Summer Sale Offers Big Discounts On Steam Games Right Now In The US
For some people, the best thing about summer isn't the sunny weather or beach vacations--it's the PC game sales. Hardly a week has gone by this season without a new summer sale popping up on one of the many online purveyors of digital PC games. The latest such sale is now live at Fanatical, an online seller of Steam games. Better yet, if you enter the promo code SUMMER10 at checkout, you get an extra 10% off the sale price. Let's take a look at some of the best deals on PC games you can find during the sale, which is going on between now and August 19.
Some huge titles are on sale right now, including brand-new games like Monster Hunter World, which just landed on PC. From our updated review: "While the PlayStation 4 version had its hiccups with getting the squad together, those aren’t present at all in the PC version, which makes the most of its integration with Steam to get you playing together in under a couple of minutes." It's on sale for $48.
A discounted game that just came out of Early Access is Dead Cells, a procedurally-generated Metroidvania game that plays great. It's down to $20 right now. According to our Dead Cells review, "Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It's one of the better examples of how to remix ideas without losing their individual strengths."
You can find more highlights in the list below, or hop over to Fanatical to see the full list of discounts. Just don't forget to enter the promo code SUMMER10 at checkout to save even more money.
Companies today can’t get away with not using open source, says Guy Martin, Director, Open@Autodesk, who recently sat down with us for a deep dive into Autodesk’s engagement with and contributions to the open source community.
“Like any company… we consume a lot of open source,” said Martin, “I was brought in to help Autodesk’s open source strategy in terms of how we contribute back more effectively to open source, how we open source code within our environment, which we want to be a standard — code which is non-differentiating and not strategic IP.”
But it’s not easy for a large company like Autodesk to engage with the open source community. Because they also have industry-leading proprietary solutions, they need to be extra careful with consuming and contributing to open source. They need to understand various licenses to avoid legal complexity, and they must be aware that releasing some code may also expose company IP. These are areas where all companies must tread carefully, and developers need to be fully confident that they can use code efficiently without dealing with a heavyweight process to get permissions for using or contributing.
“There needs to be a process around what we are going to open source which involves legal at a very early stage,” Martin said.
Posted by: xSicKxBot - 08-09-2018, 06:27 AM - Forum: Lounge
- No Replies
Next Year's Oscars Will Feature "Popular" Movies And Will Be Much Shorter
There are some big changes in store at the Oscars. The Academy of Motion Picture Arts and Sciences has revealed that as of next year, the length of the Academy Awards TV broadcast will be shorter, and a new "popular film" category will be introduced.
According to The Hollywood Reporter, the Academy's board of governors has approved the changes in the wake of falling viewing figures for the annual movie awards. Starting next year, the ceremony will now be shown in what the Academy describes as "a more globally accessible, three-hour telecast." The body stated that the smaller awards will be presented during the telecast's commercial breaks, with the winning moments aired later in the broadcast.
In addition, the next Oscars will include a new category for "outstanding achievement in popular film," with specific details to follow. As THR points out, the most successful movies at the box office each year are rarely represented in the main categories and usually have to make do with technical awards. This year's Best Picture winner, The Shape of Water, made a solid $63 million at the US box office, but this was in huge contrast to the immense success of movies such as Star Wars: The Last Jedi, Wonder Woman, and Spider-Man: Homecoming, none of which were featured in the main categories.
Finally, the date of 2020's Oscars has moved forward. Next year's 91st Awards will take place in its traditional late February slot, but in the following year, it will be held on Sunday, February 9. As THR notes, this is probably an attempt to make the Oscars seem more relevant, instead of taking place right at the end of the months-long awards circuit.
While the Academy did not directly address the falling viewers for the telecast, it did admit that changes were necessary. In a statement, it said: "We have heard from many of you about improvements needed to keep the Oscars and our Academy relevant in a changing world. The Board of Governors took this charge seriously."
Ngrep (network grep) is a simple yet powerful network packet analyzer. It is a grep-like tool applied to the network layer – it matches traffic passing over a network interface. It allows you to specify an extended regular or hexadecimal expression to match against data payloads (the actual information or message in transmitted data, but not auto-generated metadata) of packets.
This tool works with various types of protocols, including IPv4/6, TCP, UDP, ICMPv4/6, IGMP as well as Raw on a number of interfaces. It operates in the same fashion as tcpdump packet sniffing tool.
The package ngrep is available to install from the default system repositories in mainstream Linux distributions using package management tool as shown.
Super Smash Bros. Ultimate Has Transforming Stages
Super Smash Bros. Ultimate boasts a massive roster that's only growing bigger as we approach the release date. But it's not just in the character select screen where you'll be spoiled for choice. The game contains a ton of stages too, and they can actually transform in the middle of a match.
