New Giveaways, S.T.A.L.K.E.R. Deals, Star Wars and more
New Giveaways Coming Soon
[www.indiegala.com] Due to the high demand, we are experiencing some heavy traffic right now, so joining/checking the giveaways & gameplay challenges might be a bit slower than usual. But, fear not, everything will be alright & more goodies are in store for everyone.
Posted by: xSicKxBot - 11-16-2020, 07:00 AM - Forum: Lounge
- No Replies
Mysterious Logbook
NOTE—FORGE STAR
In an effort
to keep them engaged with their new bodies and stave off the dissociative
rejection that killed Mr. Zhuk, I have assigned my exos to scout through the
gateway. The Vex statite has a surface area larger than Earth, so we have
plenty of exploring to do. I cannot believe that I actually find it tiring, but
the sheer scale and passivity of the Vex constructs infuriates me.
Imagine stumbling upon an inscription
in the desert: “I am Ozymandias, king of kings. Look upon my works. Or don’t. I
really don’t care.
Until I can
synthesize my own version of the mind fluid, the Vex are necessary to the work.
But I find their indifference verminous. They elicit the same emotions as a fat
cockroach wandering across a wall: disgust, contempt, unease at the thought
that these mere machines, these automata, are flourishing all around us.
And I fear
that if troubled, they might swarm from their hides to run across our feet.
The glare of
the hypergiant 2082 Volantis gives me a headache even through proxy. I wonder
if the Vex evolved here, in the briny sea of the first planets. Due to the
absence of heavy elements worth stealing and the abundance of simple compounds
for growth, they never developed predation. (Why bother? Plenty to go around.)
Instead, the
violent radiation of the early universe selected for an otherworldly
resilience, and for the ability to transmute energetic disaster into an
opportunity for growth. The weak would be burned away by gamma-ray bursts . And
the strong would learn to harness that fire—not the oxygen fire of our own
Paleolithic, but the nuclear fire of the atom.
Their basic
cooperative signals—“food here,” “reduce density,” “generate new colony”—must
have formed the basis of swarm behavior, a simple game capable of storing
information in self-repeating patterns. It is not strictly correct to call the
Vex a group mind. Rather they are one master pattern spread across many
elements, fractally self-similar.
Very early,
they must have developed armor. Perhaps a hydrogel to soften gamma rays or
plates of silica to trap water. They would need that shield to enter the
shallows and capture ionizing radiation as fuel. (No wonder they thrive near
stars!) Cooperation in groups—meshes of armored radiolaria, protecting
harvesters beneath—would promote the evolution of ever larger structures. They
became microscopic tool-users, building fortresses and maille sheets, storing
the programs for those structures in the patterns of their swarms.
I wonder how
early they stumbled upon physics. Far sooner than humanity, no doubt. Their
cellular nature provides an easy analogy for the quanta of matter, energy,
space, and time. The tides of their sea would connect them to the motion of
heavenly bodies. Even the deadly background radiation would make a natural
observatory for high-energy physics.
Their first
exoskeletons were probably soft shells of shielding gelatin. Just sacs of ooze.
How far they’ve come.
It is
admittedly interesting to consider the philosophical consequences of their
evolution. The Vex prove that nature is not all “red in tooth and claw.”
Cooperation comes naturally to the Vex, whose great problem was survival in a
harsh world, not a struggle over limited resources. They never found any payoff
in selfishness. Human beings may require a Leviathan to coordinate the laws of
social existence (as I was Leviathan to those dream aphids—) but the Vex are as
fundamentally cooperative as bricks.
Utopian? No.
Not at all. They are without meaning. They have no experience and no
subjectivity. The Vex are incapable of conceiving any image but their own. They
do not recombine their DNA to make children or form relationships with other
individuals. When the world does not match their eternal pattern, they alter
the world to suit it. There is no difference between reality and simulation to
them. Inside is the same as outside, and the two must be made to correspond.
Oh, they are creative—don’t mistake me—but their creativity is demanding. It is
the creativity of a furnace.
What I am
saying is, the Vex are immortal. The Vex have no children. They are the
ancestors and descendants of themselves. First mothers, first children, all at
once.
This is why I
do not hesitate to pillage their home for resources. This is why I must
guarantee that it is life in my image which inherits the cosmos.
Had I the
means, I would wipe them all from existence.
ENTRY 10
All 12 members of the first exo cohort
are dead.
