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  News - Ultrawings Spreads Its Wings On Switch eShop Later This Month
Posted by: xSicKxBot - 03-17-2019, 06:36 AM - Forum: Nintendo Discussion - No Replies

Ultrawings Spreads Its Wings On Switch eShop Later This Month

Ultrawings

If you’ve been eager to take to the skies on the Switch, Ultrawings by Bit Planet Games might be worth keeping an eye on. The game is described as an open-world aerial-themed flight game and might even remind you of a certain Nintendo series we haven’t seen since the start of the 3DS generation.

In Ultrawings, you’ll pilot various aircraft while completing challenges on an island-themed world. This includes popping balloons, performing smooth landings, taking photos and participating in thrilling air races. Participating in these events will unlock in-game money, allowing you to gain access to more airports and aircraft.

This single-player flight experience arrives on the Nintendo Switch later on 28th March and will be available for $19.99. Interestingly, the PlayStation 4 and Steam version of the game has been designed for use with a VR headset. Check out an existing trailer of the game below:


Is this a game you would be interested in trying out? Tell us in the comments.

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  News - Video: An in-depth look at the animation of Agents of Mayhem
Posted by: xSicKxBot - 03-17-2019, 01:26 AM - Forum: Lounge - No Replies

Video: An in-depth look at the animation of Agents of Mayhem

In this 2017 GDC talk, Volition’s Michael Jungbluth goes in-depth on every aspect of the animation process for Agents of Mayem.

From art to tech and design, Jungbluth discusses how the studio’s approach on how to create and animate an appealing character in a more holistic manner.

It was an insightful talk that’s definitely still worth watching, so developers shouldn’t miss the opportunity to do so now that it’s freely available on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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  News - Free To Keep Weekend – GameGuru
Posted by: xSicKxBot - 03-17-2019, 01:26 AM - Forum: Lounge - No Replies

Free To Keep Weekend – GameGuru

Have you ever wanted to make your own game? Well you’re in luck this weekend! Get GameGuru for FREE starting now through Sunday at 11:59PM Pacific Time. That’s right, get GameGuru this weekend and it’s yours to keep forever!

If you already have Steam installed, click here to install or use GameGuru. If you don’t have Steam, you can download it here.

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  Xbox Wire - Warframe’s New Rogue Radio Host Nora Night Introduces Nightwave
Posted by: xSicKxBot - 03-17-2019, 01:26 AM - Forum: Xbox Discussion - No Replies

Warframe’s New Rogue Radio Host Nora Night Introduces Nightwave

The Warframe dev team, always passionately intent on keeping its game interesting and ever-changing, has introduced something it’s never done. We’re delivering a new way to earn rewards while playing Warframe with a single, powerful broadcast.

If you have been playing over the last week or two, you may have heard a new voice interspersed between the mix of Lotus and Ordis chatter in your Orbiter. That smooth, convincing voice that suddenly appears out of nowhere? That’s Nora Night, the rogue host who runs the pirate radio broadcast, “Nightwave”.

“Hey there, Dreamers. You hearin’ me? I know you are. No need to say anythin’. A hand in yours, a voice for the speechless, a bedtime story for the sleepless. The name’s Nora Night, and I got somethin’ to say, sweet things. Nightwave is coming.” — Nora Night

Nora is the eyes and ears of the Origin System and her anti-authority voice and conscience-searing messages aren’t just talk. She’s offering new challenges, new stories to unravel, and unlockable time-limited exclusive rewards, be they cosmetic or power-based. Last week, playable on Xbox One (among other platforms), we introduced the first of many broadcasts with “Nightwave: Series 1 — The Wolf of Saturn Six”. In this debut Series, a savage and unruly convict has escaped from captivity. Now he’s out there, freely prowling the Origin System. Mark the frequency, Tenno — this is one story you need to hear.

In each Nightwave Series, you’ll earn Standing by completing daily and weekly Acts with Nora to rise through the Reward Tiers and unlock power items, exclusive cosmetics or currency called Wolf Cred. Each tier contains unique, never-offered-before rewards and we strongly encourage you to unlock all 30 tiers before each series ends, so you don’t miss out!

