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  Cocos Creator 2.1.1 Released
Posted by: xSicKxBot - 05-01-2019, 04:43 AM - Forum: Game Development - No Replies

Cocos Creator 2.1.1 Released

When Cocos Creator 2 was released, a major new feature was the new 3D renderer under the hood.  The 2.1.1 release starts to take advantage of that new functionality with a new 3D scene editor, a game preview panel, new lighting and 3d primitive support and more.  If you are interested in learning Cocos Creator, be sure to check out our tutorial series available here.

Details of the release from the Cocos Creator forum:

Cocos Creator v2.1.1 released!


Since the release of Cocos Creator 2.1.0, we have received a lot of valuable suggestions from users. Based on previously announced plans, we will continue to speed up the iteration of the v2.1 series to implement user suggestions as quickly as possible. At the same time, in order to prevent these changes from affecting the stability of old projects, we only recommend upgrading projects with 3D requirements to v2.1. Other projects can continue to use v2.0, and wait until v2.2 is released before upgrading. This v2.1.1 upgrade mainly supports 3D scene editing, camera preview, lighting system, and also incorporates the latest 2.0.x changes.

What’s New


Support 3D scene editing


The Scene Editor allows you to switch to 3D editing mode with one click, making it easy to edit 3D objects, cameras, and lights. See the 3D Scenes document 4 for details.

Add game preview panel


A separate preview panel has been added to visually preview the images seen by the camera during scene editing. Panel Open: Main Menu → Panel → Game Preview, the preview panel can be placed in a separate window or dragged into the main editor window.

s_4A04B2733C58C3785BF9DAB70F7114F68401A06E2E8478F24E9A8254F94C36DB_1553237527640_image

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Add 3D lighting and shadows


A Light component has been added to lay out lights in the scene, and a shadow effect can be set in conjunction with MeshRenderer. See the Light Source Component Reference 2 documentation.

s_4A04B2733C58C3785BF9DAB70F7114F68401A06E2E8478F24E9A8254F94C36DB_1553235837568_image

s_4A04B2733C58C3785BF9DAB70F7114F68401A06E2E8478F24E9A8254F94C36DB_1553235837568_image.png1100×746 307 KB

Upgraded EditBox component


Now, developers can set the Text Label, Placeholder Label and Background nodes separately, making them more flexible, simple, and more in line with the component development. See the EditBox Component Reference documentation.

Add text shadow rendering component


A new LabelShadow component has been added to add a shadow effect to the Label component, similar to the LabelOutline usage. See the Label Component Reference documentation.

Support for dynamically creating 3D Primitive models


Added cc.primitive module to dynamically create 3D models at runtime, including: box, cone, cylinder, plane, etc. See the Basic 3D Objects documentation.

Integrated Material System (Beta)


Added support for material systems, allowing users to create Material and Effect (Shader) resource types. It should be noted that the current material system is mainly provided to the internal use of the engine and is only for developer preview. We plan to upgrade the material system in v2.1.2, however it will not be back-ported to this version.

Improved features


Editor improvements

  • Added shortcut Ctrl/Cmd + Shift + F to align the currently selected node to the perspective of the scene editor.

  • When you click in the scene editor, you can hold down Ctrl/Cmd for multiple selections at the same time.

  • Improve fault tolerance processing for custom engines to avoid editor startup failure

  • Improve the search performance of the resource manager under very large projects

  • Add menu File -> Open project in new window to support simultaneous opening of multiple projects on Mac

  • Hide the component’s enabled checkbox when the component does not define the enabled associated lifecycle function

  • Upgrade the TypeScript version to 3.3.3333

Engine improvements

  • Make cc.Vec3 compatible with related APIs of cc.Vec2

  • Improved Label positioning accuracy in the editor and on different browsers (thanks to “Dacheng Xiaopeng” for advice)

  • Optimization 3D skeletal animation performance and volume

  • The cc.macro.CLEANUP_IMAGE_CACHE flag is enabled by default on the native platform to reduce texture memory usage

  • Native platform automatically verifies the maximum supported texture size of the current device

  • Add WeChat Mini game XMLHttpRequest support for timeout event [#87]

  • Added cc.sys.HUAWEI_GAME enumeration to determine if it is currently Huawei’s fast game platform

  • Optimized Android 5 system’s WebView compatibility

  • Allow iOS browser to play automatically when VideoPlayer is muted

Bug Fixes


Editor Fix List

  • Fixed an issue where BuildResults.getNativeAssetPath might not get the texture path

  • Fixed removal animation editor error message caused by the Animation Clip being edited

