With 2 brand-new destinations to explore, and new weapons, armour and Supers to acquire, Forsaken takes players on an epic journey into the wild frontiers of our solar system where the lines between justice and revenge are blurred. Forsaken also features an all-new competitive and collaborative endgame activity, called Gambit. A first-of-its kind for Destiny, Gambit is a new, hybrid 4v4 mode that merges both PvE and PvP experiences into an epic battle. This entirely new way to play Destiny 2 offers something for all types of gamers to enjoy, appealing to those who thrive on the competitive challenge of PvP gameplay, while seamlessly blending the collaborative and unpredictable elements of PvE. [Bungie]
Fast And Furious Spin-off Hobbs And Shaw Gets First Set Photo
In case you can't smell what Dwayne "The Rock" Johnson (Jumanji: Welcome to the Jungle, Rampage) is cooking, let him fill you in. He's currently working on a Fast & the Furious spin-off with Jason Statham (Spy, The Meg) titled Hobbs and Shaw, and the former wrestler-turned-actor has shared the film's first set photo.
Taking to Instagram, Johnson posted a photo of Statham--his "partner in heavy crime and fun"--and director David Leitch (Deadpool 2, John Wick) to the photo-sharing social media platform. There, Johnson called Leitch a "visionary" and a "badass director," stating he's "ready to evolve the franchise in exciting and fresh new ways." This comes as no surprise considering Leitch's recent comments about the film.
Leitch told Collider in an interview in May 2018 that he wants to have his own take on the Fast & the Furious franchise. "It will definitely have elements of the original DNA, but it is more drifting into Shaw's spy world and Dwayne's agent world and, obviously, we want to build on their relationship, their conflict, their banter," Leitch said. It seems the film will be more muscles than cars but don't worry: Johnson's Hobbs and Shaw set photo features a souped-up-looking car, potentially indicating that fast cars will still make an appearance, regardless of how furious Hobbs and/or Shaw get.
This Fast & the Furious spin-off stars Dwayne Johnson and Jason Statham reprising their roles from the core franchise as Luke Hobbs and Deckard Shaw. According to Screencruch, Hobbs and Shaw will see the duo get over themselves--and each other--to take down a common threat: Idris Elba (The Dark Tower, The Mountain Between Us), playing an undisclosed role. Vanessa Kirby (Jupiter Ascending, Mission: Impossible – Fallout) has also been cast in the film, but her role remains unspecified.
If you're in London in two weeks, maybe you can meet up with Hobbs--I mean, Statham for some "pancakes, tequila and ass kickin's." And, of course, all fanfare is on Johnson, and we can definitely smell what he's cooking.
Hobbs and Shaw is scheduled to hit in theaters on August 2, 2019.
In the name of accessibility, Spider-Man offers toggleable puzzles and QTEs
Insomniac’s recent game Marvel’s Spider-Man has a number of options directed at making the game more accessible to a wide variety of players, something that is becoming more common in modern games.
Those features are nested under an accessibility menu in-game and include options to disable parallaxing, enable large subtitles, autocomplete quick time event (QTE) sequences that would otherwise require button input, switch button taps to holds, and more.
By including options like this, the dev team removes obstacles that may prevent players from being able to play an enjoy the game in its entirety because of issues with rapid button presses required for QTEs or missed information from difficult-to-read small subtitles, ultimately opening Spider-Man up to even more players.
Including additional accessibility options like this has become more and more common in recent games, points out a tweet from Game Makers Toolkit creator Mark Brown. Just this year, games like Shadow of the Tomb Raider, God of War, and Celeste have introduced similar settings that individually tweak different aspects of a game’s difficulty or offer customizable subtitles.
Enjoy an extreme off-road racing experience while becoming an expert in a demanding simulation. Take on the challenges of rallies, rallycross, drifts, buggies and hill climbs, and set off on a spectacular journey across every continent.
Experience Lara Croft's defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.
FEATURES:
* Survive and Thrive In the Deadliest Place on Earth: Master an unforgiving jungle setting in order to survive. Explore underwater environments filled with crevasses and deep tunnel systems.
* Become One With the Jungle: Outgunned and outnumbered, Lara must use the jungle to her advantage. Strike suddenly and disappear like a jaguar, use mud as camouflage, and instill fear in enemies to sow chaos.
* Discover Dark and Brutal Tombs: Tombs are more terrifying than ever before, requiring advanced traversal techniques to reach them, and once inside they are filled with deadly puzzles.
* Uncover Living History: Discover a hidden city and explore the biggest hub space ever found in a Tomb Raider game.
Experience Lara Croft's defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.
FEATURES:
* Survive and Thrive In the Deadliest Place on Earth: Master an unforgiving jungle setting in order to survive. Explore underwater environments filled with crevasses and deep tunnel systems.
