Random: Sonic The Hedgehog Creator Yuji Naka Thinks Nintendo Has Changed
Now that we know Brace Yourself Games is working on a cross-over between Crypt of the NecroDancer and The Legend of Zelda series, it has raised questions about what else could be on the horizon.
When the Sonic The Hedgehog creator Yuji Naka first found out about an indie developer working with one of Nintendo’s most iconic series of all-time, he took to social media to reflect on his own experiences with the Japanese video game giant.
According to NintendoSoup, Naka explained how Cadence of Hyrule reminded him of a time when he asked Nintendo if he could borrow Mario for a game and was denied. Now, after the recent Nindie Direct announcement, Naka feels as if Nintendo has changed a lot.
Do you agree with Sonic’s creator? Would you like to see more indie developers working with Nintendo’s IP in the future? Tell us down in the comments.
How Open Source Is Accelerating NFV Transformation
Red Hat is noted for making open source a culture and business model, not just a way of developing software, and its message of open source as the path to innovation resonates on many levels.
In anticipation of the upcoming Open Networking Summit, we talked with Thomas Nadeau, Technical Director NFV at Red Hat, who gave a keynote address at last year’s event, to hear his thoughts regarding the role of open source in innovation for telecommunications service providers.
One reason for open source’s broad acceptance in this industry, he said, was that some very successful projects have grown too large for any one company to manage, or single-handedly push their boundaries toward additional innovative breakthroughs.
“There are projects now, like Kubernetes, that are too big for any one company to do. There’s technology that we as an industry need to work on, because no one company can push it far enough alone,” said Nadeau. “Going forward, to solve these really hard problems, we need open source and the open source software development model.”
Here are more insights he shared on how and where open source is making an innovative impact on telecommunications companies.
Linux.com: Why is open source central to innovation in general for telecommunications service providers?
Nadeau: The first reason is that the service providers can be in more control of their own destiny. There are some service providers that are more aggressive and involved in this than others. Second, open source frees service providers from having to wait for long periods for the features they need to be developed.
And third, open source frees service providers from having to struggle with using and managing monolith systems when all they really wanted was a handful of features. Fortunately, network equipment providers are responding to this overkill problem. They’re becoming much more flexible, more modular, and open source is the best means to achieve that.
Linux.com: In your ONS keynote presentation, you said open source levels the playing field for traditional carriers in competing with cloud-scale companies in creating digital services and revenue streams. Please explain how open source helps.
Nadeau: Kubernetes again. OpenStack is another one. These are tools that these businesses really need, not to just expand, but to exist in today’s marketplace. Without open source in that virtualization space, you’re stuck with proprietary monoliths, no control over your future, and incredibly long waits to get the capabilities you need to compete.
There are two parts in the NFV equation: the infrastructure and the applications. NFV is not just the underlying platforms, but this constant push and pull between the platforms and the applications that use the platforms.
NFV is really virtualization of functions. It started off with monolithic virtual machines (VMs). Then came “disaggregated VMs” where individual functions, for a variety of reasons, were run in a more distributed way. To do so meant separating them, and this is where SDN came in, with the separation of the control plane from the data plane. Those concepts were driving changes in the underlying platforms too, which drove up the overhead substantially. That in turn drove interest in container environments as a potential solution, but it’s still NFV.
You can think of it as the latest iteration of SOA with composite applications. Kubernetes is the kind of SOA model that they had at Google, which dropped the worry about the complicated networking and storage underneath and simply allowed users to fire up applications that just worked. And for the enterprise application model, this works great.
But not in the NFV case. In the NFV case, in the previous iteration of the platform at OpenStack, everybody enjoyed near one-for-one network performance. But when we move it over here to OpenShift, we’re back to square one where you lose 80% of the performance because of the latest SOA model that they’ve implemented. And so now evolving the underlying platform rises in importance, and so the pendulum swing goes, but it’s still NFV. Open source allows you to adapt to these changes and influences effectively and quickly. Thus innovations happen rapidly and logically, and so do their iterations.
Linux.com: Tell us about the underlying Linux in NFV, and why that combo is so powerful.
Nadeau: Linux is open source and it always has been in some of the purest senses of open source. The other reason is that it’s the predominant choice for the underlying operating system. The reality is that all major networks and all of the top networking companies run Linux as the base operating system on all their high-performance platforms. Now it’s all in a very flexible form factor. You can lay it on a Raspberry Pi, or you can lay it on a gigantic million-dollar router. It’s secure, it’s flexible, and scalable, so operators can really use it as a tool now.
