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  News - Star Control makers defend DMCA takedown against Star Control: Origins
Posted by: xSicKxBot - 01-07-2019, 08:59 AM - Forum: Lounge - No Replies

Star Control makers defend DMCA takedown against Star Control: Origins

Star Control designers Paul Reiche III and Robert Frederick Ford have defended their decision to issue a DMCA takedown against Star Control: Origins, which resulted in the title being pulled from sale earlier this week.

Origins developer Stardock has been engaged in a lengthy legal battle with Reiche and Ford over the trademarks and copyrights to the Star Control franchise, and criticized the duo for choosing to “bypass” the legal system “by issuing vague DMCA take-down notices to Steam and GOG.”

“We attempted to get a preliminary art injunction to prevent them from issuing more false DMCA take down notices. Unfortunately, the court ruled that it wasn’t the courts’ place to intervene in the area of DMCAs. Thus, here we are.” wrote Stardock on the Steam forums

“To my knowledge, never in the history of our industry has anyone attempted to use the DMCA system to take down a shipping game before. For those not familiar with copyright law, you cannot copyright ideas, individual or short phrases, concepts, mechanics, or game designs.” 

With Stardock having said its piece, Reiche and Ford have now shared their version of events, and reiterated their view that Star Control: Origins is “substantially similar” to their work on Star Control II

Starting from the top, the designers confirmed they agreed to refrain from serving new DMCA notices while a judge looked at an injunction filed by Stardock, but that after the studio’s motion was denied, they had every right to push forward with their DMCA takedown against Origins

“As you might guess, we are going to continue defending our copyrights against what we feel and contend in the lawsuit is infringement by Stardock, so we served new DMCA notices late last week,” commented Reiche and Ford.

“[Stardock CEO] Brad Wardell has said repeatedly ‘you can’t copyright a word’ which seems to mean that that if you break down creative work into its component parts, those component parts are too trivial to be protected.

“Of course that’s crazy. Copyright protects original literary and artistic works that are simply specific combination of words, or images, or other content.”

The pair also emphasized the importance of understanding what Stardock actually purchased when it acquired the ‘Star Control Franchise’ in Atari’s bankruptcy auction. Indeed, they claim Star Control only actually bought the registration to the trademark ‘Star Control,’ and the copyright to the original parts of Star Control 3.

“The bankruptcy paperwork was very specific that anything not listed was excluded. Not Star Control, Star Control II, the unreleased Star Control 4, packaging art — none of that was included in the auction,” they added. 

Getting to the nitty gritty, the duo also claim Stardock received a copy of their 1998 contract with Star Control 3 developer Accolade so it could understand the exact terms under which material had been licensed.

That contract apparently didn’t grant any additional property to Stardock, but the studio now claims it holds all of Accolade’s rights and has also applied for “tons of trademarks” on the names of aliens Riche and Ford invented in Star Control and Star Control II

What’s more, Reiche and Ford also assert that Star Control: Origins has copied certain gameplay and design elements from Star Control II, thus directly infringing upon their original work. 

“Besides the evidence of infringement identified in our most recent filings with the court, let’s compare the expression in a very limited part of the gameplay — interstellar travel. One would presume that Stardock would either make entirely new gameplay for Origins or base it upon the original parts of SC3,” they wrote, referencing the comparison table pictured below.

“It’s clear to us that Stardock chose to make Origins substantially similar to Star Control II instead of using the original material they purchased in Star Control 3. We don’t claim to have a copyright on all interstellar travel, but we do have a copyright on the specific way we expressed interstellar travel in Star Control II

“We see many such examples in Star Control: Origins where its expression is substantially similar to and/or derivative of our copyright-protected work, without our permission.”

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  News - First Look At New "Mad Box" Gaming Console's Design Revealed
Posted by: xSicKxBot - 01-07-2019, 05:37 AM - Forum: Lounge - No Replies

First Look At New "Mad Box" Gaming Console's Design Revealed

Earlier this week, Slightly Mad Studios CEO Ian Bell announced his company was developing the Mad Box, a new standalone video game console to rival the PlayStation and Xbox. Bell has now revealed a few more details about the mysterious platform, including how an early version of it looks.

