Create an account


Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 19,735
» Latest member: 3028loyal
» Forum threads: 21,421
» Forum posts: 22,197

Full Statistics

Online Users
There are currently 1680 online users.
» 0 Member(s) | 1676 Guest(s)
Applebot, Bing, Google, Yandex

 
  XONE - Assassin's Creed Origins: The Curse of the Pharaohs
Posted by: xSicKxBot - 03-18-2018, 12:39 AM - Forum: New Game Releases - No Replies

Assassin's Creed Origins: The Curse of the Pharaohs



Bayek travels to Thebes to investigate an ancient curse that?s plaguing the region. The Curse of the Pharaohs focuses on Egyptian mythology, pitting players against famous pharaohs and Egyptian monsters.

Publisher: Ubisoft

Release Date: Mar 13, 2018

Print this item

  XONE - Surviving Mars
Posted by: xSicKxBot - 03-18-2018, 12:39 AM - Forum: New Game Releases - No Replies

Surviving Mars



Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day's work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.

There will be challenges to overcome. Execute your strategy and improve your colony's chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.

Publisher: Paradox Interactive

Release Date: Mar 15, 2018

Print this item

  News - Now Available – PAYDAY 2: VR
Posted by: xSicKxBot - 03-18-2018, 12:39 AM - Forum: Lounge - No Replies

Now Available – PAYDAY 2: VR

7.11:
==

* This version is focused on changing how the gold and buyback formulas work

* Buyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13
* Buyback no longer reduces gold earned after respawning

* AoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy.

– The comeback component is now just: ( DyingHeroNetWorth * 0.026 + 70 ) / # of killers

This takes the place of the components below that considers Networth
For example in the 1 killer case, it replaces (NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375).
Like the previous formula, it is only given to the losing team.

* The gold multiplier based on the dying hero’s net worth rank changed from 1.2/1.1/1.0/0.9/0.8 to 1.2/1.05/0.9/0.75/0.6

* For reference, the previous AoE gold formula is listed below:

Terms:

NetWorthDifference = ( EnemyTeamNetWorth / AlliedTeamNetWorth ) – 1 [With a min of zero and a max of 1]
NetWorthFactor = NetWorthDifference * VictimNetWorth
NetWorthEarlyFactor (for when Enemy has more NW) = ( EnemyTeamNetWorth – AlliedTeamNetWorth ) / 4000 [Has a max of 1]
NetWorthPoorFactor = 1.3 – 0.1 * NetWorthRank (dying’s hero’s networth rank)
NetWorthRankingFactor (hero’s rank amongst allies involved in the kill): For 1/2/3/4/5 from poorest to richest are: { 1 } / { 1.3, 0.7 } / { 1.3, 1.0, 0.7 } / { 1.3, 1.1, 0.9, 0.7 } / { 1.3, 1.15, 1.0, 0.85, 0.7}

Formula:

1 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 126 + 4.5 * VictimLevel + NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375 )
2 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 63 + 3.6 * VictimLevel + NetWorthEarlyFactor * 67.5 + NetWorthFactor * 0.03375 )
3 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 31.5 + 2.7 * VictimLevel + NetWorthEarlyFactor * 45 + NetWorthFactor * 0.03375 )
4 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 22.5 + 1.8 * VictimLevel + NetWorthEarlyFactor * 31.5 + NetWorthFactor * 0.027 )
5 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 18 + 0.9 * VictimLevel + NetWorthEarlyFactor * 22.5 + NetWorthFactor * 0.02025 )

Print this item

  News - Dota 2 Update #2 – March 15, 2018
Posted by: xSicKxBot - 03-18-2018, 12:39 AM - Forum: Lounge - No Replies

Dota 2 Update #2 – March 15, 2018

© 2018 Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.

VAT included in all prices where applicable.   Privacy Policy   |   Legal   |   Steam Subscriber Agreement   |   Refunds

Print this item

  Xbox Wire - New Operators and New Co-op Event Available Now for Rainbow Six Siege
Posted by: xSicKxBot - 03-18-2018, 12:39 AM - Forum: Xbox Discussion - No Replies

New Operators and New Co-op Event Available Now for Rainbow Six Siege

Two new Operators are dropping into Rainbow Six Siege on Xbox One, bringing new global abilities that will allow them to make their presence felt no matter where they are on the map. In addition to these potential game-changers, there’s a brand new co-op event that also launches today for free to Rainbow Six Siege owners. It’s called Outbreak, and it will pit the Operators against a deadly new threat in entirely new environments to test your skills in a whole new way. Year 3 of Rainbow Six Siege begins now, and it’s starting with a bang.

Rainbow Six Siege Chimera Key Art

The new Operators are two attackers named Finka and Lion. Each of them is armed with a unique gadget that gives them the ability to support their team in a big way. Finka can trigger an Adrenal Surge that temporarily juices her teammates with reduced recoil, a health boost, and a few other benefits that make her great for supporting an assault. Lion can scan the entire map with his indestructible flying drone, revealing the silhouettes of any enemies that are moving when the scan is active. There are ways to counter or avoid these abilities, naturally, but you’re sure to notice whenever these attackers take the field.

Rainbow Six Siege Chimera Screenshot

In Outbreak, teams of up to three Operators must travel to New Mexico, where an extraterrestrial parasite has turned the local populace into hordes of mutated monsters. As you fight your way through expansive maps and endeavor to stop the infestation at its source, you’ll have to fight a variety of different enemy types and contend with sinister new abilities. Teamwork is paramount as you learn to use your tried-and-true Siege skills to take down this dangerous menace.

Rainbow Six Siege Chimera Screenshot

Outbreak is available for free to Rainbow Six Siege owners from March 6 through April 3. The two new Operators are now available for Year 3 Season Pass owners for a seven-day exclusive period, after which they will be available for anyone to unlock using Renown or R6 Credits.

Print this item

  News - Guide: Kirby Star Allies Special Picture Piece Locations
Posted by: xSicKxBot - 03-18-2018, 12:39 AM - Forum: Nintendo Discussion - No Replies

Guide: Kirby Star Allies Special Picture Piece Locations


Special picture pieces are the quintessential collectible in Kirby Star Allies just like the Moons in Super Mario Odyssey. Well, they’re not quite as tricky to find as the latter, and there are nowhere near as many, but you get the picture (geddit?!).

Most involve mastering a specific Kirby ability or combination, and for the most part you’ll find just what you need in each level. We’ve tried to point you toward the nearest friend or ability you’ll need, but you may want to double check each guide before entering the level to prepare yourself. Unless you hate spoilers, in which case ignore that!

We’ve broken down exactly how to grab each one of them by world and level, so bookmark this and you can refer back to it when you’re struggling. Oh, and most importantly, have fun!


Dream Land Special Picture Pieces


Green Gardens


In the fourth (and final) section of the Green Gardens, defeat Mr. Frosty and befriend or copy his Ice ability. Follow the path to the right and drop down a set of ladders. You should see a set of burning logs to your left. Use ice attacks to destroy them and keep heading left.

Now, simply cut or burn the grass in this area to find the special picture piece.


Donut Dome


Right before you leave the fourth area of the Donut Dome, you should see two enemies with flaming shields below. Use water or ice attacks to destroy them and hit the switch to their left. A path to the special picture piece will appear to your left.

Honey Hill


In the fifth (and final) area of Honey Hill, you’ll reach a set of four cannons. Use a fire attack (you can befriend or copy the Fire ability in the area just to the left of the cannons) to light the fuse and hop in the cannons with your team. You’ll need a full team of four friends to smash through the stone blocks above, so bear that in mind if you can’t figure out why it isn’t working.

Once you reach the top, you’ll grab the special picture piece automatically.

Extra Eclair


To access the level ‘Extra Eclair’, you first have to hit the big switch in Honey Hill. Check out our big switch locations guide if you’re struggling!


At the exit of the third section, fly left until you reach a platform floating in the sky. Either copy the sword wielder’s ability or befriend it, then hit the acorn to its left. Drop down to the ground and you’ll find that it dropped a key. Grab it, travel all the way to the right, and unlock the door below the exit.

Head right once again and have your whole team jump onto the switches. You’ll need a team of four to complete this section. Once you’ve pulled the switches, a secret door will be revealed. Head through it.

In this section, either befriend Burning Leo or copy its Fire ability, light the fuse to the right, then quickly battle your way up the ladders. Drop down the second set of ladders on your right and drop into a cannon before the fuse hits it. You’ll need a full team of four to complete this section. If done correctly, the cannons will fire you all the way to the exit. Open the chest before you leave to grab the special picture piece.

Fruity Forest


In the first section of this level, battle your way up the hill (this fight is much easier if you grab the lollipop along the way!). At the top, you’ll find an area you can drop into that contains a chest. Open it to grab the special picture piece.


Clash at Castle Dedede


In the second area, defeat Bugsy and either befriend it or copy its ability. Then, keep moving right until you come across a fight sequence. Glance up and you should see two metal boxes on platforms to the right and left. Use Bugsy’s ability to throw one of your friends at the boxes to grab the special picture piece.

Planet Popstar Special Picture Pieces


Friendly Field


Successfully jump all gaps during the fourth and fifth sections while rolling with your friends to grab this special picture piece right at the exit gate of Friendly Field.

Reef Resort


You’ll find this special picture piece in a pool of water to the left of the exit gate in the fifth (and final) section of Reef Resort.

Inside Islands


In the second section of Inside Islands, travel upwards until you come across three spikes to the left. Use the Spider ability to Friend Bounce a friend past them, then hit the bomb block to reveal a chest. Open it to find the special picture piece.


Echo’s Edge


In the fifth area of Echo’s Ridge – during the second section where you create a Friend Bridge – let the key carrying enemy onto the bridge, then raise it so the carrier hits the top left barrier. This will force it to change direction. Then, left the Friend Bridge to its peak and the carrier will unlock the door to your right. Go through it to find the special picture piece.

Nature’s Navel


Right at the end of Nature’s Navel, fly towards the top left of the screen to find a set of ladders. Climb them to the very top to find a spinning blade with a bunch of stars and a special picture piece circling it. Grab it.

Duplex Dream


During the fourth section of Duplex Dream, keep an eye out beneath the moving lava platforms until you see a series of ice blocks. Use fire attacks to melt them and you’ll find a secret area. Use Whip and Fire to break the top ice block and release the key, then drop down and whip the key itself (not the ice block!) to grab it. Open the door to your left and you’ll find the special picture piece inside.

Sacred Square


During the fourth section of Sacred Square, follow the trail of yellow stars to the top and steal the fire ability from the enemy on the floating platform. Fly right and break the ice blocks with fire attacks. Head into the tunnel and you’ll find the secret picture piece inside.


Jambastion Special Picture Pieces


Gatehouse Road


The Gatehouse Road special picture piece is hidden inside a star block found during the third section of the level. Just break all star blocks until you find it.

Eastern Wall


In the fifth section of the Eastern Wall, you’ll come across a secret door hiding behind two stone blocks. If you grabbed Sumo from the previous fight with Bugsy, use it to throw a friend at the blocks to break them. If not, head right and grab the Beetle clone ability from the nearby enemy. That also has the ability to throw your friends.

In the secret area, jump on the platform directly above where you begin and throw a friend at the stone block ahead then use an electric attack (you can grab the appropriate friend or clone ability in the top left of this area) on the switch below to open a gate to the special picture piece.

Western Wall


In the third section of the Western Wall, you’ll find yourself in a fight sequence on moving platforms. Keep an eye out for the switches as you need to try and hit all of them to get the special picture piece. If you’re playing solo, your CPU ally usually does a great job of hitting all of their switches so just concentrate on yours and you’ll get it.


Sector B


To access Sector B, you first need to hit the big switch in the Western Wall.

You’ll find the special picture piece in the fourth section of Sector B, right at the end of the ‘Friend Train’ section. There are lots of jumps during this section, so try and follow the stars and make all of them. It might be that you end up at a different ending place if you fail an important jump.

Inner Sanctum


In the first section of this area, grab the bomb ability and proceed until you find a secret area just below the ground. You’ll need to use right analog and B to throw a bomb into the area and kill the enemy to access it.

Inside, befriend Plugg and combine your abilities to add electricity to your bomb. Then, again, use right analog and B to throw your bomb underneath the plug on your right. Electricity will shoot up, activate the plug, and you’ll get the special picture piece.

Heavenly Hall


To access Heavenly Hall, you have to first find and hit the big switch in the Inner Sanctum.

You’ll find the special picture piece in Heavenly Hall towards the end of the level, during the ‘Friend Star’ section. Right after you’ve left the first friend star area (or, in other words, you’ve gone through the first door since you got the friend star) battle your way through the enemies and keep your eyes peeled for the special picture piece. You need to grab it quickly before it falls out of the level.


Sector C


During the third section of Sector C, you’ll face a mighty battle on top of a series of moving platforms. Keep an eye on the bottom one until you see a door to a secret area below. Enter it on the right hand side.

Inside this area, combine electric and water attacks to destroy the moving electric blades then open the chest to find the special picture piece.

Starlight Heroes Special Picture Pieces


Planet Earthfall


In the third section of Planet Earthfell, grab the ‘Cleaning’ ability from one of the broom-wielding enemies and clear all of the leaves you come across until you find a door to a secret area. Head inside then use your broom to activate the fan. This will trigger a section in which fans fly from the right of the screen to the left, and you have to hit every single one of them to grab the special picture piece in the chest.

The best way to approach this section is to try and hit the fans when they’re on the right, that way if you miss you still have time to try and hit them again. If you feel, just leave the secret area and re-enter to try again.

Falluna Moon


In the first area of Falluna Moon, you’ll find a pair of ladders leading down to a secret area. Head inside, grab the key, and have your friends take care of all enemies on your journey right. You’ll find a locked door. Open it and you’ll find the special picture piece.

Planet Misteen


In the second area of Planet Misteen, defeat Bonkers and either befriend him or copy his ability. Move right until you find Plugg and, again, copy its ability or befriend it. Now, combine the two to get an electric hammer. Whack the switch Plugg was near and you’ll find a secret area directly beneath you is now accessible. Go inside.


Mareen Moon


The Mareen Moon special picture piece is super easy! Simply travel right until you find a bed of water, swim past the floating spikes, then swim up and enter the door to the secret area. Inside, swim down and then let the water on the right float you upwards. Along the way to the top, hit every single bomb block to access the area right at the top where the special picture piece waits.

Extra Planet Alpha


Extra Planet Alpha is a curious little level. You can alter each of the environments to access different parts of the level by heading through secret doors.

At a certain point in the first area, you’ll find a body of water with an electric switch in it. Find a hammer and electric ability and change the level until the body of water is frozen. Then, grab the fire ability and melt the ice. Use hammer and electric on the switch and enter the secret area. Here you’ll find the special picture piece in a chest.

Planet Caverna


This special picture piece is a little complicated. You need the hammer, artist, and sumo abilities to access it, and all of these are dotted around the level outside of the secret areas. Once you have all that you need, travel to the bottom right of the level, smash the switch with the hammer, then use sumo to friend throw a friend through the boulders. Finally, use the artist ability to paint the topmost canvas and get the special picture piece.

Grott Moon


In the third area of Grott Moon, right after the section with the two huge bombs to drop and explode, you’ll come across a chain that you have to break to continue the level downwards. Instead of heading there right now, head right instead and you should see a breakable section of the wall. Smash through it, slice the bomb free, then set it alight to find the special picture piece.


Planet Frostak


Keep an eye above you during the third section of this level, and you should see the special picture piece in an inaccessible area. To get to it, travel right, then upwards, then turn immediately left and use a bladed weapon and ice to break through a series of burning chains. That will cause the block with the special picture piece inside to drop. Head back down to the area where you were originally standing under it and you’ll be able to grab it with ease.

Blizzno Moon


In the first area of Blizzno moon, ride the two platforms up to the very top. Then, instead of climbing up further, break two barrels to your right and enter the secret area. Here, just time your cannon shots correctly to hit the switch and you’ll fly right into the special picture piece.

Extra Planet Beta


You’ll find a secret area in the second section of Extra Planet Beta. Head inside and use a hammer to hit the first switch, then electric hammer for the second. This will open a passage to the secret picture piece.

Planet Towara


At the end of the fourth section of Planet Towara, you’ll have to navigate a bunch of tricky platforms threatening to squish you. Keep a close eye as you travel upwards because you might miss the secret picture piece hiding behind a shielded enemy.


Gabbel Moon


In the first area of Gabbel Moon, keep an eye below the moving staircases. Beneath one of them you’ll find a door to a secret area. Wait until the staircases have moved out of the way, drop down, and enter the secret area.

Glance right and you’ll see a key carrier. This section is a race to the bottom, so fight your way down as quickly as you can then defeat the key carrier to grab the key. Then, open the locked door on your left to get the secret picture piece.

Star Lavadom


In the fifth section of Star Lavadom, you’ll find yourself standing on a mountain that’s being formed beneath you. As you make your way up it, keep an eye on the right hand side. Near the top, you’ll find a special picture piece but you have to grab it quick, as a huge meteor lands on it shortly after it appears.

Sizzlai Moon


The first section of Sizzlai Moon involves travelling up a bunch of hills and flicking switches to progress. Keep an eye beneath you though, because you’ll find a barrel. Hit the switch above this secret area, then travel back down the hill and you’ll be able to get to it. Break the barrel and you’ll find a secret area. Go inside it.

Here, grab the key and then just avoid the meteors until you reach the bottom. Open the locked door and grab the special picture piece inside.

Extra Planet Gamma


In the second section of Extra Planet Gamma, grab the key as you escape the lava and carry it to the end of the area. Here you’ll find a locked door with a secret area inside. Unlock the door and head inside. Now, use ice or water attacks to break the series of logs and burning chains you come across. At the end, you’ll find the special picture piece.

Bandana Waddle Dee particularly excels during this segment because of his ability to throw spears. If you can enter the Dream Fortress before attempting this, you’ll have a much easier time.


Jambandra Base


During the fourth section of Jambandra Base, successfully hit the last switch with your friend roll to access a secret area. Inside, combine a bladed weapon with fire and fly upwards just to the left of the four cannons. Cut the bomb down with the bladed weapon and it will blow up, opening a passage below and to the left. 

Head inside the passage and use a hammer to hit the switch, then head back upwards using the path to your left. Light the fuse and quickly leap into the cannons. You’ll need four friends, but if done correctly you’ll automatically collect the special picture piece as you’re fired through the cannon sections.

The Divine Terminus


In the second area of The Divine Terminus, you’ll come across a door to a secret area. Wait until the nearby moving blocks align so that you can get to it and head inside. Now, grab the key and climb all the way down the ladder and press the switch to your right. Wait patiently until the platform rises to the locked door and leap across. You’ll have to time this correctly, as it’s quite a difficult jump. Open the door and grab the special picture piece inside.

Extra Planet Delta


Extra Planet Delta is a little tricky to navigate, but finding the special picture piece isn’t all that challenging. Basically, you’ll keep returning to the fourth section of this level, where you have to trigger a switch to open a passage to a new doorway. 


One of the times you return to this area, you’ll climb a ladder and find an electric plug at the top. Use an electric attack to activate it then grab Burning Leo at the end and either use his ability or befriend him to light the fuse above you. This will blow up the barrels of dynamite above you and release three chests. The special picture piece is inside the middle chest.

What did you make of our Kirby Star Allies guide? Did we miss anything? Let us know in the comments section below…

Print this item

  News - Review: Attack On Titan 2 (Switch)
Posted by: xSicKxBot - 03-18-2018, 12:39 AM - Forum: Nintendo Discussion - No Replies

Review: Attack On Titan 2 (Switch)


If the recent barrage of Dragon Ball games has taught us anything, it’s that games based on popular anime/manga are at their very best when they embrace their source material with the passion of an obsessive cosplayer. Fans aren’t just clamouring for stories set in those familiar worlds; they want the stories from those hallowed vaults, rebuilt in interactive form in all their polygonal glory. Attack On Titan 2 does just that, sticking rigidly to the story of the dystopian show’s first two seasons. The result is as action-packed Monster Hunter-aping romp that’s true to its smash hit licence, but one that’s so authentic it sometimes leaves you feeling like an outsider, looking in.


And yes, we said the ‘M’ word. It’s impossible to say anything about Attack on Titan 2 without discussing its similarity to Capcom’s world-dominating franchise. Both series task you with taking down giant beasts, targeting body parts and using the resources dropped to build stronger and downright nasty new weapons. The big difference between the two is verticality, and it’s here that this sequel confidently sets itself apart. 

The ODM (or Omni-Directional Mobility gear, if you’d prefer) – a pair of waist-mounted grappling hook launchers – have been noticeably tweaked since the first game, and a simple press of ‘Y’ will attach them to any nearby buildings, trees or Titans, launching you into the air like a catapult. With its focus on melee combat (you’ll always be armed with a pair of swords for some up close and personal butchery), the ODM enables you to swing around buildings, escape danger at a moment’s notice and zone in on those titular giants that keep invading your home and eating people.

The movement can take a little getting used to, especially with a camera system that often takes too long to correct itself (usually when fighting in the confines of a busy street or building complex), but once you’ve nailed the mechanics it’s truly exhilarating as you traverse long distances in a manner not too dissimilar to web-slinging of The Amazing Spider-Man. There’s also the added need to monitor and replenish your gas (which powers your ODM) and the sharpness of your blades, which feeds in an extra dimension of tactics when facing down those Titans.


Talking of Titans, those mean ol’ giants have been given something of an update since the first game. There’s a greater variety of types to contend with now, and each one has its own weak spots and areas to avoid. With a simple press of ‘R’ you can lock and flick between body parts, using ‘X’ to attach your ODM and zoom in, hitting ‘X’ again as you strike to deal plenty of damage. Not only are these myriad Titan types more authentic to the original manga and anime, they also require far more tactical prowess to bring them down.

You’ll need to make good use of your AI-controlled squadmates (you can have up to four fighting alongside you), and each one has a unique ability that can be unleashed in battle. With these characters spread across each area, you can interchange the members of your squad once you’ve worked out which ones work best with each Titan. Add in a dangerous rage mode – which will turn the screen red and give your giant prey a frightening burst of speed and agility – and there’s plenty of to keep you on your toes. The only trouble is these mechanics rarely change once the game gets going, and even with the occasional change in Titan, the cycle of attack, regroup and attack again begins to lose its lustre.


