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  News - Free Weekend – Ballistic Overkill
Posted by: xSicKxBot - 04-15-2018, 10:40 AM - Forum: Lounge - No Replies

Free Weekend – Ballistic Overkill

7.13:
==

* Aegis now has an alt tooltip that explains how to pronounce the item

* Tier 1 Tower Team Bounty reduced from 120 to 100
* Tier 2 Tower Team Bounty reduced from 200 to 120
* Tier 3 Tower Team Bounty reduced from 200 to 140
* Tier 4 Tower Team Bounty reduced from 200 to 160
* Range barracks team bounty reduced from 150 to 100
* Filler buildings gold bounty from 125 to 75

* Ranged creep average gold bounty reduced from 57 to 54

* Glyph duration increased from 5 to 6
* Melee Barracks HP increased from 1500 to 1800

* Shrines HP increased from 1500 to 1750
* Shrines now have 5 HP regen

* Rescaled Level 12->25 respawn time curve to be slightly less early and the same later on (changed from 48/52/54/56/58/60/70/74/76/78/82/86/90/100 to 44/46/48/50/52/54/65/70/75/80/85/90/95/100)

* Removed hero class specific perks, the bonuses now affect all classes.
* Removed Status Resistance as a Strength based attribute bonus
* Rebalanced str/int/agi bonuses below (they still provide +1 bonus damage to primary attribute holders)
* Primary Attribute now provides +25% more benefit to the bonuses it provides

Old Strength:

20 Health
0.71% HP Regen
0.15% Status Resistance

New Strength:

18 Health (+25% for str heroes: 22.5)
0.55% HP Regen (+25% for str heroes: 0.68%)
+0.08% Magic Resistance (+25% for str heroes: 0.1%)

Old Intelligence:

12 Mana
2% Mana Regen
0.07% Spell Amplication
+0.15% Magic Resistance

New Intelligence:

12 Mana (+25% for int heroes: 15)
1.8% Mana Regen (+25% for int heroes: 2.25)
0.07% Spell Amplication (+25% for int heroes: 0.087%)

Old Agility:

0.17 Armor
1 Attack Speed
0.06% Movement Speed

New Agility:

0.16 Armor (+25% for agi heroes: 0.2)
1 Attack Speed (+25% for agi: 1.25)
0.05% Movement Speed (+25% for agi: 0.062%)

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  News - Dota 2 Update – April 12th, 2018
Posted by: xSicKxBot - 04-15-2018, 10:40 AM - Forum: Lounge - No Replies

Dota 2 Update – April 12th, 2018

7.13:
==

* Aegis now has an alt tooltip that explains how to pronounce the item

* Tier 1 Tower Team Bounty reduced from 120 to 100
* Tier 2 Tower Team Bounty reduced from 200 to 120
* Tier 3 Tower Team Bounty reduced from 200 to 140
* Tier 4 Tower Team Bounty reduced from 200 to 160
* Range barracks team bounty reduced from 150 to 100
* Filler buildings gold bounty from 125 to 75

* Ranged creep average gold bounty reduced from 57 to 54

* Glyph duration increased from 5 to 6
* Melee Barracks HP increased from 1500 to 1800

* Shrines HP increased from 1500 to 1750
* Shrines now have 5 HP regen

* Rescaled Level 12->25 respawn time curve to be slightly less early and the same later on (changed from 48/52/54/56/58/60/70/74/76/78/82/86/90/100 to 44/46/48/50/52/54/65/70/75/80/85/90/95/100)

* Removed hero class specific perks, the bonuses now affect all classes.
* Removed Status Resistance as a Strength based attribute bonus
* Rebalanced str/int/agi bonuses below (they still provide +1 bonus damage to primary attribute holders)
* Primary Attribute now provides +25% more benefit to the bonuses it provides

Old Strength:

20 Health
0.71% HP Regen
0.15% Status Resistance

New Strength:

18 Health (+25% for str heroes: 22.5)
0.55% HP Regen (+25% for str heroes: 0.68%)
+0.08% Magic Resistance (+25% for str heroes: 0.1%)