The first images of the Mad Box were shared on Bell's official Twitter account, which you can see below. The console resembles a PC, with an M-shaped tower and the Slightly Mad Studios logo etched into one side. The system's internal components have been blurred out in the images, however, as Bell says the team is "still in discussions" regarding that. He also notes this is "not the final design."

According to Bell, the Mad Box is very light and features a deployable carry handle on the top so you can easily transport it. He also says the system "will talk to other Mad Boxes without cables," although he didn't elaborate any further on that.

No Caption Provided
Gallery image 1Gallery image 2

Bell claims the Mad Box is "the most powerful console ever built," featuring specs that "will be equivalent to a very fast PC two years from now." Speaking with Variety, he said the system "will support most major VR headsets" and allow up to 90 frames-per-second "per eye" for virtual reality play. He also says the system will offer 4K visuals.

Pricing and release details for the Mad Box have yet to be announced, but Bell says the system will ship around the world in about three years and be "competitive with upcoming console prices."

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  News - Random: Call Of Duty: Black Ops 4 Pays Respects To The Nintendo Switch
Posted by: xSicKxBot - 01-07-2019, 05:37 AM - Forum: Nintendo Discussion - No Replies

Random: Call Of Duty: Black Ops 4 Pays Respects To The Nintendo Switch

COD GAMEPAD IMG

In February last year, there was a rumour floating about Call of Duty: Black Ops 4 would be released on the Nintendo Switch. In the end, Treyarch’s design director David Vonderhaar ended up laughing off a question about the title possibly coming to the hybrid video game system.

Although Activision doesn’t appear to be bringing the popular first-person shooter across to the Switch anytime soon, the third-party industry giant has seemingly gone to the extent of paying respects to Nintendo’s latest hardware. In the latest entry, players can use real money and in-game currency to purchase unique gestures. One of these emote-like actions is called “Mobile Ops”. Using this action during a match will have your character pull out a portable game system and start playing it.

COD EMOTE IMG

According to a post on ResetEra, this portable device is apparently a tribute to the Nintendo Switch. As you can see in the first image, it’s matte black, has two analogue sticks, a control pad, shoulder buttons and four circular buttons. We would go to the extent of saying it even looks somewhat similar to an earlier Wii U GamePad prototype.

The game featured on the device is Dead Ops Arcade 2: Cyber’s Avengening, a playable retro-style game from past Call of Duty entries. Disappointingly, it’s not directly playable on this device. It’s sad to say, but at this rate, this might be the closest we ever get to seeing Call of Duty on the Nintendo Switch.

Do you agree think this is a subtle reference to the Switch? Would you like to see a Call of Duty game eventually released on Nintendo’s new device? Tell us below.

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  News - DOOM Eternal Composer Recruiting Heavy Metal Choir For Unspecified Project
Posted by: xSicKxBot - 01-07-2019, 05:37 AM - Forum: Nintendo Discussion - No Replies

DOOM Eternal Composer Recruiting Heavy Metal Choir For Unspecified Project

DOOM ETERNAL IMG

Last year, Bethesda announced DOOM Eternal would be coming to the Nintendo Switch at QuakeCon. Once again, the studio handling the Switch port will be the specialists at Panic Button.

The hellish soundtrack for the game is being handled by the returning composer Mick Gordon. In what is quite possibly related news, Gordon is calling on the help of a heavy metal choir for an unspecified project.

Providing more information in the below video, Gordon said it wasn’t a contest, but rather an “open invitation”. Candidates will need to be at least 18 years of age and be able to provide a demo of their “killer metal” voice. They’ll also have to fund their own trip to Austin, Texas. The recording session will be a paid and credited gig. If you’re interested, you’ll need to apply before 1st February, with the recording taking place in the first week of March.

As noted by Polygon, Bethesda Softworks officially announced Mick Gordon as the DOOM Eternal composer during E3 2018. With the game expected to arrive later this year, it seems highly likely the hellish choir he requires is for this upcoming release.


