ffsend is the command line client of Firefox Send. This article will show how Firefox Send and ffsend work. It’ll also detail how it can be installed and used in Fedora.
What are Firefox Send and ffsend ?
Firefox Send is a file sharing tool from Mozilla that allows sending encrypted files to other users. You can install Send on your own server, or use the Mozilla-hosted link send.firefox.com. The hosted version officially supports files up to 1 GB, and links that expire after a configurable download count (default of 1) or 24 hours, and then all the files on the Send server are deleted. This tool is still in experimental phase, and therefore shouldn’t be used in production or to share important or sensitive data.
While Firefox Send is the tool itself and can be used with a web interface, ffsend is a command-line utility you can use with scripts and arguments. It has a wide range of configuration options and can be left working in the background without any human intervention.
How does it work?
FFSend can both upload and download files. The remote host can use either the Firefox tool or another web browser to download the file. Neither Firefox Send nor ffsend require the use of Firefox.
It’s important to highlight that ffsend uses client-side encryption. This means that files are encrypted before they’re uploaded. You share secrets together with the link, so be careful when sharing, because anyone with the link will be able to download the file. As an extra layer of protection, you can protect the file with a password by using the following argument:
ffsend password URL -p PASSWORD
Other features
There are a few other features worth mentioning. Here’s a list:
Configurable download limit, between 1 and 20 times, before the link expires
Built-in extract and archiving functions
Track history of shared files
Inspect or delete shared files
Folders can be shared as well, either as they are or as compressed files
Generate a QR code, for easier download on a mobile phone
How to install in Fedora
While Fedora Send works with Firefox without installing anything extra, you’ll need to install the CLI tool to use ffsend. This tool is in the official repositories, so you only need a simple dnf command with sudo.
$ sudo dnf install ffsend
After that, you can use ffsend from the terminal .
ffsend also provides a way to check the history of the uploads made with the tools. This can be really useful if you upload a lot of files during a scripted tasks for example and you want to keep track of each files download status.
Firefox Send is a great service and the ffsend tools makes it really convenient to use from the terminal. More examples and documentation is available on ffsend‘s Gitlab repository.
Posted by: xSicKxBot - 06-01-2019, 05:07 AM - Forum: Windows
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Microsoft unveils details of London flagship store opening July 11
This first physical retail store for Microsoft in the U.K. will open to the general public on July 11, joining other world-class Microsoft Store locations all over the world, including flagships in New York and Sydney and stores across the U.S., Canada and Puerto Rico and online in more than 190 countries.
This store is the latest step in our almost 40-year investment in the U.K., including recently doubling the size of Microsoft’s Azure regions to help more organizations digitally transform. We’re also committed to supporting the growth of digital skills in the U.K. in partnership with computing education and youth communities.
The flagship Microsoft Store in London will be located on Oxford Circus and covers 21,932 square feet over three floors. It will feature an Answer Desk, offering a dedicated area for customers to get tech support, trainings, repairs and advice from trusted advisors on Microsoft products and services, no matter where the device was purchased, the brand or operating system. A community theater, a space for tech, coding and STEM learning, will run free, year-round workshops and programs for customers. So if you are a business owner looking for the latest tech to grow your business, a gamer who wants to join a community or show your skills in a tournament, a student wanting to brush up on coding or a teacher looking to bring Minecraft alive in the classroom, customers of all ages and abilities will be able to learn and develop their digital skills.
Those who work, live, shop in or visit the U.K. will also be able to test and experience the latest technology, products and services from Microsoft and its partners. Interactive zones, surrounded by immersive video walls running throughout the store will make this the best place to get hands-on with Surface, Windows, Office, Xbox and PC gaming, HoloLens mixed-reality and more.
The site also adds to the growing list of innovative facilities Microsoft runs in the region, including three gaming studios, the start-up hub Reactor London and the global center of excellence for the development of artificial intelligence and other computing disciplines in the Microsoft Research Lab in Cambridge.
Designed to build connections with the local community, customers and businesses, this store represents a unique way to deliver on our mission to empower every person and organization on the planet to achieve more. A flagship store in London has long been part of our vision for our physical and digital store presence, and this opening represents another step in our journey to meet our customers – from consumers to businesses – wherever they are and deepen our connection with them. London is one of the world’s most exciting shopping destinations, and we look forward to empowering customers to explore all that is possible with Microsoft.
