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  News - Red Dead Redemption 2: How Morality And Honor Works
Posted by: xSicKxBot - 10-25-2018, 09:11 PM - Forum: Lounge - No Replies

Red Dead Redemption 2: How Morality And Honor Works

Red Dead Redemption 2's honor system is far more sophisticated than its predecessor. Your actions impact the world the world and a host of consequences may occur from an action as simple as drawing your gun. We've been playing the game and experimenting with the honor system, and we've rounded up some thoughts and important things to know to help you on your way. It's important to note from the start that Arthur is a remorseless outlaw who skews toward the morally dubious side given his place in the Van Der Linde gang. That being said, he has some redeeming qualities, and he isn't totally stone-hearted.

No Caption Provided

Performing actions as simple as greeting people will boost his honor, which is represented in the game through a slider that is white and red, and a hat moves up and down. The white hat icon pops up on screen for good deeds, while a red hat emerges when you've done bad things. You can check your honor status at any time by pressing down on the D-pad.

Some of the other ways you can improve your honor are by throwing back fish that are too small to keep, offering to help people you meet on the side of the road, and sparing people when you have the choice in key situations. You can also pet dogs to boost your honor. Basically, if your deed gives you a warm, fuzzy feeling, you can bet Arthur's honor will improve.

Things that negatively impact Arthur's honor include any number of actions that run from running someone over with your horse to blasting their head clear off with a shotgun. On the other hand, you may become a worse person in the eyes of Red Dead Redemption 2 include assaulting innocent people, looting innocent people's corpses (even if you didn't kill them), murdering people for no reason, mugging people, and running them down with your horse. Keeping fish that are too small also hurts your honor, while failing to mercy kill an animal after you miss a clean kill shot also incurs an honor hit (as it should!).

There are benefits for being nice and honorable, and consequences when you're a jerk. For example, you may come across a man wailing in pain on the side of the road who informs you he's been bit by a poisonous snake. You can suck the poison out and save his life or leave him to die. Upon saving the man, he gushes praise for you selfless and courageous act, but then you just go on your way, presuming to never seen him again. But you later see this man in Strawberry (or another town in the world), and he thanks you again and rewards you by paying for any gun you want from the gunsmith. If you chose to leave the man to die, this most likely never would have happened.

You might accidentally run someone over with your horse or click the shoot button when you meant to simply talk. Thankfully, the honor and morality system is flexible and fluid. So even if you gun down a group of innocents, you can swing back your honor pendulum by making an effort to do more good in the world. Or you can re-load a past save. It's also a good idea to be careful when you're on the extreme edges of the morality meter, as a single action in the opposite direction can knock your rating up or down significantly. For example, editor Edmond Tran accidentally knocked someone over with a horse and saw his honor meter drop by about one eighth, which is a lot.

In my playthrough, I tried to be an absolute monster who constantly engaged in dishonorable actions. I was able to get my morality meter almost completely on the dishonorable side--and I never bathed or contributed to camp--and ended up experiencing a number of adverse effects. Due to my criminal behavior, some missions were listed as temporarily unavailable due to my "Wanted" level, and it can take awhile for these to become available again. This can happen even if you're playing as a more honorable Arthur, so that's something to be aware of.

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What's more, when you accidentally mow someone over with your horse in town, you may not be able to defuse the situation and convince a witness to decide not to report as you could if you were more of a nice guy. I was unable to pay off a witness or threaten them to stop, presumably due to how much of a scumbag I'd been in the past. Not only is it more difficult to persuade witnesses to not report your crime when you're a degenerate, but once they do, you'll encounter heavy patrols of well-armed law enforcement coming after you. On top of that, Bad Arthur racks up bounties individually by region, so you'll always have to be vigilant when traveling around. You can pay your bounty at any post office in the game, but doing so won't instantly make you a white knight.

Your honor level in Red Dead Redemption 2 affects the game in ways you may not immediately notice. For example, the music changes depending on your status, while the journal entries that Arthur records reflect the decisions he's made in the story. What's more, the killcams become more gruesome when you're a detestable jerk who only looks out for number one. If you're playing as Nice Guy Arthur, you'll enjoy benefits like store discounts, among other things.

Rockstar Games has teased that honorable and dishonorable activities will have consequences that you might not see or notice for a very long time, so it will be intriguing to see how some key choices play out in the long run as we continue playing.

What do you think about the honor system in Red Dead Redemption 2? Let us know in the comments below.

