

As part of this year’s competition, we’re expanding our geographic reach, adding a new award category and increasing our combined investment with Mayfield and Pivotal Ventures from $4M to $6M. This enables us to award funds to four female-founded companies: two $2M awards for B2B enterprise technology and two additional $1M awards for women-led companies in deeptech, which is another critically underfunded area of opportunity. We’re also extending eligibility beyond the United States, Europe, and Israel by accepting applications from India.

I encourage you to watch this video where Pivotal Ventures’ Melinda Gates, Mayfield’s Navin Chaddha and I discuss why we’re so passionate about this issue and this competition. I hope you will be inspired, as we are, to find new ways to help create a more equal seat at the table for women founders.

YouTube Video

Submissions are open now through December 15, 2019. Female-founded teams building enterprise SaaS or deeptech solutions are encouraged to apply at www.FemaleFoundersComp.com.

We can’t wait to see who we find and fund.

Tags: ,



https://www.sickgaming.net/blog/2019/10/...nvestment/

Print this item

  Fedora - How to contribute to Fedora
Posted by: xSicKxBot - 10-21-2019, 06:02 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

How to contribute to Fedora

One of the great things about open source software projects is that users can make meaningful contributions. With a large project like Fedora, there’s somewhere for almost everyone to contribute. The hard part is finding the thing that appeals to you. This article covers a few of the ways people participate in the Fedora community every day.

The first step for contributing is to create an account in the Fedora Account System. After that, you can start finding areas to contribute. This article is not comprehensive. If you don’t see something you’re interested in, check out What Can I Do For Fedora or contact the Join Special Interest Group (SIG).

Software development


This seems like an obvious place to get started, but Fedora has an “upstream first” philosophy. That means most of the software that ends up on your computer doesn’t originate in the Fedora Project, but with other open source communities. Even when Fedora package maintainers write code to add a feature or fix a bug, they work with the community to get those patches into the upstream project.

Of course, there are some applications that are specific to Fedora. These are generally more about building and shipping operating systems than the applications that get shipped to the end users. The Fedora Infrastructure project on GitHub has several applications that help make Fedora happen.

Packaging applications


Once software is written, it doesn’t just magically end up in Fedora. Package maintainers are the ones who make that happen. Fundamentally, the job of the package maintainer is to make sure the application successfully builds into an RPM package and to generally keep up-to-date with upstream releases. Sometimes, that’s as simple as editing a line in the RPM spec file and uploading the new source code. Other times, it involves diagnosing build problems or adding patches to fix bugs or apply configuration settings.

Packagers are also often the first point of contact for user support. When something goes wrong with an application, the user (or ABRT) will file a bug in Red Hat Bugzilla. The Fedora package maintainer can help the user diagnose the problem and either fix it in the Fedora package or help file a bug in the upstream project’s issue tracker.

Writing


Documentation is a key part of the success of any open source project. Without documentation, users don’t know how to use the software, contributors don’t know how to submit code or run test suites, and administrators don’t know how to install and run the application. The Fedora Documentation team writes release notes, in-depth guides, and short “quick docs” that provide task-specific information. Multi-lingual contributors can also help with translation and localization of both the documentation and software strings by joining the localization (L10n) team.

Of course, Fedora Magazine is always looking for contributors to write articles. The Contributing page has more information. [We’re partial to this way of contributing! — ed.]

Testing


Fedora users have come to rely on our releases working well. While we emphasize being on the leading edge, we want to make sure releases are usable, too. The Fedora Quality Assurance team runs a broad set of test cases and ensures all of the release criteria are met before anything ships. Before each release, the team arranges test days for various components.

Once the release is out, testing continues. Each package update first goes to the updates-testing repository before being published to the main testing repository. This gives people who are willing to test the opportunity to try updates before they go to the wider community.

