Nintendo Switch Online's NES Games Are Playable Offline For A Week
Nintendo's online subscription service for Switch launches soon, and one of the benefits you get for subscribing is access to a library of NES games. Each of these classic titles supports some form of online play, whether that be competing directly against another player in Balloon Fight or taking turns controlling the action in a traditionally single-player title, but up until now, it has been unclear whether or not the NES games could be played offline. It turns out they can, but there's a slight caveat.
According to the FAQ page on Nintendo's website, the NES games included in the Nintendo Switch Online service can be played offline for up to seven days. That means you'll periodically need to "check in" online every week in order to verify that you still have an active subscription and maintain your access to the games.
20 NES titles will be available once the Nintendo Switch Online service launches on September 18, including some of the console's most iconic games, with additional titles coming each month. As previously mentioned, each NES game supports online multiplayer; in single-player titles, you'll be able to switch between who's controlling the game, or the second player can use a hand-shaped cursor to point out hints and applaud certain actions. You can take a look at the complete launch lineup below:
Balloon Fight
Baseball
Donkey Kong
Double Dragon
Dr. Mario
Excitebike
Ghosts'n Goblins
Gradius
Ice Climber
Ice Hockey
The Legend of Zelda
Mario Bros.
Pro Wrestling
River City Ransom
Soccer
Super Mario. Bros.
Super Mario Bros. 3
Tecmo Bowl
Tennis
Yoshi
In addition to the NES library, Nintendo Switch Online subscribers will be able to back up their Switch data via cloud saves; however, not all Switch games will support the feature, and you'll need to have an active membership in order to keep your cloud saves. There will also be "special offers" exclusive to Switch Online subscribers, such as a pair of NES-shaped Joy-Cons for use with the aforementioned NES titles.
Nintendo will offer Switch Online subscriptions in three increments; you'll also have the option to purchase an annual family plan, which will extend the service's benefits to up to eight Nintendo Accounts across multiple consoles. When the service launches, you'll be able to sign up for a seven-day free trial, but if you don't cancel before the trial period ends, it will automatically turn into a one-month subscription. You can read more about the service in our roundup of everything we know about Nintendo Switch Online.
The Bard's Tale IV returns to the classic fantasy RPGs of years past. Featuring dynamic turn-based combat, a full party of characters to build and customize, and first-person exploration of maze-like dungeons with devious puzzles and riddles, The Bard's Tale IV is a true successor to the original Bard's Tale trilogy, and is crowdfunded by thousands of fans. Help us bring back the dungeon crawl and return to Skara Brae - the city that started it all.
* A single-player, party-based role-playing game, rich in exploration, combat and challenging puzzles.
* Dynamic phase-based combat, where the pace of battle is animated and fluid, but still gives you time to think and respond to your enemies.
* A game set to beautiful Gaelic music from Julie Fowlis (multi-award winning Gaelic singer) and Mark Morgan (Wasteland 2, Torment: Tides of Numenera), where the Bard's songs and melodies affect gameplay.
* Compelling story and narrative by acclaimed novel and game writer Nathan Long (Wasteland 2, Torment: Tides of Numenera).
* Built using Unreal Engine 4, taking advantage of the latest graphics technologies to create a lush and vibrant world with great interactivity and detail.
* Branching quests and a world that reacts to your decisions and party make-up.
Recruitable companion NPC characters, bring personality, and maybe trouble, to your party.
* Unlock another layer of secrets as you examine and physically manipulate your magic items and the environment.
* Brought to you by the team behind Wasteland 2 and Torment: Tides of Numenera.
Available DRM-free for Windows, Mac and Linux.
Ubisoft's Assassin's Creed obstacle course, the Assassin's Creed Challenge, is coming to Australia. Ubisoft Australia announced that the Challenge will be available for anyone to try at Metcalfe Park in Sydney on October 5 and 6.