While you’ll be spending plenty of time out in the field taking on the Titans, you’ll also be using the rest of your time to interact with the cast of the game. However, much like its combat, these dialogue-driven interludes can be as empowering as they are exclusive. You’ll get to interact with all the big names from the Attack on Titan cast, with the ability to increase and rank up your friendship with each one depending on your dialogue choices and side-quests. Boosting these bonds can also open up new abilities and buffs in combat, adding an extra incentive to run around and seek out each character. It’s just a shame some of the dialogue comes across as a little too cheesy, even for a game about hunting naked, grinning giants.

The issue is where you fit into the story. The original game offered the chance to play as ten of the characters from the canon itself, but here you have no choice but to create your own avatar. It’s a classic RPG trope, with a respectable but hardly mind-blowing level of customisation, but it’s at odds with the authenticity of its world. The game does a much better job of retelling the first season’s story (as well as recreating the second for the first time in video game form), but you never truly feel like you’re having an impact on that narrative journey; the canon is sealed and you’re just along for the ride. There’s also some odd meta storytelling choices, where your character – regardless of the gender you choose – is always referred to as ‘our man’. Even if this is simply a localisation issue, it’s an uncomfortable misstep in 2018.


Outside of the story, there’s also ‘Another’ mode, which offers more a long-tail experience, with added online functionality for teaming with other players to take down Titans. You can respond to SOS requests (much like modern Monster Hunter) and you can trade resources with other players to upgrade your gear or build new weapons. There’s also a competitive element, where you can race other slayers to take down as many Titans as you can in a certain time limit. It’s great fun, and Titan battles are far more dynamic when you’re playing with another set of players as opposed to the choreographed movement of your AI-controlled pals.

We did experience some slowdown issues during our playthrough (most notably in handheld mode), but they’re confined to battles with Titans where too many characters are zooming in and out of view on screen. We experienced the issue more during sections set within the main city, although it does happen occasionally when hunting giants out in the rural wilds. It’s not a game breaking issue by any stretch of the imagination, and while frustrating when it happens, it’s the only real technical issue we experienced while attacking those pesky Titans.

Conclusion


If you’ve played the first Attack On Titan you’ll have to contend with replaying the first season of the anime/manga again, but the sequel does a much better (and more comprehensive) job of bringing the canon to life in a different medium. Combat is fast, frenetic and exhilarating, but it can get a little repetitive when played with AI teammates. However, camera issues and the occasional drop in framerate aside, Attack On Titan 2 is one of the best action adventures on Switch and the closest we’re going to get to another Monster Hunter on a Nintendo console on the West – for the time being, at least.

Print this item

  Steam - Daily Deal – The LEGO® NINJAGO® Movie Video Game, 50% Off
Posted by: xSicKxBot - 03-18-2018, 12:39 AM - Forum: PC Discussion - No Replies

Daily Deal – The LEGO® NINJAGO® Movie Video Game, 50% Off

7.11:
==

* This version is focused on changing how the gold and buyback formulas work

* Buyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13
* Buyback no longer reduces gold earned after respawning

* AoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy.

– The comeback component is now just: ( DyingHeroNetWorth * 0.026 + 70 ) / # of killers

This takes the place of the components below that considers Networth
For example in the 1 killer case, it replaces (NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375).
Like the previous formula, it is only given to the losing team.

* The gold multiplier based on the dying hero’s net worth rank changed from 1.2/1.1/1.0/0.9/0.8 to 1.2/1.05/0.9/0.75/0.6

* For reference, the previous AoE gold formula is listed below:

Terms:

NetWorthDifference = ( EnemyTeamNetWorth / AlliedTeamNetWorth ) – 1 [With a min of zero and a max of 1]
NetWorthFactor = NetWorthDifference * VictimNetWorth
NetWorthEarlyFactor (for when Enemy has more NW) = ( EnemyTeamNetWorth – AlliedTeamNetWorth ) / 4000 [Has a max of 1]
NetWorthPoorFactor = 1.3 – 0.1 * NetWorthRank (dying’s hero’s networth rank)
NetWorthRankingFactor (hero’s rank amongst allies involved in the kill): For 1/2/3/4/5 from poorest to richest are: { 1 } / { 1.3, 0.7 } / { 1.3, 1.0, 0.7 } / { 1.3, 1.1, 0.9, 0.7 } / { 1.3, 1.15, 1.0, 0.85, 0.7}

