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  News - Minecraft 1.13 Snapshot 18W11A
Posted by: xSicKxBot - 04-27-2018, 09:26 PM - Forum: Minecraft - No Replies

Minecraft 1.13 Snapshot 18W11A

It’s a super sneaky snapshot day! The Minecraft Java team is travelling to GDC soon, so this will be the last snapshot for a couple of weeks.

full changelog for the Snapshot can be found on Minecraft.net.

  • Added shipwrecks!
  • Added a new hostile mob: The Drowned!
  • Added coral fans!
  • Added F3+C to copy your current location to clipboard

CORAL FANS


We were big fans of coral, so we couldn’t resist.

  • Doesn’t spawn naturally yet
  • You can place it on the side of coral!

DROWNED


They’re called “drowned” for a reason!

  • Spawn in all oceans! And rivers too!
  • Zombies will also become drowned after, well, drowning
  • Drowned can spawn with tridents, allowing you to get them in survival
  • Their loot isn’t final – there’s a super secret item coming soon
  • They can swim but they prefer to walk
  • Gurgle.
  • All drowned have a melee attack, and ones with tridents have a ranged attack
  • Like zombies, drowned don’t really like turtles that much

SHIPWRECKS


  • Can be found in oceans and beaches
  • Has 3 different type of loot depending on the ship!
  • May spawn with some air pockets, that’s a known bug. Sorry!

To get snapshots, open your launcher and go to the “launch options” tab. Check the box saying “Enable snapshots” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).

Please report any and all bugs you find in Minecraft to bugs.mojang.com.

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds. 1.13 will have a lot of experimental snapshots that may break everything and smell funny. This may be one of those snapshots. This is what happens when Mojang are changing all the things! 

Share your thoughts on how 1.13 is shaping up in the comments below!

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  News - Destiny 2 Development Roadmap – 04/11/2018
Posted by: xSicKxBot - 04-27-2018, 09:26 PM - Forum: Lounge - No Replies

Destiny 2 Development Roadmap – 04/11/2018

Since the beginning of this year, we’ve been setting more specific expectations for the work we’re doing to support Destiny 2. With some Season 2 updates in our rear view mirror, it’s time to look further into the future. Before we take a look at our development priorities, Game Director Christopher Barrett has some commentary on our goals for this summer, and beyond.

Barrett: The team is very excited to extend the roadmap and share with you some of the big stakes we’re putting in the ground. Recent updates have focused on immediate issues to the live game, but in the coming months our vision for the future is converging with critical player feedback to deliver transformative changes to Destiny 2. 

We’ll be diving deeper into each one of the listed items soon, and there’s even more we can’t quite talk about yet, but for now it’s all hands on deck to make sure we deliver on our promise to restore Destiny 2 to the hobby we all love.

Here’s the new roadmap, spanning the entire summer:

The community has been talking a lot about some of the things we’re developing for Season Four. Our goals for these features are to give you more control over how you configure your loadouts in Destiny 2 and give you more reasons to play the game over time. We also want to bring back those exciting moments when you acquire the perfect weapon. To make this happen, updates like Weapon Randomization, Weapon Slot Changes, Gear Collections, and Records will be delivered to all players.

We now have a plan for Raid Prestige changes (including Raid Lairs) and will update where it will land in the next Development Roadmap. Mod Changes are being incorporated into our new plan for Weapon Randomization.

On May 8, with the beginning of Season Three, we’re also launching the second expansion to Destiny 2. It’s called Warmind, and it will send you to new places to meet new heroes and battle new enemies. You’ll earn new loot and master new activities. Today, we’re naming it and dating it. You’ll learn more in a reveal stream on April 24. Mark your calendars and follow us on Twitch.

Season Three marks the beginning of a new plan for how we deliver Crucible content. For every player of Destiny 2, we’ll be releasing all of the new Crucible Maps being developed for Warmind into matchmaking. The same goes for the maps we released with Curse of Osiris. To keep the community in the Crucible unified, everyone will see new arenas in matchmade playlists like Quickplay, Competitive, Trials of the Nine, Iron Banner, as well as the new weekly rotators that include Rumble and Mayhem. That means more opponents for everyone. With the arrival of Private Matches, players will need to purchase each Expansion to have exclusive access to play those Crucible maps with other players in a private match. This plan goes into effect on May 8 with the beginning of Season Three.