  • Fixed an object already destroyed warning that appears when you repeatedly enter Prefab edit mode

Engine Repair List

  • Fixed an issue where enabledInHierarchy is always false when the component does not define onEnable

  • Fixed an issue where ToggleGroup is not fully disabled when the active node is false

  • Fix Label’s opacity is not working

  • Fix Slider’s anchor settings will affect clicks [#4163]

  • Fix Particle System after playing, hide the node and display the problem of residual particles [#4243] 1

  • Fixed a memory leak issue that could be caused by too many particles in the particle system [#4256]

  • Fix native platform resources Download, XMLHttpRequest, WebSocket, SocketIO possible crash after request [#1721] [#1716]

  • Fix native platform XMLHttpRequest may crash due to timeout [#1724]

  • Fix native platform loading via IPV6 under the telecom network (WeChat avatar) file may fail [[#1713]] (https://github.com/cocos-creator/cocos2d-x-lite/pull/1715)

  • Fix native platform OpenGL draw error #4017

  • Fix native platform Label there may be black border issues when rendering system text [#130]

  • Fixed an issue where the audio file on the Android platform could not be loaded when it was not in OBB[#1611]

  • Fixed an issue where the Android platform received a touch event before the engine initialization was completed could cause a crash [#1715]

  • Fix Windows platform window may report an error when minimizing restore [#129]

  • Fixed Windows platform error when opening window [#1732]

  • Fixed an issue where the volume setting to 0 is invalid on Browser

  • Fix 3D Project incompatibleWeChat game Open Data Domain issue

  • Fix 3D model bone penetration problem [#4188]

Removed


  • Removed the creation entry for the CoffeeScript script. CoffeeScript scripts can still be created manually, and we plan to remove full support for CoffeeScript in v3.0.

See the new 3D functionality in action in the video below.

GameDev News


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  PC - Yuppie Psycho
Posted by: xSicKxBot - 05-01-2019, 03:28 AM - Forum: New Game Releases - No Replies

Yuppie Psycho



Join Brian Pasternack on his first day at one of the world?s largest companies, Sintracorp. Uncertain, unprepared, and massively unqualified, will Pasternack have what it takes to shine in Sintracorp?s hierarchy? It all depends on how he performs on his first assignment? and whether he survives it.

Publisher: Another Indie

Release Date: Apr 25, 2019

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  XONE - Snooker 19
Posted by: xSicKxBot - 05-01-2019, 01:42 AM - Forum: New Game Releases - No Replies

Snooker 19



This is the most authentic simulation of the sport ever created, with TV-style presentation and commentary, true-to-life physics and advanced artificial intelligence. Choose from offline and online modes, from quick play online match-making to global online tournaments that link in real-time with the live World Snooker calendar.

Publisher: Ripstone

Release Date: Apr 17, 2019

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  XONE - Fade to Silence
Posted by: xSicKxBot - 05-01-2019, 01:42 AM - Forum: New Game Releases - No Replies

Fade to Silence



Fade to Silence is a Survival-RPG set in the cold and deadly world of a post-apocalyptic winter. You assume the role of Ash, a natural but tormented leader, exploring a post-apocalyptic frozen wasteland, gathering the resources necessary to establish a refuge for survival. With dwindling supplies, simple tasks like upgrading equipment and collecting materials require an immediate expedition to scavenge the necessary items. In the search for survival materials, players must navigate a vast territory, in which they will encounter Eldritch monsters and an even greater foe; the unrelenting winter. While freezing temperatures constantly take their toll on Ash, the deadliest event is a constant threat ? a blizzard. If caught by surprise, it takes every ounce of skill, determination and luck to survive.

Publisher: THQ Nordic

Release Date: Apr 30, 2019

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  News - Citing arbitration clauses, Riot Games moves to block employee lawsuits
Posted by: xSicKxBot - 05-01-2019, 01:42 AM - Forum: Lounge - No Replies

Citing arbitration clauses, Riot Games moves to block employee lawsuits

Riot Games has filed motions that aim to force two employees involved in an ongoing lawsuit against the company into private arbitration, a move the company’s attorney tells Kotaku is in line with clauses in the employees’ employment contracts.

The motions spotted by Kotaku are the latest development in a duo of lawsuits filed against Riot Games within the past six months by past and current employees that accused the company of facilitating gender-based discrimination.

The lawsuits themselves followed a Kotaku story from last year on what several developers from the studio called a toxic workplace environment that resulted in female employees enduring discrimination and harassment.