Formula:

1 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 126 + 4.5 * VictimLevel + NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375 )
2 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 63 + 3.6 * VictimLevel + NetWorthEarlyFactor * 67.5 + NetWorthFactor * 0.03375 )
3 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 31.5 + 2.7 * VictimLevel + NetWorthEarlyFactor * 45 + NetWorthFactor * 0.03375 )
4 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 22.5 + 1.8 * VictimLevel + NetWorthEarlyFactor * 31.5 + NetWorthFactor * 0.027 )
5 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 18 + 0.9 * VictimLevel + NetWorthEarlyFactor * 22.5 + NetWorthFactor * 0.02025 )

Print this item

  News - Destiny 2 Development Roadmap – 3/16/2018
Posted by: xSicKxBot - 03-18-2018, 12:39 AM - Forum: Lounge - No Replies

Destiny 2 Development Roadmap – 3/16/2018

Game Director Christopher Barrett:

In less than two weeks, Update 1.1.4 will be available to install, bringing many quality of life changes to Destiny 2. Late in development, our team discovered a major issue impacting Heroic Strike Modifiers. Changing the design to fix the issue meant pushing Heroic Modifiers out to 1.2.0, but we will be able to use the extra time to add more variety than was in the original plan.

Starting March 27, the Weekly Crucible Playlist will become available to all. This playlist will contain Rumble, Mayhem, and 6v6 Iron Banner to start. Here’s a calendar for when you can expect these game modes to appear through the week of May 1:

  • Mar 27: Rumble
  • Apr 3: Mayhem
  • Apr 10: Iron Banner
  • Apr 17: Rumble
  • Apr 24: Mayhem
  • May 1: Iron Banner
We’re excited for you to get your hands on these modes, along with the upcoming Sandbox tuning and Crucible changes detailed in last week’s TWAB. Stay tuned for more information about 1.2.0 in April, as we’ll be giving more details on what to expect from Exotic Masterworks, Seasonal Crucible Rankings, Heroic Strike Modifiers, and more.

<3 Chris

Print this item

  PS4 - Way of the Passive Fist
Posted by: xSicKxBot - 03-17-2018, 08:07 AM - Forum: New Game Releases - No Replies

Way of the Passive Fist



A mysterious figure known only as the Wanderer travels across the distant planet of Zircon V, a once prosperous mining colony that is now on the brink of destruction in the face of its dying star.

Publisher: Household Games Inc.

Release Date: Mar 06, 2018

Print this item

 
Latest Threads
Mastering the Art of the ...
Last Post: 3028loyal
22 minutes ago
Black Ops (BO1, T5) DLC's...
Last Post: ElTee1999
2 hours ago
Black Ops 2 Map Packs Dow...
Last Post: TheIntern3679
3 hours ago
Black Ops (BO1, T5) DLC's...
Last Post: TheIntern3679
3 hours ago
(Free Game Key) Steam | J...
Last Post: xSicKxBot
Yesterday, 03:13 PM
Why five nights at freddy...
Last Post: Pitania24a
Yesterday, 05:26 AM
Drift Boss – A Small Game...
Last Post: katarina8
Yesterday, 01:40 AM
Think You Know the World?...
Last Post: GemmaSteinberg
05-13-2026, 10:59 PM
(Free Game Key) Steam | L...
Last Post: xSicKxBot
05-13-2026, 10:52 PM
(Free Game Key) Steam | O...
Last Post: xSicKxBot
05-13-2026, 06:30 AM

Forum software by © MyBB Theme © iAndrew 2016