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  The State of Hyperledger with Brian Behlendorf
Posted by: xSicKxBot - 10-25-2018, 09:11 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

The State of Hyperledger with Brian Behlendorf

Brian Behlendorf has been heading the Hyperledger project from the early days. We sat down with him at Open Source Summit to get an update on the Hyperledger project.

Hyperledger has grown in a way that mirrors the growth of the blockchain industry. “When we started, all the excitement was around bitcoin,” said Brian Behlendorf,  Executive Director of Hyperledger. Initially, it was more about moving money around. But the industry started to go beyond that and started to see if it “could be used as a way to reestablish how trust works on the Internet and, and try to decentralize a lot of things that today with led to being centralized.”

As the industry has evolved around blockchain so did Hyperledger. “We realized pretty early that we needed to be a home for a lot of different ways to build a blockchain. It wasn’t going to be like the Linux kernel project with one singular architecture,” said Behlendorf.

Read more at The Linux Foundation

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  Microsoft - Outside perspective: How the financial industry is banking on AI
Posted by: xSicKxBot - 10-25-2018, 09:11 PM - Forum: Windows - No Replies

Outside perspective: How the financial industry is banking on AI

MvdB: Interesting. It sounds like they aren’t aiming to become banks, then, but are looking to own the customer journey and end up as competitors for part of the business.

SM: That’s correct. We’re seeing the whole insurance business travelling towards a direction where interaction with consumers becomes the key focus. The more you interact with the customer, the closer they become accustomed to your brand.

MvdB: There are a lot of companies waiting for the technology revolution, but in my opinion, it’s already here. I see lots of examples, including artificial intelligence. What are your thoughts on the perception of digital transformation in the finance industry?

SM: In banking, I’ve noticed that it’s much easier to make better decisions when investing smaller amounts of money. Similarly, you have better performance and agility as a small business with a startup mentality. It’s the same with financial institutions. They have a legacy that needs to be maintained, renewed and sometimes politics and corporate culture make it very hard, almost impossible, to be agile – and that includes adopting new technology to help them transform.

We’ve seen large financial institutions show that it’s possible to manage their legacy operations and daily business, while at the same time, almost separately, fostering a more agile startup mentality for transformation. New business ventures mean that this startup mentality must be separated which, of course, also means that more money has to be spent.

Man hand using online banking and icon on tablet screen device in coffee shop. Technology Ecommerce Commercial. Online payment digital and shopping on network connection. All on tablet screen are design up.

MvdB: It’s interesting to hear how other large institutions are reflecting and managing their transformation, particularly with regards to harbouring different mentalities for different areas of the business. At Microsoft, we’re still in the middle of our transformation process, and while we’re not there yet, we’re making progress and learning all the time.

SM: I honestly think that Microsoft has done a fantastic job at transforming itself with its cloud and many other services – and that’s reflected by professionals and the market in general. It’s amazing to see how you struck lightning twice. You re-invented the business and grew, when you could have chosen to remain stagnant.

MvdB: Having been here for many years, I’ve witnessed our shift from a ‘know it all’ culture to one that encourages a growth mindset, and it boils down to culture and mentality. I think we’re in the middle of a learning experience and learning mentality, where all of these small things start to matter. Do you think these two things are becoming more of a core factor of transformation, beyond simply introducing new technology?

SM: Yes absolutely. At startups, we see a culture where, if there is a problem, people sit down, and solve it. Compare this to some large corporation’s politics and red tape, and you can see how the wrong culture can discourage people, regardless of what technology is available. People like to see that their input makes a difference, and that’s much harder in huge organisations.

MvdB: If you’re operating 100,000+ people globally it’s certainly a challenge, but at the same time, you need to be sure that you spark that startup mentality in people. I think this is where the culture element in the leadership becomes a super-critical factor in changing an organisation.

SM: It comes from the top.

MvdB: Absolutely. This is true for us as well. If you take Satya as an example, he is living what he wants this company to be.

If we focus on the technological side of transformation, specifically data – do you feel that data is the most important currency today in commerce?

SM: Yes, it is. But there’s so much data, so much noise. It’s not just the data, but more about how you use that data. Everyone, including big banks, has data, but it’s the thinking behind it that counts – using data scientists, algorithms, machine learning AI and more – to get something out of it. That’s where AI, machine learning, and the people behind the algorithms, come in.

