The Rapid Blaster Deco Is Firing Its Way To Splatoon 2 This Weekend
Another weekend is almost upon us, bringing with it the latest weapon addition to everyone’s favourite paintball/squid/turf war mash up, Splatoon 2.
This time around we see the return of the Rapid Blaster Deco, complete with its signature luminous yellow stickers on the side. It will come with the Suction Bomb as its sub weapon, and the Inkjet as its special; in the original Splatoon it came with the Bomb Rush as its special weapon so it will be interesting to see how players adapt.
As always, the update will likely roll out at 6pm Pacific / 9pm Eastern today (26th January), which means the early hours of the morning (2am UK / 3am CET) in Europe.
Was this a weapon that you favoured in the original game, or are you perhaps looking forward to using for the first time over the coming days? Feel free to sound off about your latest Turf War experiences in the comments below.
The official synopsis goes a little something like this:
“Following the announcement of Nintendo Labo, host Chris Slate discusses what it’s like to build Toy-Con with guests Krysta Yang, co-host of Nintendo Minute, and Nate Bihldorff, Senior Director of Localization at Nintendo of America.”
What did you guys make of episode one? Excited for another dose of Nintendo Power? Give it a listen and let us know what you think…
Start a new life in the enchanting town of Portia! Restore your Pa’s neglected workshop to its former glory, grow crops, raise animals, befriend the towns quirky inhabitants and uncover the mysteries this charming post-apocalyptic land has forgotten!
Posted by: xSicKxBot - 01-29-2018, 01:05 AM - Forum: Minecraft
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This Week in Minecraft — January 27th
Helen Chiang, the new head of Minecraft, has revealed that the number of Minecraft users has reached a record high! There are now 74 million active users each month, and copies of the game have been purchased a colossal 114 million times. Chiang looks forward with the hope of continuing to ‘build the community that we have’; which is being set in motion through some of the following updates…
February will bring a new Chemistry Update to Minecraft: Education Edition, which provides both educators and those interested in learning with ‘a fun, accessible way to explore chemistry within the immersive world of Minecraft. Make pigs fly with helium balloons, create underwater TNT or see what elements make up a grass block.’ This will be available worldwide, ‘for all users of Minecraft: Education Edition’ in February.
In addition, Jasper shares previews of the new diamond texture, as well as progress on the gems, and a comment about emeralds.
As you may have read in the Forum post, ‘UPDATE AQUATIC BECOMES MINECRAFT 1.13’, Mojang have shared a change on the plan for the forthcoming Minecraft: Java Edition 1.13 update and the Update Aquatic (Minecraft 1.14). If you haven’t seen this post, Mojang stated:
“We’re going to hold back the official launch of 1.13 and merge that release with all the features we’d planned for the Update Aquatic. […] we were planning on releasing the rather technical 1.13 update, which includes equally exciting-sounding things like a new world format, a new command parser, data packs and the elusive rewrite of world generation. […] However, because our world generation overhaul is taking a little longer to get ready, we’re going to hold back the big 1.13 release and put it out at the same time as the Update Aquatic. In fact, the Update Aquatic will become 1.13!”
There’s not all bad news though! As a consequence of this change, you will be playing the Update Aquatic sooner than previously planned… “As a result, however, this means we can actually start snapshotting Update Aquatic features much earlier than previously planned! Lucky you! So, get ready to take a dip… soon… ish!”
Furthermore, Dinnerbone updates on twitter that: “There will not be a snapshot today. As I said in last weeks snapshot blog post, we’re moving offices and aren’t in a very good position to do snapshots for a little while. maybe next week, but not guaranteed.”. Here’s what the old office looked like:
Forum Updates
Finally, due to required maintenance, the Minecraft Forum will be in read-only mode on Monday at 9pm Central time (3am UTC) for 4 hours.
Posted by: xSicKxBot - 01-28-2018, 12:22 AM - Forum: Lounge
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Study examines how the top 100 bestselling games portray drug use
Addiction awareness organization Archstone published a study examining the top 100 bestselling games per console (including Grand Theft Auto and BioShock) and analyzing each ESRB rating for substance use in order to further investigate the types of drug use present per game.
This information could prove useful for devs curious about how in-game drug use affects gameplay, and how its portrayed to the player.
The study explores how in-game drugs are referenced, and the findings include what types of substances are featured, which genres included the most games with drug references (and whether those drugs were real or fictionalized) and how they affected gameplay.
61 percent of games which featured drug use used real-world names, or fictional names for what were obvious replicas of real drugs. Around 38 percent of the games featured fictional drugs found in-game only, while fewer than 1 percent featured a mix of real and fictional substance.
The study also found that whether real or fictional, 40 percent of games featured drugs that caused the user to become disoriented in some way. Another 32 percent boost a character’s power while ingested, while 28 percent increase a character’s health.
Posted by: xSicKxBot - 01-28-2018, 12:22 AM - Forum: Lounge
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Pokémon Crystal is back–and so is Pikachu!
Pokémon Crystal is back–and so is Pikachu!
Originally released for the Game Boy™ Color system in 2000, the Pokémon™ Crystal game added several new features to the Pokémon franchise. For the first time, players could choose a female or male character, Pokémon battles featured animation, and more. And now, this Virtual Console™ release is available for the first time in Nintendo eShop on the Nintendo 3DS™ family of systems for only $9.99. *
In this version of Pokémon Crystal, players also have the chance to encounter the mythical Pokémon Celebi in an event after completing the game. In the original Pokémon Crystal game, Celebi could only be obtained by using a special accessory.
As with the Nintendo eShop editions of the Pokémon Gold and Pokémon Silver games, Pokémon Crystal takes advantage of the wireless communication capabilities of the Nintendo 3DS family of systems, allowing players to enjoy Link Trades and Link Battles with each other. With the Time Capsule feature, players can even trade and battle Pokémon from Pokémon Red, Pokémon Blue, and Pokémon Yellow: Special Pikachu Edition, which are also available in Nintendo eShop on Nintendo 3DS (additional games and systems required; sold separately).
But that’s not all! Fans can now play Pokémon Crystal on a New Nintendo 2DS™ XL system that features Pikachu’s iconic face, now available in stores at a suggested retail price of $159.99.
The New Nintendo 2DS XL Pikachu Edition system is just as electric as the Pokémon itself, with an eye-catching yellow design featuring a stylized close-up of Pikachu’s face. This special edition system is a must-have for Pokémon fans! As with all Nintendo 2DS systems, the New Nintendo 2DS XL Pikachu Edition system plays Nintendo 3DS games in 2D. (The Pokémon Crystal game and Pikachu Edition New Nintendo 2DS XL system are sold separately.)
Welcome to Next Week on Xbox where we bring you the latest details on upcoming games coming soon to Xbox One! This coming week we’ll get the epic fighting game Dragon Ball FighterZ, hunt ferocious monsters in Monster Hunter: World, and return to ancient Egypt in the first downloadable adventure for Assassin’s Creed Origins with The Hidden Ones. Read on below for more details on these games and more coming soon to Xbox One.
Xbox One X Enhanced Set four years after the events of Assassin’s Creed Origins, The Hidden Ones puts Bayek in conflict with an occupying force of Romans as his fledgling Assassin Brotherhood continues to grow. This DLC expansion for Assassin’s Creed Origins adds the new Sinai region to the map, as well as a new storyline, new weapons and outfits, and more.
Based on the hit Cartoon Network show, this game stars pint-sized hero K.O. in this story-driven adventure game meets action-packed cartoon brawler, as he punches, slide-kicks, combos and power-moves his way through hordes of evil Boxmore robots on a quest to save Lakewood Plaza Turbo from the maniacal Lord Boxman.
Debuted 25 years ago, the Xuan-Yuan Sword series is an epic RPG set in the ancient Far East taking inspiration from Chinese mythology and historical figures and events. In Xuan-Yuan Sword: The Gate of Firmament, players find themselves in Huaxu, a sacred and mysterious kingdom that the Yellow Emperor once visited in his dreams.
Take part in various types of competition to win cash prizes and reputation points needed to climb up the career ladder. Buy new cars, upgrade them, and drive the wheels off them across diverse tracks with the smell of burnt rubber and the roar of 500 bhp engines. Welcome to the world of drifting!
Xbox One X EnhancedDragon Ball FighterZ features high-end anime graphics and brings epic fighting gameplay to Xbox One. Build your dream team of fighters and sharpen your skills to master high-speed tag combinations. With thrilling online features like ranked matches, an interactive lobby, and 6-player party match, there’s something here for everyone.
Xbox One X Enhanced Take on the role of a hunter and slay ferocious monsters in a living, breathing ecosystem where you can use the landscape and its diverse inhabitants to get the upper hand. Hunt alone or in co-op with up to three other players, and use materials collected from fallen foes to craft new gear and take on even bigger beasts in Monster Hunter: World on Xbox One.
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this challenging platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
Starting out life as an entry for a game jam back in 2015, developer Matt Makes Games (of TowerFall fame) has brought Celeste to Nintendo Switch as a fully realised action platformer. Popularised by fellow Switch indie Super Meat Boy– which was in turn inspired by designer Matt Thorson’s freeware series Jumper – Celeste on the surface is another brutally challenging and fast-paced title. Traversing the titular and treacherous mountain by way of climbing, jumping and dashing over deadly traps, this formula is as popular as it is prominent on the eShop right now. Celeste does have more than a few tricks up its sleeve both mechanically and stylistically that give it a sure footing.
From the outset, it is clear that Celeste is a dangerous and hostile place, with a bitter cold and harsh terrain. However, there is a warmth and sincerity to protagonist Madeline, as she tries to reach her goal. In the early stages it feels like there is a greater, more personal journey that is waiting to be uncovered. She is vulnerable but determined. She doubts herself but supports others. Both you and Madeline will have to share determination and persistence to conquer both physical and personal challenges.
The game has plenty of atmosphere and tension, but there’s also hope and the cathartic sense of self-discovery is rich throughout. Internal voices clash, text judders with emphasis, Seemingly innocuous warning boards mistakenly dismissed as scenery actually have purpose. The game deals with complex personal themes with refreshing candor and nuance.
Aesthetically, Celeste is a mix of myriad art styles, but they compliment each other well. The simple pixel art levels and sprites hark back to its roots as a demo developed in ‘fantasy console’ PICO 8. That’s not to say they haven’t been given a bit of extra polish, as the characters have fluid and varied motion animations, the backgrounds and weather effects feel suitably unforgiving and various mechanical platforms have a great kinetic energy.
Just when proceedings feel like they are going to get into a groove of familiarity in terms of location, things start to get a little otherworldly and surreal. From here, Celeste really flexes its graphical muscles, moving on from the expected snow covered trail to present new and consistently more vibrant fantastical locations, as well as some truly stunning vistas and set pieces. The chapter select is a low polygon 3D model of the mountain and is as equally charming as the in game graphics.
When Madeline interacts with the people she meets along the way, it’s a different approach, as bold drawings convey a range of emotion and expression during dialogue presented at the top of the screen, and serene expositional illustrations document your journey beautifully. There’s more emphasis on exploration in Celeste than most of its contemporaries, as hitting switches and finding keys to unlock doors that can be a fair distance apart.
Level design and controls are great throughout, especially when secret areas and more unique tasks are factored in. Combinations and routes may initially look impossible, but every death is a lesson so you can observe and fully exploit the environment with Madeline’s move set. Whether you’re utilizing the environmental elements, perfectly placed balloons or crystals to replenish your dash (indicated by Madeline’s hair colour) or taking a breather on barley visible ledges, Celeste constantly feels more immense than its retro art style suggests.