Old Intelligence:

12 Mana
2% Mana Regen
0.07% Spell Amplication
+0.15% Magic Resistance

New Intelligence:

12 Mana (+25% for int heroes: 15)
1.8% Mana Regen (+25% for int heroes: 2.25)
0.07% Spell Amplication (+25% for int heroes: 0.087%)

Old Agility:

0.17 Armor
1 Attack Speed
0.06% Movement Speed

New Agility:

0.16 Armor (+25% for agi heroes: 0.2)
1 Attack Speed (+25% for agi: 1.25)
0.05% Movement Speed (+25% for agi: 0.062%)

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  Xbox Wire - Divinity: Original Sin 2 is Coming Soon to Xbox One
Posted by: xSicKxBot - 04-15-2018, 10:40 AM - Forum: Xbox Discussion - No Replies

Divinity: Original Sin 2 is Coming Soon to Xbox One

Greetings from Larian Studios! In September 2017, we launched Divinity: Original Sin 2 on PC, hoping to push the boundaries of creative roleplaying into new, weird shapes. Since that launch, we’ve been swarmed with daily letters and messages from players asking us to bring the game to Xbox One.

Those players weren’t alone: we’ve had it in our minds for some time that we wanted to see our game played on Xbox One, so we went to work figuring out how to make that happen. Encouraged by the community’s enthusiasm, we’re happy to say we’re almost there.

For anyone who hasn’t played the game yet, first of all: welcome! We really hope that this version of the game will introduce a world of magic, exploration, mayhem, and relationships to anyone with a taste for the fantastical.

The game’s major philosophy is creativity: How can a world with set rules encourage experimentation and imagination? We’ve built the world to respond to a range of solutions and to shape – rather than prevent – the chaos that can follow.

Combat is fundamentally built on this idea, as players control the elements and combine them in battle to create new effects. Launch a fireball at an enemy, then summon rain to turn that fire surface into a blinding cloud of steam. Unleash a curse from the Void to weaken your opponent, then turn him into a literal chicken for good measure.

Though DOS 2 enjoyed critical acclaim at launch (it finished 2017 as Metacritic’s highest scoring PC game), we knew there was still plenty of room for improvement and features that would bring it to the next level. That’s why we are going to be working with you to improve the game as much as possible.

Stay tuned to Xbox Wire for future news about Divinity Original Sin 2.

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  News - Football Manager Touch 2018 Kicks Off Today On Nintendo Switch
Posted by: xSicKxBot - 04-15-2018, 10:40 AM - Forum: Nintendo Discussion - No Replies

Football Manager Touch 2018 Kicks Off Today On Nintendo Switch


The tease was indeed true; the million-selling Football Manager series is coming to Switch – in fact, it launches today on the eShop.

Publisher Sega has confirmed the news, as well as revealing that Football Manager Touch 2018 has been jointly developed by Sports Interactive and Hardlight. The game has a unique interface which uses the touchscreen or the Joy-Con, and even includes the 3D engine for match action. 

Here’s the PR:

Sports Interactive and SEGA® Europe are delighted to announce a major landmark in the history of the Football Manager series, the immediate release of Football Manager Touch 2018 on the Nintendo Switch™ as a digital download from the Nintendo eShop.

Football Manager is the most realistic, in-depth and immersive football management simulation in the world. Putting you in the hot seat of any club in more than 50 countries across the world, Football Manager allows you to take on the role of a real-life gaffer: you decide who plays and who sits on the bench, and you’re in total control of tactics, team talks, substitutions and pitch-side instructions.

FM Touch has been fully optimised for the Switch with a bespoke user interface and a customised control system that takes full advantage of the system’s various controller input options, including support for both the touchscreen and Joy-Con™ controllers.  This gives fans a unique Football Manager experience that can be played on the move or docked at home and enjoyed on the big screen.

