Posted by: xSicKxBot - 05-16-2019, 06:06 AM - Forum: Lounge
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Nintendo Switch Online's Free NES Games For May Now Available
Nintendo Switch's NES library continues to grow little by little. May's free NES games are now available for Nintendo Switch Online subscribers. This month brings three more classics to the hybrid console, as well as a special save state for one of last month's games.
Joining the lineup this month are Clu Clu Land, Donkey Kong Jr., and Vs. Excitebike, a two-player version of the classic racing game. Rounding out the new games is an SP version of Star Soldier, which was added to Switch's NES library in April. This version starts players off on stage 8 with a powered-up starship.
#NES games have been added to Nintendo Entertainment System - #NintendoSwitchOnline! Play as Donkey Kong’s son and rescue your dad in Donkey Kong Jr., race with two-player split screen in VS. Excitebike, and recover your stolen gold bars in Clu Clu Land!https://t.co/6Essu4Gof0pic.twitter.com/ZusjUWs5jZ
— Nintendo of America (@NintendoAmerica) May 15, 2019
The NES library is one of the perks Switch owners get for subscribing to the Nintendo Switch Online service. It launched back in September 2018 with 20 games and has been updated every month since with new titles. In addition to the aforementioned Star Soldier, April brought Punch-Out and Super Mario Bros.: The Lost Levels to the service, while March's additions consisted of Kid Icarus and StarTropics.
Individual NSO subscriptions run for US $4 / £3.49 / AU $6 for one month, US $8 / £7 / AU $12 for three months, and US $20 / £18 / AU $30 for one year. If you're interested in trying the service, you can grab a free year of NSO from Twitch Prime. Nintendo also offers a Family Membership, which covers up to eight Nintendo Accounts across multiple systems, for US $35 / £31.49 / AU $55. Other benefits for subscribing include the ability to play Switch games online, cloud save data backup for most games, and exclusive offers such as Tetris 99, which is free to download for NSO members.
Speaking of Tetris 99, the puzzle game recently received its first paid DLC. It costs $10 and introduces two offline modes, CPU and Marathon. Even those who don't have a Nintendo Switch Online subscription can download the DLC, but you'll need a membership in order to play Tetris 99 online against other players. The game's third Maximus Cup competition also takes place this week, from May 17-19. Players who rack up at least 100 points during that time will unlock a new theme based on the original Game Boy Tetris game.
Guide: Where To Buy The Simply Adorable Fire Emblem Plushies
If you’re looking forward to the upcoming Fire Emblem: Three Houses on the Switch, perhaps you could cuddle one of these delightful Fire Emblem plushies while you wait.
Produced by Japanese company Sanei Boeki, who also makes officially licensed Pokémon plushies you know these will be winners. These are the first ever line of Fire Emblem plushies in Japan, all the gang are there in plush form including Lucina, Corrin, Marth, Roy, and Ike.
We’d recommend that you import these from the lovely people at Play Asia:
Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.
Be warned the pre-order deadline is May 22nd, so you’ll want to get on this quick. The Fire Emblem plushies are expected to ship on July 31st.
Will you be buying any of these? Going for the full set? Let us know in the comments below.
Posted by: xSicKxBot - 05-16-2019, 06:06 AM - Forum: Windows
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Ever-changing music shaped by skies above NYC hotel
Barwick composed five movements within an overall soundscape that reflect the constantly changing nature of the sky throughout the day, each with its own background of bass, synthesizer and vocal lines that weave in and out. For each “event,” identified by Microsoft AI, she then created six synthesized and six vocal sounds for the generative audio program to choose from – for example, 60 different musical options a day for every time an airplane passes above. The sounds are an expression of Barwick’s emotions in response to each stimulus.
“I didn’t want it to be too literal,” she says. “I could have made it sound ‘raindroppy,’ but it’s more about the attitude of the event. An airplane is a lot different than the moon, so it has more of a metallic sound than a warm sun sound or a quiet ‘moony’ kind of feeling. I wanted people who listen to it to be curious and wonder what that sound meant, what’s going across the sky right now.”
Barwick has never been afraid of technology, even if she didn’t have access to it. She recorded her first album in 2007 using a guitar pedal to form vocal loops on a cassette tape. “I didn’t even have a computer then,” she remembers. “I took my bag of tapes in somewhere to get mastered to produce the CD.”
Now she relies on technology to compose, record and perform her multilayered, ambient music. She uses effects on everything, including her voice. There’s no such thing as an unplugged Julianna Barwick set. Still, she says, “Before I was approached to do this project, the only thing I knew about artificial intelligence was from the movies. I’d never seen an application of it in my daily life.”
So as she began exploring sounds, Barwick grappled not only with what AI was and could do, but also with what her role would be in comparison to its. Who was the actual composer – she or the program? Was AI a partner or a tool?