Clinging to a wall within a pixel of your life, or spring boarding across a screen-wide chasm only to perform a perfectly timed dash to safety is incredibly satisfying, and with practise, the game rewards your ambition to take risks. The balance of timing, reactions, dexterity and momentum feel great, and it’s clear that there’s a hint of the hyper jumping mechanic that made TowerFall so good. Later, sparkling dream blocks refill both dash and stamina while thrusting you from one side to the other, and extra objects that effect your movement. We won’t spoil what they are, but suffice to say that they are integral to both the narrative and gameplay.
There are two main types of collectibles on your quest to reach the summit. While the practical use of strawberries is pretty negligible, the temptation to push yourself and gather every last one is very gratifying. In addition, each chapter contains a ‘b side’ cassette tape, which is where the real challenge lies. Find it, and an even harder, alternate of the chapter opens. They are definitely worth the effort. Speaking of cassettes, Lena Raine’s soundtrack is absolutely superb, with reflective and intricate piano being a particular personal highlight, as well as heart pounding grandeur during thrilling set pieces. Seriously, the soundtrack is best just experienced rather than explained.
The function of Madeline’s dash may vary from simply making it across a gap to triggering switch or platform. The complexity of the levels you’re playing might not be apparent early on, but they soon become sprawling and interesting puzzles within themselves, and sometimes it’s just as crucial to see the bigger, sometimes intimidatingly challenging picture (through a well placed pair of binoculars) as it is to play what’s right in front of you.
You’ll have to plan your route meticulously a genuine sense of achievement that could even change your outlook on life/ challenges faced once you’ve put your Switch down. There’s a big heart beating under Celeste’s harsh and unforgiving exterior. There’s a warmth to the characters and a personal conflict that’s as resonant as it is relatable, with surprises at every turn.
While games in this genre have a reputation for their difficulty, the Assist mode in Celeste is a master stroke. Unintrusive, highly customisable and excellently implemented. Categorising elements of the gameplay that can be adjusted in a non binary manner truly can allow a balance between difficulty and accessibility. In fullAassist mode, you’ll basically tear through the game for the story, as it’s possible to slow down the speed, have infinite dash and stamina along with complete invincibility. The game is challenging enough to make you go to the options screen regularly, but perseverance pays off as you’ll be missing out on a lot of what makes Celeste such a joy to play.
Mastering the game’s precision timing and having lightning quick reactions will take a lot of patience and persistence, but it’s worth every minute. With no aid whatsoever, Celeste as a game is a sadistically challenging yet immensely rewarding experience, to the point where you will want to put yourself through the hardships to reap the sense of satisfaction in an ‘art imitating life’ kind of way. While Celeste’s tight and tough platforming is highly competent if a little familiar, it’s the narrative and art direction that makes it truly special.
There are instances of true magnificence in Celeste, going beyond the core platform mechanics and it’s all in the details. An exquisite balance of incredibly well designed levels, conscious effort to make it accessible while still having a level of difficulty and potential speed running community will salivate over.
It’s a game of conflict. It’s a heartfelt story of determination and self worth, with a cherished handful of eccentric characters, personality and a thoroughly enjoyable experience regardless of your ability. As accessible as it is relentless, as cute as it is harsh. The exposition, while candid and relevant, is a bit unevenly placed and affects the pace. It’s a small niggle that it wasn’t a bit more evenly spread out somehow, but that doesn’t detract from its personal and emotional weight.
Conclusion
Celeste is an exemplary amalgamation of style, mechanics and character. A devilishly brilliant action platformer with enough skill required to excite genre purists and the speed running community, while at the same time featuring a breakdown of gameplay elements to customize and cater for all audiences. While the game mechanically is great, if familiar, the art style and narrative are truly special, showing both a visual and emotional range and depth that will resonate and inspire. Celeste is the absolute peak of personal exploration and discovery on Nintendo Switch.
Vesta is a witty 6-year-old girl who lives in a desolate underground maze ? the ruins of a once-bright city inhabited by humans and perfect machines. Although this world can be lonely, she is kept company by her friend BOT. It advises her and encourages her to do the tasks she is assigned, although it knows much more than it lets on.