This is an amazing time to log into Warframe because of the availability of these exclusive rewards. They include highly sought-after Power items such as a Warframe slot, Weapon slots, Umbra Forma, Forma Bundles, Orokin Catalysts, and exclusive Cosmetics, like Armor, Sigils, a Syandana, and more.

Some of the unique rewards available in “The Wolf of Saturn Six” include:

  • Saturn Six Armor Bundle (Tier 30): The signature battle armor of the only lunatic fearsome enough to have escaped the Saturn Six Max-Pen.
  • Umbra Forma (Tier 29): Applies the Umbra polarity to any Warframe or Weapon.
  • Wolf Howl Emote (Tier 26): Summon the pack with this exclusive emote.
  • Two Weapon Slots (Tier 4): Adds two weapon Inventory slots.

For those wondering about the previous Alert System, by visiting the Nightwave Cred Offerings, you can still acquire the former Alert System Rewards you want the most! Examples here include Nitain Extract, Weapon and Helmet Blueprints, Catalysts, Reactors and rare Aura Mods. Earn up to 300 Wolf Cred by completing daily and weekly Acts, and even more with Prestige once you rise past Tier 30! Wolf Cred must be redeemed before the Series is over or sold for credits, so use them before the frequency is lost.

Nightwave: Series 1 is really just the tip of the iceberg. We think you’re going to love it — we hope you try it, and we’d love to hear what you think! Talk to us on our forums, and check in with us on our various Twitch streams. If you like Nightwave, we have plenty more characters, events and rewards coming this year. Nora is just getting started!

“An echo. From long ago: ‘For ten years I have been polishing this sword. It’s frosty edge has never been put to the test. Now, I am holding it and showing it to you, sir: Is there anyone suffering from injustice?’ Keep livin’, Dreamers.” — Nora Night

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  News - Narrative Preview – The Job
Posted by: xSicKxBot - 03-17-2019, 01:26 AM - Forum: Lounge - No Replies

Narrative Preview – The Job

Ikora Rey stepped into Lab 3, followed by Ophiuchus. “If that idiot thinks we don’t recognize him—”

“It would be easy to empty a shotgun in his back and wait for his Ghost to show up,” Aunor interrupted. “It must be close by.” She stared hard at an image of Cayde’s final moments.

“We’ve been through this, Aunor,” Ikora said, looking purposefully at Aunor instead of the array of displays and screens. “The Vanguard needs him. How many times have you checked this data?”

“Seventeen. In my off-hours. I needed to know if I could trust the Guardian that let Cayde die.”

Ikora was silent for a moment, then she said, quietly, “Not ‘the’ Guardian. Guardians plural. Zavala and I are just as—”

“Culpable, yes. You didn’t let me finish. We lost Cayde on a random Tuesday. And you all just took that Guardian’s word for it? One who’s had less than a decade of service?” Aunor turned, bathed in the layered light of the holograms. Arc energy hummed in the air around her. The holograms flickered and distorted. “You didn’t think to ask whether it was a lie? You didn’t think it was important to pore over this footage, to double-check every possible angle—“

“We did!” Ikora snapped. Ophiuchus nudged her; she steadied herself. “We have. And we’ve allowed you to look. We gave you Sundance’s shell. You’ve had full access to every report. What’ve you found?”

“Nothing. It’s as your hero surmised. Sundance was murdered by the Barons of the Tangled Shore. They pooled all their resources to craft a single Thorn-like bullet. Had they missed, the last few months would have played out very differently. The Hunters might still have their Vanguard. But… I admit that I see no reason not to believe the official report.”

Ikora nodded. “Most reliable Guardian I know,” she said softly.

“It was the only blemish on that record. I had to look into it.”

Ikora took a breath. “We need you to leave the Drifter alone.”

“You know I have the Vanguard’s best interests in mind. And now that I know our hero can be trusted, maybe I’ve found the help I need.”

“To do what?”

“To save you from yourselves.”

“Aunor…”

“It remains my honor to be your Hidden. But there are lines I will never cross. Not for you, not for the Order. Do you trust me to do my job?”

“Always. I… the Vanguard ask that you do the same.”

“Always.”