Similar to the Assassin's Creed obstacle course that Ubisoft brings to North American events like Comic-Con, the Sydney course is described as a "full size parkour course with obstacles inspired by the moves of a master assassin..."
This obstacle course was designed to look like something out of ancient Greece, which is the setting for October's Assassin's Creed Odyssey. It has six stages, which replicate things you will do in the game such as climbing, swinging, and balancing on things.
As you might have guessed, the final section is the "Leap of Faith," where participants jump off a seven-meter platform to a safe landing zone below. Those who successfully complete the entire course will get a Spartan helmet inspired by the game.
Ubisoft partnered with Microsoft for this promotion, and there will be 16 Xbox One X game stations available at the event for people to play Assassin's Creed Odyssey. Ubisoft is giving away three Odyssey-themed Xbox One X consoles, one each people who upload the best photo, best video, and best cosplay to Instagram and tag it with #AssassinsCreedChallenge.
You can register for the free event here on Eventbrite. It runs from 10 AM to 5 PM on October 5 and 9 AM to 5 PM on October 6. There will also be food trucks.
Odyssey launches on October 5 for PS4 and Xbox One. It will also be available on Nintendo Switch, but only in Japan.
At major business schools ranging from Berkeley to Wharton, students are flocking to classes on blockchain and cryptocurrency. As CNBC recently reported: “According to a new survey of 675 U.S. undergraduate students by cryptocurrency exchange Coinbase and Qriously, 9 percent of students have already taken a class related to blockchain or cryptocurrency and 26 percent want to take one.”
Meanwhile, job postings related to blockchain and Hyperledger are taking off, and knowledge in these areas is translating into opportunity. Careers website Glassdoor lists thousands of job posts related to blockchain.
Effectively, blockchain is becoming part of the required lingua franca for those entering the world of business as well as others. Outside of the big business schools, there are many learning resources worth knowing about, including these courses offered by The Linux Foundation:
A primer to blockchain and distributed ledger technologies. Learn how to start building blockchain applications with Hyperledger frameworks.
“In the span of only a year or two, blockchain has gone from something seen only as related to cryptocurrencies to a necessity for businesses across a wide variety of industries,” said The Linux Foundation’s Clyde Seepersad, General Manager, Training & Certification, in introducing the course Blockchain: Understanding its Uses and Implications. “Providing a free introductory course designed not only for technical staff but business professionals will help improve understanding of this important technology, while offering a certificate program through edX will enable professionals from all over the world to clearly demonstrate their expertise.”Aside from full courses, webinars focusing on blockchain technology offer chances to see how individual technologies work, and how industry segments are being influenced by blockchain. On Wednesday, September 26, at 9 a.m. Pacific, you can tune into “A Hitchhiker’s Guide to Deploying Hyperledger Fabric on Kubernetes,” a free webinar presented by Alejandro (Sasha) Vicente Grabovetsky and Nicola Paoli of AID:Tech. It’s ideal for DevOps workers and others interested in the increasingly popular Hyperledger Fabric platform.
Conferences also provide good learning opportunities. The Open FinTech Forum in New York City, coming up October 10 and 11, will provide a great opportunity to hear about the latest distributed ledger deployments, use cases, trends, and predictions of blockchain adoption. Panel discussions are scheduled to cover:
Distributed Ledger Technology Deployments & Use Cases in Financial Services
Enterprise Blockchain Adoption – Trends and Predictions
Blockchain Based Compliance Management Systems
Taking advantage of these opportunities to learn about blockchain makes more sense than ever.
Posted by: xSicKxBot - 09-18-2018, 10:15 AM - Forum: Lounge
- No Replies
Fortnite Adding New Item Soon Ahead Of Season 6
We're in the waning days of Fortnite Season 5, but developer Epic still has some new content in store for the popular battle royale game before Season 6 officially arrives. We've gotten our first glimpse at one upcoming item courtesy of Fortnite's in-game news feed, and it looks like it could shake the game up fairly dramatically.