The usual conversation about our creative process will continue. Expect to learn more about the new features on the roadmap as we delve deeper into developer commentary. If these plans change – and plans have a way of doing that – we’ll keep refreshing this roadmap on a monthly basis.

Thanks for coming along with us on this journey, thanks for your feedback, and thanks for playing.

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  XONE - Regalia: Of Men and Monarchs - Royal Edition
Posted by: xSicKxBot - 04-26-2018, 08:51 PM - Forum: New Game Releases - No Replies

Regalia: Of Men and Monarchs - Royal Edition



Regalia: Of Men And Monarchs is a tactical RPG set in a cheerful fantasy world full of weirdness and wonder. Assemble your party, go adventuring, manage your kingdom, make new friends, and defeat your opponents in challenging turn-based combat.

Publisher: Crunching Koalas

Release Date: Apr 13, 2018

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  PC - Solo
Posted by: xSicKxBot - 04-26-2018, 08:51 PM - Forum: New Game Releases - No Replies

Solo



Solo is an introspective puzzler set on a gorgeous and surreal archipelago. Reflect on your loving relationships by exploring contemplative, dream-like islands.

Publisher: Team Gotham

Release Date: Apr 26, 2018

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  News - Now Available on Steam – Pizza Titan Ultra, 15% off!
Posted by: xSicKxBot - 04-26-2018, 08:51 PM - Forum: Lounge - No Replies

Now Available on Steam – Pizza Titan Ultra, 15% off!

Pizza Titan Ultra is Now Available on Steam and is 15% off!*

Fast paced 3rd-person action platformer, fighting and smashing through a futuristic city, in a giant mech, to deliver pizza. Arcadey action with speedy attacking and dodging, while attempting to control the massive weight of a 10 storey mobile pizzeria – try not to make too much of a mess!

*Offer ends May 2 at 10AM Pacific Time

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  News - Dota 2 Update – April 26th, 2018
Posted by: xSicKxBot - 04-26-2018, 08:51 PM - Forum: Lounge - No Replies

Dota 2 Update – April 26th, 2018

7.14:
==

* Enabled Techies in Captains Mode

* First creep wave no longer draws aggro on the side lanes until they meet the other wave

* Skull Basher: Now uses Mithril Hammer instead of Javelin. Gives +25 Damage and +10 Strength.
* Skull Basher: Bash no longer pierces evasion
* Abyssal Blade: Now grants +25 Damage
* Abyssal Blade: Bash no longer pierces evasion
* Monkey King Bar: Now uses Demon Edge, Quarterstaff and Javelin. Gives +52 Damage and 10 Attack Speed.
* Monkey King Bar: Procs changed from 60 Pure damage to 100 Magical damage
* Maelstrom: Now uses Javelin instead of Gloves and Recipe.
* Maelstrom: No longer gives +25 Attack Speed
* Maelstrom: Chain Lightning damage increased from 120 to 170
* Maelstrom: Procs can no longer be evaded
* Mjollnir: Procs can no longer be evaded
* Mjollnir: Chain Lightning damage increased from 150 to 170
* Mjollnir: Attack speed reduced from 80 to 75

* Battle Fury: Now requires a 300 gold recipe

* Blink Dagger: Cooldown increased from 14 to 15

* Boots of Travel: Building prioritization range increased from 700 to 900

* Dagon: Manacost rescaled from 180 to 120/140/160/180/200

* Force Staff: Now requires a Ring of Regeneration instead of a Ring of Health (total price is still the same)
* Force Staff: Manacost increased from 25 to 100
* Force Staff: Health regen reduced from 5 to 2
* Hurricane Pike: Health regen reduced from 5.5 to 2
* Hurricane Pike: Manacost increased from 25 to 100

* Helm of the Dominator: Health regen decreased from 8 to 7
* Helm of the Dominator: No longer grants +5 attack speed to the item holder
* Helm of the Dominator: Bounty increased from 125 to 200