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  News - Destiny 2 Thorn Strike: Absolutely Don't Do This In Savathun's Song
Posted by: xSicKxBot - 03-17-2019, 12:35 AM - Forum: Lounge - No Replies

Destiny 2 Thorn Strike: Absolutely Don't Do This In Savathun's Song

The quest to unlock Destiny 1's loved and reviled Exotic hand cannon Thorn in Destiny 2 is live, and players are working through the grind to unlock the legendary gun. The Thorn quest isn't too difficult in general, until you hit the last step: a tougher version of the Savathun's Song Strike that includes a bunch of tough-to-handle modifiers and additions.

The Strike is likely to put most players through their paces, thanks to the modifiers making all the Hive enemies found within it hit a lot harder. We've put together a guide for getting Thorn that can help--beginning with the information you need to actually find the Thorn quest's start--but it's going to come down to grit, gumption, and skill to actually defeat Savathun's Song and the Arbiters to get a Thorn of your very own.

Players have been working over Savathun's Song for quite a while now, and they've gotten pretty good at it. In fact, even in the Nightfall version of the Strike, it's usually possible to hit the boss so hard you kill it in one phase, rather than having to deal with it warping all over the arena and calling in tons of Hive reinforcements. It certainly makes the Strike a lot easier.

That was probably the thinking in one run we did of the Thorn version of the Strike, Chasm of Screams, in which we found that Super abilities such as Blade Barrage could still wallop Savathun's Song, even if the difficulty had been amped up. After several failed attempts to finish the Strike and claim Thorn, our team--composed of folks gathered from the Destiny 2 app's Looking For Group feature--decided to try to take down Savathun first and go after the other bosses at the end of the Thorn Strike afterward.

Turns out, you should definitely not do that. Under no circumstances should you kill Savathun's Song before the last phase of the Chasm of Screams Strike.Doing so automatically fails you, forcing you to run the whole Strike over again.

The thing that sets Chasm of Screams apart from the regular version of Savathun's Song is the Arbiters, a set of Hive Knights that appear throughout the Strike. You have to kill all of them, and that includes the two that spawn right at the end of the fight with the boss. If you take out Savathun's Song before they spawn, the Strike will end as normal--and you won't get Thorn.

We've got plenty more tips about how to speed your way through the Thorn quest and take home the villainous hand cannon. You might also want to read up on the lore behind Thorn, its rival The Last Word, and what they've all got to do with the Drifter.

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  News - Suda51 And Capcom Producer “Promise” Killer7 Extended Console Cut
Posted by: xSicKxBot - 03-17-2019, 12:35 AM - Forum: Nintendo Discussion - No Replies

Suda51 And Capcom Producer “Promise” Killer7 Extended Console Cut

Killer7

Japanese designer, Goichi Suda – perhaps better known as Suda51 – has suggested that an extended version of his cult classic Killer7 could eventually release for consoles.

Grasshopper’s visually-striking action adventure game was originally released for Nintendo GameCube in 2005. Capcom holds publishing rights for the title, but Suda-san – speaking exclusively to Nintendo Life –says the company’s producer has “promised” to one day collaborate on an extended version of the game:

I had a very interesting conversation recently with the producer at Capcom, [Hiroyuki] Kobayashi-san and we promised each other that we will make a completed version of Killer7 in the future. Only one third of my original script was used for the game, so there was 60% not used at all.

So the complete version will cover all of my script. It’s not 100% going to happen of course, but maybe in the future we’ll be able to deliver the complete version of Killer7. I’ll do it before I retire!

Killer7 was remastered for PC last year, but modern consoles are yet to experience the same love from publisher Capcom – despite its creator saying he’d love to bring it to Switch.

Suda again stressed that any potential console port is firmly down to Capcom, but added:

I want to be involved in the process. It may take a bit of time, but it’s definitely one of my goals.

Do you remember playing this on GameCube? Would you be interested in a port for Nintendo Switch? Let us know in the comments below.

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  Mobile - Hit Dota 2 mod Auto Chess is coming to mobile
Posted by: xSicKxBot - 03-17-2019, 12:35 AM - Forum: New Game Releases - No Replies

Hit Dota 2 mod Auto Chess is coming to mobile

If you play the popular MOBA Dota 2 on PC, you may or may not have heard of a mod that’s sweeping through the community called Dota Auto Chess. It’s got nothing to do with actual Chess, other than featuring the board, but it still requires some long-term strategic thinking that’s proving very compelling (if the tens of thousands of players and the 6 Million+ subscribers are any indication).