A listing has appeared in Fortnite's News section for an item called the Port-a-Fortress. According to the feed, the item is "coming soon" to the game, presumably as part of this week's update. Based on its name, it sounds like an enhanced version of the Port-a-Fort, a portable item introduced earlier this spring that can spawn a fort a few seconds after being thrown.
Based on the Port-a-Fortress's accompanying description, it sounds like it works similarly to the Port-a-Fort. "Toss down the Port-a-Fortress and take defense to new heights," the description reads. You can get a glimpse of the item below.
Epic has been introducing new items to Fortnite on an almost weekly basis. Last week, the developer rolled out the 5.40 content update, which added the Suppressed Assault Rifle. The studio has also periodically removed weapons from the game's arsenal and put them into the Vault; most recently, Epic vaulted the Drum Gun. However, weapons that have been removed from Fortnite could potentially return to the game down the line.
Season 5 of Fortnite is scheduled to wrap up on Tuesday, September 25, making this your last chance to complete any remaining challenges you need to do before Season 6 kicks off. Epic has released 10 weekly sets of challenges throughout Season 5; you can find all of them and tips on how to complete them in our Fortnite Season 5 challenge roundup. You can also see the items you can earn for finishing challenges in our Season 5 rewards gallery.
I am really showing my age when I say that I can fondly recall gathering around my Sinclair Spectrum with a couple of friends for a game of the original Chaos. Looking back, it seems amazing that a few blocky pixels and the odd beep could produce so many emotional highs and lows. Chaos, a multiplayer tactical game of duelling wizards, with its wild swings of luck often led to equally wild swings of mood. However, as soon as one battle ended, and the whining and gloating had receded we were all ready to dust off our robes, polish our wands and recommence battle.
In Chaos, each player takes on the role of a wizard, equipped with a deck of spell cards. Wizards begin at opposite ends of an arena and must attempt to defeat each other by summoning creatures and flinging fireballs and other spells. The author of the original game, Julian Gollop, went on to become an industry legend. Not so much because of Chaos but for a certain tactical squad-based sci-fi game called Rebelstar Raiders, which was later updated in a game entitled Laser Squad, before becoming the basis for the XCOM series.
History lesson over, let’s take a look at Chaos Reborn Adventures, which is based on the 2015 release Chaos Reborn, a PC re-imagining of the original that was designed by Julian Gollop himself. First off, I should address the randomly generated elephant in the room. The level of luck in the original Chaos may be difficult for most modern gamers to stomach. Magic is an unpredictable business with no guarantees of success. Spells have a percentage chance of success and even the simplest of summon spells can fail. Combat is equally ruthless, it is either kill or be killed with just a single hit required to defeat a foe. With a little outrageous fortune, a lowly rat can overcome a dragon – Chaos is indeed aptly named. This may sound highly frustrating, but it does mean that even when things are not going particularly well there is always the chance of pulling off a miraculous dragon spell, hitching a ride and flambéing all of your opponents.
If all of this randomness doesn’t appeal to you then fear not, because a new lawful mode adheres to more modern gaming conventions. In this mode, spells are cast using mana points and health points replace one-off kills. This makes for a far less frustrating experience and although battles take longer it is the mode most likely to appeal to all but the most diehard of gamers. Whichever mode you choose, you will be able to enter into online battles against other players or compete in offline multiplayer matches. There is also an extensive single-player campaign. This will see you traversing realms, acquiring new skills and taking part in increasingly tough battles against AI-controlled wizards.
Whichever mode you choose, lawful or chaos, there are measures that you can take to improve your chances of success. One key strategy is to make for higher ground, as this will significantly improve attacking and defensive abilities. Another thing to keep in mind is that each spell will have an alignment, either chaos, lawful or neutral. Casting spells will impact on the overall cosmic balance. This means that you can work towards casting a powerful spell by first doing the groundwork by casting lesser spells of the same alignment. Then there is the added brilliance of the poker-style bluffing of the illusion spell. Any creature spell can be cast as an illusion with a guaranteed chance of success. Illusionary creatures move around and cause damage just like their real counterparts. However, if an opponent suspects that your dragon is not all that it seems then they can cast a disbelieve spell, making it disappear in a puff of smoke. The disbelieve spell counts as your spell-casting action for the round, so it pays to be pretty sure that the creature isn’t real before casting it.