Graphic design


One of the first things that people notice when they install a new Fedora release is the desktop background. In fact, using a new desktop background is one of our release criteria. The Fedora Design team produces several backgrounds for each release. In addition, they design stickers, logos, infographics, and many other visual elements for teams within Fedora. As you contribute, you may notice that you get awarded badges; the Badges team produces the art for those.

Helping others


Cooperative effort is a hallmark of open source communities. One of the best ways to contribute to any project is to help other users. In Fedora, that can mean answering questions on the Ask Fedora forum, the users mailing list, or in the #fedora IRC channel. Many third-party social media and news aggregator sites have discussion related to Fedora where you can help out as well.

Spreading the word


Why put so much effort into making something that no one knows about? Spreading the word helps our user and contributor communities grow. You can host a release party, speak at a conference, or share how you use Fedora on your blog or social media sites. The Fedora Mindshare committee has funds available to help with the costs of parties and other events.

Other contributions


This article only shared a few of the areas where you can contribute to Fedora. What Can I Do For Fedora has more options. If there’s something you don’t see, you can just start doing it. If others see the value, they can join in and help you. We look forward to your contributions!


Photo by Anunay Mahajan on Unsplash.



https://www.sickgaming.net/blog/2019/09/...to-fedora/

Print this item

  News - A Hat In Time On Switch Has A Bigger File Size Than Other Versions Of The Game
Posted by: xSicKxBot - 10-21-2019, 06:02 AM - Forum: Nintendo Discussion - No Replies

A Hat In Time On Switch Has A Bigger File Size Than Other Versions Of The Game

A Hat In Time

If you downloaded a copy of A Hat In Time on Nintendo’s portable system when it was released earlier this week, you might have noticed the hefty file size. It takes up a whopping 16GB of space, which is believed to be four times bigger than the PlayStation 4 version and twice as big as the PC release.

Normally when it comes to Switch ports, it’s the other way around – with significantly smaller file sizes. In this particular case, though, A Hat In Time is around the same size as a digital copy of The Legend of Zelda: Breath of the Wild and nearly three times as big as Super Mario Odyssey.

It’s hard to say what exactly is going on with the size of the Nintendo release. If Gears for Breakfast doesn’t work some magic in future patches, the game might only increase in size – with the Nyakuza Metro downloadable content also “coming soon” to this version.

Will you be making some space for this game on your system’s internal storage or micro SD card? Leave a comment below.



https://www.sickgaming.net/blog/2019/10/...-the-game/

Print this item

  News - You Can Now Get Switch Joy-Con Inspired By The GameCube Controller
Posted by: xSicKxBot - 10-21-2019, 06:02 AM - Forum: Nintendo Discussion - No Replies

You Can Now Get Switch Joy-Con Inspired By The GameCube Controller

GameCube JoyCon GamePad

The GameCube controller is arguably one of the most comfortable gamepads of all-time and unlike the Switch Joy-Con, it is less likely to give you hand cramps due to the ergonomic design.

Taking all of this into consideration, the gaming accessory manufacturer SADES has now released a wireless Joy-Con (left and right) modelled on the GameCube’s controller. As you can see above and below, the right analog is swapped out with C-Stick and you’ve even got the same button layout featuring the kidney-shaped X and Y buttons.

Switch GameCube Joy Con

These GameCube Joy-Con controllers are available now from Amazon for US$59.95 and are available in black (it’s a pity there are no indigo or spice colours available). Below are some extra features and details about it:

-Unique Game Cube design button, hours of comfortable game play with curve ergonomically designed grips.
-The wireless Home button wakes up the host, which provides quick and convenient.
-Built-in near field communication NFC function for Amiibo. The dual strong vibration motor will bring you a different experience in the game.
-Two Joy Con can be used independently in each hand, or together as One game Controller when attached to the Joy Con grip.
-Randomly updated. Includes 1 Micro USB cables for charging purposes. Compatible with Nintendo Switch as a Replacement for Joy Cons.