* Become One With the Jungle: Outgunned and outnumbered, Lara must use the jungle to her advantage. Strike suddenly and disappear like a jaguar, use mud as camouflage, and instill fear in enemies to sow chaos.
* Discover Dark and Brutal Tombs: Tombs are more terrifying than ever before, requiring advanced traversal techniques to reach them, and once inside they are filled with deadly puzzles.
* Uncover Living History: Discover a hidden city and explore the biggest hub space ever found in a Tomb Raider game.
ACM’s Code of Ethics Offers Updated Guidelines for Computing Professionals
The Association of Computing Machinery (ACM) has released an update to its Code of Ethics and Professional Conduct geared at computing professionals. The update was done “to address the significant advances in computing technology and the degree [to which] these technologies are integrated into our daily lives,” explained ACM members Catherine Flick and Michael Kirkpatrick, writing in Reddit.
This marks the first update to the Code, which the ACM maintains “expresses the conscience of the profession,” since 1992. The goal is to ensure it “reflects the experiences, values and aspirations of computing professionals around the world,’’ Flick and Kirkpatrick said.
The Code was written to guide computing professionals’ ethical conduct and includes anyone using computing technology “in an impactful way.” It also serves as a basis for remediation when violations occur. The Code contains principles developed as statements of responsibility in the belief that “the public good is always the primary consideration.”
Ethical Decision Making
In its entirety, the ACM says the Code “is concerned with how fundamental ethical principles apply to a computing professional’s conduct. The Code is not an algorithm for solving ethical problems; rather it serves as a basis for ethical decision-making.”
It is divided into four sections: General Ethical Principles; Professional Responsibilities; Professional Leadership Principles; and Compliance with the Code.
The General Ethical Principles section discusses the role of a computer professional, saying they should contribute to society, with an acknowledgement “that all people are stakeholders in computing.” This section addresses the “obligation” of computing professionals to use their skills for the benefit of society.
“An essential aim of computing professionals is to minimize negative consequences of computing, including threats to health, safety, personal security, and privacy,’’ the code advises. “When the interests of multiple groups conflict, the needs of those less advantaged should be given increased attention and priority.”
Computing professionals should perform high quality work and maintain professional confidence. They should also take into consideration diversity and social responsibility in their efforts and engage in pro bono or volunteer work benefitting the public good, the ACM recommends.
They should also try to avoid harm, in areas including “unjustified physical or mental injury, unjustified destruction or disclosure of information, and unjustified damage to property, reputation, and the environment.” To minimize the possibility of unintentionally or indirectly hurting others, computing professionals are advised to follow “generally accepted best practices unless there is a compelling ethical reason to do otherwise.” They should also carefully consider the consequences of “data aggregation and emergent properties of systems,” the ACM advises.
Computing professionals should also be honest and trustworthy and transparent. They should “provide full disclosure of all pertinent system capabilities, limitations, and potential problems to the appropriate parties. Making deliberately false or misleading claims, fabricating or falsifying data, offering or accepting bribes, and other dishonest conduct are violations of the Code,” the ACM stresses. This also applies to honesty about their qualifications and any limitations in their ability to complete a task. They should also be fair and not discriminate against others, and “credit the creators of ideas, inventions, work and artifacts, and respect copyrights, patents, trade secrets, license agreements, and other methods of protecting authors’ works.”
With a nod to the ability of technology to collect, monitor and disseminate personal information, another call to action under the Ethical Principles section is respecting the privacy, rights and responsibilities associated with collecting and using personal information. Use of personal information should only be done for “legitimate ends and without violating the rights of individuals and groups,” the Code states.
A Position of Trust
Noting that computing professionals “are in a position of trust,” they have “a special responsibility to provide objective, credible evaluations and testimony to employers, employees, clients, users, and the public.” Consequently, the Code says these individuals “should strive to be perceptive, thorough, and objective when evaluating, recommending, and presenting system descriptions and alternatives.”
The Code also stresses that “extraordinary care should be taken to identify and mitigate potential risks in machine learning systems.” Other mandates in the Professional Responsibilities section include maintaining high standards of competence, conduct and ethical practice. Computing professionals should also only perform work in areas in which they are competent. They should also design and implement systems that are “robustly and usably secure,” the Code states.
The Professional Leadership Principles section, as the name suggests, deals with the attributes of a leader. These principles deal with the importance of ensuring computing work is done, again, with the public good in mind, and having procedures and attitudes oriented toward the welfare of society. Doing so, the Code suggests, will “reduce harm to the public and raise awareness of the influence of technology in our lives.”
Leaders should also enhance the quality of work life, articulate, apply and support the Code’s principles and create opportunities for people to grow as professionals. They should use care when changing or discontinuing support for systems/features, and help users understand “that timely replacement of inappropriate or outdated features or entire systems may be needed.”
Lastly, the ACM urges compliance to the Code’s principles and to treat violations “as inconsistent with membership in the ACM.”
Posted by: xSicKxBot - 09-10-2018, 10:31 AM - Forum: Lounge
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Game Release Dates Of 2019: Anthem, Devil May Cry 5, Resident Evil 2, More
We may be only in the middle of 2018, but there's already an exciting roster of games releasing in 2019. Highly-anticipated games like Anthem, Days Gone, and Kingdom Hearts III make up only a small number of what's ahead. And that's not to mention the all the big games recently revealed at E3, like Resident Evil 2 Remake, Gears 5, and Sekiro: Shadows Die Twice, which we can't wait to get our hands on. To help you keep track of all the games coming out next year, we've compiled a list of all the noteworthy release dates for the biggest ones confirmed to come out in 2019 so far.
More dates are sure to be confirmed as the year goes on, so be sure to check back often as we update this article with new additions or potential changes. But if you're looking for this year's release dates, you can also reference our feature on the game release dates of 2018.
Below you can find a list of the biggest games that don't have explicit release dates but are confirmed to release sometime in 2019. We'll be moving each of these games into the release date sections above as soon as official dates are announced.
Posted by: xSicKxBot - 09-10-2018, 02:50 AM - Forum: Lounge
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Rainbow Six Siege's Grim Sky Update Is Live; Here Are The Full Patch Notes
Rainbow Six Siege Year 3, Season 3--called Operation Grim Sky--is live and adds a bunch of new updates into the first-person shooter game. The most notable addition is two new operators, codenamed Clash and Maverick, but Operation Grim Sky implements several multiplayer improvements as well.
Both Defenders and Attackers get a new operator in Operation Grim Sky, and each shakes up Siege's meta in different ways. Clash is the first Defender to come equipped with a shield, which fully extends in front of her and fires a taser. She's perfect for crowd control and holding off a team of Attackers while her teammates regroup and come up with a new strategy. Maverick uses a custom blowtorch to breach through any surface. He can't easily create a man-sized entry point, but Maverick can cut a hole large enough for his teammates to shoot through. Given that his torch is nearly silent, this allows Attackers to quietly get eyes on the opposing team through a reinforced wall.
New cosmetic changes have also being implemented into Rainbow Six Siege. Four new UK-themed weapon skins can only be unlocked during this season. Once unlocked, these skins carry over into later seasons. Canadian operator Frost also now has a new Elite set, which dresses her in her Huntress uniform, unlocks a new victory animation, and provides new skins for her Sterling MK2 LHT, Super 90, 9mm C1, and MK1 9mm.
Operation Grim Sky adds a map rework for Hereford Base. The base is now much larger and includes more avenues for Attackers to get to the Defenders--ranging from new staircases to destructible hatches in the floor. Although certain aspects of Hereford Base remain the same, most of the floor plan has been completely reworked. Consulate is getting a few changes too. Attackers will now have an easier time getting into the building, as the police line has been extended to provide more cover on approach and a wall near the gas station spawn point--that Defenders often used to spawn kill their opponents--has been removed. A fourth site for the bomb placement in the Bomb game mode has also been added, so both Attackers and Defenders will need to come up with new strategies on the map.
The full list of general tweaks and improvements implemented via Operation Grim Sky can be found on Rainbow Six Siege's website. The update also fixed many of the bugs in the game, which we've outlined below.
Rainbow Six Siege is available for Xbox One, PS4, and PC.
Operation Grim Sky Bug Fixes
Gameplay
Fixed - Players who join in a game in progress during the action phase will negatively impact the key bindings for the observation tools of teammates.
Fixed - Players can sometimes pass through reinforced walls using a deployable shield.
Fixed - The framerate drops when going to the tactical map in prep phase.
Fixed - Receiving damage while crouching with a shield will result in the weapon wielding hand to clip through the shield.
Fixed - Operators clip through barricades. Enabling them to be seen and shot in some cases.
Fixed - It is possible to place a barricade or reinforcement while standing far away from the door/wall.
Fixed - Longer delay than intended when switching from BOSG 12.2 to secondary weapon.
Fixed - The color filter of an observation tool goes away if you are brought to low health while watching in it.
Fixed - If the walk option is set to toggle, the player will walk after alt-tabbing.
Fixed - It is possible to prone and melee simultaneously with a shield.
Fixed - Weapons can clip through the floor if a player goes prone and leans.
Fixed - Corrupted animations happen while switching weapons or throwing gadgets in prone.
Fixed - Players receive no damage if they rappel into Smoke’s Gas Grenade cloud.
Fixed - Kill info is not displayed if the player dies from the gadget of a dead enemy.
Fixed - Defuser animation resets when switching views.