Mana is vital to success and some is regenerated each turn; you can get an additional boost by burning any cards in your hand. Mana is also awarded for destroying enemy units, with an added bonus if your wizard lands the killing blow in hand-to-hand combat. Make no mistake, these wizards aren’t doddery old men with beards that still contain the remains of yesterday’s lunch. You can equip them with enough armour and weapons to transform them into fearsome killing machines. Alternatively, you can concentrate on developing your magical skills, staying clear of direct conflict. Mana can also be gathered from locations on the map, tempting greedy wizards to overstretch themselves. Each wizard has a mega spell. As the name suggests these are very powerful spells, such as conjuring a whole pride of lions. However, they require a huge amount of mana. There is no limit to the number of times mega spells can be cast but each casting becomes progressively more expensive.
In a nod towards modern games Chaos Reborn: Adventures also introduces a deck-building element. Victory results in gold, which can be used to purchase random card packs. The contents of these packs include staves and bodygear. The type of staff you wield influences the hand of spell cards that you draw before the battle, how many cards you can hold at one time and which mega spell will be available. There is an excellent mix of creatures and spells that lead to a range of different tactical approaches. Because you will start each game with different spells you cannot overly rely on a single tactical approach.
Wizards may only have a limited amount of actions, but the nuances make for a game that offers real depth. There is a six-stage tutorial with various additional challenges that help enforce what you have learnt. You can access the rules at any point in the game and they are presented in a nicely illustrated and well-ordered fashion. This degree of care and attention to detail is something that carries over into the single-player campaign. Each level is a tense race against time, as the archmage will be doing their best to summon enough power to expel you from their realm before you have a chance to overcome them in battle. You get to explore ruins, hire mercenaries, enlist help from settlements and even take over citadels. The citadels give access to long-range realm spells such as clearing fog or even breaching the realm’s palace.
The original Chaos was all about the competition of battling against human opponents. Hopefully, the game’s pedigree will help it to secure the following that it needs to ensure an active and competitive online environment. However, the single player campaign is worth the admission price alone, being both tense and having just enough depth to remain interesting. The developers have cleverly elected to cover all bases to create a game that should appeal to diehards newcomers, solitary and social players alike.
Posted by: xSicKxBot - 09-18-2018, 03:35 AM - Forum: Lounge
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The Prices Of Pokemon Cards Are Making It Tough To Play
I lay restlessly in bed a few nights ago thinking about something I presume many people who have just turned 30 think about: Pokemon cards. I wasn't counting Mareep to lull myself into a slumber, nor was I dreaming of sliding down the freakishly long neck of an Alolan Exeggutor (not tonight, at least). No, I was thinking about how bloody expensive the Pokemon Trading Card Game is, and this made me unreasonably upset at roughly 1 in the morning.
For a lot of people, the Pokemon Trading Card Game is something they remember fondly from school. Opening booster packs of 10 randomised cards, comparing shinies with mates, and making ill-advised trading decisions based on the playground economics of each card's perceived worth. But for many, including myself, it's so much more than that. It's one of the best online and offline card games on the market, with the added bonus of fuzzy nostalgia in pocket-sized monster form.
A few years ago I got back into Pokemon cards. It was oddly fulfilling about being able to spend adult money on something I could rarely afford as a scruffy 11-year-old in secondary school. I quickly started playing and competing, thanks to the support of my local Pokemon League and the friendly bunch of players who turned up each Saturday morning. Building decks and taking my best Pokemon cards into an intense one-on-one battle was far more exciting than anything I had experienced in the video games. I was hooked.