“I contemplated how the project would play out in my absence and realized that I can make all the sounds, but I’m not going to be there to detect all the events — you have to rely on the AI to do that,” Barwick says. “And that’s such an important part of the score; it’s almost like it’s a 50-50 deal. And that’s what makes this project interesting. It almost brings in another collaborator, and the possibilities are endless. It’s opened up a new world of thinking and approaching future compositions and scores.”
A camera sends live images to a Microsoft Azure computer vision tool, which assigns tags such as “clouds” or “sun.” Those are fed into the system that technologists programmed after analyzing Barwick’s compositions and distilling them into an algorithm, which then chooses which tracks to play together.
Terraforming Mars is available to beta test on iOS [Updated]
By Joe Robinson15 May 2019
Update: We’ve spoken to Asmodee directly – the Android keys are already all gone and there’s no plans to additional keys – sorry Google folks! We also got some information on the minimum requirements, just in case you were wondering. The beta requires devices with iOS 10, Android 5.0 or newer.
Original Story: Our lord and saviour Asmodee Digital have been on form recently with their digital adaptations of popular boardgames, although if we’re being honest they’ve been slower than we’d like with bringing some of those to mobile platforms.
Two recent ones that we’ve had our eye on are Scythe and Terraforming Mars – both of which are currently available on PC. Terraforming Mars was a bit rough and ready when it first launched on desktop, but in the months since Asmodee Digital have really put work into bringing it up to snuff. So much so that it now sits proudly as one of our sister website’s favourite board games on PC.
Today we have even more good news – you can beta test the game’s mobile version on iOS and Android! Here’s a breakdown of the main features:
1 to 5 players
Learn the game with the Tutorials and the rules integrated to the game, available at any time from the menu
Play against AI opponents in Local Games, race alone against time in Solo Challenge, or experience Online Games with other players from around the world
All official variants available: Draft Mode, Corporate Era and Solo Challenge
Cross-platform multiplayer: iOS and Android users can play together during the mobile beta test. When the game will be officially released, they will also be able to play with Steam (Windows) users.
Available in 6 languages: English, French, German, Italian, Spanish and Swedish!
All you have to do is go here and login (or sign-up) with your Asmodee Digital account and then opt-in to the beta on your chosen platform. Both phones and tablets are supported, according to the info on the portal, but we don’t have any information on minimum requirements.
For our list of the best board games on mobile, go here.
At the MSBuild 2019 developer conference, Microsoft made a pretty huge announcement about the future of .NET. With the release of .NET 5, there will be one .NET, that is cross platform and open source. Essentially .NET Core, .NET Framework and Xamarin will all be replaced with a single unified .NET 5 framework.
In this blog post Microsoft discuss the future of .NET 5, as well as how we got here and how it will impact developers. The core (pun intended) of .NET is:
Produce a single .NET runtime and framework that can be used everywhere and that has uniform runtime behaviors and developer experiences.
Expand the capabilities of .NET by taking the best of .NET Core, .NET Framework, Xamarin and Mono.
Build that product out of a single code-base that developers (Microsoft and the community) can work on and expand together and that improves all scenarios.
This isn’t going to happen overnight however. Here is the announced timeline of developments:
This means in November of 2020, there will be just one version of .NET available for all platforms. With the release today of .NET Core 3.0 Preview 5, that seems to be the ideal platform to develop .NET applications in anticipation of .NET 5.
Posted by: xSicKxBot - 05-16-2019, 12:04 AM - Forum: Lounge
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Rick And Morty Season 4 Release Date Confirmed With Teaser Video
Adult Swim's wildly popular animated comedy series Rick and Morty is finally returning. The long-awaited fourth season was given a release date as part of a broader set of announcements from WarnerMedia today. In a brief announcement video, the duo themselves announced Season 4 will premiere in November 2019--although they sound a little unsure about which year it actually is, currently. A specific day was not confirmed, but you can check out the video above featuring the two characters, both of which are voiced by co-creator Justin Roiland.
This isn't the first confirmation that more Rick and Morty is on the way. Season 4 was announced some time ago alongside word that the show will be getting a whopping 70 more episodes. Each season so far has been 10 episodes, so the order for 70 more could mean a full seven additional seasons, although that structure has not been confirmed. Regardless, we're essentially assured we have years and years of Rick and Morty ahead of us.
It's been a notoriously long wait for each new Rick and Morty season; Season 1 aired from 2013-14, while the most recent episode--the last of Season 3--came in October 2017. Getting through all 70 confirmed episodes won't take decades to complete, though, because the creators have committed to reducing the wait time between seasons. So far each season has been roughly two years apart, and now the wait between fresh episodes should be significantly reduced.