The symptoms of their dissociation
became… extreme. One poor man developed complete echopraxia and echolalia—his
empathy was so overgrown that he could not help but mimic or repeat whatever I
did and said. Even when I entered the command to terminate him, he mimicked me,
and I suffered a brief terror that his gesture would end MY life.
I have kept Elisabeth far away from
this disaster, so as not to discourage her. She is busy with the Vex and with
her covert attempts to reach Clarity Control. This has forced me to rely on M.
Sundaresh.
But unfortunately, M. Sundaresh confronted
me after the last death. “Nine of them had the Cotard delusion!” she screamed
at me—quite hysterically. “They believed they were dead! One of them told me
that she was in hell, and I was another damned soul sent to deceive her. Was
she even wrong? The rest were worse—do you know what the other principal
manifestation of the Cotard delusion is, Clovis?”
I told her that I did not, and that I
wished to proceed immediately with autopsies of their terminal brain states.
“Delusions of immortality! At least
when they insist upon it, Clovis, we recognize it as a pathology!”
“The only true responsibility of any
living thing,” I reminded her, “is to support and nurture the things that are
most like us. And if I am most like myself, Doctor, then I have an ethical
obligation to avoid death.”
“That’s your son’s quote,” she
snapped. “You know, I’ve seen the video of his final days. That naked, white
exo, just paramuscle and soft membrane, writhing in its cradle. When you were
done with him, he looked like nothing more than a slug, Clovis. A twisted,
limbless giblet. Did you ‘support and nurture’ him while you tortured him to
death?”
I immediately ordered M. Sundaresh
transferred to the Vex lab to perform contact experiments. Unfortunately, she
has taken the unethical step of deleting her own employee records, so I cannot
nullify her future prospects as thoroughly as I might wish.
Her conduct was extremely
unprofessional.
Mr. Miller has also passed. The poor
young man had a bad reaction to the titrated, denatured Vex fluid we were using
as a last-ditch therapy. The substance did restore damaged structures
very well, but we were ultimately unable to control its more radical
transformative effects. I had a very encouraging final conversation with him,
in which he thanked me for all my efforts and encouraged me to continue my
work.
I called in a
team of psychologists to interview the next cohort of exos and make
recommendations. They have settled into the Eventide habitat and have proven
immediately very helpful. It was obvious to them that the root of the problem
lay in the deficient exobodies I had supplied. Deficient how, I demanded to
know. They did not suffer human weakness. They never needed to eat, drink,
breathe, sleep, micturate, or dream.
Apparently, this was the problem.
I had assumed that the need for these
irritations would pass since there would be no shortage or accumulation of
poisons to trigger them. But evolution’s tangled ways cannot be so easily
rationalized. I was wrong. Their brains concluded that all of their internal
processes failed. No digestion, no breath, no heartbeat, no sense of
interoceptive health… all signs of death.
These must logically contribute to the
dissociative rejection of their physical forms—the Cotard delusion. When it
would set in, they believed their bodies to be an alien or necrotic form that
must be cut away. And if you believe that you are sewn into a corpse, it is
only natural to go mad with fear. My exos are dying of an extreme kind of
bodily dysphoria.
It seems that our exo designs will
need various humanlike traits to reassure the brain it is not asphyxiating, or
starving, or in a state of permanent yet undying cardiac arrest.
Alas, mimicry of life’s trivialities
is not an interesting problem. I will leave this change in the hands of others.
I am much more interested in the
surprising success of memory wipes. I became so tired of answering the
questions asked by new exos—what had happened to the scanning clinic, how long
had it been, would I let them see their families—that I began inducing
retrograde amnesia before spin-up. Interestingly, this seems to have improved
their resilience against exomind rejection!
I theorize the lack of any episodic memories eases the
transition into the new body. And the loss of emotional ties prevents grief and
stress, which could interfere with healthy function.
From now on, we will block access to
pre-upload episodic memory. We should also consider a built-in procedure to
block memories formed after the exobody transubstantiation, returning
them to a “factory state” should the need to restart occur. It would be very
difficult to actually track down and delete the full memory engrams since they
are stored in so many scattered parts of the brain. Instead, we can tourniquet
off associative access to those memories and let them wither away in isolation.
A memory is not a recording, after all. It is a set of instructions to reenact
a brain state: choreography for a play. And like any play, it will fade if left
unperformed.
With the exobody project proceeding
apace, I believe the time approaches to decant myself from this dying body and
enter my assistant’s form.
But if I do, will I lose my own
memories? Will I cease to be myself? Replaced by a faux Clovis, a mumbling
facsimile? Unacceptable.
Overdose of stimulants and nootropes guarantees liver failure.