For more information and to keep up to date with the latest information on the U.K. store opening, please follow us @MicrosoftStoreUK on Instagram and Facebook and visit us online at www.microsoft.com.
Apple is livening up San Jose’s McEnery Convention Center and the surrounding area with banners, flags, signs and other paraphernalia in preparation of its annual Worldwide Developer Conference next week.
McEnery Convention Center prepares for WWDC 2019. | Source: JCROW via Instagram
As seen in the photos above and below, shared on Instagram by photographer “JCROW,” decorations for WWDC 2019 have been installed in and around McEnery Convention Center proper. Thousands of developers will descend on the locale next week to learn about Apple’s latest operating systems and software.
Banners, flags and posters were put up on lampposts, trees and advertising kiosks early this week, but work on the convention center’s facade is ongoing as of this writing.
Workers on Friday wrapped McEnery’s front facade with a large cloth covering bearing a design that borrows graphical elements first seen in Apple’s WWDC announcement in March. Subsequent promotional material has featured a head (or unicorn Animoji) exploding in a cloud of smoke, with Apple-related bits like logos for specialized APIs, emoji and coding characters spewing forth.
The artwork at McEnery differs from prior designs in that it bears the words “Dub Dub” realized in large script, a reference to WWDC’s nickname.
Previous photos of the convention center installation show what appear to be custom neon lights shaped like icons, emoji and the “Dub Dub” text, suggesting the oversized material banner will be backlit at night.
McEnery is the hub of Apple’s convention and will serve as a starting point for many attendees. Beyond the opening keynote, the hall will host a number of educational sessions, guest lectures and other special events.
Apple is expected to reveal next-generation iOS, macOS, watchOS and tvOS operating systems at WWDC, as well as enhancements to first-party apps and services. The so-called Project Marzipan effort will also be a topic of discussion as the company details its plans for cross-platform iOS and macOS apps.
New hardware might also be part of the show, with rumors suggesting an unveiling of Apple’s updated Mac Pro.
AppleInsider will be reporting live from WWDC 2019 next week, starting with the keynote on Monday, June 3. Make sure to follow us on Twitter @appleinsider, Facebook and Instagram for the latest news.
GDevelop, the open source beginner friendly 2D game engine, just released beta 70. We recently mentioned GDevelop in our Codeless Game Engines article and have previously covered it in depth in this video.
There are no formal release notes, just this tweet:
The star feature of this release is certainly the ability to create custom behaviors using the build in event system, in addition to the existing JavaScript method. Details on creating custom behaviors is available here. GDevelop is available for Mac, Windows and Linux and can be downloaded here.
As a Slayer, you are all that stands between your world and the Behemoths that seek to devour it. Take on boss-sized monsters, forge powerful weapons, and craft armour from the very creatures you slay ? all in a massive, free-to-play online world.
This haunting horror game draws you into the mysterious atmosphere of film noir. Delve deep into the mind of Marie, a detective trying to unravel the secrets of her past, memory by memory. Use the ?Focus? feature to see through the eyes of your pursuer as you try to survive a suspenseful game of cat and mouse.
Manage your own fantasy village, create and equip your heroes and send them to collect swag in Swag and Sorcery - a new streamlined RPG from the creators of Punch Club and Graveyard Keeper.
A tactical, turn-based RPG from the makers of Legend of Grimrock games. Every action, every turn counts as you control your party of heroes through challenging, handcrafted missions in the ancient, mist-clad Menhir Forest.
Destiny 2's Season of Opulence kicks off on Tuesday, June 4, marking the final new content under its current annual pass subscription. What happens in Destiny 2 after that? There's been a lot of speculation from players, but it looks like we're about to find out.
On Twitter, Bungie teased what is seemingly a livestream set to take place at 10 AM PT on Thursday, June 6, to discuss "the next chapter of Destiny 2." Let the speculation begin, since we have no idea what that next chapter might be.
It's been clear to Destiny 2 players keeping up with the annual pass--the second since the release of Destiny 2--that Bungie is building its story in a particular direction. The endgame content that came with the Forsaken expansion, concerning the besieged Dreaming City, has slowly unfolded over the last two seasons, hinting that secret enemies are executing plans of which we've only seen the edges and margins. That conflict might come to a head in the Season of Opulence, but that seems unlikely since the next content drop returns players to the Leviathan, the scene of Destiny 2's first raid, and concerns a different group of characters.
