Posted by: xSicKxBot - 08-21-2018, 07:00 AM - Forum: Lounge
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Discounted PC Game Bundle Is Perfect For Parties
There's a new Humble Bundle up on the Humble Store, and this one focuses on trivia and party games. It's the Jackbox Party Bundle, featuring three tiers of Steam PC games available for much cheaper than you could get them separately. So if you like games that test your knowledge and are good to bring out during a get-together, make sure to pick it up before it goes away on August 28.
As with all Humble Bundles, you have three tiered buying options, with better games being added as you pay more. The first tier only costs $1, and it gets you four games. Pay more than the average amount, and you'll get an additional four games in tier two. If you pay $12 or more, you'll get an additional two games, for a total of 10.
Tier one contains Quiplash, Fibbage XL, You Don't Know Jack Vol. 1 XL, and You Don't Know Jack Vol. 2. The first two are standalone breakout games from the Jackbox Party Packs (about which more below). The YDKJ games are classic trivia titles from the mid-1990s. You can get all four of these games for just $1.
Pay more than the average amount ($10 at the time of this writing), and you'll get four additional games: The Jackbox Party Pack 1 and 2, plus You Don't Know Jack Vol. 3 and 4. The Jackbox Party Packs are quirky party games designed for multiple people to play using their phones as input devices. This tier's YDKJ games are still from the '90s, but Vol. 4 turns the trivia series into a party game.
The final tier, available for $12, adds The Jackbox Party Pack 3 and Drawful 2 to the stack. These are both party games meant to get a roomful of people laughing and having a good time together.
Taken together, this is a particularly fantastic deal. If you were to buy just the three Jackbox Party Pack games separately on Steam right now, they would cost $25 apiece. Getting all of them, plus the additional trivia games, for $12 is a steal.
Posted by: xSicKxBot - 08-21-2018, 07:00 AM - Forum: Lounge
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Blog: How we made a stealth-em-up arena brawler
The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Written by Anil Mistry (MD), Ben Powell-Jones (Head of Creative) and Howard Ife (Producer)
[embedded content]
We began development for Black & White Bushido in 2015. At the time all of us worked for Endemol Shine Group, a global content creator, producer and distributor you may know from shows like Black Mirror, MasterChef and Big Brother. Legends of Gaming Live, one of their live events in which gaming influencers come together for a competitive gaming tournament, approached us to create a competitive multiplayer game for them.
We have released Black & White Bushido on PC, PS4 and Xbox One. In autumn 2018 we will release the game on Nintendo Switch, but first we wanted to take a look at what we have learnt so far on our journey, what went right and what we would do differently.
A Concept We Love
The concept we created was a couch brawler with a unique stealth twist. Black & White Bushido pits the forces of light and shadow against each other. Each team can disappear into their respective colours and move without being seen as they fight in Death Match or Capture the Flag mode. This stealth mechanic hadn’t been done in an arena brawler before.
We created a prototype with the core mechanic, just cubes attacking each other in an arena with light and shadow areas, and we all fell in love with the game. We knew we had something good, because usually our taste in games is very different. We found something we were passionate about and we believe that’s the most important thing when choosing a project. Looking back, we could have done more research before choosing a genre, as this would have given us a better understanding of the audience for this game – something that we will touch on later when looking at what we could have done differently.
2. Black & White Art Style
Black & White Bushido’s light vs shadow mechanic didn’t only add a nice twist to our brawler, it also inspired our game’s art style and marketing material. It was a great choice, because it made us stand out from other games in the market.
We considered multiple themes for our game, including spies in an urban setting and abstract monsters or aliens, but we wanted to find something that explained the brawling and stealth mechanics. Ninjas and samurai made sense, they sneak around, jump across buildings and fight. We also found it improved the learning curve of the game, because the player expected these actions to be possible.
We collaborated with a very talented artist, Tom Waterhouse, to make all of the artwork and it paid off well. Our artwork had a really positive impact on the first impressions of the game and the perceived quality.
3. Going to Game Conventions
Our most successful marketing was taking Black & White Bushido to game conventions. EGX 2015 in Birmingham was our first show, just before our Steam launch. We were nervous because we invested a lot of money into our stand and worried people wouldn’t like our game. By the end we had made the top 5 best indie games at EGX list!
Our booth was constantly full and very lively. The game naturally attracted a lot of people and we made sure to engage with everyone who walked by and invited them to try the game. We played the game with them to demonstrate the multiplayer experience and we organised daily tournaments with prizes which encouraged a lot of people to return to our booth.