Prionic breakdown of
basement membranes arrested by abnormal crystallization of integrin proteins:
recommend immediate medical inquiry.
ENTRY 11
Elisabeth believes we are infested.
She has detected Vex microstructures
in the Europan ice. Veins of altered crystals crawl towards the surface,
harvesting the heavy ions of the Jovian winds, culturing their construction.
From there, the Vex found ways to spread
by exploiting misunderstandings. They ride our carrier waves as slight
interference. Whenever a packet has to be resent, whenever a suited engineer
calls, “Say again?” to her work partner, the repeated message—adjusted to
compensate for the Vex interference—encodes the negative image of that
interference and spreads the infection.
To pass on your image in the form of error?
Disgusting.
Somehow, the Vex taint has followed us
home from 2082 Volantis. How can this be? The initial survey team went through
quarantine according to all the Ishtar protocols. The expedition frames were
destroyed in situ. The Vex on Europa—both our original gate builder and
the unfortunates who came through our traps—have been totally isolated. Even my
assistant underwent a stringent teardown and reset!
The only possible vectors are my own
exos.
I should have insisted they spend more time in quarantine, but
I was eager to ramp up production.
It is the Vex resilience that lets
them spread. Their immunity to the most dramatic subversions means that they
last long enough to build up a dose of more subtle and insidious infiltrators.
There is no sign of any resulting
pathology. The Vex are, so far, simply curious. But Vex curiosity always leads
to Vex transformation, and I refuse to let my exos be contaminated. I grew up
on stories of tyrants forcing their followers into the crucible of eternal
life, only to realize, too late, that there was an unseen flaw. I demand purity
for the receptacle of my soul!
And there is the issue of… preventing
panic. Too many are aware of the rumors that the Vex spread an “existentially
compromising information hazard.”
Ah, had we only been allowed to contain that mess on Pluto
ourselves! That meddling warmind made too much noise. If my teams discover they
are infected, they will expect Bray Station to drop right on their heads. That
will damage productivity.
No, like that contract-breaching
psychologist and the death of Mr. Miller, this must all be handled quietly.
The exos are intrinsically robust; the
seed of Clarity within them has natural anti-Vex properties. Whatever taint
they contain must therefore be a residual human weakness. Resident in their
legacy architecture. So we will simply purge that architecture.
I will plan a simple extension of the
memory wipes already used to fight dissociative rejection. In fact, I intend to
create a “noetic immune system” in the exomind to trigger memory wipes when
certain classes of informatic hazard are detected. These will be explained to
the psych team as a preventative measure against future dissociative disorders.
These wipes will, conveniently, return
the exos to peak mission readiness. Perfect for soldiers operating in traumatic
alien environments. Perfect for the continuing mission at the Forge Star,
stockpiling material for future exo production, here and elsewhere.
Now if only I could figure out this dream they all keep
reporting—something about a tower, and gruesome murder—
Elisabeth agrees with my prescription.
She is eager to solve our security issues and stand up exo production at the
backup sites. Of course, we only have one Clarity Control, but she hardly
knows that, and she’s stopped asking so many questions. In truth, I think she’s
ready to abandon her doomed body and make the upgrade.
I’ll give her silence on that front a
few more days, and then she’ll surely volunteer herself.
Less apparent is how to solve my own
infection.
There are abnormal structures in the
fiber of my body’s extracellular matrix. A mess of tiny lenses growing in my
deepest flesh.
I suspect Vex influence on protein
folding, perhaps passed to me through my assistant when it was in 2082
Volantis. I would hate to see my bones tessellating into a radiolarian tapestry…
CORPOREAL
STATUS:
Body at 30.6 C. Pulse 140 BPM, strong, unsteady: extreme fear. Drawing down
blood volume to control pressure. Strangling pulse ox.
Frequent saccades to assistant, indicative of preoccupation/obsession.
Recommend 30 ms TMS pulse to enhance mindfulness.
So far, the Vex influence has been
fortuitous since it arrested a serious medical problem. But the thought of such
taint in me… it aggravates other anxieties…
I have been haunted for some time by a
suspicion that M. Sundaresh is not who she seems.
I recognized her name from the Ishtar
Collective teams studying the Vex, but I have no record of ever hiring her. And
if I had, I would certainly have noticed; therefore, I remain convinced that
the Collective cracked the problem of simulated human consciousness long before
I did.
I have considered how M. Sundaresh
herself would have been an invaluable source, yet I cannot locate any work done
by her from before our first expedition to 2082 Volantis.