The Dreaming City situation doesn't seem primed to wrap up anytime soon, and that suggests there's more content coming for Destiny 2 before the release of the seemingly inevitable Destiny 3. A third year of Destiny 2 content is in line with what a lot of players have been expecting, and it would make sense for Bungie to hold back a new Destiny title to correspond with the start of a new console generation.
The timing of the announcement also seems remarkable. Breaking with the usual pattern, Bungie is releasing Destiny 2's new raid, Crown of Sorrows, with the start of the Season of Opulence, rather than waiting a few days for players to gear up for it. Bungie's announcement about Destiny 2's future takes place two days later, which would give the game's top raid teams all the time they'll need to finish Crown of Sorrows--and discover whatever story implications it presents. Fans on Reddit are already expecting that whatever happens on the Crown of Sorrows will point players back to the Dreadnaught, a Destiny 1 location that leaks and speculation have suggested would be the setting for the game's next expansion.
It's also worth remembering that the Season of Opulence marks the last of the announced Destiny 2 content from before Bungie's split with publisher Activision. Whatever comes next, it'll be the first Destiny content Bungie creates purely on its own. With the way Destiny's story has been going of late, suggesting the approach of more evil aliens and the possibility that some heroes could fall to darkness, there's a lot the developer could explore.
Review: Among the Sleep: Enhanced Edition – Has Some Growing Up To Do
If games like Firewatch and Gone Home typify what has come to be known as the ‘walking simulator,’ then Among the Sleep is more of a ‘tottering simulator’. You could take that as a reference to its implausibly youthful protagonist, but it just as easily applies to the game’s uneven tone and shaky gameplay. You could probably describe Among the Sleep as a first-person horror game, but that wouldn’t be particularly helpful. That might conjure images of Outlast or Resident Evil 7, and Krillbite Studio’s effort is nowhere near as scary or as absorbing as those two modern gems.
Still, the game brings with it a very unique perspective. You play the part of a burbling toddler on the day of their second birthday. Your banal existence is soon upended as seemingly supernatural events begin to unfold, with a ghostly menace pulling you and your talking teddy companion into a warped nightmare world.
It’s an evocative setting alright, as ostensibly benign toys and items of furniture become darkly suggestive props – both through their sheer scale and through some clever tricks of light and perspective. All the while there’s the nagging question of whether you truly are being stalked through this shadowy netherworld, or if it’s all a product of your youthful imagination. Sadly, the freshness of Among the Sleep’s setting is just about where the good news ends. The trouble is that the game doesn’t really amount to much of anything; it isn’t scary, it isn’t especially fun to play, and it doesn’t offer up much of a challenge.
You essentially stumble around its simple environments, collecting bric-a-brac and solving achingly simple physics puzzles. It feels like so much busywork to be getting on with while the developer tells its story. At various points the tone will shift to something altogether more malevolent, but it doesn’t result in much other than a darker palette and moodier music. Unfortunately, too, the more ‘out there’ and supernatural the tone gets, the less distinctive and interesting it feels.
The controls for your toddler are very convincing – which is to say they’re clumsy, slow, and rather trying of your patience. It’s a believable touch that our young hero moves faster when crawling than when standing, but it’s no more satisfying a mechanic for that fact; not when you have to stand in order to interact with items and give your teddy a hug (which acts as a not-particularly-bright lamp).
Technically, Among the Sleep is adequate at best. It runs reasonably well, and everything’s fairly clear and solid. But there’s something about its simple, chunky art style added to the inevitable Switch visual downgrade (this is been out for several years on PC and console) that robs the game of some of its atmosphere. And without said atmosphere, Among the Sleep really isn’t left with much to go on. It’s a walking simulator in which it’s not particularly fun to walk, and a horror game that isn’t especially horrific.
The developer deserves a fair amount of praise for attempting something new with the identity of its protagonist, but Among the Sleep feels like it has a lot of growing to do before it becomes a worthwhile purchase on Switch.
Conclusion
Among the Sleep benefits from a fresh setting and the odd spooky set-piece, but it’s let down by disappointingly generic puzzles and stilted gameplay. It takes a number of baby steps in the direction of Firewatch and Gone Home, but it’s got a lot of growing up to do before it deserves to be mentioned in the same breath.