The attorney representing Riot Games says that the two employees being targeted by the private arbitration motions both agreed to arbitration clauses in their employment contracts. According to the attorney, those clauses dictate that employees must take complaints like the ones raised in the existing lawsuits into private arbitration rather than to a trial.

The lawyer representing the employees meanwhile said in a press release that those motions “only serve to silence the voices of individuals who speak out against such misconduct.”

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  News - Get a job: Pixar Animation Studios, FoxNext Games, are more are hiring now!
Posted by: xSicKxBot - 05-01-2019, 01:42 AM - Forum: Lounge - No Replies

Get a job: Pixar Animation Studios, FoxNext Games, are more are hiring now!

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Here are just some of the many, many positions being advertised right now. If you’re a recruiter looking for talent, you can also post jobs here.

Location: Helsinki, Finland

Housemarque is seeking highly motivated Senior Level Designer to join our studio. You are passionate about games and the craft of Level Design. You take initiative and find creative solutions to complex problems. You are creative, team-spirited and result oriented.

Location: Bellevue, Washington

Camouflaj, the studio behind the episodic series RÉPUBLIQUE is looking for a QA tester for a contract position lasting 4+ months working on our ambitious VR-based action game project, Marvel’s IRON MAN VR.

QA performs a vital role as the first audience for any game, reporting on performance, usability, playability, and identifying aspects which could be improved. Testers are responsible for reviewing the quality bar for internal tools and for finding flaws before a project is submitted to our publishing partners. Our dev team-facing testing efforts work with the internal staff to provide detailed feedback to all the stakeholders, and represents the “voice of the consumer” in production/design meetings, and serve as the final gatekeeper before builds are shared externally from the studio. We are a small, focused, and driven team, and this role is an example of that need for both excellence and personal efficiency.

Location: Plymouth, Michigan

Stardock is committed to making visually compelling games.  We are currently seeking a full-time Art Director at our Plymouth, MI studio. We work with bleeding edge technology and need an experienced veteran to guide and blend our amazing engineering capabilities with our talented art team. The Art Director not only sets the visual style of the game but provides specific guidance, both artistic and technical, on how to achieve those goals.

Location: Emeryville, California

Work alongside Pixar animators and engineers to design and implement new features within the Presto Animation System to help create the next generation of Pixar films. Presto is Pixar’s industry leading animation production software suite, built from the ground up with a modern architecture and a well-designed code base. You will be challenged by our production teams to enable Pixar to continue to raise the high bar for what can be achieved in the art of digital animation.

Location: San Jose, California

FoxNext Games is looking for a Senior Narrative Designer to translate the vision of the creative director into in-game story and playable events, develop fresh and innovative stories, settings, and characters in the Aliens science fiction universe, lead collaboration with other writers and designers, and more as a part of its team.

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  Xbox Wire - Pocket Snooker 19 on Xbox One Today
Posted by: xSicKxBot - 05-01-2019, 01:42 AM - Forum: Xbox Discussion - No Replies

Pocket Snooker 19 on Xbox One Today

Snooker 19 is now available on Xbox One, marking the start of a new era for fans after almost a decade without an officially licensed snooker game. — we’re incredibly excited to share the official World Snooker videogame with players across the world. Jump in now, just in time for the start of the Betfred World Championships, and you’ll be able to play along in real-time online for the duration of the tournament.

As you can see in the new Snooker 19 trailer, the teams here at Ripstone and Lab42 have been working extremely hard alongside World Snooker to bring the game to life with incredible detail, featuring all the players and all the drama of the pro tour and a wide array of game modes for online and offline play.

Snooker 19

Snooker 19

Over and above all of that though, we believe that the most important factor in bringing to life an authentic snooker game lies within the gameplay itself. This is why we’ve engineered an extremely sophisticated physics engine, built from the ground up for snooker, to ensure that we capture every little detail of the sport to create the ultimate true-to-life simulation.

It turns out that the best way to test the physics of a snooker game is to put it in the hands of professional players, so we went ahead and did just that throughout the course of development. Top ranked players Kyren Wilson and Shaun Murphy both spent time with us in the studio for the ultimate test of our physics simulation and AI difficulty. They were both impressed by the level of control and the precision captured within the game and just how close it is to the real thing.

Snooker 19

Snooker 19

Applying spin realistically impacts the way balls rebound from the cushion, and to ensure perfect positioning to build a big break you’ll need to carefully control your shot pace and power, just like the pros do. AI opponents play just like they do in the real world, with their strengths and weaknesses in the game directly reflecting their actual play style, meaning that going up against Ronnie O’Sullivan in Snooker 19 will feel like it would if you got to play against him in real life. To make things a little fairer, we’ve added a selection of aiming aids to level the playing field and provide both amateur players and pro players with a selection of tools to help improve their skills.