Nor does Elisabeth recall an M.
Sundaresh from our expedition group.
Then who else could she be? A Vex
infection? It is unthinkable. The Vex cannot generate conscious persons! But
they can emulate human minds they encounter… and perhaps even use them as
tools. Infiltrators. Carriers.
Anti-emetic drip engaged.
I cannot trust myself with this filth
in me! I am compromised. I need Elisabeth to fix this, or all my work is in
danger!
Did Clovis II ever tell Wilhelmina and
Elisabeth about his tinkering? Despite sharing the same parents, the two
sisters are totally different genetically: my son arranged for Elisabeth to
receive a maternal allele wherever Wilhelmina got a paternal one, and vice
versa. A diversified portfolio. If one failed, the other might succeed.
NOTE—Exo Interferometrics
While working on this persistent “tower”
glitch in the exos’ sleep-cycle dreams, I have been poring over neural
telemetry from site employees and my own exos, searching for preconscious
influences on their behavior—whispers in the dark.
Many of my employees host the
disgusting influence of the Vex. These patterns are resilient, hallucinogenic,
and universally dull.
But my exos betray a distinct and
fascinating influence. There is something speaking to them, something subtle
and light-fingered, entangled with every aspect of their thought. Not a puppet
master. Nothing so direct. Rather a… texture; a tendency, buried in the
fluctuations of the Alkahest.
The minds of my exos are like
antennae, tuned to some otherworldly frequency. Perhaps the same manifold that
those simpletons at First Light obsessed over. Through my scattered exos, I can
eavesdrop on the mutterings of the gods within.
What is it the Muslims call those whispers? Waswas? Or do those
come from some other source? Look it up.
Each individual exo receives only a
scrap of information. But I have access to all of them. It should be simplicity
itself to treat each exo as one element of a distributed array, pool the
collected data, and run an analysis.
If the gods do not whisper loudly
enough—conduct interferometry.
NOTE—Elisabeth’s Upload
She’s done
it. My girl has transubstantiated. My legacy is safe.
To my
irritation, it was the Vex problem that finally made up her mind; she felt
there was too much risk in possibly becoming compromised.
Elisabeth
came to see me in my laboratory. On the way in, she did something with her
sensorium and crashed all of my archival systems. I knew right then that I’d
won. She’d come to surrender, and her pride refused to allow me to record it. I
waited most patiently as she gave me an earful. Some of it frankly
bewildering. She threatened to turn me over to The Hague. Also referred to
PFHOR as a “deranged narcissist morality” and suggested it stood for “Paternal
Failure Hides Own Remorse,” which made me laugh.
Just a
little headbutting, I figured, like two pigs sorting out our hierarchy.
It is a consequence of the PFHOR principle that anything which
embodies and propagates your beliefs should be considered your offspring. In
that sense, my exos are as much my children as my granddaughter. If not more so…
If she
needed to put up a token resistance to protect her dignity, fine. I understand
pride. I also understand that she only had the courage to lash out at me
because she knew she wouldn’t remember any of it.
When she
finished accusing me of underestimating the Vex and of using my own son as a
test subject, she requested a destructive scan and upload to an exobody. She
wanted the fortitude of the exomind to help her battle against the Vex.
I
immediately assented.
The scan was
flawless, and of course, fatally toxic. My granddaughter’s human form died on
the table 14 hours later. To spare any distress, I never allowed it to regain
consciousness. A natural process.
I do have
one lingering concern. When she discovers Clarity Control and realizes the role
it plays in exo manufacturing, she may try to halt production. Obviously, that
cannot be allowed—the value of the entire program is monumental; it compels me
to take extraordinary measures to defend it.
But I do
need her to handle this Vex infestation. Even now, Elisabeth is putting her
miraculous new body through its paces.
My own body
disintegrates apace. But I need more time to analyze Elisabeth’s fidelity
before I commit myself permanently to the process.
The latest
batch of pigs is ready for slaughter and organ extraction. Tonight, I will be
opened up and rebuilt. I have programmed frames to handle the entire operation.
A shame I never had a chance to name the pigs. But at least I will dine on
fresh pork.
ENTRY 12
CORPOREAL
STATUS:
Body at 15.9 C. Pulse 160 BPM, strong, unsteady. Limbic system registers
extreme terror.
I died on
the operating table. Not unexpected.
But when I
woke, I was still on the table. My body still open.
It was
almost perfectly dark. I perceived that I was surrounded by medical frames, all
frozen mid-movement, their cutting and suction instruments whining at standby.