Something you learn about very quickly in the world of Pokemon cards is the meta. Certain decks of 60 cards are just better than others, so if you want to be competitive you need to have one of those decks. It seems simple, but herein lies the inherent problem with The Pokemon Trading Card Game: the best decks have the best cards, and the best cards are often rare (or even ultra rare), which makes pulling them randomly from booster packs extremely unlikely and uneconomical. So unless you're funded by Team Rocket or you can convince someone to trade their very good cards for your not-so-good ones, the next logical step is to find someone selling the cards you need on eBay or through a collectible card seller online. But of course the rare, powerful cards are in high demand and have a premium price tag attached to them.
What I'm describing will of course sound familiar to anyone who has played any trading or collectible card game. To a certain extent it's just the nature of the beast, but other card games offer alternatives to you hemorrhaging cash just to keep up with the meta. Magic the Gathering, for example, widely supports multiple formats for veterans and newcomers on any budget, with limited formats like Draft and Sealed levelling the playing field, and a much larger player base to support this. Hearthstone, the popular online collectible card game from Blizzard, lets you break down unwanted cards so you can craft those you need. Pokemon, on the other hand, is effectively pay or lose.
In 2012 a card called Darkrai-EX came along, at the height of my love and obsession for Pokemon cards. The deck winning all the local tournaments had four of these cards, and it was available as part of the Dark Explorers expansion, so obviously I needed it. I decided to take the plunge and drop £80 on a box of 36 Dark Explorers booster packs. After feverishly unwrapping them in what was, to be fair, a pretty cathartic pack-cracking binge, I couldn't believe what had happened: after all that money spent, I hadn't pulled a single Darkrai-EX, and I needed four. The card was selling for £40 a pop on eBay, so that was it. I packed it all in and I headed for the greener pastures of the "Living Card Games" by Fantasy Flight Games, which did away with randomised boosters and offered a more constructed experience with games like Android: Netrunner and A Game of Thrones: The Card Game.
This brings us back to me, years later, an adult, laying in bed thinking about Pokemon cards. The 2018 Pokemon World Championships have just taken place in Nashville, Tennessee. There, the best TCG players in the world get together and put their decks to the ultimate test. First place takes home a massive $25,000, so the pressure is on to pick the right deck and pilot it to victory. Of course, I'm playing Pokemon cards again. Nothing has since matched the gameplay experience for me so I couldn't stay away for long, but this time I'm determined to do it on a budget. I jump out of bed, switch on my computer, and begin to pore over the winning deck lists fresh from Nashville to see if I could afford any of them.
In the Masters Division a Zoroark / Garbodor deck carved a path to a first place victory. I looked up how much it would cost to buy these cards online and, at the time of writing, this deck would cost a whopping £237.40 ($305) to build. Second place went to a Malamar deck, another staple in the format, which carries a price tag of £145.52 ($187). In at third was a Zygarde / Lycanroc deck to the tune of £168.70 ($217), and finishing in fourth we have a deck using the recently released Rayquaza-GX from the Celestial Storm expansion. This one would cost £213.40 ($274) to build with cards purchased from online sellers, and as it happens similar Rayquaza decks also filled in three more spots in the top 10 at 5th, 7th and 10th.
You can see the picture I'm painting here, but at this point I want to stress that merely owning an expensive meta deck doesn't guarantee victory. It takes a lot of skill, and hundreds if not thousands of hours of practice to play at the level seen at the Pokemon World Championships. To reduce the game simply to the cost of a deck would be a discredit to the incredibly talented, passionate, dedicated, kind, and friendly people who make up the TCG community.
The problem I'm facing, though, is that decks like Zoroark make up a huge percentage of what is currently played not just on the world stage but in local tournaments too. Zoroark decks alone made up nearly 30% of competitive play in the last season, so it's hard to ignore the fact that expensive decks do win games, whether that's at the highest level in tournaments, or friendly local games. Nearly every competitive deck includes multiple copies of the meta staple Tapu Lele-GX, which currently costs about £30 ($38) for one copy.
