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  Steam - Midweek Madness – Scrap Mechanic, 40% Off
Posted by: xSicKxBot - 02-02-2018, 05:50 AM - Forum: PC Discussion - No Replies

Midweek Madness – Scrap Mechanic, 40% Off

Save 40% on Scrap Mechanic during this week’s Midweek Madness*!

Scrap Mechanic is an all-new creative multiplayer sandbox game which drops you right into a world where you quite literally engineer your own adventures! Choose from the 100+ building parts you have at your disposal and create anything from crazy transforming vehicles to a house that moves. You’re even able to team up with your friends to create amazing things together: in Scrap Mechanic, you’re the master creator of anything you can imagine!

*Offer ends Friday at 10AM Pacific Time

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  XONE - Future War:Reborn
Posted by: xSicKxBot - 02-01-2018, 05:04 AM - Forum: New Game Releases - No Replies

Future War:Reborn



Future War: Reborn is the latest 3D TPS game about a post-apocalyptic war. You will control the full-fledged Genome Fighter to strafe enemies and sweep through battlefields with cutting-edge weapons, to defend human beings from hordes of dead walkers.

Publisher: Good net technology co. Ltd

Release Date: Dec 20, 2017

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  PS4 - Kerbal Space Program: Enhanced Edition
Posted by: xSicKxBot - 02-01-2018, 05:04 AM - Forum: New Game Releases - No Replies

Kerbal Space Program: Enhanced Edition



In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble fully-functional spacecraft that flies (or doesn?t) based on realistic aerodynamic and orbital physics.

Publisher: SQUADTeam

Release Date: Jan 16, 2018

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  News - Get great games with your Gold Points now!
Posted by: xSicKxBot - 02-01-2018, 05:04 AM - Forum: Lounge - No Replies

Get great games with your Gold Points now!



Get great games with your Gold Points now!


Got Gold Points? Get select games!

Nindie game gold point rewards are back! My Nintendo users can now redeem Gold Points for some of the hottest indie games on Nintendo platforms. For a limited time, you can redeem points to download select Nintendo 3DS and Wii U titles from our talented independent developers. Users will receive a download code that is redeemable in Nintendo eShop.

Siesta Fiesta (Nintendo 3DS) 50 Gold Points
Siesta Fiesta is a colorful action game where players take control of the snoozing Siesta as he’s taken on a one-of-a-kind tour of Fiestaville: home to the beloved Fiestas. Use Siesta’s bed to bounce, boost and rebound across the island’s 8 fun-filled regions.

Use Parental Controls to restrict 3D mode for children 6 and under.

Mighty Switch Force! (Nintendo 3DS) 50 Gold Points
Space Hooligans have escaped custody and are wreaking havoc all over Planet Land! HQ calls on cybernetic peace-keeper Patricia Wagon to bring these renegades to justice! With the help of Corporal Gendarmor and her trusty Pellet Gun, there’s nothing she can’t handle. When the going gets tough, Wagon activates her Helmet Siren, altering the world around her in 3D space! Even the third dimension can’t hide criminal ne’er-do-wells from the long arm of the law! Enter the mechanical shape-shifting, dimension switching world of Mighty Switch Force and blow crime away!

Use Parental Controls to restrict 3D mode for children 6 and under.

Gunman Clive HD Collection (Wii U) 30 Gold Points
In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnson’s daughter and are spreading havoc across the land. Gunman Clive must rescue the girl and bring order to the west, then finish the fight in Gunman Clive 2. His battle against the bandits takes him all around the world and beyond.

Year Walk (Wii U) 50 Gold Points
Grim tales, horrifying creatures and cryptic enigmas await in the dark woods of 19th century Sweden. Lose yourself in an ancient rite which bleeds from the TV screen into our world through the Wii U GamePad. Set out on a vision quest to foresee the future and use the screen in your hands to study a mysterious folklore encyclopedia, decipher hints and take notes. Solve tactile puzzles using motion controls, and listen for clues through the GamePad. Unravel the mysteries which lie between fact, fiction, past and present in Year Walk.