What do you make of this? Are you willing to lend your hellish vocals to this unspecified project? Tell us below.

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  News - Catherine PC Release Looking Increasingly Likely
Posted by: xSicKxBot - 01-06-2019, 11:35 PM - Forum: Lounge - No Replies

Catherine PC Release Looking Increasingly Likely

The Entertainment Software Ratings Board has provided another indication that Catherine, Atlus' narrative-driven puzzle game, will be released on PC. The Catherine ESRB listing has been updated to include PC alongside PS3 and Xbox 360, the platforms on which the game was originally released back in 2011. The listing also has Xbox One included in the platforms section, suggesting it may also make its way to Microsoft's console at some point.

This follows a teaser that appeared on the Steam page for Bayonetta, another game published by Atlus' parent company Sega. The teaser was a picture of a sheep, an animal used in Catherine to represent male characters that aren't the protagonist, Vincent. These sheep are usually vying for the affection of Vincent's love interest, Catherine, by way of competing in block-pulling puzzles.

Catherine is set to be re-released on PS4 and PS Vita as Catherine: Full Body, an updated version of the game that will feature new content. Since it's the ESRB listing for the original version of Catherine that's been updated, it could be that the PC release will be the vanilla version of the game, should it materialize.

In GameSpot's Catherine review, Kevin VanOrd said the game is "mature and occasionally profound, exploring themes like sexual fidelity, personal responsibility, and trust. Catherine doesn't just challenge your hand/eye coordination: It challenges your intellect and your emotions."

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  News - Nintendo Banked $348 Million In Mobile Revenue Last Year
Posted by: xSicKxBot - 01-06-2019, 11:35 PM - Forum: Nintendo Discussion - No Replies

Nintendo Banked $348 Million In Mobile Revenue Last Year

Fire Emblem Heroes IMG

We’ve already heard how Pokémon GO captured close to $800 million in global revenue last year and now the marketing analysis firm Sensor Tower reports Nintendo’s mobile games made a total of $348 million in 2018.

According to the firm, $117 million was made in the fourth quarter alone – resulting in a 47 percent increase compared to the same period in 2017. This surge is thanks to the release of Dragalia Lost in September, which made around $58.4 million, even though it had a limited launch in five territories.

Fire Emblem Heroes was still Nintendo’s top performing mobile game in 2018, accounting for 66 percent of the Japanese company’s mobile revenue. The game was originally released in February 2017 and has continually proven to be the biggest moneymaker out of all of Nintendo’s smartphone offerings.

Sensor Tower Data Img

Other Nintendo mobile releases include Animal Crossing: Pocket Camp and Super Mario Run. Pocket Camp made an estimated total of $48.6 million in 2018 – with its revenue down by 44 percent exactly a year after its November release in 2017. Super Mario’s paid version of Run made around $10 million last year and originally arrived in September 2016.

In 2019, Nintendo is expected to release the Mario Kart Tour “service” on mobile before the end of March.

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  News - Sabotage Might Release More DLC For The Messenger
Posted by: xSicKxBot - 01-06-2019, 11:35 PM - Forum: Nintendo Discussion - No Replies

Sabotage Might Release More DLC For The Messenger


The Messenger was one of the indie highlights of 2018. The developer Sabotage poured a lot of love into this title while drawing inspiration from the original Ninja Gaiden game. If you haven’t already played it, you might want to hurry up. As previously announced, The Messenger will be embarking on a sunny holiday in the form of a free DLC pack titled ‘Picnic Panic’ at some point in 2019.

Based on a recent ‘Q&A’ video featuring the game’s director Thierry Boulanger, more content for The Messenger could also be on the way. The upcoming free DLC was described by Boulanger as an “experiment” to test the waters and was intended to be part of a bigger DLC pack, divided into three separate chapters.

If the free DLC pack ‘Picnic Panic’ can drive sales of the main game and increases its overall value, it could potentially allow the team to keep on releasing more DLC for the title. For more information about this content, view the full video below:


Are you excited to be going on a sunny holiday with The Messenger this year? Tell us in the comments.

