Posted by: xSicKxBot - 11-14-2020, 02:03 AM - Forum: Windows
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Microsoft study: Online risks that sow hate and division are growing
Online fraud, hate speech, discrimination and other divisive online risks are on the rise globally, according to results of a new Microsoft study. We’re releasing these findings in conjunction with World Kindness Day in an effort to turn that tide and encourage safer, more empathetic and tolerant online interactions among all people.
Some 31% of respondents in 32 countries1 say they’ve been exposed to hoaxes, scams and fraud online, up two percentage points from last year, and up three percentage points since the fraud risk was first included in this study in 2017. Meanwhile, one in five respondents (20%) say they’ve been the target of hate speech online, and 15% say they’ve experienced discrimination. These latter two risks are up four and five percentage points, respectively, since the survey began in 2016. All three risks are at their highest levels on record for this research.
Strangers and people whom respondents say they know online only continue to be the primary sources of digital risk – a theme that has prevailed since 2016. In fact, anonymous bullying-type behaviors jumped in this latest poll. Among those respondents who said they had been subjected to bullying, harassment or mean and cruel treatment online – 33%, 47% and 37%, respectively – said those behaviors were exhibited by strangers. Still, risks from those identified as “friends” have been inching steadily higher, as well. This year, 22% of respondents said risks were perpetrated by friends, compared to 13% four years ago when 14 countries were included in the research.
The findings are from Microsoft’s latest research into aspects of digital civility – encouraging safer, healthier and more respectful online interactions. The study, Civility, Safety and Interaction Online – 2020, surveyed teens ages 13-17 and adults ages 18-74 about their exposure to 212 different online risks. This latest research builds on similar studies undertaken each year since 2016. Previous years’ projects polled the same demographics in 14, 22, 23, and 25 countries, respectively. In total, 16,051 individuals participated in this latest installment, and we’ve polled more than 58,000 people over the last five years. Complete results will be made available in conjunction with international Safer Internet Day on February 9.
At that time, we’ll also release the latest Microsoft Digital Civility Index, a gauge that looks at the state of online civility in each individual geography, as well as in all 32 combined. The index, which stood at 70 last year, is an indication of the perceived level of civility in that country. The index works like a golf score: A lower reading equates to a higher level of perceived civility among respondents in that country. The 2019 worldwide Digital Civility Index reading was the highest on record thus far for this research and reflects responses from survey participants in 25 countries. (Read more about the 2019 worldwide index and survey here.)
Take the Digital Civility Challenge
As done since the start of this research, we’re encouraging people around the world to take our Digital Civility Challenge and pledge to live by four basic tenets for life online:
Live the Golden Rule and treat others as you would want to be treated
Respect differences of all types, including those of thought and opinion
Pause before replying to something you may disagree with, and
If it’s safe and prudent to do so, stand up for yourself and others online who may be the target of abuse or cruel treatment.
Results from the latest survey show both teens and adults appear to be championing these actions. Indeed, 58% of adults and 57% of teens report having taken at least one challenge action in response to online risks. “Standing up for myself” was the most common challenge action this year, with 34% of respondents saying they defended themselves online. “Pausing before replying” was noted by 25% of those surveyed.
The Digital Civility Challenge isn’t meant to be a panacea, but rather a starting place to encourage good digital citizenship and active, engaged online communities. We’re not trying to thwart online debate or disagreement. On the contrary, we encourage it, while guarding against heated discussions that quickly devolve to name-calling and abuse.
So, step up to the Digital Civility Challenge this World Kindness Day, and tell us you’ve done so on social media using the hashtag #Im4digitalcivility. To learn more about online safety issues and digital civility generally, visit our website and webpage.