Linux.com: Carriers are always working to redefine themselves. Indeed, many are actively seeking ways to move out of strictly defensive plays against disruptors, and onto offense where they ARE the disruptor. How can network function virtualization (NFV) help in either or both strategies?
Nadeau: Telstra and Bell Canada are good examples. They are using open source code in concert with the ecosystem of partners they have around that code which allows them to do things differently than they have in the past. There are two main things they do differently today. One is they design their own network. They design their own things in a lot of ways, whereas before they would possibly need to use a turnkey solution from a vendor that looked a lot, if not identical, to their competitors’ businesses.
These telcos are taking a real “in-depth, roll up your sleeves” approach. ow that they understand what they’re using at a much more intimate level, they can collaborate with the downstream distro providers or vendors. This goes back to the point that the ecosystem, which is analogous to partner programs that we have at Red Hat, is the glue that fills in gaps and rounds out the network solution that the telco envisions.
Learn more at Open Networking Summit, happening April 3-5 at the San Jose McEnery Convention Center.
Posted by: xSicKxBot - 03-25-2019, 09:42 AM - Forum: Lounge
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FREE One-of-a-Kind Anthem Javelin Helmet Giveaway
We teamed up with Anthem (@AnthemGame) to give away a one-of-a-kind Anthem Javelin Helmet! No purchase necessary. Entering into our Twitter giveaway is easy -- just LIKE and REPLY to the tweet below with your ultimate Javelin customization. One (1) winner chosen. UK only, no purchase necessary, ends March 31, 2019.
NO PURCHASE OR WIRELESS DEVICE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. OPEN TO LEGAL RESIDENTS OF GREAT BRITAIN (ENGLAND, SCOTLAND AND WALES ONLY), WHO ARE 18 YEARS OF AGE OR OLDER AT DATE OF ENTRY INTO THE PROMOTION. VOID WHERE PROHIBITED BY LAW. IF YOU ARE ACCESSING THIS PROMOTION VIA YOUR WIRELESS DEVICE, DATA RATES MAY APPLY.
Promoter: GameSpot, CBS Interactive, Inc., 235 Second Street, San Francisco, California 94105 ("CBSI").
Prize Provider: Electronic Arts Limited, Onslow House, Onslow St, Guildford GU1 4TN, UK ("EA")
Promotion Entities: CBSI and EA
THIS PROMOTION IS NOT SPONSORED, ENDORSED OR ADMINISTERED BY OR IN ANY WAY ASSOCIATED WITH TWITTER INC. ACCESS TO TWITTER IS AT ALL TIMES SUBJECT TO THE RULES, TERMS AND POLICIES OF TWITTER, INC.: HTTPS://HELP.TWITTER.COM/EN/RULES-AND-POLICIES#GENERAL-POLICIES. ALL THIRD PARTY TRADE MARKS AND OTHER INTELLECTUAL PROPERTY RIGHTS ARE HEREBY ACKNOWLEDGED.
1. Acceptance of Rules. By entering the Anthem Javelin Helmet Giveaway (the "Promotion") operated on the official GameSpot Twitter page accessible at the domain "twitter.com/gamespot" (the "CBSI Service"), you hereby accept and agree to these official rules (the "Official Rules") of this Promotion and the decisions of the Promoter in connection with this Promotion, whose decisions are final.
No purchase, entry fee or use of wireless device is necessary to enter or win. If you are a wireless service subscriber and have a smartphone, tablet and/or other wireless device that allows you to access the Internet, you may enter the Promotion via any of those devices during the promotion period, as defined below. If you decide to participate via any such wireless device, you may be charged data rates in accordance with the Terms and Conditions of the Service Agreement with your wireless carrier.
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At the beginning of February, it was discovered Hi-Rez Studios was likely releasing its free-to-play multiplayer fantasy title Realm Royale on the Switch in the near future.
If the previous findings weren’t already convincing enough, dataminers have now uncovered even more evidence of a possible Nintendo release. A Switch “Alpha Pack” has been spotted within the game’s files along with a 3D model of an incomplete “Nintendo Switch Chicken”:
As we’ve already noted, Realm Royale started out as a spin-off to Paladins and was released in June last year on the PC. It was then made available a couple of months later on the PlayStation 4 and Xbox One. The game has been inspired by titles such as Fortnite, where multiple players drop into a large arena and fight to be the last one standing.
Hi-Rez has previously released Paladins and SMITE on the Switch. Both of these games were confirmed for the platform after dataminers discovered Nintendo references within the game files.
Is this a game you would be interested in playing on the Switch? Tell us below.