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  News - Lots More PS4 Game Deals Added To PlayStation Store's EU Sale
Posted by: xSicKxBot - 01-06-2019, 05:15 PM - Forum: Lounge - No Replies

Lots More PS4 Game Deals Added To PlayStation Store's EU Sale

Sony's big January PS4 game sale is still ongoing, and now the company has discounted even more titles. Big games like Assassin's Creed Origins, Far Cry 5, and Hitman 2 are going cheap in Europe in addition to the titles that were already discounted.

Ubisoft games make up a decent proportion of the sale's new entries. Assassin's Creed Origins is down from £50 to just £16 for example, while Far Cry 5 is just £25 and Rainbow Six Siege is on offer for £9.49. A few EA games are included in the promotion, such as a FIFA 19 and Madden NFL 19 bundle for £40 and another package that includes those two titles plus NHL 19 and NBA Live 19 for £73.59. Need for Speed Payback is discounted to £10, while Star Wars Battlefront II is also a tenner. Finally, IO Interactive's Hitman 2 is on sale for £28, despite only launching in November.

These deals are in addition to a plethora of discounts that went live in December. Those included such promotions as Battlefield V for £30, Call of Duty: Black Ops 4 for £36, and God of War's deluxe edition for £25. The whole sale runs until January 18; for the full list of games on offer, head over to the PlayStation Store.

While you're there, be sure to pick up the free PS Plus games for January 2018. This month PlayStation Plus members can pick up Steep, Portal Knights, Amplitude and more for no extra cost.

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  News - Random: Totaka’s Song Has Been Discovered In Pikmin 2, Again
Posted by: xSicKxBot - 01-06-2019, 05:15 PM - Forum: Nintendo Discussion - No Replies

Random: Totaka’s Song Has Been Discovered In Pikmin 2, Again

Pikmin Img

A famous melody which has appeared in multiple Nintendo games over the years is Totaka’s Song. It was originally created by Nintendo composer and sound director Kazumi Totaka and first appeared in X – a 1992 shooter on the original Game Boy – as a secret. Since then, it’s become somewhat of an iconic track added into nearly every game Totaka has worked on.

While it’s already common knowledge this song is in Pikmin 2, nearly 15 years after the original GameCube title was released, a second version of the Totaka’s famous song has now been discovered by a YouTuber known as Quote Balrog. It can now not only be heard on the treasure salvage screen if you wait for a number of minutes, but can also be listened to if you enter any cave in Pikmin 2 and unplug the memory card at the same time. Doing this will bring up the memory card warning screen and if you wait for around four minutes, you’ll eventually hear the song play. Have a listen below:


Are you surprised it took this long to locate this song (again) in Pikmin 2? What other games do you remember this classic tune from? Tell us below.

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  News - Jumanji Sequel In Talks With Awkwafina
Posted by: xSicKxBot - 01-06-2019, 11:10 AM - Forum: Lounge - No Replies

Jumanji Sequel In Talks With Awkwafina

The upcoming sequel to 2017's popular Jumanji: Welcome to the Jungle may see its cast grow and include the rapper-turned-actress Awkwafina. According to Variety, Awkwafina, whose real name is Nora Lum, is in talks to appear in the sequel.

Awkwafina had a big year in 2018, having appeared in popular movies like Crazy Rich Asians and Ocean's 8.

All the major stars of the 2017 Jumanji movie--Dwayne "The Rock" Johnson, Jack Black, Kevin Hart, and Karen Gillan--are all expected to come back for the sequel. What's more, director Jake Kasdan, who is the son of legendary Star Wars writer Lawrence Kasdan, is returning as well.

Jumanji: Welcome to the Jungle made $962 million worldwide, making it the fifth highest-grossing film of 2017, and a sure candidate for a sequel. In June 2018, The Rock confirmed that the sequel was officially underway. He said at the time, perhaps jokingly, that Kevin Hart's character will die in the first 15 seconds.

Plot details are under wraps for the Jumanji sequel, but The Rock teased that Kasdan gave a "dynamite pitch" for the plot. The film hits theatres in December 2019.

The Rock and Kasdan are also working together on a new Netflix movie called John Henry and the Statesman.

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