It's no surprise, then, that pack-opening videos are so popular on YouTube, with people (likely a lot of young children) living vicariously through those who can afford to buy endless booster packs and share the treasures within for the viewer at home. There's even an eight hour long video where an eye-watering $24,000 worth of Pokemon Sun & Moon boosters are opened up for over one million viewers.
At this point it seems to be widely accepted that this is just the cost of playing Pokemon cards. If you don't have the cash to front for the best cards, then you won't have the best chance when it comes to competing. Apply this to video games and the equivalent might be having to pay for better weapons in Call of Duty or Overwatch putting character abilities in loot boxes. There is already a lot of controversy surrounding loot boxes and "pay to win" content in video games as it is, but trading card game manufacturers aren't held to the same level of scrutiny.
So what's the solution? Am I doomed to weak budget decks or playing with printed proxies? Surely there is a way to lower the entry price for a competitive deck below £200, and below £100 or even £50 while we're at it. After all, one deck won't last you long, with new expansions releasing every few months and an ever-changing meta that sees new cards and strategies appearing like wild Zubat in a dark cave.
Booster packs will never go away, they have been a part of the Pokemon Trading Card Game since the beginning, and to be fair a lot of people do love them. But for the competitive scene, I want competitive cards to be more accessible with cheaper reprints for those not able to fork out hundreds. Granted there have been some already, and the must-have Tapu Lele-GX will be included in an upcoming boxset--but at $50 and well after the card initially hit the metagame in May 2017, it's too little too late. Theme Decks are often a starting point for new players, so it's good to see recent releases include a handful of staple uncommon cards to help kickstart a competitive collection, but there's room for improvement. I would like to see The Pokemon Company make these cards easier to get ahold of and make powerful GX cards more frequent in booster packs, rather than the measly four or five you might be lucky enough to get in a full box of 36 boosters at the moment.
This will surely lead to a healthier meta, happier players, and more of them at that. I love the Pokemon Trading Card Game, but the thought of not being able to play because of my budget is literally keeping me up at night. I have a full time job and I can't keep up with the cost of Pokemon cards.
In my mind Richard Garfield, creator of Magic: The Gathering has the best mentality when it comes to cards, their availability, and their pricing structure: "I wanted to see the cards collectible in the sense of stamps, where you go to the post office and buy some stamps you don't expect them to be immediately worth $10 when you spent $2, but over time, they can be special."
How to install more wallpaper packs on Fedora Workstation
Every release, the Fedora Design team creates a new default wallpaper for Fedora. In addition to the default wallpaper, the Fedora repositories also contain a set of extra Supplemental Wallpapers for each release. These older wallpapers are not installed by default, but are easily installed from the Fedora Repositories. If you have just set up a fresh install of Fedora, and want to expand your choices for your desktop wallpaper, the older Fedora wallpapers are a great choice.
This post lists out the older wallpapers available in the Fedora repositories, and how to install them on your current Fedora install. On Fedora Workstation, after you have installed your desired pack, they will show up in the Wallpapers tab in the Background chooser in the Settings.
Note: If you are using a desktop environment other than the default for Fedora Workstation (GNOME), there are also packages tailored to some of the more popular alternative desktops. In most of the examples below, simply change
gnome
in the dnf install line to
kde
or
mate
or
xfce
when installing the package.