Lors de la vente de produits, il est parfois nécessaire d'expliquer clairement au client, d'expliquer les performances et les caractéristiques du produit.Attendre, informer le client de la nature générale du produit et bien comprendre l'ensemble de la Audemars Piguet Montre , afin que le client sache ce qui est bon pour votre produit, quelle commodité il vous apportera, ou l'achètera, la vie deviendra-t-elle plus détendue et plus agréable, ou si cela vaut la peine d'acheter, et si cela coûte cher argent. Ces problèmes sont au cœur des préoccupations du client. Une fois la réponse formée dans l'esprit du client, la transaction montrera une bonne couleur, du moins il a initialement décidé d'acheter. Cela est suivi de quelques problèmes mineurs, et les deux parties peuvent avoir une marge de négociation. Dans de nombreux cas, il existe également un moyen d'obtenir des résultats significatifs, de telle sorte que les clients s'intéressent aux produits, créant ainsi un fonds de commerce inexplicable, parfois bien supérieur aux effets directs et liés au client. Lorsque vous vendez une replique montre, présentez au client l'aspect, le style et le lieu de production du son.
Baba Is You is a puzzle game where the rules you have to follow are present as blocks you can interact with. By manipulating them, you can change how the game works, repurpose things you find in the levels and cause surprising interactions.
Posted by: xSicKxBot - 03-25-2019, 03:37 AM - Forum: Lounge
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Sekiro: Here's How To Beat The Chained Ogre Boss
From Software doesn't skimp on challenging its players, even in the early portions of its games. The developer's latest, Sekiro: Shadows Die Twice, holds that trend, ratcheting up the difficulty on new players and expecting them to adapt, or die. There are several super-tough mid-boss enemies even early on in Ashina Outskirts, the first area through which players venture once they've gained the Shinobi Prosthetic. Taking on the mid-bosses along the way is especially tough if you haven't found some of the best early game prosthetics.
One of the first major enemies you'll have to take down is the Chained Ogre, a red-eyed monster locked into a wooden pillory. Sekiro is good about giving you hints on how to defeat bosses and mid-bosses like the Ogre if you're eavesdropping and paying attention, but knowing what to do and actually doing it are two different things. Defeating the Ogre is the last major hurdle before you reach Gyoubu, and will earn you Prayer Beads, which can make you stronger for the fight ahead.
The trick to beating the Ogre is being fast on your feet, and being willing to disengage if you need to. You can also get an edge with the right Shinobi Prosthetic, the Flame Vent, but it's pretty easy to miss. Here's everything you need to know about taking down the Ogre and getting ready for your big fight with Gyoubu.
You'll find the Ogre in the Ashina Outskirts area, in the Outskirts Wall--Stairway section. Before doing anything else, clear the area at the base of the stairs so that no other enemies are around to interrupt you. Try to get good at taking them out stealthily to keep your health up, and don't be afraid to retreat to the Idol Statue nearby if you need to try again. In fact, keep that opportunity to reset in mind, because it can help you keep your death count down as you learn the fight.
Bring The Flame Vent
Red-eyed enemies like the Ogre are basically berserkers, unfazed by your attacks. That mostly means you'll need to do a lot of dodging and slicing away in between the Ogre's attacks. You can get some breathing room to heal or attack, though, if you have fire. Red-eyed enemies fear flames, and you can find a Shinobi Prosthetic tool early in the game that produces a jet of fire that will briefly stagger the Ogre and give you the upper hand. It's easy to miss, though.
You'll need to go to the Hirata Estate level to find the Flame Vent. In the area before the Stairway, the Gate Path, look for an old woman in a blasted-out house. If you talk to her and let her believe you're her son, she'll give you a bell to use as an offering. Take it to the Dilapidated Temple and use it on the Buddha statue near the Sculptor to access the Hirata Estate level. You can use our guide to find the Flame Vent prosthetic--bring it back to the Sculptor to get it fitted for your fight with the Ogre.
The Flame Vent isn't essential to beating the Ogre, and it won't do extra damage to it. The tool can be very useful for emergencies, though, like when you need to get the Ogre to back off or when a couple extra hits will bring it down.
Get A Backstab
You can't approach the Ogre with stealth, since there's only one way up the stairs toward it, and it'll see you coming. But you can try to get behind it for a quick backstab deathblow, which can reduce the difficulty of the fight by about half right out of the gate. To get there, hold down the dodge button to make the Wolf sprint and try to get up behind the Ogre before he manages to break free of his bonds. It's tough to get there in time, but the backstab is worth it if you can manage it.