Going to shows had a lot of benefits for us. Firstly, we got a better understanding of our target audience by looking at the type of people who enjoyed our game and how they were playing. The second benefit was receiving feedback. People gave us a lot of good suggestions, for example, to add a button which reveals your position in stealth if you lose track of your character. And even just watching them play revealed a lot. If they were laughing they were enjoying it, if they were staring at the screen, something was confusing them so we took note of that.
That first show is also where we noticed how much Black & White Bushido brought out the competitiveness in people, and it inspired the friendship breaker theme we used in our marketing.
Another invaluable benefit was making new contacts in the industry. We tried to meet as many people as possible to explore taking Black & White Bushido to the next level. Anil met an Xbox contact and brought him to our booth to try the game. He liked it enough to convince us to make a version for the Xbox One and Playstation consoles.
4. Partner with a Publisher
We knew we had a great game and were well received at shows, but we felt we needed to get the game out quickly to capitalise on the interest we were getting. We knew the Steam greenlight process could take a long time, so we partnered with Green Man Gaming which allowed us to skip greenlight and they also helped us publicise the game. There is no doubt this was the right decision for us.
Research
As mentioned earlier Black & White Bushido was a passion project, but looking back we could have done more research. From a business perspective, a local multiplayer brawler perhaps wasn’t the best choice. Given that it’s a niche genre, the target audience is relatively small and our initial sales numbers were lower than projected. However, the experience we gained was invaluable and allowed us to start our own studio.
We also should have done more research on the game’s name, Black & White Bushido. Although descriptive, it is too long, and adding an ampersand complicates search results and can make finding our game tricky.
2. Online Multiplayer
Black & White Bushido is a great local multiplayer brawler. Its strength lies in playing with your friends on the couch and experiencing the moment. That’s how it was originally designed. However, we received a lot of feedback to add online multiplayer to our game and we decided to add it for our console launch.
The development process for this took much longer than we had anticipated and we had several rounds of QA before getting certification on PlayStation and Xbox. This had a significant impact on our budget which we hadn’t originally planned for.
Having gone through the painstaking task of getting online multiplayer up and running, we didn’t have as many active players as we had hoped which were needed to keep the servers active and well populated. In hindsight we should have compared the sales numbers of successful multiplayer games to get an idea of how large our player base needed to be.
3. Marketing
We made the classic beginner’s mistake of waiting too long with marketing. Aside from taking it to shows we didn’t do enough marketing prelaunch to build hype around the game. We did get press coverage for launch and worked with a great agency to help us, but in future, we would want to bring all the press and marketing elements together to generate awareness both at launch, and also in the lead-up.
For our console launch we did some influencer marketing to help raise awareness. Our biggest learning was that by working with a number of smaller influencers, who’s audiences fit well with the game’s audience, proved much more valuable than spending all your budget on one big name.
Our console marketing also struggled with losing momentum following the Steam launch, as the development was over a year. Publications didn’t necessarily want to cover our game again and we had exhibited at most of the key shows already.
What did work well for us was our pricing and sales strategy. We made sure that our pricing gave us leeway to participate in sales without cutting into our margin. Since launch we have tried to be part of every relevant platform sale and have seen an impressive spike each time.
Our journey so far with Black & White Bushido has been full of highs and lows! We have gained so much knowledge from the experience and are applying all our learnings to our launch of the game on Nintendo Switch. We’re keeping our development cycle short to keep the budget reasonable and we now have a full marketing plan and team in place, to raise awareness for our Switch release.
We are taking Black & White Bushido back to its core, a local multiplayer, fun and addictive couch brawler, which fits perfectly with the Nintendo Switch console. Keep an eye out, this won’t be the last you hear of Black & White Bushido!
Posted by: xSicKxBot - 08-21-2018, 07:00 AM - Forum: Lounge
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EA, Unity, Epic, and others unite to promote best practices for HDR
A number of key game industry players have teamed up under the HDR Gaming Interest Group with the goal of streamlining high dynamic range standards across game development as a whole.
As spotted by WCCFTech around 20 companies including the likes of EA, Epic Games, Sony Interactive Entertainment, and Unity have joined the endeavor so far.
The HDR Gaming Interest Group presented a handful of best practice recommendations at a workshop in Vancouver last week, outlining four things that developers should keep in mind in order to provide players with the optimal HDR experience.