1 Geographies polled in 2020: Argentina, Australia*, Belgium, Brazil, Canada, Chile, Colombia, Denmark*, France, Germany, Hungary, India, Indonesia*, Ireland, Italy, Malaysia, Mexico, Netherlands, Peru, Philippines*, Poland, Russia, Sweden*, Singapore, Spain*, South Africa, Taiwan*, Thailand*, Turkey, U.K., U.S., Vietnam. * Added (or re-added) to the study in 2020
2 The 21 risks span four broad categories: behavioral, sexual, reputational and personal/intrusive. Specifically:
Reputational – “Doxing” and damage to personal or professional reputations
Behavioral – Being treated meanly; experiencing trolling, online harassment or bullying; encountering hate speech and microaggressions
Sexual – Sending or receiving unwanted sexting messages and making sexual solicitations; receiving unwanted sexual attention and being a victim of sextortion or non-consensual intimate images (aka “revenge porn”), and
Personal/intrusive – Being the target of unwanted contact, experiencing discrimination, swatting, misogyny, exposure to extremist content/recruiting, or falling victim to hoaxes, scams, or fraud
‘Guitar-Shooter’ Metal Tales: Overkill Is Hoping To Launch On Switch
Zerouno Games has announced that Metal Tales: Overkill, a ‘3D guitar-shooter’, will soon receive a crowdfunding campaign to launch on Nintendo Switch.
The game is an action-adventure title that has you fighting against a curse inflicted upon your metal-loving brothers, hoping to free them from an ancient evil. It features procedurally generated levels which will change each time you play through the game, and is already slated to launch on PC in early 2021.
The new Kickstarter campaign hopes to generate the funding required to get the game on Switch, PlayStation and Xbox consoles, and will go live on 3rd December. You can see the page here and sign up to be notified when it goes live.
Metal Tales: Overkill features include: – 50+ items: guitars, strings, pedals, amps, books and summons – 15 different enemies – 8 Guitar Bosses – 4 playable characters: Are you more Metallica, Iron Maiden or Black Sabbath? Choose your brothers! – 3 environments: Enjoy exploring different environments like Metal Den, Metal Festival and Hell – 6 procedurally generated levels: With randomly generated levels, no two games will ever be the same – Local CO-OP – Mission system to unlock abilities and upgrade stats between runs – Original soundtrack and international metal bands’ songs from Eclipse Records
Does this look like something you might enjoy? Let us know if you’ll be keeping an eye out for the Kickstarter campaign with a comment below.
New Class Guardian Update & The Prestige Edition Release
Omua’s dark blood runs cold through the snow-capped mountains, and trickles with the melted snow across the land where the dragon’s tooth lay. Plagued by the dragon’s curse, she sought respite in the form of revenge – to return the Holy Flame. From her anguish, a new class descends.
Guardian has arrived to Black Desert on Xbox One. She is a fearless warrior – equipped with her shield and axe, Guardian mercilessly crushes her enemies using heavy melee attacks. Using her power, Guardian sets out on a mission to take back the Ynix – the Holy Flame that can even smite the gods.
To return life to Omua, who was slain by the gods, a pact was made with the Black Spirit that possessed her for the power to reclaim the Holy Flame.
A defensive iron wall, she forges on in battle with debilitating attacks:
Boulder Crush – Strike enemies with three boulder-breaking downward swings of her battle axe.
Mountain Slam – Send powerful waves of damage by slamming her battle axe to the ground below.
Black Blood Circle – Create a circle around her by harnessing the power of the earth. Stepping inside spells certain doom for all who challenge her.
Mutilation – Devastate enemies in a charged sweep with her battle axe.
Black Blood Slaughter – Unleash her power in an axe swing strong enough to split a mountain.
To claim such power, she made a pact with the Black Spirit, offering herself as a vessel in return for its magnificent power. It is the only way to take back the Ynix – the Holy Flame that can bring even the gods to their knees. With the Ynix she would be unstoppable – condemning all the gods of this world, she would start the world anew.
Guardian, the owner of the Holy Flame and covered in the ancient dragon’s blood, has opened her eyes to her purpose.
Adventurers can now take up the power of the Ynix and wield the power of the Guardian in Black Desert on Xbox One.
In addition, Adventurers can meet Black Desert Prestige Edition in select retail stores on November 6 for Xbox One. The first ever physical package for Black Desert on console, the Prestige Edition comes with the bonus content worth over $140 which includes Exclusive Pet Black Leopard, limited edition glorious Shudad premium set, 30 days value pack, and many more! This will be the perfect chance to get into the world of Black Desert which will be fully compatible with Xbox Series X as well.
Posted by: xSicKxBot - 11-14-2020, 02:02 AM - Forum: Lounge
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Join the first-ever live Gamasutra Webcast feat. Innersloth’s Victoria Tran!
We’re trying something new here on Gamasutra! We’re piloting a new Gamasutra Webcasts series, featuring great speakers who will share insight into the art and business of making games. These are free to attend, live broadcasts with a Q&A (and available on-demand if you miss the original broadcast).
We’re excited to announce that the very first guest in this series is indie marketing superstarVictoria Tran (@TheVTran). Now working as community director at Among Us developer Innersloth, she was previously communications director at Kitfox Games, working on titles including Boyfriend Dungeon, Dwarf Fortress, Pupperazzi, and more. She has a serious knack for building communities and knows how to get people interested in her projects–and she’s going to share a little bit of how she does that!
Tran will be giving the talk “Conveying Your Game’s Value” on Tuesday, December 1 at 2:00pm EST.
What to expect:
A 30-minute presentation by Victoria Tran on how to convey your game’s value through marketing
A 15-minute presentation on game publishing and distribution from our sponsor Xsolla
A 15-minute moderated live Q&A
Here’s what you’ll learn:
How the value of a game is calculated in a potential player’s mind
How to create a customer value proposition
How to use this information in your messaging
Writing tips to help your messaging shine
And stick around for an audience Q&A!
Featured Presentation: Conveying Your Game’s Value
So you have a game and you’ve decided to self-publish, but now the marketing is all up to you. Most importantly, one of the biggest responsibilities is up to you: how do you craft a message that makes people understand and care about your game? It isn’t just as easy as saying “add value.”
What is valuable? How do you find your game’s value? And what are the ways you can actually create that message? What writing tips should you keep in mind? No one will be interested in your game if you cannot tell them why it is interesting in a way that they actually care about. Let’s learn how to stand out in a noisy market!
Sponsor Presentation: Navigating the Future of Game Publishing and Distribution
With players spread across multiple game platforms and services, many challenges have emerged for developers. At Xsolla, we believe the platform of the future is an independent, decentralized system that utilizes common, unified basic principles and standards. This system spreads to all current platforms and uses them as sources for gaining new users, building a community, and acting as sales channels.
Key takeaways:Learn how to navigate the future of game publishing and distribution with solutions that easily integrate with your existing business and allow you to grow across all platforms.
Speakers
Featured Speaker: Victoria Tran Community Director Innersloth
Victoria Tran is the Community Director at Among Us developer Innersloth. Previously, she worked at Kitfox Games, working on projects like Boyfriend Dungeon, Dwarf Fortress, Pupperazzi, and more. When she is not exploring ways to create kinder game community spaces and how tech and compassion interact, she co-organizes Game & Colour MTL, a group that supports and amplifies game developers of colour in Canada.
Sponsor Guest Presenter: Chris Hewish President Xsolla
Chris Hewish is the President of Xsolla and is an award-winning interactive executive and studio head, with experience driving operations and go-to-market strategies across all video game industry segments. He has used his skills to lead multi-team video game studios and global interactive business units with hundreds of employees at companies like Activision, DreamWorks Animation, Survios, Skydance, and Xsolla.
Moderator: Kris Graft Editor-in-Chief and Publisher Gamasutra
Kris Graft is editor-in-chief and publisher of Gamasutra, the leading site dedicated to the art and business of making games.
Posted by: xSicKxBot - 11-14-2020, 02:02 AM - Forum: Lounge
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Video: Porting your game to Oculus Quest
If you have an existing VR game you probably already know that the Oculus Quest is one of the more dominant platforms for VR at the moment. So what should you take into account when porting your game to the platform?
In this 2019 XRDC talk, Survios’ Alex Silkin breaks down what his team learned porting the company’s game to Facebook’s PC-free VR platform. It’s a helpful guide for developers looking to port their games, one you can watch in the video above or for free on the GDC YouTube channel.
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
Posted by: xSicKxBot - 11-14-2020, 02:02 AM - Forum: Lounge
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The Mandalorian: Baby Yoda's Food Fought Back In Season 2, Episode 3
On the November 6 episode of The Mandalorian, some people were upset about some actions The Child--which many call Baby Yoda--took during the course of the episode, as he ate some unfertilized eggs that a sentient being was bringing to her mate. Luckily, on this week's episode of the Disney+ original series, The Child's next meal fought back.