* Linken’s Sphere: All Stats reduced from 15 to 13

* Magic Wand: Now requires a 150 gold recipe instead of a Mango
* Magic Wand: Now provides +3 All Stats instead of +2 All Stats and 1.5 HP Regen
* Magic Wand: Max Charges increased from 17 to 20

* Enchanted Mango: On sale now from 100 to 70
* Enchanted Mango: Health regen decreased from 1 to 0.7
* Enchanted Mango: Consumed Mana restore reduced from 175 to 125
* Enchanted Mango: Daily Bonus Hero now gives 2 Mangoes

* Necronomicon: Duration increased from 50 to 60

* Phase Boots: During Phase your base turn rate is improved to 1.0 (the highest value, can still be lowered by other effects)
* Phase Boots: Active duration increased from 2.5 to 3 seconds
* Phase Boots: Active speed reduced from 24/20% to 20/16%

* Observer Ward: Gold/XP Bounty rescaled from a constant 100 Gold and 100 XP to growing over time with 100 + 2/min Gold and 50 + 4/min XP

* Sange: Recipe cost increased from 500 to 700
* Sange: Now grants Greater Maim
* Heaven’s Halberd: Now grants Greater Maim
* Yasha: Recipe cost increased from 500 to 700
* Manta Style: Recipe cost lowered from 900 to 500

* Alchemist: Chemical Rage Health regen increased from 40/48/56 to 40/55/70
* Alchemist: Bounty Runes bonus gold increased from 2.5 to 3x

* Ancient Apparition: Chilling Touch damage rescaled from 30/45/60/75 to 20/40/60/80
* Ancient Apparition: Chilling Touch no longer pierces Spell Immunity

* Arc Warden: Magnetic Field cooldown reduced from 35/30/25/20 to 20
* Arc Warden: Level 15 Talent changed from +3s Flux Duration to +400 Flux Cast Range

* Axe: Battle Hunger manacost rescaled from 75 to 50/60/70/80
* Axe: Base movement speed increased by 5

* Batrider: Base strength increased by 3

* Bloodseeker: Blood Rite ground vision now increased to match the AoE of the spell (from 400 to 600)
* Bloodseeker: Bloodrage cooldown reduced from 12/10/8/6 to 9/8/7/6

* Brewmaster: Primal Split Fire Permanent Immolation damage increased from 15/30/45 to 20/40/60

* Broodmother: Spiderite bounty reduced from 16-21 gold and 20 exp to 3 gold and 3 xp
* Broodmother: Spiderling bounty reduced from 11-13 gold and 31 exp to 9 gold and 9 xp
* Broodmother: Spiderite armor reduced from 8 to 0
* Broodmother: Spiderling armor reduced from 8 to 0
* Broodmother: Spiderling damage reduced from 18-19 to 14-16 (~19% less)
* Broodmother: Spawn Spiderling manacost reduced from 120 to 100
* Broodmother: Spawn Spiderling cooldown reduced from 10 to 11/10/9/8

* Chen:  Hand of God heal improved from 250/375/500 to 250/400/550

* Crystal Maiden: Base armor increased by 1
* Crystal Maiden: Freezing Field attack speed slow increased from 30 to 60

* Dark Seer: Wall of Replica illusions incoming damage reduced from 300% to 200%
* Dark Seer: Wall of Replica illusions outgoing damage increased from 60/75/90% to 70/85/100%
* Dark Seer: Wall of Replica now auto attacks the hero it made the illusion of (can still be controlled)

* Dark Willow: Bedlam damage reduced from 60/140/220 to 60/120/180
* Dark Willow: Bedlam rotation duration increased from 1.5 to 1.8 seconds
* Dark Willow: Cursed Crown no longer grants vision after it stuns
* Dark Willow: Level 25 Talent increased from +1 Terrorize Duration to +1.5

* Dazzle: Fixed Poison Touch effective area covered not scaling properly with cast range bonuses

* Death Prophet: Base Health regen reduced from 2 to 1.5

* Earthshaker: Base damage increased by 3

* Ember Spirit: Flame Guard magical damage absorbed rescaled from 50/200/350/500 to 80/220/360/500
* Ember Spirit: Searing Chains duration rescaled from 1/2/2/3 to 1.5/2/2.5/3
* Ember Spirit: Searing Chains now does damage in 0.5 second intervals
* Ember Spirit: Searing Chains total damage rescaled from 80/120/240/300 to 90/160/230/300