Is this the Joy-Con set you’ve been wanting? Leave a comment below.



https://www.sickgaming.net/blog/2019/10/...ontroller/

Print this item

  News - Venom 2 Eyeing Naomi Harris For Villain Role
Posted by: xSicKxBot - 10-21-2019, 06:02 AM - Forum: Lounge - No Replies

Venom 2 Eyeing Naomi Harris For Villain Role

Venom 2 is moving forward and beginning to cast for the 2020 film. Recently, it was revealed that Carnage wouldn't be the only villain for the sequel, and now, Sony is eyeing someone for the role of Shriek.

And the actor in question is Naomi Harris, according to Variety. The 28 Days Later and Spectre star is reportedly in talks to jump aboard Sony's franchise based on Marvel Comics characters. If she signs on, Harris would be joining the returning Tom Hardy as Eddie Brock/Venom, Michelle Williams as Anne Weying, and Woody Harrelson as Cletus Kasaday--who will more than likely be showing up as Carnage.

Andy Serkis will be directing, and Venom 1's Kelly Marcel will be writing and executive producing the sequel as well.

Venom 2 is headed to theaters on October 2, 2020, and principal photography begins next year. There hasn't been any details on the specific plot yet as, as it's still early in production. However, the comic book story Maximum Carnage follows Kasaday--bonded with the Carnage symbiote--escaping from a maximum security prison alongside Shriek, creating a family of murders. Alongside other Spider-Man villains like Doppelganger, Demogoblin, and Carrion, the family goes on a killing spree, and it's up to Spider-Man, Venom, and other Marvel heroes to stop them.

Don't expect Tom Holland's Spider-Man to pop into this movie though, as Sony and Marvel both worked out a deal to keep the webslinger in the MCU, for now. Hopefully, Hardy's Venom gets some help along the way. Considering Sony is currently making a Morbius movie starring Jared Leto, maybe the living vampire and Venom could team up.


https://www.gamespot.com/articles/venom-...0-6470688/

Print this item

  CryEngine 5.6.3 Released
Posted by: xSicKxBot - 10-20-2019, 08:14 PM - Forum: Game Development - No Replies

CryEngine 5.6.3 Released

CryTek have released version 5.6.3 of CryEngine, primarily a bug fix release.

Details from the release notes:

Animation


  • Optimized: The attached characters cache to only update when attachments change.
  • Fixed: An issue with the max view distance render node property (not being propagated through attachment hierarchies).

AI


  • Fixed: Saving the level and generating an environment probe, triggers an assertion failure (NavigationSystem.cpp L 1172) and a warning which will pop up endlessly (Editor background thread is still running) making the Editor unusable.

Audio


  • Tweaked: Updated to Wwise SDK v2019.1.4.

Core/System


  • Fixed: Work around for compiler error with rsqrt_fast in VS 2019 16.3.
  • Fixed: Compiler error with if_else_zero. if_else and if_else_zero are now overloaded to optimally use int or float version of SSE “and” intrinsic.

Default Entities


  • Fixed: Added missing include for RoomscaleCamera.

CMake


  • Fixed: Disabled Oculus VR plugin when using VS2019 16.3.0 (due to compilation issue)
  • Tweaked: Fix Oculus VR plugin version check and comments.

Core Systems


  • Tweaked: Build error when using MSVCs Edit And Continue feature.

Graphics and Rendering


  • Optimized: (Particles) Removed ILINE on huge SNoise and other functions.

Sandbox


  • Fixed: (EE): Unable to switch between presets open in two docked EE instances.

Plugins and Projects


  • Fixed: The player entity is not correctly spawned when loading subsequent levels in the Sandbox.

The 5.6.3 release also has some know issues to be aware of:

  • Oculus VR Plugin cannot be compiled with Visual Studio 2019 v16.3.0.
  • Starting a C++ Plugin only project in Editor/Game Launcher causes a crash.
  • Drag and dropping brushes or entities with children into another layer crashes the Editor.
  • Turning on the “Ambient” light option for the Point Light entity component triggers asserts and sometimes causes crashes.