In addition, FM Touch on Switch will offer a fully-fledged single-player experience including the series’ acclaimed 3D Match Engine – the first time that the 3D engine has been playable on a home console.

“This is a milestone release for Football Manager,” says Sports Interactive’s Studio Director, Miles Jacobson. “This is our first console release in a number of years but it is also our most innovative release of Football Manager Touch to date thanks to the various control methods we’ve included that gives everyone a way of playing Football Manager that suits them.”

Football Manager Touch 2018 for Switch has been co-developed by Sports Interactive and sister game development studio Hardlight (the team behind Sonic Dash and Sonic Jump). 

“It’s been a huge technical achievement to bring Football Manager to the Switch but, as a studio, we’ve embraced the unique design opportunities that the console offers,” adds Jacobson. “Thanks to the support we’ve had from Hardlight throughout the development process we’ve been able to create a Football Manager experience that is just as immersive and enjoyable whether you’re managing on the move during your commute or playing it on your TV.”

Are you ready to lose your life to Football Manager all over again?

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  News - Community Focus – WTFGameNation
Posted by: xSicKxBot - 04-15-2018, 10:40 AM - Forum: Lounge - No Replies

Community Focus – WTFGameNation

The community focus is our celebration of the player. When you do great things, we put you in the spotlight. We’ve had artists, musicians, guides, badasses, and a long list of others share their stories in the past. Our goal is to introduce you to a new face. This week, we have two faces that are part of a streaming duo. They’re not just good friends that stream together. They are a father-son duo that offers up their raid expertise to help others. 

Let’s meet the gentleman of WTFGameNation.

Tell us a little bit about yourself and how you fit into the Destiny 2 Community.

P and T: Our names are Peanut and Toast, and we are a partnered Father/Son stream that focuses mainly on “raiducation,” specifically for the Prestige raid. “Raiducation” is the term we use to describe our method of teaching: We teach the raid the way it’s meant to be played with integrity (all the best positions, strats, weapons, subclasses and everything to help for a successful raid).

We have been raiding consistently since Destiny first launched, and have made it our focus to teach the raid and all of its mechanics to those who have not had the opportunity to attempt/complete it. Or for those who just need a team to play with. Our community is filled with people whose desire is to help others learn and grow as players.

We appreciate you taking the time to pass your knowledge to others. Where can we find you on the internet?

You can learn a lot about a Guardian by their preferred weapons and abilities. What is your favorite Subclass and weapon?

P and T: Sunbreaker Titans all the way! For Toast, Better Devils is by far the weapon that he has the most fun with. For Peanut, it’s The Doubt from FWC.

At least you didn’t say Warlock. What kind of content can we find on your Twitch Channel?

P and T: We play many different games, but Destiny raid help is what we spend the majority of our time streaming. You’ll find us helping people through the hardest PVE content to date on a regular basis.

For us, video games are an experience that are best when shared with friends, so everything that we stream has a cooperative focus. 

How many Raid completions do you have?

P and T: At the time of writing this, we have over 600 raid clears. Over 200 of those are Prestige clears.

That’s a lot of raiding! What Destiny 2 changes or additions are you most looking forward to?

P and T: The Return of the Shoulder Charge! The potential behind mods 2.0 is something we are really looking forward to. And of course, we are extremely excited for the next raid lair. 

Anything else you would like to add before we wrap up? 

P and T: Our community is one of integrity, kindness and support. We are a family first and foremost. We welcome new members and teach all the mechanics with patience and respect. As sherpas, we take great pride in teaching how the raid works to all people of all ages. 

If you’re looking for help with the raid, or want to meet some of the best people we have had the pleasure of knowing, we invite you to check out our community. Stop by and raid with us!

If you have been hesitant to dip your feet into the deep end of the raid pool, WTFGameNation is ready to help you dive right in. Check out their stream at twitch.tv/WTFGameNation and find out the best way to join up in their fireteam sometime in the near future. 
We’re already on the hunt for who our next focus will be. If you would like to suggest someone or a group of someone’s, post their name on Community forum with the #CommunityFocus tag and why you think we should shine our spotlight on them. 

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  PS4 - Call of Duty: WWII - The War Machine
Posted by: xSicKxBot - 04-15-2018, 01:17 AM - Forum: New Game Releases - No Replies

Call of Duty: WWII - The War Machine



Tensions escalate in DLC Pack 2 for Call of Duty: WWII -- The War Machine. Join the Allies and stop the powerful Axis advance in three new Multiplayer maps that illustrate the might and global reach of the Nazi War Machine. Strike back and take part in the Allied invasion of Sicily in Operation Husky, the all new objective-based War Mode mission. Plus, experience the latest Nazi Zombies chapter: The Shadowed Throne. [Activision]

Publisher: Activision

Release Date: Apr 10, 2018

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  PS4 - God of War
Posted by: xSicKxBot - 04-15-2018, 01:17 AM - Forum: New Game Releases - No Replies

God of War



His vengeance against the gods of Olympus far behind him, Kratos now lives as a man in the lands of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive? and teach his son to do the same. As mentor and protector to a son determined to earn his respect, Kratos is faced with an unexpected opportunity to master the rage that has long defined him. Questioning the dark lineage he?s passed on to his son, he hopes to make amends for the shortcomings of his past. Set within the untamed forests, mountains, and realms of Norse lore, God of War features a distinctly new setting with its own pantheon of creatures, monsters, and gods. [Playstation.com]

Publisher: Sony Interactive Entertainment

Release Date: Apr 20, 2018

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  News - Eugen devs end strike after management refuse to negotiate
Posted by: xSicKxBot - 04-14-2018, 10:19 AM - Forum: Lounge - No Replies

Eugen devs end strike after management refuse to negotiate

The developers at Eugen Systems have ceased their strike after negotiations with management came to a standstill.

It’s an acrimonious end to proceedings, with those on strike deciding to conserve their resources for future endeavors after management refused to budge. 

The strike began back in February, when the Wargame and Steel Division maker saw 21 of its 44 employees walk out in protest over unfair treatment. 

The studio was lambasted by staff for failing to compensate them for overtime, ignoring minimum wage laws, and refusing to acknowledge employee contracts. 

The strike lasted almost two months, but those protesting admitted they were struggling to make any headway, having hit out at management just two weeks ago for ignoring their demands and refusing to negotiate. 

“After six weeks on strike and an obvious lack of will to change the situation, Eugen Systems’ management finally show their true colors and aren’t trying to hide the fact they have no intention negotiating anymore,” wrote Eugen’s striking workers towards the end of March. 

“Our last meeting of Friday, March 23, lasted only a quarter of an hour. And for good reason, confronted with systematic rejection from management, we asked whether they would accept to negotiate anything. Their answer was brief and precise: no.”

The Eugen management team clearly hasn’t experienced a change of heart in the two weeks since, but even though the strike has petered out, the company’s employees claim the battle is far from over. 

“We will continue to fight for our rights with the legal means at our disposal. Therefore, approximately fifteen Eugen Systems employees and ex-employees have seized the prud’hommes (French labor tribunal),” they wrote in a new post on the Union of Video Game Workers website.

“It is thanks to the support we received that we were able to hold out for more than a month and a half. The public interest (media, politicians, players…) for this novel social movement reinforces us in the idea that it was not in vain, and that we were right to fight for our rights. We want this industry to mature, to recognize the value of our work and of our skills.”

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  News - Stick or twist: Balancing randomness and strategy in Hearthstone
Posted by: xSicKxBot - 04-14-2018, 10:19 AM - Forum: Lounge - No Replies

Stick or twist: Balancing randomness and strategy in Hearthstone

Hearthstone lead developer Ben Brode has some interesting thoughts on how the popular card-battler manages to balance player agency and strategy with randomness. 

Speaking to TouchArcade during a recent interview, Brode explaines the genre is driven by the notion of randomness, and the idea that players are continuously thrust into new and unfamiliar situations. 

In card-battlers, for instance, each deck is usually shuffled before each round. While the result of that shuffle might be considered lucky or unlucky depending on the outcome, the best players will be able defy the odds by thinking outside the box and cooking up new strategies.

Hearthstone is much less random than other card games. Having that guaranteed mana each round means we have to go and look for ways to keep it from each match being too similar,” says Brode.

“We don’t want there to be one ideal class or deck that just wins the majority of the matches so we spend a lot of time looking for ways to keep matches fresh. We want you as a player to find yourself in situations that require you to think on the fly. 

“One of the things people often get wrong is that they say this game is luck based or skill based. Games don’t really work like that though. Tic-tac-toe is low skill and low luck whereas poker is high skill and high luck. It’s not a slider that you go one direction or the other on.”

He suggests Hearthstone is extremely similar to poker in that regard, positing that the game’s high skill requirement exists because of its random events and abilities. He believes the skill required to succeed increases when the game becomes more diverse, raising the stakes and pushing players to make the best plays possible. 

You can hear more from Brode by checking out the full interview over on TouchArcade

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  Xbox Wire - Dive into an Epic New World of Tanks: War Stories Trilogy
Posted by: xSicKxBot - 04-14-2018, 10:19 AM - Forum: Xbox Discussion - No Replies

Dive into an Epic New World of Tanks: War Stories Trilogy

Like the wings of a butterfly conjuring a devastating hurricane, what if a single moment in time could change the course of history forever? World of Tanks: War Stories is back, and history has been rewritten again in the epic Spoils of War trilogy. Delve into these brand-new adventures, and join a daring trio of German, American, and Soviet heroes as they fight for survival in an alternate timeline.

Previous War Stories were set against the “what if?” backdrops of a deadly twist to the Cuban Missile Crisis, a desperate espionage operation by the French Resistance amidst the golden sands of Egypt, and a Nazi invasion of London. This time, the year is 1948, and the world is trapped in an endless war. Delve into World of Tanks’ story mode on your own, or team up with up a friend to battle through a version of history where World War II never ended…

World of Tanks Spoils of War Screenshot

Save a doomed town in Sieben Ritter

As Germany prepares to make its final stand in Berlin, an incoming Soviet assault threatens to extinguish any hope a small town on the Germany-Poland border had of surrendering to the Allies. Faced with overwhelming odds and stuck in the crossfire, can Captain Karl Staupe and his ‘Sieben Ritter’ (Seven Knights) face down certain destruction long enough to save the town? This storyline was inspired by “Seven Samurai,” a Japanese film released in 1954 which saw a band of rōnin, masterless samurai, defending a small farming town from bandits.

World of Tanks Spoils of War Screenshot

Liberate priceless artifacts in The Connoisseur

World War II is finally beginning to wind down, but a renegade group of German soldiers has seized advantage of the uncertain times to steal priceless treasures from a war-torn Europe. Sergeant Frank Martinez is tasked with fighting off the thieves and recovering some of the world’s greatest works of art before they’re lost to the pages of history. Kunstschutz was the German practice of preserving art during times of conflict and was a major point of contention during the war. The Allies saw this as looting, and like the fabled Nazi gold, much of the art plundered by German agents remains missing to this day.

World of Tanks Spoils of War Screenshot

Rebel against Soviet high command in Potemkin

A Soviet artillery commander has been selling black market goods to a town on the German frontlines to save them from starvation. However, the illegal dealings have been discovered by Soviet high command, and they’ve scrambled an armored NKVD unit to restore order. Risking punishment for defying his orders, Captain Anatoly Petrov decides to fight back against destiny and rain hell on the incoming unit. The thrilling third and final chapter of the Spoils of War trilogy takes its name from the 1925 silent film “Battleship Potemkin,” which tells the story of the rebellious crew of a Russian battleship.

World of Tanks Spoils of War Screenshot

All eight War Stories, including the three new Spoils of War chapters Sieben Ritter, The Connoisseur, and Potemkin are available to play for free now in World of Tanks on Xbox One.

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