* Enigma: Malefice stun duration rescaled from 0.25/0.5/0.75/1 to 0.4/0.6/0.8/1.0
* Enigma: Malefice cooldown rescaled from 15 to 18/17/16/15
* Enigma: Malefice manacost reduced from 110/130/150/160 to 100/120/140/160

* Faceless Void: Chronosphere cooldown increased from 140/125/110 to 140/130/120

* Invoker: Invoke manacost reduced from 60 to 40

* Io: Tether can now target Spell Immune allies
* Io: Tether cast point changed from 0.001 to 0
* Io: Tether no longer applies slow on impact
* Io: Spirits now apply a 20/40/60/80% movement speed slow on impact for 0.3 seconds
* Io: Spirits now have two fixed positions they go to, 700 and 100 (No longer granular with toggles, but just a single press action)
* Io: Spirits In/Out is just one ability now, alternates the direction (has a 1.5 second cooldown, same hotkey as spirits ability. Base cooldown/duration is still the same)
* Io: Spirits creep damage increased from 8/14/20/26 to 10/18/26/34
* Io: Spirits manacost from 150 to 120/130/140/150
* Io: Spirits collision AoE increased from 70 to 110
* Io: Spirits explosion damage AoE increased from 300 to 360
* Io: Level 10 Talent changed from +400  Spirits Max Range to +25% XP
* Io: Level 25 Talent changed from Tether Stuns to -60s Relocate Cooldown

* Leshrac: Lightning Storm manacost increased from 75/90/105/120 to 80/100/120/140

* Lich: Level 20 Talent increased from +120 Gold/Min to +180

* Lycan: Summon Wolves health increased from 200/240/280/320 to 230/260/290/320
* Lycan: Summon Wolves damage increased from 17/28/37/46 to 26/34/42/50

* Mirana: Leap speed buff duration increased from 2 to 2.5
* Mirana: Leap attack speed rescaled from 25/50/75/100 to 40/60/80/100
* Mirana: Moonlight Shadow now grants 15% movement speed bonus while invisible
* Monkey King: Primal Spring manacost reduced from 130/120/110/100 to 100

* Morphling: Adaptive Strike Talent now has a 300 cast range buffer for the secondary targets
* Morphling: Level 10 Talent from +300 Waveform Range to +350
* Morphling: Level 25 Talent from +2 Multishot Adaptive Strike to +3

* Necrophos: Reaper’s Scythe respawn time penalty increased from 10/20/30 to 15/30/45

* Omniknight: Purification cooldown increased from 11 to 14/13/12/11
* Omniknight: Base armor reduced by 1

* Outworld Devourer: Fixed Arcane Orb not using mana if it misses on the target
* Outworld Devourer: Arcane Orb manacost increased from 100/120/140/160 to 110/140/170/200

* Ogre Magi: Bloodlust on self now grants you 30/50/70/90 Attack Speed (default is 30/40/50/60)

* Pangolier: Rolling Thunder no longer gets canceled when rooted or disabled (rolls in place instead)
* Pangolier: Rolling Thunder cooldown increased from 70/65/60 to 70
* Pangolier: Swashbuckle manacost increased from 70/80/90/100 to 80/90/100/110
* Pangolier: Shield Crash cooldown increased from 13 to 19/17/15/13
* Pangolier: Fixed Shield Crash counting Spell Immune heroes
* Pangolier: Level 10 Talent reduced from +2 Mana Regen to +1.5

* Pudge: Base damage increased by 7
* Pudge: Rot slow reduced from 17/22/27/32 to 11/18/25/32

* Pugna: Base armor increased by 1
* Pugna: Level 15 Talent increased from +2 Nether Ward Health to +3

* Puck: Level 20 Talent from -5s Waning Rift Cooldown to -8s

* Queen of Pain: Sonic Wave damage increased from 290/380/470 to 320/410/500
* Queen of Pain: Sonic Wave Scepter damage increased from 325/440/555 to 370/480/590