Fedora 28 Wallpapers
Fedora 28 Default Wallpaper
To install the Fedora 28 default wallpaper, use the following command in the Terminal:
sudo dnf install f28-backgrounds-gnome
Fedora 28 Supplemental Wallpapers
To install the Fedora 28 supplementary wallpapers, use the following command in the Terminal:
sudo dnf install f28-backgrounds-extras-gnome
Fedora 27 Wallpaper
To install the Fedora 27 default wallpaper, use the following command in the Terminal:
sudo dnf install f27-backgrounds-gnome
Fedora 26 Wallpapers
Fedora 26 Default Wallpaper
To install the Fedora 26 default wallpaper, use the following command in the Terminal:
sudo dnf install f26-backgrounds-gnome
Fedora 26 Supplemental Wallpapers
To install the Fedora 26 supplementary wallpapers, use the following command in the Terminal:
sudo dnf install f26-backgrounds-extras-gnome
Fedora 25 Wallpapers
Fedora 25 Default Wallpaper
To install the Fedora 25 default wallpaper, use the following command in the Terminal:
sudo dnf install f25-backgrounds-gnome
Fedora 25 Supplemental Wallpapers
To install the Fedora 25 supplementary wallpapers, use the following command in the Terminal:
sudo dnf install f25-backgrounds-extras-gnome
Fedora 24 Wallpapers
Fedora 24 Default Wallpaper
To install the Fedora 24 default wallpaper, use the following command in the Terminal:
sudo dnf install f24-backgrounds-gnome
Fedora 24 Supplemental Wallpapers
To install the Fedora 24 supplementary wallpapers, use the following command in the Terminal:
sudo dnf install f24-backgrounds-extras-gnome
Fedora 23 Wallpapers
Fedora 23 Default Wallpaper
To install the Fedora 23 default wallpaper, use the following command in the Terminal:
sudo dnf install f23-backgrounds-gnome
Fedora 23 Supplemental Wallpapers
To install the Fedora 23 supplementary wallpapers, use the following command in the Terminal:
sudo dnf install f23-backgrounds-extras-gnome
Fedora 22 Wallpapers
Fedora 22 Default Wallpaper
To install the Fedora 22 default wallpaper, use the following command in the Terminal:
sudo dnf install f22-backgrounds-gnome
Fedora 22 Supplemental Wallpapers
To install the Fedora 22 supplementary wallpapers, use the following command in the Terminal:
sudo dnf install f22-backgrounds-extras-gnome
Fedora 21 Wallpapers
Fedora 21 Default Wallpaper
To install the Fedora 21 default wallpaper, use the following command in the Terminal:
sudo dnf install f21-backgrounds-gnome
Fedora 21 Supplemental Wallpapers
To install the Fedora 21 supplementary wallpapers, use the following command in the Terminal:
sudo dnf install f21-backgrounds-extras-gnome
Fedora 20 Wallpapers
Fedora 20 Default Wallpaper
To install the Fedora 20 default wallpaper, use the following command in the Terminal:
sudo dnf install heisenbug-backgrounds-gnome
Fedora 20 Supplemental Wallpapers
To install the Fedora 20 supplementary wallpapers, use the following command in the Terminal:
To install the Fedora 17 default wallpaper, use the following command in the Terminal:
sudo dnf install beefy-miracle-backgrounds-gnome
Fedora 16 Wallpapers
Fedora 16 Default Wallpaper
To install the Fedora 16 default wallpaper, use the following command in the Terminal:
sudo dnf install verne-backgrounds-gnome
Fedora 16 Supplemental Wallpapers
To install the Fedora 16 supplementary wallpapers, use the following command in the Terminal:
sudo dnf install verne-backgrounds-extras-gnome
Fedora 15 Wallpapers
Fedora 15 Default Wallpaper
The default wallpaper for Fedora 15 was a remix of the default GNOME wallpaper at the time. To install the Fedora 15 default wallpaper, use the following command in the Terminal:
Fedora 15 also shipped with an alternate wallpaper, that was used by default on non-GNOME spins. To get this wallpaper, use the following command in the Terminal:
sudo dnf install lovelock-backgrounds-gnome
Fedora 14 Wallpapers
Fedora 14 Default Wallpaper
To install the Fedora 14 default wallpaper, use the following command in the Terminal:
sudo dnf install laughlin-backgrounds-gnome
Fedora 14 Supplemental Wallpapers
To install the Fedora 14 supplementary wallpapers, use the following command in the Terminal: