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| PC - Forza Motorsport 7 |
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Posted by: xSicKxBot - 10-03-2017, 02:59 PM - Forum: New Game Releases
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Forza Motorsport 7
Experience the thrill of motorsport at the limit. Enjoy graphics at 60fps and native 4K resolution in HDR. Collect and race more than 700 cars, including the largest collection of Ferraris, Porsches, and Lamborghinis ever. Challenge yourself across 30 famous destinations and 200 ribbons, where race conditions change every time you return to the track. [Microsoft] Publisher: Microsoft Game Studios Release Date: Oct 03, 2017
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| News - This week in Minecraft — September 23rd |
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Posted by: xSicKxBot - 10-03-2017, 06:29 AM - Forum: Minecraft
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This week in Minecraft — September 23rd
 Minecraft News
- Minecraft 1.12.2 was released this week, containing a fix for a major multiplayer exploit that could not wait until Minecraft 1.13.
- The Better Together Update has been released! This update brings a new cross-platform version of Minecraft to Xbox, Windows 10, Mobile and VR — and soon, Nintendo Switch too! This is a major update and introduces many new features, including cross-platform play, the Minecraft marketplace, in-game servers and much more.
- Jasper shares another possible Cobblestone texture, based on the original pattern.
- A huge bounty of Marketplace content arrived with the Better Together Update: 5 new worlds (Abstraction: Solar by Jigarbov, Halfling Burrows by Razzleberries, Sunset Coast by Blockworks, Sunnyside Academy by Imagiverse and Dinosaur Survival Map by Pixelheads), 17 new skin packs and a new texture pack, check them out here.
- Story Mode Season 2 Episode 3 is out now, along with the retail (disc) version of Season 2 becoming available in North America — learn more about that here.
- The Better Together update brings with it Realms invite links; allow friends to join your Minecraft Realm with just the click of a link.
- The Oregon Trail is now accessible in Minecraft: Education Edition.
Minecraft Forum News
- The Minecraft Forum has been restructured this week to reflect the changes in the versions of Minecraft, which includes a new Minecraft category for discussion of the new Minecraft game (also known as the Better Together update). You can read about those changes here in this forum announcement.
- We are hiring! Take a look at the information below if you’re interested in joining the team behind this website, and many more of gaming’s best websites.

The Minecraft Forum is run by Curse, and we’re looking for new people to join our team. Curse has several open positions for talented, passionate gamers. Employees receive catered lunches, an annual gaming budget, a generous vacation policy, and awesome healthcare. Our current open positions include:
- Front End Developer – In this role, you will be flexing your CSS and JavaScript skills to build beautiful user experiences that will be used by millions of users.
- Software Development Manager – Curse is seeking an experienced Development Team Manager to lead and grow our Engineering team. You’ll be responsible for supporting business growth, user engagement, and security through effective development team management and engineering practices.
- Marketing Director – Curse is seeking an experienced Development Team Manager to lead and grow our Engineering team. You’ll be responsible for supporting business growth, user engagement, and security through effective development team management and engineering practices.
- Sales Director, East Coast – Curse seeks an East Coast Sales Director to drive territory revenue in the non-endemic games marketplace. The Sales Director will have ownership of the East Coast sales territory and will be entirely dedicated to driving long term success.
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| PC - Battle Chasers: Nightwar |
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Posted by: xSicKxBot - 10-03-2017, 02:34 AM - Forum: New Game Releases
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Battle Chasers: Nightwar
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a story driven by exploration of the world. Publisher: Nordic Games Publishing Release Date: Oct 03, 2017
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| News - Get a job: Hangar 13 is hiring a Sr. Animator |
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Posted by: xSicKxBot - 10-02-2017, 05:21 PM - Forum: Lounge
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Get a job: Hangar 13 is hiring a Sr. Animator
 The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!
Here is just one of the many, many positions being advertised right now.
Location: Novato, California
Who We Are:
Let’s talk some truth: Making games is hard. It’s a collision of art and technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.
Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need:
Hangar 13 is seeking a Senior Animator for our upcoming project teams. You will work closely with the animation lead and the lead game designer to create visually compelling narrative animation within our game. We expect you to have a passion for games as well as demonstrate a clear knowledge of the principles of animation in your work. As an animator with Hanger 13, you would be responsible for animating characters using a combination of keyframes and motion capture. You will work with our Lead Animator to figure out how best tell the story of our characters and our world both in and out of gameplay. Job Responsibilities Will Include:
- Create high-quality scripted animation that matches the visual style of the game
- Mentor other animators contributing to narrative animation
- Set a high bar for the animation team for quality and pace
- Implement animation in game in our proprietary animation system and scripts
- Plan, animate, and implement in-game story moments and scenes
- Organize complicated sets of animation data
- Direct motion-capture sessions
- Manage animation outsourcing
Who We Think Will Be A Great Fit:
Minimum Requirements:
- Experienced character animator
- 3+ years game experience in animation using Motionbuilder and / or Maya
- Strong communication skills and a positive attitude
- The ability to problem-solve and prioritize issues
- Ability to collaborate with peer-level Game Designers
- Ability to collaborate with team in another country
- Experience with motion-captured animation data
- Ability to take direction well
- Able to respond elegantly to difficult creative changes, often late in the process
- Self-Motivated towards solving creative problems
- Must have current U.S. work authorization
Skills:
- Animation implementation knowledge
- Fluency with Motionbuilder and Maya
- Animation outsourcing experience preferred
- 3+ years game industry experience
Interested? Apply now.
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.
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| News - Niko Partners’ Zeng Xiaofeng’s tips for publishing in China |
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Posted by: xSicKxBot - 10-02-2017, 05:21 PM - Forum: Lounge
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Niko Partners’ Zeng Xiaofeng’s tips for publishing in China
 Despite the importance of the Chinese market is to the global games infrastructure, and how many publishers are trying to buy into the region before it’s too late, China itself still seems a little bit unknowable.
Western developers have long been localizing for the Japanese market, and the ground zero of the eSports revolution is fixed squarely on Seoul. But a mixture of censorship, restrictive government policy, and genuine differences in taste has kept the China’s games culture remote.
Since 2002, Niko Partners has studied and interpreted Chinese gaming trends, filling the gaps and answering the questions for anyone interested in bringing their product across the Pacific. I recently caught up with senior analyst and China director Zeng Xiaofeng, and asked him what he thought were some of the crucial things Western publishers need to understand when trying to break into the games market in China.
The first, and arguably the most imperative thing Xiaofeng detailed is the labyrinthine process of successfully (and legally) licensing a video game in China. Despite the country’s notable flirtations with the free market, all mobile games that enter the Chinese public forum must be pre-approved by the government, or more specifically, the State Administration of Press, Publication, Radio, Film, and Television.
Some of the restrictions are notably arcane. For instance, all the text in games released in China must be written entirely in Chinese. Also, in order for a company to receive their revenue, they need to secure a very specific license from the government. The only problem is that those licenses aren’t available to foreigners.
As of July 1st, the arduous process involves completing an application, sending it to provincial authorities for approval, who will then forward it along to the municipal office for another once-over, before being sent back down the chain for a final handover. “There is so much red tape that it filled a 100-page regulatory report we released,” says Xiaofeng.
 Dungeon & Fighter is still popular in China a decade after its debut
In the West, we pretty much download our apps through either the App Store, or the Google Play Store. Those two platforms are built into our phones, and it seems extremely unnecessary to seek out an externalized merchant. But that’s not the case for Chinese Android phones. The country has a massive third-party app store industry, and it can be really difficult to get your head around.
The sector makes sense when you think about it. Google has been blocked in China since 2014, so naturally, other tech companies native to the region flocked in to fill the gap. Xiaofeng tells me that if you’re going to launch a successful Android game in China, you’ll need an intrinsic knowledge of the myriad consumer choices.
To give you some sense of the app store industry’s depth, here are some of the major players. Baidu, which shares a name and ownership with the China’s largest search engine. Tencent, the company that purchased Riot Games, runs the massive social networking site WeChat. Then there’s Wandoujia, a startup with over $120 million in VC funding.
 Wandoujia CEO at recent keynote
We’ve heard horror stories about people who hole up in Internet cafes to play MMOs for days on end. But Xiaofeng says that many internet cafes in small or mid-sized Chinese cities serve utilitarian purposes – they are literally the only way some people can play games.
Xiaofeng believes that the setups at the more elaborate cafes in cosmopolitan areas of China are a window into future market opportunities in the West. There, cafes are outfitted with the horizontal, 5v5 set-up you might be familiar with from live eSports broadcasts. “They are great for eSports viewing and participation, and for coaching as well,” says Xiaofeng. “In the US, they hardly exist at this time, but I feel that more will be built with the high-end eSports focus in mind.”
 Cross Fire is another title that’s been a consistent hit in China for over a decade
The Japanese and Western gaming markets are pretty diverse. You’ve got epic, fully immersive single-player adventures like Final Fantasy and Horizon: Zero Dawn, annualized sports franchises like Madden and FIFA, and casual multiplayer endeavors that run the gamut from Call of Duty to Gang Beasts. That’s not exactly the case in China.
Xiaofeng tells me that gamers in the People’s Republic prefer long, grind-y persistent experiences. “Chinese players love to level up and be competitive,” says Xiaofeng. “To the point that they would rather turn off the graphics if it helps speed up gameplay in order to level up faster.”