Developers can check out this more in-depth document that details those steps toward better HDR shared by the organization that explores challenges surrounding HDR features, outlines those guiding principles, and offers devs some additional technical guidelines as well.
Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console. To find out what’s coming soon to Xbox One, read on below and click on each of the game profiles for pre-order details (dates are subject to change).
Xbox One X Enhanced – After years on the road facing threats both living and dead, a secluded school might finally be Clementine and AJ’s chance for a home. But protecting it will mean sacrifice. In this gripping, emotional final season, your choices define your relationships, shape your world, and determine how Clementine’s story ends.
Fall of Light is a story-driven action RPG set within a world consumed by darkness. You are Nyx, an old warrior who has embarked on a dangerous journey with his daughter, Aether, who radiates luminescence. Only together will they be strong enough to complete their quest: reach the last place on Earth still touched by sunlight.
The world is on the brink. With a lack of resources, illnesses caused by polluted air and water, crime on the rise, and governments promise remedies through technological progress. As Richard Nolan, one of the few journalists openly criticizing this development, find that his family has vanished, you’ll experience an alarmingly realistic vision of the near future in this sci-fi thriller where dystopian reality and digital utopia are intertwined.
The alien Smurglian have come to Earth and they’re not leaving until they steal our four most prized commodities: metal music, coffee, cat videos, and WiFi. In this arcade-style beat ’em up that pays homage to the 90s era of classic arcade & 16-bit brawlers, take control of Black Forge Coffeehouse baristas Nick and Ashley, two galaxy gladiators called to arms to stop this madness.
Inspired by classic adventure games, you’ll find yourself lost in ghostly town of Wailing Heights where you’ll need to talk to the locals, collect lyrics to songs, listen to clues, and steal things from other songs. Add these ingredients to your musical possession wheel and sing your soul right into a monster’s body, gaining their supernatural abilities and moving one step closer to escaping Wailing Heights.
To destroy the world’s most powerful vampire, your team of slayers must impale, slash, tear and burn through legions of undead hell-bent on world domination. Take charge of five unique heroes that battle their way through various arenas to defeat Count Necrosis. Fans of RTS, RPGs, and Tower Defense games will find a lot to like here.
After waking in unfamiliar woods, Alex, an ordinary high schooler living an ordinary life, learns he has somehow ended up in Fernland, a world dominated by conflict and destruction, he will have to travel to the other side of the world and beyond to find his way back home in this fantasy RPG full of monsters and colorful characters.
Describing itself as “blending a fast-paced, Quake-esque feel with the randomness, difficulty and power-up system of The Binding of Isaac,” Polygod is designed for speedrunners, inviting only the most skilled and strategic players to defeat the Trial of the Gods. As a one-armed, gun-wielding assassin of legend, the seven deities of Polygod will test your skill with randomly generated arenas of hostile minions.
Pilot your tank through competitive, gorgeous arenas to land a deadly shot on your opponents in Treadnauts. With a ton of useful tricks at your disposal, including treads that stick to any wall, boosters for midair hops, zero-friction slides, and rocket jumps for soaring into the sky, it’s all about moving with style to come out on top across four playable zones, each with unique mechanics and physics objects.
Xbox One X Enhanced – Master physics-defying drunk-fu techniques by controlling your character’s stumbling direction and unleashing powerful attacks with each individual limb. Team up with your friends to beat AI controlled bullies in the swarm-like mode or challenge each other in free for all or last man standing modes to see who the true Wasted Master is.
Xbox One X Enhanced – In Keep Talking and Nobody Explodes, one player is trapped in a room with a ticking time bomb they must defuse. The other players are the experts who must give the instructions to defuse the bomb by deciphering the information found in the Bomb Defusal Manual. But there’s a catch: the experts can’t see the bomb, so everyone will need to talk it out – fast! Test the limits of your communication skills and friendships in this co-op party game.
In the absence of a mortally ill king, the Grand Vizier Zaved rules the kingdom with an iron fist, while a mysterious plague casts a dark shadow on the people of Persia. The young apothecary Tara decides to conduct her own investigation and discover the cause of the illness before it’s too late in this puzzle game.
Bad North And Prison Architect Are Both Available On Switch Right Now
Today’s Indie Highlights presentation cooked up lots of information on some of the games destined to reach the Nintendo eShop in the near future, with two titles instantly launching on the console. Yes, these two games featured below are available to download right now!
Check out their trailers and information, lovingly provided below, and then let us know if you’ll be trying either of them yourself.