Dodge The Grabs
The Ogre hits hard with all its abilities, but its grabs attacks are the worst ones. These are marked by the red symbol that denotes an unblockable attack. If you get grabbed, the Ogre will deal a massive amount of damage you can't avoid, and likely will kill you. The only way to avoid the Ogre's grab attacks is to use the Step Dodge ability, and you'll need to keep your distance in general--he'll do a diving grab move that can get you even if you step back, so make sure you're going sideways when possible, and give yourself ample room to escape.
The good news is that if you can avoid a grab, you'll get a chance to wail on the Ogre for a few seconds. The bad news is that you'll probably need to get wrecked by this move once or twice to get a feel for the timing.
Grapple For Big Hits
A lot of the time when the Ogre plows past you, you'll get opportunities for snagging its wooden collar with your grapple. Use those chances--you'll get in close for a few big attacks, and it's good practice for a tactic you're going to use a lot when you fight Gyoubu soon enough. If you can unlock it, you'll should also grab the Grapple Hook Attack ability from the Shinobi Martial Arts skill tree. That'll let you swing in and do some damage before you even hit the ground.
Don't Be Afraid To Flee
The area around the Ogre has a bunch of key grapple points for a reason. The game is providing you with a bunch of escape hatches so you can stop the fight, take a second to breathe, and get your bearings. The battle with the Chained Ogre is as much a tutorial as anything else you've faced up to now, giving you the tools to deal with a big, tough enemy, while also teaching you that the tactics you've used in other fights still apply. If you're getting pummeled or just having a hard time, grapple up onto a tree or onto the nearby gate and take a second to reassess the fight. It's also a handy way to get a chance to use a healing item without worrying you're about to get smashed for letting your guard down.
Deflect, Deflect, Deflect
Apart from his big grabs, the Ogre's attacks looks scarier than they actually are--and you can deflect all of them. That includes his big drop kick move, his stompy feet attacks, and his attempts to kick you across the field like a football. Just because the Ogre isn't using a sword doesn't mean you can't block them, and you definitely should be. Keep your guard up to avoid a lot of incoming damage, and to give yourself openings to attack.
You can also dodge most or all of the Ogre's attacks to give yourself a chance at getting in close to land some blows. The drop kick move is especially easy to slip around, giving you a chance to cut away and clear out some of the Ogre's vitality. Blocking will help you break its posture sooner, though, so while Souls and Bloodborne players might feel like dodging is the right move, it's actually slowing down your ability to win the fight. Break the Ogre's posture and grab your deathblows for the win.
Professor Layton And The Curious Village Appears To Be Making The Switch
Last time we heard about the 2007 Nintendo DS release Professor Layton and the Curious Village, was when it was discovered the classic story-driven puzzle game by Level-5 was being ported across to Android and iOS.
Now, according to a listing on the G4F Localisation website, Professor Layton’s original outing is on its way to the Nintendo Switch. The webpage makes mention of an Italian, German and Spanish translation by Native Prime.
You know something is ‘serious business’ when Activision wakes up and decides to get involved. With the release of games like Fortnite and ARK last year, console-like FPS experiences on mobile are getting more and more mainstream attention.
The fact that Activision announced Call of Duty: Mobile last night at Unity’s GDC Keynote speech is more proof that this is an up-and-coming genre, at least amongst the Free-to-Play crowd. As far as we’re concerned here at Pocket Tactics, I’ve long held the belief that these kinds of games offer way forward in trying to escape the more cynical free-to-play trappings, but so far the results have been mixed.
Of course, it also depends if you like Shooters in general. Before now it’s not been a ‘big’ genre and in many ways it still isn’t, what with Fortnite pretty much dominating the show at the moment. I used to play Call of Duty when I was younger but I later switched to Battlefield, and more recently, Rainbow Six: Siege. Still, one can see the appeal of a real attempt to bring this franchise to mobile devices in the same way Fortnite did.
The trailer doesn’t giveaway much – most of it is actually from the third-person perspective, which isn’t helpful, but it seems to be using in-engine footage (and you see some first-person stuff here and there). It looks pretty decent, all things considered. Activision have partnered with Tencent for the project, and the game is built in Unity, if that matters to you.
Looking at what’s been said, Call of Duty: Mobile is probably going to be a kind of ‘greatest hits’ amalgamation of maps, weapons, abilities etc… from all the COD games, and the free-to-play nature means that there’s probably going to be a longer progression path to unlocking a lot of these features (compared to the premium games, anyway). Real-world currency unlocks are likely, or at least, in-game currency will be available for purchase. Call of Duty has always been a robust franchise when it comes to the PvP experience so, provided they don’t get carried away perhaps it won’t fall down the ‘Pay-to-Win’ trap door that befalls others.