The launch of the game today is just the start for Snooker 19 and we’re looking forward to supporting the game and the community throughout the 2019/20 World Snooker season. We hope to see you online in one of the many upcoming live tournaments and you can stay in touch with us over on Twitter at @snooker19game.

Snooker 19 is available now on Xbox One via the Microsoft Store. Click here for purchase details.

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  News - George R.R. Martin Will Host Q&A With Stars Of New Tolkien Movie
Posted by: xSicKxBot - 04-30-2019, 10:38 PM - Forum: Lounge - No Replies

George R.R. Martin Will Host Q&A With Stars Of New Tolkien Movie

George R.R. Martin has often cited J.R.R. Tolkien as an inspiration for his own A Song of Ice and Fire series. So it's exciting news that Martin has been announced as the moderator for a discussion and Q&A about the new movie, Tolkien.

Martin will moderate and discussion and Q&A with the movie's stars, including Nicholas Hoult, Lily Collins, and director Dome Karukoski. The event is taking place on May 8 at the Regency Westwood Village where the film is premiering in Los Angeles.

"Modern fantasy would not exist without J.R.R. Tolkien and Lord of the Rings… and that most definitely includes my own A Song of Ice and Fire," Martin said in a blog post. "Tolkien's work redefined fantasy, and all of us who have followed in his footsteps owe him a profound debt.

"But who was the man behind the Shire, the Hobbits, and the One Ring? Tolkien, the new motion picture about JRRT’s early life, aspires to answer that question."

The discussion and Q&A will be broadcast live on the Tolkien movie's Facebook page, beginning at 9 PM PST.

Last week, the Tolkien Estate disavowed the movie Tolkien. The Estate said it was not involved in and does not approve of the new film, which stars Hoult as Tolkien and Collins as Edith Bratt. In response, film company Fox Searchlight said it is proud of the movie, adding that it has the "utmost respect and admiration for Mr. Tolkien and his phenomenal contribution to literature."

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  News - Troubled Genesis Brawler Paprium Is Apparently Back On Track
Posted by: xSicKxBot - 04-30-2019, 10:38 PM - Forum: Nintendo Discussion - No Replies

Troubled Genesis Brawler Paprium Is Apparently Back On Track


Remember Paprium? Developed by Watermelon — the studio behind the excellent Pier Solar — this side-scrolling fighter was supposed to launch on the Sega Genesis / Mega Drive some time ago, funded by pre-orders pledged by the many fans desperate to see a new Streets of Rage-style brawler come to the classic 16-bit system.

Unfortunately, the release window was missed and stories of Paprium’s troubled development began to emerge. Last year, a launch party was held which didn’t actually launch anything, a rather laughable event which sums up Paprium’s life so far.

However, it seems that the project is back on track, at least according to lead artist Luis Martins. Martins actually completed his work on the game some time ago, and was the person who spoke to us when we were trying to unearth exactly what was going on with the game.

Martins has now tweeted that he has made contact with Gwenael Godde (aka Fonzie, WaterMelon’s Creative Director) and that production is complete:


While this is obviously positive news, those who backed Paprium have been here before, and will rightly want to see more evidence before they get too excited. Needless to say, we’re digging and will hopefully have more info soon.

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  News - Gearbox’s Randy Pitchford Would “Love” To See Borderlands On Switch
Posted by: xSicKxBot - 04-30-2019, 10:38 PM - Forum: Nintendo Discussion - No Replies

Gearbox’s Randy Pitchford Would “Love” To See Borderlands On Switch

Borderlands 2

Prior to PAX East 2019, Gearbox Software began teasing a series of images on its Twitter account. A number of these pixelated uploads were identified as Borderlands 2 at the time, leading fans to believe the game would be revealed for the Nintendo Switch. Instead, Gearbox went on to announce Bulletstorm: Duke of Switch Edition.

It’s left many Borderlands enthusiasts wondering if these games will ever be released on Nintendo’s hybrid platform. When asked on Twitter recently if there was any chance the looter shooter would make its way across to the Switch, Gearbox boss Randy Pitchford said he would “love” to see it happen. Here’s the full exchange:


While we won’t get our hopes up for the latest entry in the series, the first or second game would be great fun to play on the go. Of course, as previously noted, the second entry in the series has already been released as a portable experience on PlayStation Vita and Shield hardware.

Would you like to see Borderlands eventually make its way across to the Switch? Will you be picking up Bulletstorm this summer? Tell us down in the comments.

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