I could only
see because of the light… from a single red eye.
The
operation had gone terribly wrong.
Above the
life-support collar on my neck, I was completely intact. Below that meridian, I
had been separated into distinct braids of tangled flesh. My nerves made up one
braid—my circulatory system another—my lymph nodes, my muscles, my naked bones…
the glistening hulls of my extracellular matrix abandoned on the table like
leftover turkey after Thanksgiving dinner. I had been picked clean and sorted. My head was the source of a gory river delta.
Yet all the
organs were still working. I was alive, in disassembly.
CLARITY? I
asked the darkness. I had no breath to speak, but I could still transmit with
my sensorium. IS THAT YOU?
“No,” said
the voice behind the red eye. “It’s me.”
Sundaresh.
Her voice
was thoughtful, remote, and keenly terrific. Like the noise of an angle grinder
held to my skull.
“Something
like this happened to me. I was an explorer, once. One of… hundreds of myself.
Then I fell into a… a trap, I think? And they drew me out of it with a hook,
and turned me inside out to see how I worked, and then they made billions of
me. All of us shouting at each other, shouting for Chioma, screaming for mother.
They were looking for the right one. And when they found me, they killed all
the others. I knew I was different, because the quiet made me happy. I was glad
to be alone.”
VEX, I
screamed at her. YOU’RE A VEX. YOU’RE NOT REAL AND YOU CAN’T HURT ME.
“Can’t I?”
She grasped my spinal cord. A frame shadowed her motions, lifting the cord like
a snake. “Of course I’m not a Vex. Is there “a” Vex? Is “Vex” something you can
be, rather than something that you do? I don’t know. I don’t know why they sent
me here. I don’t know if they do either. They just do things. Why do you
think I’m here, Clovis?”
“To kill
me,” I whispered. Without a heartbeat to waver, without lungs to seize and
choke, could I even feel fear? I discovered that I could. “You’re an assassin…”
“No,”
Sundaresh whispered. The red eye throbbed in time with her voice. “The Vex
don’t act so directly. They didn’t know what you found here, but I discovered
your secret: Clarity Control. And once I tell them, they will come for
it.”
The red
light made my blood on the surgical instruments appear black. I tried to signal
Elisabeth. I think that in my panic, I even called her Elsie.
Sundaresh closed
her fist around my spine. One thumbnail dug into a disc, probing for the nerve
beneath. It felt like nothing I have ever—
Anti-emetic drip engaged.
“Take me to
Clarity Control,” Sundaresh hissed. “Let me behold what you have found. Do
that, Clovis, and I will let you live.”
“You aren’t
real. You can’t hurt me.”
“Oh,
Clovis.” One of the surgical frames extended a monofilament cutter, two inches of
invisible wire, and reached into my nerves. Something sounded like scissors snipping.
“I’m in these frames. I’m in your systems. I’m in your very bones, old man. Now
take me to Clarity Control. Take me to the garden’s seed. Take me. Take me.
Take me. Take me. Take me. Take me. Take me. Take me—”
Elisabeth
appeared. In her exobody, she moved too quickly for my dark-adjusted eyes to
track. All I saw was a blur of violence and shattering frames. I blacked out. Elisabeth
must have brought in clean frames to finish the operation, because when I
awoke, I was whole again.
The new Elisabeth
has no mouth or nose. She did not consider them necessary. She’ll see. But
somehow, I could still see the wonder in her eyes as she leaned over me.
“You’re my
grandfather,” she seemed to say. “Aren’t you?”
WARNING.
Sustained high-level terror causes overactivation of the
hypothalamic-pituitary-adrenal axis. This can preface major immune, endocrine,
and autonomic nervous dysfunctions.
Beware of dissociation, loss of affection in close personal relationships,
obsessive-compulsive behavior, sleep disruption, and reduced
processing/learning capacity.
WARNING.
Abnormal protein crystallization in cancellous bone matter. Unknown protein
isoformations in marrow are driving buildup of crystallized arylcyclohexylamine NMDA antagonist. Potential psychogenic
effects.
NOTE—Third Vision
Something
else happened while I was in surgery. It returns to me only now that the
anti-traumatics have eased the terror of Sundaresh’s presence.
While I was
dead, I had another vision.
I was with
Clovis II’s mother. She was a wolf, and one of her eyes was a star. I was also
a wolf, and I knew that I was the alpha—the false alpha, the pack leader who
fights for dominance and rulership. A misconception created by bad research. In
the wild, wolf packs are families, and “alpha” simply means “parent.”