MvdB: I agree. I’m asking this question because I think there’s a lot of misperception about data being the new oil for this century and it’s a great tagline on paper, but the question, of course, is that data alone, is just data, and that’s what it will be forever.

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  Understanding Linux Links: Part 2
Posted by: xSicKxBot - 10-25-2018, 02:23 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Understanding Linux Links: Part 2

In the first part of this series, we looked at hard links and soft links and discussed some of the various ways that linking can be useful. Linking may seem straightforward, but there are some non-obvious quirks you have to be aware of. That’s what we’ll be looking at here. Consider, for example, at the way we created the link to libblah in the previous article. Notice how we linked from within the destination folder:

cd /usr/local/lib ln -s /usr/lib/libblah

That will work. But this:

 cd /usr/lib ln -s libblah /usr/local/lib 

That is, linking from within the original folder to the destination folder, will not work.

The reason for that is that ln will think you are linking from inside /usr/local/lib to /usr/local/lib and will create a linked file from libblah in /usr/local/lib to libblah also in /usr/local/lib. This is because all the link file gets is the name of the file (libblah) but not the path to the file. The end result is a very broken link.

However, this:

 cd /usr/lib ln -s /usr/lib/libblah /usr/local/lib 

will work. Then again, it would work regardless of from where you executed the instruction within the filesystem. Using absolute paths, that is, spelling out the whole the path, from root (/) drilling down to to the file or directory itself, is just best practice.

Another thing to note is that, as long as both /usr/lib and /usr/local/lib are on the same partition, making a hard link like this:

 cd /usr/lib ln -s libblah /usr/local/lib 

will also work because hard links don’t rely on pointing to a file within the filesystem to work.

Where hard links will not work is if you want to link across partitions. Say you have fileA on partition A and the partition is mounted at /path/to/partitionA/directory. If you want to link fileA to /path/to/partitionB/directory that is on partition B, this will not work:

 ln /path/to/partitionA/directory/file /path/to/partitionB/directory 

As we saw previously, hard links are entries in a partition table that point to data on the *same partition*. You can’t have an entry in the table of one partition pointing to data on another partition. Your only choice here would be to us a soft link:

 ln -s /path/to/partitionA/directory/file /path/to/partitionB/directory 

Another thing that soft links can do and hard links cannot is link to whole directories:

 ln -s /path/to/some/directory /path/to/some/other/directory 

will create a link to /path/to/some/directory within /path/to/some/other/directory without a hitch.

Trying to do the same by hard linking will show you an error saying that you are not allowed to do that. And the reason for that is unending recursiveness: if you have directory B inside directory A, and then you link A inside B, you have situation, because then A contains B within A inside B that incorporates A that encloses B, and so on ad-infinitum.

You can have recursive using soft links, but why would you do that to yourself?

Should I use a hard or a soft link?


In general you can use soft links everywhere and for everything. In fact, there are situations in which you can only use soft links. That said, hard links are slightly more efficient: they take up less space on disk and are faster to access. On most machines you will not notice the difference, though: the difference in space and speed will be negligible given today’s massive and speedy hard disks. However, if you are using Linux on an embedded system with a small storage and a low-powered processor, you may want to give hard links some consideration.

Another reason to use hard links is that a hard link is much more difficult to break. If you have a soft link and you accidentally move or delete the file it is pointing to, your soft link will be broken and point to… nothing. There is no danger of this happening with a hard link, since the hard link points directly to the data on the disk. Indeed, the space on the disk will not be flagged as free until the last hard link pointing to it is erased from the file system.

Soft links, on the other hand can do more than hard links and point to anything, be it file or directory. They can also point to items that are on different partitions. These two things alone often make them the only choice.

Next Time


Now we have covered files and directories and the basic tools to manipulate them, you are ready to move onto the tools that let you explore the directory hierarchy, find data within files, and examine the contents. That’s what we’ll be dealing with in the next installment. See you then!

Learn more about Linux through the free “Introduction to Linux” course from The Linux Foundation and edX.

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  XONE - Red Dead Redemption 2
Posted by: xSicKxBot - 10-25-2018, 10:44 AM - Forum: New Game Releases - No Replies

Red Dead Redemption 2



Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America?s unforgiving heartland. The game?s vast and atmospheric world also provides the foundation for a brand new online multiplayer experience. America, 1899. The end of the Wild West era has begun. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang has to rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal fissures threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang that raised him. [Rockstar]

Publisher: Rockstar Games

Release Date: Oct 26, 2018

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  News - Midweek Madness – Death’s Gambit, 30% Off
Posted by: xSicKxBot - 10-25-2018, 10:44 AM - Forum: Lounge - No Replies

Midweek Madness – Death’s Gambit, 30% Off

Bless Online is Now Available on Steam!