You can find even more Nindie games at the Game Store on Nintendo.com and earn more Gold Points when you buy games digitally.

Games Rated:

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  News - Video Game Deep Cuts: Gorogoa’s Lair of Coziness
Posted by: xSicKxBot - 02-01-2018, 05:04 AM - Forum: Lounge - No Replies

Video Game Deep Cuts: Gorogoa’s Lair of Coziness

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week’s highlights include a deep dive into Gorogoa, what went wrong in the making of Lair, and the concept of ‘coziness’ in games.

One note this week, because it’s come up a couple of times – how do I pick the links I send out to y’all? Well, if I’m not favoring your piece or your outlet, it’s really not that methodical – it’s just articles and videos I come across on social media, Discord, Slack, and RSS feeds over the course of the week.

If I put together VGDC on a Saturday and I have less than 20 links, I do go to a list of ‘good sites’ to fill in the gaps, but I don’t do that every week. So if you’re not included this time, don’t feel bad – the list is a bit more happenstance-y than you might think! I just cast a pretty wide net…

– Simon, curator.]

——————

Designer Notes – Manveer Heir (Adam Saltsman / Idle Thumbs – PODCAST)
“In this episode, Adam Saltsman interviews independent game developer Manveer Heir, best known for his work on the Mass Effect franchise. They discuss the sunken cost fallacy and game development, why Mass Effect 3 would be a bad first game for a new developer, and when a game designer is like a baseball player and when it’s like a trauma surgeon.”

Finer Points: How To Make Loot Boxes/Gachapon Not Suck (Sir TapTap / Sir TapTap – ARTICLE)
“Loot Boxes and Gachapon are all the rage these days; both the literal and figurative meanings of ‘rage’ in fact. While I frankly despise the practice and think they should absolutely never be in any game in almost any form, there’s a hell of a lot of ways they could be better and as a designer, it bugs me that even free Gachapons are usually done terribly. How can we make such an inherently abusive and exploitative mechanic better? Here’s all the considerations.”

Jesper Kyd Documentary – Bound to Sound (Gameumentary / YouTube – VIDEO)
“During our recent trip to California, we took an extra day to go visit Jesper Kyd at his studio to get the footage we needed for our upcoming documentary on Darksiders. We ended up filming a full doc on him. This is the story of Jesper Kyd’s journey to becoming a renowned video game composer.”

Lair: What went wrong (Matt Paprocki / Polygon – ARTICLE)
“The approximately $25 million project, a game about dragons and fantasy warfare, took three years to develop, which included a yearlong delay. From faulty studio decisions, publisher strife and arguments regarding studio dynamics, Lair fought its way out from the studio that created it.”

National Videogame Museum Tour + Behind the Scenes! (Frisco, TX) (Kelsey Lewin / YouTube – VIDEO)
“I genuinely enjoyed my visit to the National Videogame Museum and I hope this video is interesting for you guys! Huge thanks to John Hardie for the grand tour. [SIMON’S NOTE: This Randy Pitchford-financed museum from the Classic Gaming Expo crew is really rather good – if you’re ever out in Dallas, go check it out!]”

PlayerUnknown’s Battlegrounds – nihilistic, violent and the perfect game for our era(Keith Stuart / The Guardian – ARTICLE)
“The island of Erangel is kind of beautiful. It has rolling hills and lush valleys, and there are little villages dotted along the coastlines. Just one thing, though. Everyone here wants to kill you.”

The History of Sunsoft – Part V: The Golden Age Part 3 (Stefan Gancer / VGArc – ARTICLE)
“This fifth part focuses on the years 1990 and 1991. We are nearing the end of Sunsoft’s golden Famicom/NES era… I hope you enjoy this fifth part, and please look for my interview with Kenji Sada which will be published soon.”

The AIAS Game Maker’s Notebook: Christina Norman (Ted Price / AIAS – PODCAST)
“Christina Norman of Riot Games joins Insomniac Games’ Ted Price to talk about League of Legends, game design, and how to foster a unique studio culture. Christina is a lead designer at Riot Games. In the past, she worked on the Mass Effect series as a senior programmer and lead gameplay designer.”