If you are interested in learning more about CryEngine 5.6 in general, be sure to watch the video below.  The update is available in the CryEngine launcher.

GameDev News




https://www.sickgaming.net/blog/2019/10/...-released/

Print this item

  Mobile - Football Drama Review
Posted by: xSicKxBot - 10-20-2019, 08:14 PM - Forum: New Game Releases - No Replies

Football Drama Review

Football management games are a bit like former Stoke, West Brom and Middlesbrough coach Tony Pulis. They tend to stick with what they know best and steadfastly refuse to change with the times. Initially, playing it safe can steady a sinking ship and keep the fans happy but eventually, the supporters will be yearning for something a little more innovative and exciting. Saying goodbye to Tony may mean that your team are no longer guaranteed the security of a reliable finish outside the bottom three (Tony has never suffered the indignity of relegation) but at least there is the possibility of witnessing something much more entertaining on the pitch.

As the title suggests, Football Drama shifts the focus of football management away from player databases and financial spreadsheets and towards the personal struggles of characters in a footie soap opera.

You step into the expensive Italian shoes of Rocco Galliano, a pipe-smoking sophisticate with a smart line in Eric Cantona-inspired pseudo-philosophical babble. It may have been seven years since Rocco last took up the managerial mantle, but Boris Aluminovitch, the billionaire owner of struggling Calchester Assembled FC, is desperate for a change of fortune and willing to give Rocco a final shot at the big time. When he isn’t yelling orders from the touchline or schmoozing with the Club Director’s wife, Rocco likes nothing better than to sharpen his intellect by engaging in debate about the human (and feline) condition with his pet cat. Yes, Football Drama is a football game, the likes of which you will not have seen before.

Football Drama 1

Calchester Assembled FC may sound like a struggling Sunday league team, but they are part of the elite ten-team Thiefa League. A typical week at Calchester plays out in pretty much the same way as an episode from the aforementioned soccer soap opera. There are no opportunities to spend your time dabbling in the transfer market or juggling your squad, instead, you spend your time either pacing the touchline or struggling with your personal life through interactive narrative episodes. Sometimes surreal, sometimes satirical, these episodes will have you attempting to keep the press and owner on side whilst also making decisions about corruption, illegal substances and romance.

Don’t get too caught up with your personal life because there are still plenty of football matters to attend to. The first of these is to devise a weekly training programme. Instead of the more orthodox training methods on offer, you may want your squad to indulge in a bit of yoga or instruct them to go out and drink beer. You go into each match with a hand of up to five cards, which act as additional instructions that you can bark out during a match. These will not always trigger successfully but they can give you a significant advantage, allowing the team to concentrate on a particular formation or style of play.

Football Drama 2

The matches take the form of a series of simple choices between two options. This may be a choice between holding your ground and controlling the play or attempting a risky long pass. Or, you may have to select between marking your opposition or committing yourself to the tackle. The second option tends to put your players under more strain, forcing you to carefully manage your team’s energy levels. After the match, you can offer a handshake to the opposing manager and attend a press conference, before finally justifying your team’s performance.

Presentation is of premier league quality, with artist Daniele Giardini putting in a man of the match performance. The cards are especially eye-catching with their humorous and surreal illustrations. The striking caricatures are also excellent and will be recognisable to anyone with an interest in the game. Even the matches themselves, which are displayed from a simple overhead perspective, have a number of charming touches, such as the way that the stands throb with excitement as the action heats up, with walls of sound and disparaging chants aplenty. Free from the shackles of official licences, silly team names with their respective quirky team badges abound. Common sense may suggest that the hotel lobby piano jazz that languidly accompanies the game should not really work, but it just adds to the game’s off-the-wall atmosphere.