The evolution of high fantasy MMO

Dive into the beautiful world of Bless with breathtaking experiences that feels surreal.

Bless offers variety of contents such as RvR battles, field PvP, dungeon exploration, field raids, monster taming, and much more.

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  News - EA Origin Access includes more indie games in its repertoire
Posted by: xSicKxBot - 10-25-2018, 10:44 AM - Forum: Lounge - No Replies

EA Origin Access includes more indie games in its repertoire

Last week EA announced its new collection of games available to Origin Access subscribers for the month of October, which includes many indie games this time around.

Although the monthly subscription service has always included indie games, it’s great to see that EA is continuing to add different titles to its repertoire, perhaps signaling a desire to move away from including just EA games. 

This may be in response to the other monthly subscription services popping up and providing competition, with Discord being the latest company to offer a similar subscription service offering a large catalog of indie titles.

Games added this month include titles like Cosmic Star Heroine, Project Highrise and Opus Magnum. Compared to August, which saw a lot of EA titles like Madden NFL 19, The Sims 4, A Way Out, and Unravel Two, there’s a wider range of indie games being featured.

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  Xbox Wire - New Preview Alpha Ring 1811 Update – 10/15/18
Posted by: xSicKxBot - 10-25-2018, 10:44 AM - Forum: Xbox Discussion - No Replies

New Preview Alpha Ring 1811 Update – 10/15/18

Starting at 2:00 p.m. PDT today, members of the Xbox One Preview Alpha Ring will begin receiving the first 1811 Xbox One system update (181012-1920). Read on for more about the New features, fixes and known issues in the latest 1811 system update.

For those north of the equator, the weather outside may be starting to cool off, but we have an exciting system update with new features coming in hot that will begin to roll out to Xbox Insiders today! Not all the features below will show up immediately but will begin to roll out in the coming weeks. As always, the team at Xbox is striving to improve the platform, and these features developed from fan feedback will continue to be shaped by Insider previewers. Enjoy these new features and giving your valuable feedback as you get cozy on the couch for some quality gaming time.

What’s New for Users:


 


Mouse and Keyboard support


As revealed last month, we are bringing Keyboard and Mouse support to Xbox One! With this new input support at the platform level, developers can now build mouse and keyboard support in their games if and how they choose. It’s important to note that mouse and keyboard support for games is added on a title-by-title basis, entirely at developers’ discretion.

Warframe will be the first title for you to give mouse and keyboard a try and we are looking forward to your feedback. This feature will be rolling out in the coming weeks and we will be sure to let you know once it is available for you to test.

Be sure to tune into XO18 on November 10th to learn about more games supporting mouse and keyboard input and our partnership with Razer.

Search will now include more sources


Search in guide is expanding to include assist info and games you have “Ready to Install” or currently own as part of your memberships, including Xbox Game Pass, EA Access, and more! It makes it easier than ever to find the game you are looking for and start playing.

Experiments


A subset of Xbox Insiders may see some experimental features in addition to what’s listed above.  These are designed to gauge interest and solicit feedback from a more focused group.

As always, thanks to all the Xbox Insiders for your feedback.  Your insight and input is both critical and crucial to making a better Xbox experience for gamers around the world.

Fixes:


My Games and Apps


  • Fixed navigation issues in My Games and Apps that caused some users not able to select certain tiles in their collection.
  • We have fixed the issue users were experiencing with the crashing of games or the Youtube app when you are either launching or resuming the Youtube app and switching between games and the app.

System


  • System Memory and Performance fixes in this build to help with system and spatial audio performance.

Known Issues


Avatars


  • It can take up to 10 seconds to view an Avatar on the profile screen after creating a new Avatar.

Media remote


  • The volume up and down is not functioning when using the media remote. Workaround – Use your TV remote or voice controls.

My Games and Apps


  • We are tracking an issue in which game and app updates are not automatically downloading and installing.

Power


  • We are tracking an issue in which the console is fully powering off when it is placed into Instant On mode.

Profile Color


  • Sometimes users may encounter the incorrect Profile color when powering on the console.

Virtual Keyboard


  • Predictive text in not working in the Virtual Keyboard.