In 2015 TechInAsia reported that the most popular PC games in China were the free-to-play Korean first-person shooter Crossfire, the massively-multiplayer isometric beat ‘em up Dungeon & Fighter, and (of course,) League of Legends. There’s a real commitment to games. These are the exact same three games that were the most popular in China back in 2013. Dungeon & Fighter and Crossfire were released in 2005 and 2007 respectively, and League of Legends has been available in China for eight years.
Xiaofeng also notes that Chinese gamers are turned off by realistic imagery, and instead prefer their content to be drawn with “anime-style graphics and cartoon-style avatars.” But despite this general preference, and all of the cultural affinities Ziaofeng highlights, it’s telling that PlayerUnknown’s Battlegrounds is currently one of the top-streamed games on the Chinese streaming site Douyo. Game fans in China are not immune to global trends.
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| Xbox Wire - Introducing Xbox Assist: Personalized Customer Support |
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Posted by: xSicKxBot - 10-02-2017, 05:21 PM - Forum: Xbox Discussion
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Introducing Xbox Assist: Personalized Customer Support
Within Xbox Customer Experience and Support, our goal is to make gamers happy and to help them get the most out of their Xbox experience. Whether it’s discovering new ways to play, learning tips for maximizing the features you already use, or finding help when something goes wrong, the new Xbox Assist app has you covered.
Xbox Assist is personalized to help you optimize your Xbox experience for the games you play and the way you play them. You’ll find guides to new features, how-to videos, suggestions for features that might be valuable to you and a lot more. You already know there are many ways to play with Xbox, and Xbox Assist will help you find and take advantage of even more.
On top of getting the most out of your Xbox, Xbox Assist will provide personalized notifications and tips based on system, service and account status. For example, Xbox Assist can prompt you to take advantage of unclaimed benefits such as free game downloads; explain how to automatically download games so you can start playing as quickly as possible; remap buttons on your Elite controller so that you get the most out of it; and notify you if you are running out of storage space. Xbox Assist also enables you to easily browse support content and launch troubleshooters for common issues, directly from your console. And you’ll be able to check the status of Xbox Live services and know what’s going on with the features and services that matter to you.
Xbox Assist is currently available in preview for select Xbox Insider rings and releasing broadly later this Fall as a replacement for Xbox Help. With the upcoming release of Xbox Assist on the Xbox One family of devices, including Xbox One X, you will have personalized help content and tools on a console-friendly experience, right at your fingertips.
Outside of Xbox Assist, we’re also happy to share that, in partnership with the Microsoft Disability Answer Desk, Xbox support for Accounts and Billing is now available in American Sign Language (ASL) for Xbox gamers in the United States with hearing loss or who are deaf. This new offering is integral to the spirt of Xbox in that it displays our dedication to all Xbox customers and helps ensure we’re making Xbox a place where all gamers can have fun and enjoy their Xbox experience. To learn more about ASL support, check out this video starring Oscar-winning actress Marlee Matlin and visit the Microsoft Disability Answer Desk. To videophone us for American Sign Language support in the United States, call 1-503-427-1234 Monday to Friday from 8:30am to 5pm (PST).
These are just a few of the projects our customer support teams have been working on to improve our fans’ experiences, and we’re looking forward to sharing more new features with you in the coming months.
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| Steam - Now Available on Steam – RAID: World War II |
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Posted by: xSicKxBot - 10-02-2017, 05:21 PM - Forum: PC Discussion
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Now Available on Steam – RAID: World War II
Cuphead is Now Available on Steam!
Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.

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| PS4 - Dragon's Dogma: Dark Arisen |
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Posted by: xSicKxBot - 10-02-2017, 02:17 PM - Forum: New Game Releases
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Dragon's Dogma: Dark Arisen
An epitaph speaks of another's demise...
A mysterious island known as Bitterblack Isle appears off the coast of Gransys. Its depths have claimed the lives of many Arisen their voices still haunt the labyrinth that lies deep beneath its surface--a labyrinth ripe with secrets waiting to be discovered.
The time to take up arms has come once again. Delve into the isle's depths and uncover its dark secret! Publisher: Capcom Release Date: Oct 03, 2017
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| PS4 - Battle Chasers: Nightwar |
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Posted by: xSicKxBot - 10-02-2017, 02:17 PM - Forum: New Game Releases
- No Replies
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Battle Chasers: Nightwar
Battle Chasers: Nightwar is an RPG inspired by the console genre-greats and the 90?s cult comic book. Experience deep dungeon diving, turn-based combat presented in classic JRPG format, and a story driven by exploration of the world. Publisher: Nordic Games Publishing Release Date: Oct 03, 2017
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