During a Smash Ultimate-themed Nintendo Direct, game director Masahiro Sakurai showed off the feature, in which a battle took place in a Metroid-themed stage. A flash of light appeared and then it became a stage themed after the The Legend of Zelda: Skyward Sword. You will be able to choose when to turn on the feature using the "Stage Morph" option.
Sakurai also addressed just how many stages will be available in the game. It has more than 100 in all, but counting stage variants he says it's more than 300. All stages can be selected from the very beginning, and they'll be listed in the order in which they appeared in the series.
Nintendo seems to be packing as much as it can into for this "Ultimate" iteration of Smash Bros. The roster itself includes every character to ever appear in the series along with a handful of new ones--Simon and Richter Belmont, King K. Rool, Chrom and Dark Samus Echo characters also debuted during today's presentation. It also has more than 800 songs, both original tracks and homages to classic music. Super Smash Bros. Ultimate is coming to Nintendo Switch on December 7.
5 applications to manage your to-do list on Fedora
Effective management of your to-do list can do wonders for your productivity. Some prefer just keeping a to-do list in a text file, or even just using a notepad and pen. For users that want more out of their to-do list, they often turn to an application. In this article we highlight 4 graphical applications and a terminal-based tool for managing your to-do list.
GNOME To Do
GNOME To Do is a personal task manager designed specifically for the GNOME desktop (Fedora Workstation’s default desktop). When comparing GNOME To Do with some others in this list, it is has a range of neat features.
GNOME To Do provides organization of tasks by lists, and the ability to assign a colour to that list. Additionally, individual tasks can be assigned due dates & priorities, and notes for each task. Futhermore, GNOME To Do has extensions, allowing even more features, including support for todo.txt and syncing with online services such as todoist.
Install GNOME To Do either by using the Software application, or using the following command in the Terminal:
sudo dnf install gnome-todo
Getting things GNOME!
Before GNOME To Do existed, the go-to application for tracking tasks on GNOME was Getting things GNOME! This older-style GNOME application has a multiple window layout, allowing you to show the details of multiple tasks at the same time. Rather than having lists of tasks, GTG has the ability to add sub-tasks to tasks and even to sub-tasks. GTG also has the ability to add due dates and start dates. Syncing to other apps and services is also possible in GTG via plugins.
Install Getting Things GNOME either by using the Software application, or using the following command in the Terminal:
sudo dnf install gtg
Go For It!
Go For It! is a super-simple task management application. It is used to simply create a list of tasks, and mark them as done when completed. It does not have the ability to group tasks, or create sub-tasks. By default, Go For It! stored tasks in the todo.txt format, allowing simpler syncing to online services and other applications. Additionally, Go For It! contains a simple timer to track how much time you have spent on the current task.
Go For It is available to download from the Flathub application repository. To install, simply enable Flathub as a software source, and then install via the Software application.
Agenda
If you are looking for a no-fuss super simple to-do application, look no further than Agenda. Create tasks, mark them as complete, and then delete them from your list. Agenda shows all tasks (completed or open) until you remove them.
Agenda is available to download from the Flathub application repository. To install, simply enable Flathub as a software source, and then install via the Software application.
Taskwarrior
Taskwarrior is a flexible command-line task management program. It is highly customizable, but can also be used “right out of the box.” Using simple commands, you can create tasks, mark them as complete, and list current open tasks. Additionally, tasks can be tagged, added to projects, searched and filtered. Furthermore, you can set up recurring tasks, and apply due dates to tasks.
Space Hulk (the original DOS game) is a forgotten gem that by all rights should have inspired an entire genre of ‘real-time tactical horror’ clones. Based loosely on the Warhammer 40k board game (that also gave us the more-faithfully-adapted but less-critically-acclaimed Space Hulk: Ascension), Space Hulk was a masterclass in tension and tactics, with slow, powerful Terminator Space Marines stomping their way through abandoned corridors, and alien Genestealers doing their best to sneak around behind them and tear their hearts out through their armor.
Much like its venerable grandfather, Dereliction sees your squad of marines making their way slowly through a derelict vessel while fighting off swarms of alien bugs as they try to get from point A to point B and close the blast door behind them (ideally, for drama’s sake, at the last possible second.) Dereliction‘s also played in real-time with time-slowing if it all gets too overwhelming. After the encounter you can buy upgrades including new weapons and are free to replay missions you’ve unlocked previously for more coin.