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  News - Minecraft 1.14 Snapshot 18W34A
Posted by: xSicKxBot - 10-25-2018, 10:44 AM - Forum: Minecraft - No Replies

Minecraft 1.14 Snapshot 18W34A

The first snapshot for 1.14 “Village & Pillage” is here, and oh boy, it’s a big one! With new items, new blocks, new mobs, new blocks, new enchantments, new blocks, new mechanics, even more new blocks, new commands, and not to forget all the new blocks – we’re pretty confident there’s something for everyone in this snapshot!


A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net, the following is a short summary:


  • Added Bamboo Blocks into the game
  • Added Bamboo Jungles in the world
  • Rewrote the book & quill editing to be more intuitive
  • Added Crossbows!
  • Added lots of new decorative blocks!
  • Added new dyes and flowers!
  • Added some community suggestions
  • Updated the credits list
  • Added in-game buttons for reporting bugs or giving feedback
  • Added Illager Beast
  • Added Loom into the game
  • Special banner patterns can now be crafted into a new item, Banner Patterns
  • We’re now using the new textures!
  • Added pandas!
  • Added Pillagers
  • Added suspicious stew – hmmmm!

To get snapshots, open your launcher and go to the “launch options” tab. Check the box saying “Enable snapshots” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).


Please report any and all bugs you find in Minecraft to bugs.mojang.com.


Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds. 


Share your thoughts on how 1.14 is shaping up in the comments below!

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  News - Community Focus- Andy Edition
Posted by: xSicKxBot - 10-25-2018, 10:44 AM - Forum: Lounge - No Replies

Community Focus- Andy Edition

Our focus this week comes from across the pond. He is part of the German community and is an avid fan of the stories we tell and enjoys sharing the deep lore with his followers.

Please meet Andy Edition.

Welcome to our Community Focus! Tell us about you and your role in the Destiny Community.

Andy: Hello Bungie, thank you for inviting me to do a Community Focus. It is an honor to be here. I am an avid Warlock who loves the Destiny universe—especially the lore. I have met many players from different countries through the game, many of whom I’ve grown very fond of. At the end of 2016, I decided to upload videos about the stories of Destiny on YouTube. My small community grew large quickly, and I reached almost 33,000 subscribers in a short time. It’s an incredibly nice feeling when people tell you they would like to see more videos and can’t get enough. This motivates me enormously to continue telling the German community about the exciting story in the Destiny universe.

Where can we find you online?

Andy: On YouTube you can find me under Andy Edition. I use Facebook and Twitter occasionally to spread news and when I’m just getting home from my work at the barber shop, you can usually find me on Twitch.

What made you decide to start making content on Destiny’s lore?

Andy: When you play Destiny 2, you often meet new people, and I always like to ask Guardians why they chose a particular faction. But not many seemed to know the background story of the factions and were absolutely thrilled when I told them about it. That’s how the idea arose to create a YouTube channel about the Destiny 2 lore.

What would you say sets you apart from other content creators?

Andy: I think the whole thing is special, because there is no other channel in Germany that is dedicated to the story part of Destiny 2. My goal is to bring the German Destiny 2 Community closer to Destiny’s captivating story. Furthermore, my videos are a place where I can be myself, do what I love, and grow as a person.

Thank you for filling that need in the community. What is your favorite subclass and your favorite weapon?

Andy: My favorite character is the Warlock. The Titan is great as well though lately I like to play Hunter. Basically, I like all the classes. But my go-to is definitely the Void Warlock. When it comes to guns, there are so many that I would like to name here but I will settle for my top 5: IKELOS_SG_v1.0.1 Shotgun, Nation of Beasts, Better Devils, Bygones, and One Thousand Voices.

That’s a great arsenal you’ve acquired. What Destiny 2 content are you most looking forward to?

Andy: I can’t wait to see how the story unfolds in the following months. I’m super curious about Quria and Savathûn. And of course, as a team player, I’m looking forward to jumping into the new raid lair!

Is there anything else you would like to say to other members of the community who may be interested in creating content?

Andy: When it comes to creating a YouTube or Twitch account, I recommend setting small goals and not losing sight of them. Stay positive, and do not let it get you down if things do not go as planned. Persist and new opportunities will appear!

Thank you for stopping by to share your story.

If you speak German and have an appetite for a deeper dive into Destiny 2 lore, give Andy’s channel a look.
When it comes to upcoming Community Focuses, we’re always taking requests. If you know of someone we should look at, make a post with the tag #CommunityFocus.

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