When Mando and The Child landed on the planet that is essentially one giant ocean dock, he took a seat at the local tavern to get the kid some food, ordering him up some chowder. However, there was a bit more to this chowder than expected, as there was a living cephalopod-like creature inside, and it attacked Baby Yoda.
Check please...
Obviously, the meal didn't do any damage to Baby Yoda, but it did teach him the important lesson that sometimes, your food will fight back--unless it's dead.
In Python’s pandas module, DataFrames are two-dimensional data objects. You can think of them as tables with rows and columns that contain data. This article provides an overview of the most common ways to instantiate DataFrames. We follow the convention to rename the pandas import to pd.
Create a DataFrame From a CSV File
Creating DataFrames with the function pd.read_csv(filename) is probably the best known. The first line of the csv file contains the column labels separated by commas. In the following lines follow the data points, in each row as many as there are columns. The data points must be separated by commas, if you want to use the default settings of pd.read_csv(). Here is an example of such a csv file:
The following code snippet creates a DataFrame from the data.csv file:
import pandas as pd df = pd.read_csv('data.csv')
The function pd.read_table() is similar but expects tabs as delimiters instead of comas. The default behavior of pandas adds an integer row index, yet it is also possible to choose one of the data columns to become the index column. To do so, use the parameter index_col. Example: pd.read_csv(‘data.csv’, index_col=0)
Create a DataFrame From a List of Lists
A DataFrame can be created from a list of lists where each list in the outer list contains the data for one row. To create the DataFrame we use the DataFrame’s constructor to which we pass the list of list and a list with the column labels:
import pandas as pd data = [ ['Bob', 23], ['Carl', 34], ['Dan', 14]
]
df = pd.DataFrame(data, columns=['Name', 'Age'])
Create a DataFrame From a Dictionary of Lists
A DataFrame can be created from a dictionary of lists. The dictionary’s keys are the column labels, the lists contain the data for the columns.
import pandas as pd # columns
names = ['Alice', 'Bob', 'Carl']
ages = [21, 27, 35] # create the dictionary of lists
data = {'Name':names, 'Age':ages} df = pd.DataFrame(data)
Create a DataFrame From a List of Dictionaries
A DataFrame can be created from a list of dictionaries. Each dictionary represents a row in the DataFrame. The keys in the dictionaries are the column labels and the values are the values for the columns.
The DataFrame constructor can also be called with a list of tuples where each tuple represents a row in the DataFrame. In addition we pass a list of column labels to the parameter columns.
import pandas as pd names = ['Alice', 'Bob', 'Clarisse', 'Dagobert']
ages = [20, 53, 42, 23] # create a list of tuples
data = list(zip(names, ages)) df = pd.DataFrame(data, columns=['Name', 'Age'])
Summing Up
In this article we have gone through a range of different ways to create DataFrames in pandas. However, it is not exhaustive. You should choose the method which best fits your use-case, this is to say, the method which requires the least amount of data transformation.
Exit Limbo: Opening is the first chapter of a neo-retro side-scrolling beat ’em up with adventure elements, elaborated fighting mechanics, memorable enemies and a truly unique setting and visual art style. https://youtu.be/xUoLvGskkmU
We are welcoming everyone to join our discord[discord.gg]. We are more active there on finding giveaways, small or large, and there are daily raffles you can participate.
Babylon.js, the open source 3D web based game engine, just released version 4.2 with a ton of new features and tools. Key features of the 4.2 release include:
New particle editor for direct creation of particle systems in the Inspector
New Node System in Babylon.js
new Sprite Editor built into the Inspector to create, control and save sprites
new Skeleton viewer to visual bones and bone weights in Inspector
texture inspector for debugging texture issues
PBR support in the Node material editor with access to metallic, roughness, clearcoat, sheen etc when creating materials
new Procedural Texture, Particle Shader, Post Processing modes added to the Node editor
reusable frames in Node Material editor, enabling you to reuse shader code between projects easily
playground templates, essentially quick access code snippets in the code editor using Ctrl+Space
direct support for pre-filtered .hdr files
support for React Native for creating native applications
KTX + Basis U texture compression support
much, much more
You can learn more about the release in this article here or by watching the video below. Babylon.js is an open source project under the Apache 2 license with the source code available on GitHub. If you are interested in learning more about Babylon, be sure to check out our older Babylon.js tutorial series.