Unlike Space Hulk, in Dereliction you have perfect information about the map and enemy movements. Rather than carefully managing an unknown threat you must deal with an overwhelming threat: but that razor-edge sense of impending doom stays with you. You need to juggle several tasks–locking doors, picking up useful and necessary items, operating terminals–while also being on watch for a stream of bugs that could instantly mess up your whole game plan. Well-coordinated, your marines can easily hold back the horde, but if you let something slip through its game over, man, game over.
The setting is your typical military-style spaceship built of square rooms and unlikely corridors, lockers full of cash and ammo crates stuffed with grenades, all shadowy or sickly lit. Creepy ambient noises and music set the mood perfectly. The story text is even well-composed; just evocative enough without seeming too purple.
Dereliction is dripping with atmosphere, which unfortunately tends to smear all over every important element of gameplay. The interface is largely integrated into the game map, which is highly immersive, but difficult to use. To know what keycard you need for a given terminal you have to peer at the actual in game model. To lock a door you have to spin the camera until you can hold your finger on the keyhole. To look at the map, you have to zoom all the way out, which is elegant at first, but cumbersome when you are trying to get a quick overview of your tactical situation. The lurid acid green floor lighting is the same color as the discs you drag around to identify and control your marines.
These discs are also where you have info on health status, weapon and carried items. Since you are dragging this around to move the marines they can easily become separated from their vitals. There’s no other way to know at a glance even how many marines are still alive, not to mention what they are carrying or armed with. What’s more, without their discs around them troops gray-black armor blends into the gray-black bulkheads of the ship. If they are stuck somewhere away from their control spot, good luck trying to find them before they get eaten. You do have the ability to slow time while still handing out orders, but that doesn’t help much if you can’t figure out who’s who, where they’re going, and what they’re supposed to be doing.
Controls are especially fiddly. If your soldiers are stacked up it can be tough to grab the one you want. Dragging to move takes precious extra seconds, and sometimes fails if you try to move the wrong way, leaving your finger hovering over the screen for far too long. Some destinations will grab your cursor like a magnet while others won’t activate no matter how hard you try. It also takes a lot of wiggling to get the soldiers facing the right direction.
This is especially a big problem because units need so much handholding they won’t even turn around until the swarm is already devouring them. Pointed in the generally correct direction they will effectively defend their angle but turned too far one way and they’ll stubbornly ignore approaching death. They will also happily wade out into danger if they think that is the most efficient path to where you want them to go.
There’s a good game in here about carefully managing the movement of the aliens and protecting your perimeter. Some features do have opportunities to make interesting gameplay choices. For instance, I loved how locking a door behind you had the potential to backfire if the bugs were able to break through, thus essentially turning the passage into a one way path for aliens only. It was cool how you had to be careful not to break batteries–but they could be used as electrical bombs.
As it is, Dereliction has some pretty fundamental design problems that prevent it from being recommendable. It’s just plain hard to play for now, which is a shame since the atmosphere is so good and the genre is so under-served.
First NBA 2K19 Gameplay Footage Revealed, Looks Really Good
2K Sports has released the first gameplay trailer for NBA 2K19--and it's pretty incredible. Titled "Take the Crown," the video shows of a number of NBA superstars include LeBron James (in his new LA Lakers uniform), as well as Kemba Walker, John Wall, Ben Simmons, Anthony Davis, Steph Curry, and more.
The trailer is set to a Jay Rock's "Win." You can watch the full video in the embed above. Given the Xbox branding, this video might have been captured on Xbox One.
NBA 2K19 will be available September 11 for PC, PS4, Xbox One, and Nintendo Switch. The 20th Anniversary Edition will launch a few days earlier, on September 7. Ahed of that, an offering called "The Prelude" will launch August 31 for PS4 and Xbox One. Check out our pre-order guide for all the details.
A demon has possessed you and used your body to tear a swath of bloodshed through New York. You are now free, but life as you knew it is over. Your only path forward is joining the Unavowed - an ancient society dedicated to stopping evil. No matter what the cost.
Watch the Narcosis devs explain how they sold their unusual game
Selling video games is (maybe) surprisingly hard. Players talk all the time about what kind of experiences they want, but in the end getting them hooked on your game can take a little preparation and a lot of hard work.
Today, we were lucky enough to chat with some of the dev team behind Narcosis, David Chen and Jeff Mattas, who did the heavy lifting of adding to the game’s story and selling that story to the press and public. This week, they and the rest of Honor Code re-released the game on PS4, and we were lucky enough to chat with them about their experiences in game development.
It was a helpful chat, complete with tips from Chen about game marketing and Mattas on budget voice recording. If you’re an indie trying to get your game out in the world, you should definitely watch!