* Riki: Tricks of the Trade now attacks at a slower pace, nerfed from 0.5/0.45/0.4 to 0.6/0.55/0.5

* Rubick: Telekinesis lift duration rescaled from 1.5/1.75/2/2.25 to 1.1/1.5/1.9/2.3

* Sand King: Caustic Finale no longer triggers when a unit is denied

* Shadow Demon: Strength growth increased from 2.2 to 2.4

* Shadow Fiend: Level 10 Talent reduced from 10% Spell Amplification to 8%
* Shadow Fiend: Level 15 Talent reduced from +40 Movement Speed to +35

* Shadow Shaman: Fixed Ether Shock effective area covered not scaling properly with cast range bonuses

* Silencer: Glaives of Wisdom from 15/30/45/60% to 25/40/55/70%
* Silencer: Global Silence duration increased from 4/5/6 to 4.5/5.25/6
* Silencer: Level 15 Talent increased from +90 Gold/Min to +120

* Slark: Base HP regen increased from 2.75 to 3.25
* Slark: Shadow Dance move speed bonus increased from 30/35/40% to 30/40/50%

* Spectre: Spectral Dagger manacost rescaled from 130/140/150/160 to 100/120/140/160
* Spectre: Haunt illusion damage increased from 40 to 40/50/60%

* Spirit Breaker: Greater Bash movespeed bonus increased from 15% to 17%
* Spirit Breaker: Netherstrike’s knockback now pushes the enemy twice the distance

* Storm Spirit: Level 15 Talent increased from +300 Health to +400

* Sven: Cleave distance increased from 570 to 625 (same as Battle Fury)
* Sven: Cleave end radius increased from 300 to 330 (same as Battle Fury)

* Terrorblade: Base HP regen reduced from 3 to 1.5
* Terrorblade: Reflection illusion now disappears when the reflection slow debuff is removed
* Terrorblade: Sunder minimum HP rescaled from 25% to 35/30/25%
* Terrorblade: Sunder cast range reduced from 550 to 475

* Timbersaw: Whirling Death attribute reduction now considers bonus attributes (instead of only base)
* Timbersaw: Whirling Death attribute reduction lowered from 15% to 13%

* Tiny: Tree Grab area damage reduced from 100% to 30/40/50/60%

* Treant Protector: Leech Seed duration increased from 4.5 to 5.25 (1 extra pulse)

* Tusk: Ice Shards duration reduced from 7 to 4/5/6/7
* Tusk: Snowball Speed reduced from 675 to 600/625/650/675
* Tusk: Frozen Sigil no longer provides flying vision (ground only now)

* Underlord: Firestorm overtime percentage based damage no longer affects Roshan/Ancients
* Underlord: Dark Rift manacost from 75/150/225 to 100/200/300

* Undying: Tombstone spawn interval improved from 4.5/4/3.5/3 to 4/3.5/3/2.5
* Undying: Level 15 Talent increased from +30 Decay Duration to +50
* Undying: Level 20 Talent increased from +4 Tombstone Attacks to +6

* Ursa: Base armor increased by 2

* Venomancer: Poison Nova duration increased from 16 to 18 seconds

* Visage: Grave Chill duration reduced from 3.25/4.5/5.75/7 to 3/4/5/6

* Warlock: Chaotic Offering Golem health increased from 1000/1500/2000 to 1000/2000/3000
* Warlock: Chaotic Offering Golem Permnaent Immolation DPS increased from 30/40/50 to 30/50/70

* Weaver: Health regen increased from 1.5 to 2.5
* Weaver: The Swarm attack damage from 14/16/18/20 to 18/20/22/24

* Windranger: Powershot damage increased from 180/260/340/420 to 180/270/360/450
* Windranger: Focus Fire attack speed increased from 350 to 400
* Windranger: Focus Fire now always fires on the target unless you are attacking another target, or pressed stop and are not moving.