"I think we'll be able to move a little quicker," co-creator Justin Roiland told GameSpot last year. "We're not going to have these big, long gaps between seasons. We're going to just keep the machine going and schedule staggering vacations for people so we don't burn out. It's going to just be a perpetual production, which is exciting."
If you're still catching up on the show, or are already a die-hard fan, be sure to check out our collection of in-depth Rick and Morty breakdowns.
This news regarding Rick and Morty was just one of numerous announcements coming from the WarnerMedia 2019 Upfronts. Another big piece of news was that TNT is getting back into the wrestling business, as it will be the home for the upstart AEW. Like Season 4, AEW's weekly show will debut later this year.
The Mortal Kombat Movie Reboot Has Been Given The Greenlight
Following the release of Mortal Kombat 11 last month, it’s now been confirmed a new Mortal Kombat movie, in the form of a reboot, is on the way.
The Warner Bros. action film will be shot in South Australia and is being led by the Malaysian-born Australian producer James Wan, who is best known for his work on the Saw series, Furious 7 and more recently Aquaman. Pre-production is already underway and filming is set to take place between September and December.
Simon McQuoid, who is making his directorial debut, said the film would channel the “core essence” of the characters featured in Mortal Kombat but would go “deeper” than the video game series.
“We’ve gone back to the absolute sort of source material and we’ve taken that and we are turning that into an epic world.”
Executive producer E.Bennett Walsh believes South Australia is the ideal location for a movie like this and explained how it would be the biggest film production the state had ever seen.
“It’s the biggest production that’s ever been in Adelaide, that’s for sure, and because it’s an action-adventure film, the requirements are so much more and it goes into manufacturing and it goes into just the amount of people we have to hire.”
Larry Kasanoff, Micahel Clear and Sean Robins have also been named as executive producers. Todd Garner will be another producer on the film and the screenplay is being handled by the longtime gamer Greg Russo.
Would you be interested in seeing Mortal Kombat on the big screen? Have you seen the original films? Tell us below.
Prepare To Suit Up In The Next Smash Bros. Ultimate Spirit Board Event
Another week, another Super Smash Bros. Ultimate spirit event. This next one is titled “Suit Up!” and is all about well-dressed spirits. As usual, it will start on Friday and run for a total of three days. Here’s the description from Nintendo’s Twitter account:
The three-day spirit event “Suit Up!” starts on 17/05! Spirits wearing ties or bow ties bring a touch of class to the Spirit Board in this event. Defeat them in battle to earn extra snacks. #SmashBrosUltimate
Update: Sorry Rowlet lovers, for unknown reasons Nintendo has replaced the image of the grass-flying type Pokémon with Toadsworth.
Will you be booting up Smash Bros. later this week to catch some more spirits? Tell us below.
Posted by: xSicKxBot - 05-16-2019, 12:04 AM - Forum: Windows
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‘Star Wars’ designer goes to new galaxies using MSI Creator PC
He’s still working on films – including the next iteration of “Dune” – but games are also coming his way. But now, instead of getting concept art from someone else and building models based on sketches, he’s now on the front end doing the concept art.
“I know how to get it done, so while I’m designing it, I’m taking that into consideration because I can take it from idea to completed product,” Wertz says. “I have much more of an appreciation for the front end because of the work I’ve done on the back end, and vice versa.”
Now he hands off to his “old me” who builds the ideas he sketches. One of the most challenging assignments he’s had in his new role was working on the recent “Bumblebee” film, building a big, sophisticated Transformer from the ground up. And one of his most satisfying projects was working on “Galaxy Quest” and building a digital version of the ship on his computer, to help out guys he worshipped – guys who built the intricate physical model ships in the movie. Both of their ships made it into the final cut.
Wertz’s creativity flows a lot from his travels, which include airbases. He takes pictures of the planes’ surfaces and how light behaves on them. He likes to feel them and even smell them – in order to get the full experience.
“You never know what you need to pull from,” he says. “When I was standing next to this thing, I remember this is what it felt like. And if I’m not feeling that when I look at it on the screen, I gotta get back to that.”
While he looks at his works in progress on his computer and mobile screens, he usually doesn’t watch the movies he’s worked on – with the exception of the “Return of the Jedi” re-release, which was the first one he worked on. For him, it’s always about the process, rarely about the finished product.
“Before, I used to hold a model of an airplane, but I didn’t know who designed it. It was just a shape. Now I can come up with something and give it to someone else, the way I would pick up someone else’s design and I can work with them. We build it together,” he says. “It’s that same feeling when the hair on the back of your neck stands up because you’re having a really good time.”
Dive straight into fast-paced puzzle action with features fit for both friendly rivalries and competitive tournaments. Challenge your friends and family in local multiplayer or compete against players through online matchmaking. Built for all ages, this classic puzzle game has a surprisingly competitive edge.