Bad North
Bad North is described as a “charming but brutal real-time tactics roguelite”. Players must defend their idyllic island kingdom against a horde of Viking invaders, commanding their loyal subjects to take full tactical advantage of the unique shape of each island. Everything is at stake here; if you fail, you’ll be watching the blood of your subjects stain the ground red.
Players control the broad strokes of the battle, giving high-level commands to your soldiers who try their best to carry them out in the heat of the moment. Simple player inputs aim to mask a dynamic combat simulation to make it inviting to new players, while simultaneously challenging veterans.
Here are some of the game’s features:
Features: – REAL-TIME TACTICS ROGUELITE: Position and relocate your troops to fend off the Vikings, who each have their own counters to the threats you pose. Pick your battles and plan your evacuations carefully! Lose a commander and they’re gone forever; lose everything, and it’s game over! – INTELLIGENT UNIT CONTROLS: You command the broad strokes of your defenses and monitor positioning — your soldiers do the rest, navigating and engaging intuitively in response to the situation at hand. – PROCEDURALLY-GENERATED ISLANDS: Each island is both stylistically charming and unique in its layout. Plan your strategies around every nook and cranny, for you only get one chance to save them from the enemy invasion – UNLOCKABLE UPGRADES AND COLLECTIBLES: A stronger, smarter defense leads to greater rewards. Use these to develop your subjects from a ragtag militia into seasoned warriors.
The game is available to download right now for £13.49 / $14.99.
Prison Architect: Nintendo Switch Edition
Prison Architect is a BAFTA award-winning ‘prison construction and management game’. Acting as both an architect and a governor, Players must look after their inmates by building a secure lockup, taking care of their needs, keeping them safe and healthy, and helping rehabilitate them into productive members of society. If you treat them poorly you’ll end up with a riot on your hands, so it’s definitely within your best interests to keep things running smoothly.
You’ll be controlling every detail of your prison – from building new cells and facilities to hiring staff and creating reform programs – all while dealing with informants, contraband smuggling, gang warfare, full-scale riots, and more.
Prison Architect: Nintendo Switch Edition is a premium edition which includes two expansions: All Day And A Night and Psych Ward, letting you up the challenge with new wardens and maps, as well as a new security class – the criminally insane. The ‘Escape Mode’ DLC, will also arrive on Switch later this summer.
The game is available to download right now for £24.99 / $29.99.
Do you like the look of these games? Will you be trying them out today? Tell us below.
Posted by: xSicKxBot - 08-21-2018, 07:00 AM - Forum: Minecraft
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Minecraft 1.13.1 Pre-Release 2
Back from vacation, we’re now trying to finalize 1.13.1 and get it to you as soon as possible. We’re pretty happy with where 1.13.1 stands now, and are aiming to get the full release out on Wednesday (22nd of August) unless some major bug pops up.
A full changelog for this pre-release can be found on Minecraft.net.
To get pre-releases, open your launcher and go to the “launch options” tab. Check the box saying “Enable snapshots” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).
Please report any and all bugs you find in Minecraft to bugs.mojang.com.
Pre-releases can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Share your thoughts on how 1.13.1 is shaping up in the comments below!
Posted by: xSicKxBot - 08-21-2018, 07:00 AM - Forum: Windows
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Windows 10 Tip: Use Paint 3D to edit your snips
If you use the Snipping Tool and like to mark up your snips when you share them, now there are more ways to liven them up, thanks to the Windows 10 April 2018 Update.
With the new “edit in Paint 3D” button built into the Snipping Tool, you can take your snips to the next level. Move (or remove) objects with Magic select, augment and annotate with realistic brushes, bring in 3D objects from Remix 3D and more.
For example, someone could snip a chart from Excel, load it into Paint 3D, then add a text box to give a title to this new creation and a 3D model to make it feel different and more compelling.
Are you worried about a few huge corporations controlling the web? Don’t like censorship on centralized social media sites like facebook and twitter? You need to decentralize! The internet was designed to be decentralized. Many common activities, from social media to email to voice calls, don’t actually require a centralized service.
The basic requirement for any peer to peer application is that the peers be able to reach each other. This is impossible today for most people using IP4 behind NAT (as with most household routers). The IP4 address space was exhausted over a decade ago. Most people are in “IP4 NAT Jail.”
Your device is assigned a private IP, and translated to the public IP by the router. Without port forwarding to a specific private IP, incoming TCP connections or UDP sessions can’t tell where to forward to, and are dropped. As a result, nothing can connect to your device. You must connect to various public servers to do anything. IP4 NAT Jail forces centralization.