* Winter Wyvern: Winter’s Curse duration increased from 3.25/4/4.75 to 4/4.75/5.5 seconds
* Winter Wyvern: Winter’s Curse attack speed bonus reduced from 85 to 55

* Wraith King: Wraithfire Blast manacost rescaled from 140 to 95/110/125/140
* Wraith King: Wraithfire Blast cooldown rescaled from 8 to 11/10/9/8
* Wraith King: Level 10 Talent changed from +40 Wraithfire DPS to +1.5s Wraithfire Blast Slow Duration

* Witch Doctor: Maledict cooldown increased from 20 to 50/40/30/20

* Zeus: Level 15 Talent increased from +1% Static Field to +1.5%

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  Xbox Wire - New Preview Alpha 1805 System Update – 4/16/18
Posted by: xSicKxBot - 04-26-2018, 08:51 PM - Forum: Xbox Discussion - No Replies

New Preview Alpha 1805 System Update – 4/16/18

Starting at 6:00 p.m. PDT today, members of the Xbox One Preview Alpha Rings will begin receiving the latest Xbox One system update (1805.180413-1509). We have a host of great new features that we’ll announce over the coming weeks for future 1805 builds. Stay tuned for more details.

In the meantime, read on for more about fixes and known issues in the latest system update.

Fixes:


Game Hubs


  • Fixed a problem in which some users receives a black screen when launching full screen Game Hubs.

Mixer


  • Fixed a problem in which some users would lose Interactive channels lose functionality.

Settings


  • Fixed a problem in which some users were unable to enter a user name or credit card number using the virtual keyboard when adding a new payment option.

Spotify


  • The Spotify app search function has been updated in the app and in the console platform.

 System Reliability


  • Resolved a system stability issue that could result in the console crashing when the console was in Instant on mode.

Twitch


  • Fixed an issue in which users when Selecting the (B) button within settings will unsnap the app instead of displaying the Broadcast and chat section.

Known Issues:


Audio


  • Some users may experience intermittent loss of Audio with certain configurations of AV receivers with ATMOS or with changing audio configurations during console use.

Pi-hole


  • Pi-hole users may encounter issues signing in, creating, or recovering accounts upon downloading the 1804 update. This is due to a new configuration file which is downloaded from a URL Pi-hole blocks by default.
  • Workaround: Add clientconfig.passport.net to the Pi-hole allowed IP address list.

Profile Color


  • Sometimes users may encounter an incorrect Profile color when powering on the console.

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  News - Review: Agatha Knife (Switch eShop)
Posted by: xSicKxBot - 04-26-2018, 08:51 PM - Forum: Nintendo Discussion - No Replies

Review: Agatha Knife (Switch eShop)


Remember back when Nintendo censored crosses on tombstones and changed blood from red to green? How times change. While blood and gore have been fair game for a while now, religion has remained a sensitive area until relatively recently, as evidenced by The Binding of Isaac’s long journey to Nintendo platforms. Mango Protocol’s point-and-click adventure Agatha Knife debuted last year on PC and arrives intact on Switch, but despite touching on some provocative topics with black humour, there’s nothing much here for anyone to get their knickers in a twist over.

You control the eponymous Agatha, a seven-year-old who works in her mother’s struggling butcher’s shop. She rears animals as friends, playing games and caring for them dearly until the day when they must be butchered – a task she performs with equal care and relish. However, the sight of her coming at them with a big knife elicits fear from her furry pals and it’s getting her down. Upon witnessing the transformative power of faith at her local church, Agatha employs a local company to help craft her own religion. ‘Carnivorism’ is soon conceived and Agatha must gather the accoutrement necessary to launch a full-blown cult, hopefully convincing her lambs to embrace their own slaughter.


It’s a screwy, macabre story which works by the quality of its writing and art style. You’ll meet a diverse cast of characters up and down Agatha’s street, from builders to burger bar owners, each with a clear personality and some cracking dialogue. Agatha herself is equal parts spiteful and loving, and much humour comes from her bluntness or the juxtaposition of the cutesy art with a bizarre story or some good old-fashioned cussing. Text boxes enable you to click through conversations at your leisure and there’s a welcome option to toggle between dialogue fonts to suit your eyes – the default option can be difficult to parse, especially at a distance.