Football Drama 3

What stops Football Drama from sticking it in the back of the net is the lack of meaningful interaction. Since you have no control over team selection, tactical decision-making revolves around on-field options. Granted, there are loads of stats that your choices must influence but the outcome remains a mystery. Even when I strung together a series of good results it didn’t feel satisfying as I never felt sure how I had achieved my success. Like a striker after a power failure, you will end up feeling like you are left shooting in the dark. The sluggish commentary doesn’t help matters. You will soon be waiting impatiently for the verbose double act to get a move on. Their slow-moving chatter quickly becomes very repetitive, causing the matches to drag. It isn’t helped by the fact that the simple two-choice decisions are not engaging enough to justify the match length.

Can the narrative sections save the day? Well, initial impressions are promising, the developers are trying something different and the story draws you in. Maybe I just made some bad decisions, but my narrative entered a mid-season lull which didn’t perk up again until the end of the season. The press conferences and meetings also fail to maintain interest, with the same options coming up time and time again. Football Drama is a brave effort, but it needs some extra content and variety. As its stands I found myself losing interest before the end of the first long season.



https://www.sickgaming.net/blog/2019/10/...ma-review/

Print this item

  Azure SignalR Service now supports Event Grid!
Posted by: xSicKxBot - 10-20-2019, 08:14 PM - Forum: C#, Visual Basic, & .Net Frameworks - No Replies

Azure SignalR Service now supports Event Grid!

Avatar

Ken

Since we GA’ed Azure SignalR Service in last September, serverless has become a very popular use case in Azure SignalR Service and is used by many customers. Unlike the traditional SignalR application which requires a server to host the hub, in serverless scenario no server is needed, instead you can directly send messages to clients through REST APIs or our management SDK which can easily be used in serverless code like Azure Functions.

Though there is a huge benefit which saves you the cost of maintaining the app server, the feature set in serverless scenario is limited. Since there is no real hub, it’s not possible to respond to client activities like client invocations or connection events. Without client events serverless use cases will be limited and we hear a lot of customers asking about this support. Today we’re excited to announce a new feature that enables Azure SignalR Service to publish client events to Azure Event Grid so that you can subscribe and respond to them.

How does it work?


Let’s first revisit how serverless scenario in Azure SignalR Service works.

  1. In serverless scenario, even you don’t have an app server, you still need to have a negotiate API so SignalR client can do the negotiation to get the url to SignalR service and a corresponding access token. Usually this can be done using an Azure Function.

  2. Client will then use the url and access token to connect to SignalR service.

  3. After clients are connected, you can send message to clients using REST APIs or service management SDK. If you are using Azure Functions, our SignalR Service binding does the work for you so you only need to return the messages as an output binding.

This flow is illustrated as step 1-3 in the diagram below:

Serverless workflow

What’s missing here is that there is no equivalent of OnConnected() and OnDisconnected() in serverless APIs so there is no way for the Azure function to know whether a client is connected or disconnected.

Now with Event Grid you’ll be able to get such events through an Event Grid subscription (as step 4 and 5 in the above diagram):

  1. When a client is connected/disconnected to SignalR service, service will publish this event to Event Grid.

  2. In Azure function you can have an Event Grid trigger and subscribe to such events, then Event Grid will send those events to the function (through a webhook).

How to use it?


It’s very simple to make your serverless application subscribe to SignalR connection events. Let’s use Azure function as an example.

  1. First you need to make sure your SignalR Service instance is in serverless mode. (Create a SignalR Service instance if you haven’t done so.)

    Enable serverless mode

  2. Create an Event Grid trigger in your function app.

    Create Event Grid trigger

  3. In the Event Grid trigger, add an Event Grid subscription.

    Add Event Grid Subscription

    Then select your SignalR Service instance.

    Select SignalR Service instance

Now you’re all set! Your function app is now able to get connection events from SignalR Service.

To test it, you just need to open a SignalR connection to the service. You can use the SignalR client in our sample repo, which contains a simple negotiate API implementation.

  1. Clone AzureSignalR-samples repo.

  2. Start the sample negotiation server.

    cd samples\Management\NegotiationServer
    set Azure__SignalR__ConnectionString=<connection_string>
    dotnet run
    
  3. Run SignalR client.

    cd samples\Management\SignalRClient
    dotnet run
    

    Open the function logs in Azure portal and you’ll see a connected event is sent to the function:

    Azure Function output

    If you stop the client you’ll also see a disconnected event is received.