Fixed - Textures between reinforceable and indestructible walls allow bullets to pass through.
Operators
Bandit
Fixed - Players are able to use Shock Batteries on Castle's Armored Panels using a deployable shield.
Dokkaebi
Fixed - Ice textures cover the Logic Bomb interrupt screen when one is performed while a defender is looking at cameras.
Tachanka
Fixed - Tachanka's LMG shield is inconsistent and players can be shot through it.
Fixed - After rapidly switching between his gadgets and weapons, Tachanka will look broken on 3rd person when mounting his Mounted LMG.
Twitch
Fixed - Shock Drone is unable to pass over some props that have a climbable height.
Vigil
Fixed - The reload animation of the BOSG 12.2 is incorrect.
Lesion
Fixed - GU mines will get triggered if they are placed beneath a reinforced hatch.
Mira
Fixed - A gap between two reinforcements can be created by Mira's Black Mirror
Montagne
Fixed - Shield extending animation resets when switching views.
Fixed - Players are able to vault over Montagne's shield.
Hibana
Fixed - In some instances, reinforced wall debris will remain floating when the reinforced wall is being destroyed by Hibana's X-KAIROS Launcher.
Finka
Fixed - Right hand becomes offset on the weapon when Finka activates her Adrenal Surge.
Fixed - The fire rate for the Spear .308 is listed in menus as 780 RPM, but it is only 700.
Blitz
Fixed - Blitz's shield's hit boxes do not match the curves of his shield.
Blackbeard
Fixed - Head hit box clips through the Rifle Shield when standing against some surfaces.
Level Design
Border
Fixed - Clipping occurs for players hiding under a desk in 2F Offices and they can receive damage.
Fixed - Frost traps clip through the cable protectors located in 1F Server Room making them partially invisible.
Fixed - Operators can clip through the desk in 2F Archives, 1F Server Room, and 1F Ventilation Room.
Bartlett
Fixed - Frost's Welcome Mat clips through the table in 1F Dining Room and becoming invisible.
Hereford Base
Fixed - Dynamic Clipping is not present with some indestructible objects or walls.
Tower
Fixed - Drone can be placed inside the ceiling from 2F Elevator.
Consulate
Fixed - Drone can be placed inside the ceiling from B Cafeteria, giving drone view over multiple objective sites.
Fixed - Clipping issues in multiple spots.
Skyscrapper
Fixed - Multiple floating debris are present after destroying the wall between the 2F Work Office and the 2F Lounge locations.
Villa
Fixed - Fuze's cluster charges remain stuck and explode inside the ceiling if placed close to the middle of the 4th wooden tile.
Fixed - Defenders can hide on top of cabinet in B Old Office.
House
Fixed - Character model will become invisible if standing under the staircase in B Laundry Room.
Fixed - Shield operators can melee defenders through metal blinds.
Kanal
Fixed - It is possible to hide inside the panel in Electric Room on Kanal.
Fixed - In some spots, Fuze's Cluster Charge backfire killing the player that placed it.
Yatch
Fixed - Attacker can place a drone into the ceiling at 2F Engine Utility.
Coastline
Fixed - A wall from the 2F Hallway disappears when looking at it with a Valkyrie camera from the other side of the hallway.
Fixed - Players are able to reach the purple tarp in EXT Pool.
Clubhouse
Fixed - Drones can clip through 1F Kitchen Entrance rooftop.
Fixed - Attackers can throw a drone inside the wall of Clubhouse from EXT Eastern sub-roof.
Fixed - The Operator is clipping through the floor when prone on the toilet.
Fixed - Operator model can clip through stair fence from 2F Central Stairs 1F Central Stairs and B Central Stairs.
Theme Park
Fixed - Players can go outside through the wall during the preparation phase.
Chalet
Fixed - Players can shoot enemies through the stairs in 1F Great Room.
Kafe
Fixed - Valkyrie can place cameras inside the wall between 1F Cold room and 1F Kitchen.
Oregon
Fixed - Drone can fall out of the map from multiple locations.
Fixed - Clipping issues in multiple spots.
Fixed - There is space between the window frame and wall at EXT Junkyard and the player can see inside the building.
User Experience
Fixed - Infinite loading time when using the name sorting option in the charms menu.
Fixed - Pack collection Icon flags are present on Operator cards with non-elite uniforms.
Fixed - Gold Vigil Chibi charm position makes it clip through shields.
Fixed - The smoke effect is no longer colored from the second opened Alpha pack onwards.
Fixed - Some black collection icons are attached to random weapon skins.
Fixed - Graphic options are not applied when accepting the apply changes on popup.
Fixed - A slight delay can be seen when scrolling through uniforms.
Fixed - Players cannot hear voice chat from his teammates.
Fixed - Players is returned to main menu instead of next situation after completing the previous one.