While the writing is amusing, the game’s position on the subject matter gets a little confused after the opening. The narrative of Agatha forming a cult to maintain the status quo for personal gain is ever-present, but there’s little commentary beyond ‘yeah, organised religion is for suckers’. Anyone of a spiritual disposition may balk at the matter-of-fact dismissal of all aspects of faith, but beyond cynicism and the occasional emotional beat, the game doesn’t say a whole lot. If you’re expecting a skewering of the establishment or a treatise on the merits of vegetarianism, you may be left a tad disappointed. Agatha’s journey is enjoyable, for sure, but you’ll find more succinct, biting criticism in a good episode of The Simpsons.


The game looks lovely, with a line-drawn, comic style following closely in the footsteps of 2015’s MechaNika, the first entry in Mango Protocol’s Psychotic Adventures series. Everything’s wonderfully readable in both TV and handheld modes. Control-wise, the right stick operates a chunky cursor while the left moves Agatha directly. It works as well as can be expected, but this game joins the ranks of point-and-click titles on Switch where, frustratingly, pointing isn’t an option. On the plus side, touchscreen controls are fully implemented and represent the smoothest way to play. Touching a character or object brings up large interaction icons and tapping Agatha herself accesses her backpack inventory, enabling you to rifle through the objects you’ve collected and save your progress on her piggy pen drive. Agatha walks where you tap (double tap to run) and, while you’ll be backtracking a fair bit, nothing ever feels too far away.

By adventure game standards, the puzzles are straightforward and veterans of the genre will have no trouble finding and combining the objects they need. You’ll visit a few different locales, but you’ll spend most of your time exploring Agatha’s immediate neighbourhood, so you should never be stuck for too long. There’s certainly nothing as obtuse as some of the old LucasArts point-and-click adventures to worry about and the character dialogue is diverting enough to make getting clues from townspeople a pleasure rather than a chore. The soundtrack isn’t bad either, with the main street theme being a particular earworm.

Conclusion


Agatha Knife tackles vast subjects with surreal humour and delightful style but when it comes to the big questions, it doesn’t offer much beyond sarcasm and a shrug. Fortunately, the writing is entertaining enough to make the adventure worthwhile regardless, and the comprehensive touchscreen execution on Switch makes it an ideal candidate for anybody wanting to dip their toe into the point-and-click pool, provided you’re not put off by bad language or the odd splash of blood.

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  Steam - Games from Denmark Sale!
Posted by: xSicKxBot - 04-26-2018, 08:51 PM - Forum: PC Discussion - No Replies

Games from Denmark Sale!

Save big on a variety of games developed in Denmark for this week’s Midweek Madness, the Games From Denmark Sale!*

Including classics like Hitman and LIMBO, and new favorites like Deep Rock Galactic and A Hat In Time!

*Discounts end Friday at 10AM Pacific Time

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  Activision News - First Call of Duty: WWII DLC Pack The Resistance Emerges Today
Posted by: xSicKxBot - 04-26-2018, 08:51 PM - Forum: Lounge - No Replies

First Call of Duty: WWII DLC Pack The Resistance Emerges Today

Epic, Highly-Anticipated First DLC Pack Offers Fans New Multiplayer Maps, War Mode Mission and Nazi Zombies Experience

Global Call of Duty Community Event Featuring New Content, New Gear and Return of Fan-Favorite Game Modes Continues for Fans

SANTA MONICA, Calif.–(BUSINESS WIRE)– Players can join the Resistance starting today as Call of Duty®: WWII – The Resistance, the first DLC pack for the No. 1 top-selling console video game of 2017 in North America, is out now, available first on PlayStation®4. Packed with new multiplayer content, The Resistance DLC pack delivers three new Multiplayer maps and an all-new War Mode multiplayer mission themed to reflect the spirit of the citizen soldiers who fought for freedom during World War II. The DLC pack also features The Darkest Shore, the terrifying new chapter in the twisted Nazi Zombies saga. In addition, this first DLC pack from Call of Duty: WWII, lands during The Resistance community event (January 23 through February 27), a five-week celebration that features new gear, game modes and Supply Drop content available to all players.

In The Resistance DLC pack, players will fight in iconic World War II locations, from Paris to Prague, all centered around historic uprisings in three new Multiplayer maps and an all-new high-octane War Mode map.