The interesting thing is, a lot of the action is automated. The player has to assemble a squad of four heroes taken from the Dota 2 roster (their abilities have been changed for the most part), but the actual ‘battling’ is automated. There’s an added tactical dimension in terms of how you position your heroes, but victory (or defeat) resides mainly in your strategic decision making skills. What heroes do you buy? Do you invest in multiple copies of a single hero or try and go for an even board? What synergies can you capitalise on?

It’s one of those things that has to be seen to be fully appreciated, so we’ve embedded the first video in a series done by YouTuber Quill18, who we know from his Paradox coverage. He’s less shouty than most and hopefully you can get a rough impression of the game.


We’ve also talked about Auto Chess over on our sister website via an in-depth tips guide, if you’re curious to know more about the current meta. As a concept, this mod could be well suited for the mobile audience given its relatively light interaction needs, paired with an incredibly high skill ceiling in terms of strategic and tactical gameplay. The mobile version is going to strip out the Dota IP (which mainly comes from using the heroes) so that developer Drodo Studio can own it outright.

According to VentureBeat, It’s available for pre-registration in China, but nowhere else. It’s supposed to be coming to iOS and Android, but we don’t know anything in terms of territories or a release schedule.

We’ll keep you updated as we find out more.

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  News - Hands On: Should You Buy Captain Toad: Treasure Tracker’s Special Episode DLC?
Posted by: xSicKxBot - 03-16-2019, 06:29 PM - Forum: Nintendo Discussion - No Replies

Hands On: Should You Buy Captain Toad: Treasure Tracker’s Special Episode DLC?


Just yesterday, Nintendo released the full DLC package for Captain Toad: Treasure Tracker on Switch and – being the ever helpful folks that we are – we thought we’d give it a go and share our findings with you lovely lot.

The DLC, called ‘Special Episode’ contains 18 new challenges (some new, some remixes of old) among five new courses. There’s a nice variety here – as mentioned in our video above, one minute you’ll be taking a ride on a haunted train full of ghosts, and the next you’ll be exploring a sweet and sugary world. We’re also incredibly pleased to discover that Nintendo has squeezed in another minecart level. Thank you!

Providing players with another three hours or so of gameplay is great in our view, and it’s full of all the charm present in the main game, although we did feel that the DLC might be slightly too biased towards co-op play on the whole. For some, this will be a bonus, but it might cause just a touch of frustration for solo players. We explain all in the video.

If you like what you see, you can grab the DLC from the eShop right now for £5.39 / $5.99, and it’s also available in a bundle with the main game if you don’t own that yet. We’d argue that it’s definitely worth a go if you’ve enjoyed the main experience, and especially if you like playing with a friend.

What do you think? Have you already tried it? Will you be giving it a go? Let us know in the comments.

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  News - Video: New Super Dragon Ball Heroes: World Mission Gameplay Details Revealed
Posted by: xSicKxBot - 03-16-2019, 06:29 PM - Forum: Nintendo Discussion - No Replies

Video: New Super Dragon Ball Heroes: World Mission Gameplay Details Revealed


Bandai Namco has released a brand new trailer for the upcoming Super Dragon Ball Heroes: World Mission, unveiling further gameplay details and modes present in the game.

As you can see in the video, the game has you collecting your favourite characters, building unstoppable decks, and fighting for the win. It introduces the various main modes you can expect to play, too, including:

– Story Mode – Featuring an original story with all-new protagonists.
– Arcade Mode – Featuring a number of challenges for players to test their skills.
– Network Battle – Allowing players to face their friends or compete against players from across the world.
– Creation Mode – Where players can create their own unique cards and missions.

Featuring fighters from across all the Dragon Ball universes, transformations never before seen, and a brand-new character designed by Dragon Ball Super manga illustrator, Toyotarou, this could well be one to watch. It launches on Switch on 5th April.

Have you had your eye on this game? Do you like what you’ve seen so far? Let us know in the usual place.

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