The simplest solution to this problem is IPv6. However, most US consumer internet providers do not offer usable IPv6. For instance, if the IPv6 prefix changes every few days, the devices are not addressable except via a dynamic DNS server. Furthermore, on a mobile device like a laptop, most WiFi does not offer IPv6 either. So you can’t use Mobile IP6 to have a stable address.
You can work around this using a VPN like OpenVPN (included in Fedora) to a centralized server with a public IP4 — perhaps one you provide yourself by renting a Virtual Personal Server. But then packets to and from your device have to travel to and from the VPN server first. You can also use a tunnel broker like he.net.
If you and your peers already have stable IPv6 addresses, you can use these for the sample applications to be showcased. But most people need to use something else.
DNS is also essentially a centrally controlled service, so this article’s two sample applications avoid the use of DNS. Email and SIP applications have built-in address books that work just as well. Think of your stable IPv6 address as a “phone number.”
IPv6 Overlay Mesh VPN with Cjdns
The Cjdns package (included in Fedora) implements a global IPv6 mesh by connecting to several peers instead of a centralized server. Each node has a public/private key pair. The IPv6 is the truncated SHA512 hash of the public key, preventing spoofing.
Packets are end to end encrypted — relays can be untrusted.
Packets are source routed, allowing seamless upgrades of and experimentation with routing algorithms. (This is safe thanks to anti-spoofing.)
The data for routing comes from a Distributed Hash Table listing the peers of each node.
Peers can be explicitly configured as UDP tunnels, or auto-configured on ethernet via layer 2 protocol 0xfc00.
With Cjdns installed, you have a stable, “unspoofable” (standard cryptographic caveats apply) IPv6 address that can be used with any IPv6 ready application. Your recipient must also use the Cjdns protocol, but this isn’t much of an obstacle since it’s easier to install Cjdns than convince US ISPs to provide usable IPv6.
Install Cjdns
To install and enable the Cjdns service persistently, run these commands:
$ peerStats 18:03:14:56:c2:1e v20.0000.0000.0000.0019.681v1s7k3af1q2cf09txpw309zdf4q0mn7mtq0wr544dz98stwr0.k ESTABLISHED in 6kb/s out 15kb/s LOS 8 "outer"
This generates a /etc/cjdroute.conf file, pre-populated with random keys and passwords. If there’s already a Cjdns node on your LAN as above, you’re done. But more likely, there was no output from peerStats. In that case you now need to configure one or more UDP tunnels. First, you must discover the random UDP port used.
$ sudo grep bind /etc/cjdroute.conf // Port to bind the admin RPC server to. "bind": "127.0.0.1:11234", "bind": "0.0.0.0:26041", "bind": "[::]:26041", // Alternatively bind to just one device "bind": "all",
In this example, the random UDP port is 26041 for both IPv6 and IPv4. Your port will be different. Allow incoming sessions for this port.
Now you need to edit the config to add a peer. Hopefully, you are somewhat familiar with configs using JSON syntax. You must add an entry for a UDP peer using your favorite text editor, such as vim. Here is one provided on a VPS. Search for IPv4, and add the indicated stanza after connectTo, inside the braces:
$ sudo systemctl restart cjdns $ peerStats 168.235.90.18:26041 v20.0000.0000.0000.0017.lhj54c2xnczfurpw42d0h1bvc4qquclb4dw72q50tc83ucmm9zt0.k ESTABLISHED in 0kb/s out 0kb/s "nyc.gathman.org" $ ping h.sea.gathman.org PING h.sea.gathman.org(h.sea.gathman.org (fceb:7fc0:c62c:9cd9:2971:e3ff:aee2:6e08)) 56 data bytes 64 bytes from h.sea.gathman.org (fceb:7fc0:c62c:9cd9:2971:e3ff:aee2:6e08): icmp_seq=1 ttl=42 time=87.6 ms
You can now ping any node in the global IPv6 mesh. CAUTION: All those nodes can now directly connect to your device. The default Fedora firewall will block all incoming connections be default — but be careful what you allow in. Be sure to consult the package README for additional security notes.
The fedora password to this nyc VPS may not be up indefinitely, so you need some more peers. Consult a list of public peers or peer with your Fedora friends.
Decentralize Email applications
You can decentralize almost any email client included in Fedora that supports IPv6, such as alpine or Thunderbird. This example uses mailx, a bare bones CLI mail client designed for teletypes. This makes configuration and use easy to show.