Valkyrie – Located in the Masurian Woods, East Prussia, this map was inspired by The Wolf’s Lair – The Fuhrer’s Eastern-front headquarters during Operation Barbarossa – the Nazi invasion of the Soviet Union. This is a medium-sized map with multiple overwatch positions and mounted machine guns.

Anthropoid – Based in Prague, Czechoslovakia, this map is inspired by Operation Anthropoid – the famous assassination attempt on a high-ranking German officer during World War II. This map is divided by a river, with long-flanking paths that can be used by snipers for ranged attacks.

Occupation – In this remake of a classic Call of Duty® map, players battle through the streets and shops of German-occupied Paris during WWII. Nearby homes and storefronts lend defensive positions for ambush and recovery.

Operation Intercept – Outside of St Lo, France, the next War Mode experience, developed in partnership with Raven Software, leads you on an urban rescue mission to save Resistance fighters being transported by train. The first objective on the Allied side is freeing the fighters, followed by the destruction of key communication equipment, and ends with stopping a train.

The Resistance DLC pack also features the newest horror-filled chapter in the co-operative Nazi Zombies saga, The Darkest Shore. Only days after the horrific disaster of Mittelburg, the crew has received intel that suggests Doktor Straub is on an island just north of Germany. Blanketed in fog, this island is surrounded by enemy air and sea power – and crawling with the Undead. Marie, Drostan, Olivia and Jefferson will need to battle all this and more to uncover the mysteries hidden within.

As part of The Resistance community event, which kicked off on Jan. 23 and runs through Feb. 27, all Call of Duty: WWII players will have access to the new “Resistance Division.” The new Resistance Division embodies the skills and experience of citizen soldiers from across Europe, and features the new Tactical Knife Skill, a new Division-specific 9mm SAP Pistol, as well as perks that can alter the tide of battle, such as the ability to scramble enemy maps.

The Resistance community event offers players new Supply Drop content and new weapons and uniforms used in Resistance uprisings across war-torn Europe during World War II. Fans can also participate in new game mode events, including the limited-time return of Prop Hunt and Demolition game modes, along with rotating 2XP playlists across Multiplayer, War Mode and Zombies. Resistance Supply Drops can be earned for free simply by playing Call of Duty: WWII during the event. Players can return to Headquarters each week of the event for a free Resistance Supply Drop, as well as receive special Orders and Contracts that grant new weapons, Supply Drops, XP boosts, Armory Credits and more. Players can also purchase Resistance Supply Drops using Call of Duty Points in-game currency. The Resistance community event features all-new, limited-time Resistance-themed Collection Rewards.

Call of Duty: WWII – The Resistance DLC pack is available now, first on PlayStation®4 for a suggested retail price of $14.99. The Resistance DLC Pack is also included in Call of Duty: WWII DLC Season Pass*, featuring all four DLC Packs planned for the year, as part of the discounted bundle offered at a suggested retail price of $49.99 – a discount of $10 off the individual purchase of all four DLC Map Packs. Season Pass content is available first on PlayStation®4.

*Season Pass purchasers receive 2018 Call of Duty: WWII Season Pass content. Season Pass content is not final, is subject to change, and may not include all downloadable content available for the game. Season Pass content may not be available in all countries, and pricing and release dates may vary by platform. Season Pass content should be downloaded from the in-game store only; do not purchase separately, or you will be charged again. Season Pass content may be sold separately.

Call of Duty: WWIIis rated M for Mature and is available for PlayStation®4, Xbox One, and Steam. The title is published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (NASDAQ: ATVI), and developed by Sledgehammer Games, with additional development support from Raven Software. For the latest intel, check out: www.callofduty.com, www.youtube.com/callofduty or follow @CallofDuty and @SHGames on Twitter, Instagram and Facebook.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the dates and features of the Resistance community event, the WWII DLC Season Pass and The Resistance DLC Pack, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

© 2018 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, and CALL OF DUTY WWII are trademarks of Activision Publishing, Inc.

Activision Publishing, Inc.
Alan Johnson
Manager, Public Relations
310.255.2757
alan.johnson@activision.com

Source: Activision Publishing, Inc.

News Provided by Acquire Media

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