Group Report: Coziness in Games (Various / Project Horseshoe – ARTICLE)
“Coziness is a common aesthetic in popular games such as Animal Crossing or Stardew Valley, yet it is rarely discussed within design circles. Our group of designers did a deep dive to understand: What is ‘Cozy’? How do we make our games more cozy? [SIMON’S NOTE: this is part of multiple new reports from The Fat Man’s ever-unconventional game design offsite in the Texas desert.]”

Interview with Jack Mathews (Darren Kerwin / ShineSparkers – ARTICLE)
“We are excited to be interviewing Jack Mathews, former Technical Lead Engineer on the first three Metroid Prime games. Jack discusses his time on the Metroid Prime Trilogy and highlights some interesting facts about their development.”

How Gorogoa is a game about fitting things together (Alex Wiltshire / RockPaperShotgun – ARTICLE)
“Gorogoa is a game about fitting things together. Fitting a detail in one image with a detail in another and see how it produces something new. And in making it, developer Jason Roberts found that making things fit was one of the greatest challenges he faced, whether those things were puzzles into the game’s tiles, sequences into its story, or details into players’ heads.”

The video games industry isn’t yet ready for its #MeToo moment (Keza MacDonald / The Guardian – ARTICLE)
“There is nothing inherently wrong with a journalist trying to dig up leads. It’s what we do. But on this topic, at this time, it is extremely misguided. Women do not want to be pressed to share their trauma.”

Generation Tony Hawk: How a genre busting PlayStation game shaped the UK skate scene (Hannah Nicklin / Ready Only Memories – ARTICLE)
“It’s late summer 1999, I’m 15 years old and I’m hearing punk music for the first time. Eventually I’ll find my way through the genre amongst mislabelled Napster downloads, a 13-track capacity mp3 player, the tape-to-stereo jack in my older friend’s car, and Fat Wreck and Vagrant samplers handily filed under ‘P’ at HMV.”

This 19-year-old Kiwi farmer accidentally became a character in a US board game(Max Towle / The Wireless – ARTICLE)
“Those who responded to Yoshiya Shindo on the boardgamegeek message board quickly worked out what had happened. A year-and-a-half ago, Kotahi-Manawa Bradford and his friend were messing around on Wikipedia and created a fake entry on the “Legendary Japanese Monsters” page.”

Iconoclasts developer talks making a game that just ‘feels right’ (Gamasutra staff / Gamasutra – ARTICLE & VIDEO)
“Iconoclasts, out this week on Steam, PS4, and PlayStation Vita, is the product of developer Joakim Sandberg, who spent seven years tuning and tweaking the side-scrolling adventure game to his personal taste. The result is a game that’s strikingly precise, and one that reflects the passions and interests of its sole developer.”

#8: The Latest Male Idols to Sweep China are Imaginary (Magpie Kingdom / Medium – ARTICLE)
“Earlier this week, authorities shut down a slew of dating apps (and arrested hundreds of people) after it was revealed that the “sexy ladies” they were charging their customers to talk to were actually bots. Yet at the same time, hundreds of thousands of young women were knowingly spending money to talk to imaginary boyfriends — thanks to a mobile romance game called Love and Producer. [SIMON’S NOTE: Go subscribe to Magpie Kingdom’s newsletter – there’s VERY little good writing about Chinese games & culture in English, and this is a highlight.]”

How Monster Hunter Went From Japanese Phenomenon to Global Success (Nadia Oxford / USGamer – ARTICLE)
“Monster Hunter’s enormous appeal as a social pastime is also one of the main reasons it failed to catch fire in North America until quite recently. Now, non-Japanese fans of the series are hard at work trying to woo new tribe members and make them feel welcome with a warmth that’s not seen often enough in the gaming community.”

How MidBoss encodes a player’s game data in shareable ‘death cards’ (Jay Allen / Gamasutra – ARTICLE)
“When a MidBoss player finishes a run—usually by dying—they can post a “death card” with the circumstances of their death or transcendence to Twitter. The embedded image doubles as a save files to allow other players to replay from the same seed or salvage loot from the failed run, since all of the information is steganographically encoded into the PNG image file.”

You Are Spending Too Long Making Games (Jake Birkett – Grey Alien Games – ARTICLE)
“It’s common to hear that a game has grossed $X and if that number is big it sounds impressive. But the reality is that, depending on the actual costs to develop that game, it might not have broken even yet, and might not ever do so!”

Accurate vs Useful Feedback in Rhythm Games (Nathan Scott / YouTube – VIDEO)
“Accurate feedback is not necessarily useful feedback.”

Sierra at the Cusp of the Multimedia Age (Jimmy Maher / The Digital Antiquarian – ARTICLE)
“By 1990, life for the programmers and artists who made adventure games for Sierra On-Line had settled down into a predictable pattern. Even-numbered years were King’s Quest years, when the company pulled out all the stops to deliver a new iteration of their flagship series that incorporated all the latest technologies — that looked and sounded better than anything they had ever done before. [SIMON’S NOTE: Once again, spectacularly well researched.]”

2018 New Year’s cards from around the Japanese gaming industry (8-4 – ARTICLE WITH PICTURES)
“Happy (belated) New Year… we’re back with another installment of our yearly tribute to the best “nengajōs” (New Year’s cards) from around the Japanese gaming industry! If you’re a nengajō newb, we forgive you; point your clicking devices and/or fingers here for a peek at some previous entries before diving into the latest batch of game industry goodness: 2011201220132014201520162017

——————

[REMINDER: you can sign up to receive this newsletter every weekend at tinyletter.com/vgdeepcuts – we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to vgdeepcuts@simoncarless.com. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra & an advisor to indie publisher No More Robots, so you may sometimes see links from those entities in his picks. Or not!]
 

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  Xbox Wire - Games: “Report a problem” like a Rockstar
Posted by: xSicKxBot - 02-01-2018, 05:04 AM - Forum: Xbox Discussion - No Replies

Games: “Report a problem” like a Rockstar

Hello, Xbox Insiders! Today we want to talk about two of the most important elements of the Xbox Insider Program: games and your feedback. You, as Xbox Insiders, help make this program and the games in it a huge success, so firstly, thank you for all you do. Secondly, we frequently receive sentiment from you asking if we are listening, and wondering if the feedback you report is looked at or even matters.

The answer is yes: we are listening, it does get looked at, and it absolutely matters. The problem is we often receive feedback missing important information that would allow us to better take action. We’re going to give you a few simple tips for reporting game problems, so you’ll be sure the reports you spend valuable time filling out can lead to action on our end.

1. Feedback and problems (bugs) are different.

We love all your feedback! However, “Report a problem” should be used for the purpose of just that, reporting a problem. You are welcome to include a suggestion with your bug report; however, the main purpose should be to tell us in detail that there’s a problem. Please provide general feedback and ideas through Xbox Insider Hub Quests, Surveys, game-specific forums, and xbox.uservoice.com.

2. The smallest details make the biggest difference.

As little as a few extra words can mean the world to us. We aren’t sitting in your living room, so unless you tell us specifically, there’s no way for us to know exactly what you experienced. Some of the most important and easiest details to include are:

  • Which game mode you were playing (campaign, multiplayer, 5v5, etc.)
  • Crashes: If the game crashed when you tried to launch it (failed to launch) or crashed while you were playing or in a menu
  • Tell us what “it” is that isn’t working correctly in the game: a particular game mode, character, skill, weapon, item you are supposed to interact with, vehicle, door, mount, anything

3. Help us take a walk in your footsteps.

Games these days are so enormous. We need you to leave us some breadcrumbs that will lead us home. Walk us through your experience step by step, so we can identify the root of the problem by reproducing it ourselves.

4. Bonus: How often does this happen?

Sometimes, you run into the same problem over and over. Sometimes, it only happens once, then never again. If you can tell us how many times you’ve run into the problem, it will be a great help!

Help us help you. We want the games we all play to be as epic and flawless as possible, and as mentioned before, your contributions are a huge help in making that happen. We hope you agree that spending an extra minute entering details that will help us nail down your problem and squash that bug is worth it. That extra minute could be a game changer. Keep that feedback coming!

– Ashley

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  News - Hotel Transylvania Will Sink Its Teeth Into Nintendo Switch This Summer
Posted by: xSicKxBot - 02-01-2018, 05:04 AM - Forum: Nintendo Discussion - No Replies

Hotel Transylvania Will Sink Its Teeth Into Nintendo Switch This Summer


With a new instalment in the animated Adam Sandler series set for release this year, publisher Outright Games has revealed a video game tie to Hotel Transylvania 3: Summer Vacation in will be hitting PC and consoles – and that includes Nintendo Switch, naturally – just in time for the summer.

According to the official announcement, the game will see Drac’s Pack of celebrity-voiced monsters shipwrecked on a desert island, so it’s up to you to rescue your friends from fearsome enemies, discover allies with special new abilities, and solve myriad puzzles as you attempt to track down your mates and find a mysterious magic compass needed to get you back to the ‘safety’ of Hotel Transylvania. We haven’t seen any assets for it yet, so we can’t go into any more detail, but yeah, yay for movie tie-ins…


Hotel Transylvania 3: Summer Vacation is due to hit cinemas on 13th July, so we imagine the game will drop around the same time. Here’s the trailer for the film, if that’s any consolation. Does a cutesy film tie-in get your blood pumping, or is this one monster worth running from? Tell us your gruesome thoughts below…

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  News - 2D Puzzler Sling Ming Is Hooking Up With The Switch This Spring
Posted by: xSicKxBot - 02-01-2018, 05:04 AM - Forum: Nintendo Discussion - No Replies

2D Puzzler Sling Ming Is Hooking Up With The Switch This Spring


Good Night Brave Warrior has revealed that it is bringing Sling Ming to the Switch eShop this spring.

This 2D puzzler sees you using a transit system known as the Oxylane to transport Princess Ming through a series of tricky levels. Using the Oxylane, you can “fly through the air, swing around corners and defy gravity” in order to recover keys to the “mysterious vault beneath the castle” and stop a great evil from taking over the kingdom. Eek.

You’ll need to plan your path between the Oxylane nodes and then “sling” (ahem) Ming between them. There’s plenty of puzzle-solving on offer, but it’s mixed with action sequences which require quick thinking, too. According to the developer, Sling Ming has been designed with both touch and Joy-Con control schemes in mind.

If this sounds like it’s right up your street, get yourself hooked into the comments to let us know.

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  Steam - Laser League Beta now live on Steam!
Posted by: xSicKxBot - 02-01-2018, 05:04 AM - Forum: PC Discussion - No Replies

Laser League Beta now live on Steam!

Laser League Beta is available to play on Steam now through Sunday 1/28!

LASER LEAGUE – Easy to pick up, difficult to put down – what starts as a simple test of your reflexes, soon becomes a strategic showdown with deep team tactics.

*Offer ends Sunday 10 PM PST

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  News - Destiny 2 Development Roadmap
Posted by: xSicKxBot - 02-01-2018, 05:04 AM - Forum: Lounge - No Replies

Destiny 2 Development Roadmap

Game Director Christopher Barrett:

Hey, everyone. A few weeks ago, we published a Dev Update with some details about our plans for Destiny 2. With the first of those downloads out the door, we’re following up on the conversation with a clearer outlook on when more features and content will arrive in the game. This roadmap contains a series of updates that are scheduled to land in the weeks and months to come.

Everything you’ll find below will be delivered to every player of Destiny 2. Some of these delivery dates may change, but everything you see listed here is being worked on the by the team. While there are larger projects in development, these are the game enhancements you’ll find in your immediate future. If any of these deployments change, we’ll let you know.

Beginning tomorrow, and in the coming weeks, we’ll dive into details on the features outlined above, featuring screenshots or developer commentary. If this forecast changes, we’ll share out a new version of it, with new dates and expectations. We know you have new questions about everything you’ve just read, and we look forward to answering them.

Thank you again for your feedback about the game.

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