Similarly, you can use any of the MTAs supplied with Fedora, but this example uses opensmtpd, as it is simple, small, and secure. By default, opensmtpd stores incoming email in /var/spool/mail, which is perfect for personal decentralized use. You can, of course, use any mail store and client you prefer.
$ sudo dnf install mailx opensmtpd $ cat >~/.mailrc <<EOF set from="mylogin@[IPv6:fc02:fefe:dead:beef:cafe:babe:1234:5678] (Real Name)" set smtp=localhost EOF
Of course, you need to use your own local login, IPv6 and name.
To receive email, you will need to edit the opensmtpd config in /etc/opensmtpd/smtpd.conf. Here is a sample. (Note this article may wrap some of the “preformatted” lines, so use your head):
# This is the smtpd server system-wide configuration file. # See smtpd.conf(5) for more information. # To accept external mail, replace with: listen on all listen on fc02:fefe:dead:beef:cafe:babe:1234:5678 hostname "[IPv6:fc02:fefe:dead:beef:cafe:babe:1234:5678]" listen on localhost # If you edit the file, you have to run "smtpctl update table aliases" table aliases file:/etc/aliases # Uncomment the following to accept external mail for domain "example.org" #accept from any for domain "example.org" alias deliver to mbox accept from any for domain "[IPv6:fc02:fefe:dead:beef:cafe:babe:1234:5678]" alias deliver to mbox accept for local alias deliver to mbox accept for any relay hostname "[IPv6:fc02:fefe:dead:beef:cafe:babe:1234:5678]"
Use your actual Cjdns IP, of course. When the opensmtpd config is ready, start it so you can receive emails. If your recipient is offline, opensmtpd stores your letter and retries periodically.
That sends an email to the author’s nyc vps — so don’t be surprised if you get a reply!
Alpine is a full featured console email client. After you install and run it the first time, you can decentralize it by editing ~/.pinerc and changing these basic config items:
# Sets domain part of From: and local addresses in outgoing. user-domain=[IPv6:fc02:fefe:dead:beef:cafe:babe:1234:5678] # List of SMTP servers for sending mail. smtp-server=localhost
Decentralize SIP applications
Linphone call screen
Using Cjdns for your voice calls gives you privacy and authentication. You can use any sip client that supports IP6. This example uses the linphone app included in Fedora.
Run linphone on your desktop, and skip the account wizard. You don’t need logins and accounts with peer to peer. Select Options, Preferences and select Use IPv6 instead of IPv4 and Direct connection to internet. Enter your Cjdns IPv6 in Public IP address. Now select Options, Quit to completely exit linphone.
The version in Fedora doesn’t provide a way to configure your peer to peer contact, so you need to edit the config file. Find the [sip] section and change guess_hostname and contact:
$ vim ~/.linphonerc guess_hostname=0 contact="Real Name" <sip:mylogin@[fc02:fefe:dead:beef:cafe:babe:1234:5678]>
Now start linphone again, and add a Fedora friend with Cjdns to the addressbook using the same address syntax. Try a text message first, then give them a call.
Of course, there are many potential issues with audio and video in a VoIP app, which are not covered here. Usually, however, linphone just works. If you don’t have any friends, you can reach out to the author via dex email at the nyc node above.
Cloud and open source are changing the world and can play an integral role in how companies transform themselves. That was the message from Abby Kearns, executive director of open source platform as a service provider Cloud Foundry Foundation, who delivered a keynote address earlier this summer at LinuxCon + ContainerCon + CloudOpen China, known as LC3.
“Cloud native technologies and cloud native applications are growing,’’ Kearns said. Over the next 18 months, there will be a 100 percent increase in the number of cloud native applications organizations are writing and using, she added. “This means you can no longer just invest in IT,” but need to in cloud and cloud technologies as well. …
To give the audience an idea of what the future will look like and where investments are being made in cloud and open source, Kearns cited a few examples. The automotive industry is changing rapidly, she said, and a Volkswagen automobile, for example, is no longer just a car; it has become a connected mobile device filled with sensors and data.
“Volkswagen realized they need to build out developer teams and applications that could take advantage of many clouds across 12 different brands,” she said. The car company has invested in Cloud Foundry and cloud native technologies to help them do that, she added.
“At the end of the day it’s about the applications that extend that car through mobile apps, supply chain management — all of that pulled together to bring a single concise experience for the automotive industry.”