Try it now!


This feature is now in public preview so feel free to try it out and let us know your feedback by filing issues on Github.

For more information about how to use Event Grid with SignalR Service, you can read this article or try this sample.

Avatar
Ken Chen

Principal Software Engineering Manager

Follow Ken   



https://www.sickgaming.net/blog/2019/08/...vent-grid/

Print this item

  AppleInsider - Amazon drops Apple’s 15-inch MacBook Pro (2019) to $1,999
Posted by: xSicKxBot - 10-20-2019, 08:14 PM - Forum: Apples Mac and OS X - No Replies

Amazon drops Apple’s 15-inch MacBook Pro (2019) to $1,999

 

Amazon has reissued the steepest discount we’ve seen on Apple’s latest 15-inch MacBook Pro, with the standard model in Space Gray $400 off. Shop this early Columbus Day deal before it sells out.

Apple MacBook Pro deal at Amazon


Lowest price on 2019 15″ MacBook Pro


Shoppers can receive a $100 bonus discount in cart when checking the box next to the coupon messaging stating: “Save an extra $100.00 when you apply this coupon” (screenshot can be found below).

This is on top of Amazon’s existing $300 cash markdown on Apple’s latest 15-inch MacBook Pro, bringing the price down to $1,999 and the total savings to $400 off. At press time, the bonus discount is valid on Apple’s standard 15-inch MacBook Pro (2.6GHz, 16GB, 256GB, Radeon 555X) in the popular Space Gray finish.

To put the savings in perspective, this $1,999 deal matches the lowest price we’ve seen on this popular configuration, according to our 15-inch MacBook Pro Price Guide.

As with Amazon’s Apple deals, prices tend to fluctuate rapidly and although this deal falls on the Columbus Day weekend, it may end or sell out at any time.

Featured deal

Amazon MacBook Pro coupon


Look for the coupon check box to apply the bonus discount. YMMV.

Or save on Beats with these exclusive deals

Special activation instructions: To activate the discounts, you must shop through the pricing links in this post from a laptop, desktop or iPad and look for the advertised offer. We apologize, but the offers cannot be redeemed through mobile apps at this time. Need help? Send us a note at [email protected] and we will do our best to assist.

Want free AppleCare? Check out this promo at Adorama

Additional Apple Deals


AppleInsider and Apple authorized resellers are also running a handful of additional exclusive savings this month on Apple hardware that will not only deliver the lowest prices on many of the items, but also throw in discounts on AppleCare and accessories. These deals are as follows:

Interested in additional Apple hardware? See if there is a Mac, iPad or Apple Watch deal that will save you $100s by checking out prices.appleinsider.com.



https://www.sickgaming.net/blog/2019/10/...9-to-1999/

Print this item

 
Latest Threads
(Indie Deal) FREE W.Mafia...
Last Post: xSicKxBot
8 minutes ago
News - One Final Fantasy ...
Last Post: xSicKxBot
8 minutes ago
௹©Ukraine Shein COUPON Co...
Last Post: udwivedi923
8 hours ago
௹©Morocco Shein COUPON Co...
Last Post: udwivedi923
8 hours ago
௹©USA Shein COUPON Code ...
Last Post: udwivedi923
8 hours ago
௹©Armenia Shein COUPON Co...
Last Post: udwivedi923
8 hours ago
௹©Brazil Shein COUPON Cod...
Last Post: udwivedi923
8 hours ago
௹©South Africa Shein COUP...
Last Post: udwivedi923
8 hours ago
௹©Moldova Shein COUPON Co...
Last Post: udwivedi923
8 hours ago
௹©Malta Shein COUPON Code...
Last Post: udwivedi923
8 hours ago

Forum software by © MyBB Theme © iAndrew 2016