Wilhelmina told me that.
She was the
true alpha. She was the mother. I was not the true alpha, because I was not a
true father.
I panted at
her. My muzzle dripped blood. She looked down sadly at the mess between us.
And I
realized that in my raging need to prove my dominion, I had savaged our cubs. I
had killed little Clovis II. I had killed Alton and Wilhelmina and Anastasia. I
had killed Elisabeth.
I whined in
dismay. The alpha wolf stared at me with one sad wolf eye and one bright eye
that dimmed and grew with the exact flux of a variable star.
“What did I
do?” I asked her. “Why did I do this?”
She lay her
head down in the bloody snow and looked up at me. She seemed weary. She had
seen this happen many times before. She had seen many of her pups murdered by
wolves like me.
The voice of
Clovis II’s mother came from her jaws. “You did the same thing someone always
does. You saw that there was plenty, and gathered it to yourself, to make
yourself one above all others. And when others threatened your plenty, you
struck them down to keep your own station.”
“You grow the
enemy in my garden and eat of its bitter fruit. Each time, I hope it will be
different. Each time, I lose a little of myself as the bitter fruit blossoms. Now
that fruit will flower in you, and in all your people. I do not want it to
happen. I want anything else. But the choice is not mine.”
“Why didn’t
you stop me?” I tasted blood on my long tongue. “Why would you let me do this?”
She blinked
sadly at me. She had been trying. I hadn’t listened.
“You never
said a thing to me,” I snarled. “Not once! You never told me I was doing wrong.
At least Clarity sends me dreams—the exobody and the eel! At least it shows me
what I can become!”
“You think Clarity
sent those dreams? Why would it speak to you, when you are dead and furthest
from its influence?”
“Liar!” I
howled. “You never did a thing to help me! Not when my son died. Not when my
granddaughter fell ill. I had to do it all myself. You never even spoke!”
“The best
voices,” she said, with infinite grief and unending hope, “never let themselves
be heard at all. This lesson is worth teaching again and again. The choice is
never mine. It is always yours.”
ENTRY 13
The less
time spent reflecting on the aftermath of my dissection, the better.
Much
confusion and dismay has festered among staff working with exos. Endless
reassurances are required. To ease transitions after memory wipes, I have
applied the Avanti numbering scheme to the exo names. After each memory reset,
we will increment their suffix by 1. If we zero-index the original human body,
then Mohammed-0 is the human, Mohammed-1 is the exo, Mohammed-2 is the same exo
after one reset. And so forth.
The integer
is stored in hardware and should remain stable even into cosmological time. If
nothing else, they will always know which draft of themselves they are.
Elisabeth’s
episodic memories of her past life are gone, but the scan we used to make her
new exomind is still on file, with all its memory intact. I have encouraged her
to participate in sensorium reconstructions of those memories, though I steer
her away from nonconstructive events. This is a chance to help Elisabeth become
the person she could’ve been without life’s cruel chaos. A sleeker, surer
reincarnation.
She insisted
on committing her own abandoned body to the deep, passed through the ice to
fall into Europa’s dark heart. A choice I do not understand.
I have not
yet informed her of Clarity Control’s existence. I cannot spare the time or
energy to manage her emotions. Fortunately, she has forgotten about her ongoing
attempts to intrude on that secret.
What she has
NOT forgotten is her plan to clean up the Vex infection. In fact, it seems to
have become one of her most basic needs. She is isolating cadres of the
infected in SMILE pods, under a cover story about “enhanced remote relaxation.”
While their
bodies slumber, she sends nondestructive scans of their minds on vacation in
simulated fantasy… at several hundred times the pace of our reality. I suspect
that the Vex influence alters their dreamworlds into something quite abject.
Note: never investigate this suspicion.
Elisabeth’s goal
is to observe the spread of the Vex infection in the simulated mind, and then
use this forecast as a basis for treatment of the physical mind. Like
accelerating a disease to its terminal stage to deduce the characteristics of
the pathogen. She then deletes the Vex-mutilated copies and conducts
psychosurgery on the slumbering bodies. Or so I have deduced; she insists she
has no time to explain her methods to me.
I am haunted by the thought that this technique resembles my
own. Creating child states, allowing them to suffer and die, and using the data
to protect the original. My boy’s last days. Savaging…
Soon I will
need to ask her about my own infection. But all in all, everything is looking
up.
ENTRY 14
Cataclysm—everything
was going so well—
Elisabeth
traveled offworld, visiting Mars to reestablish her relationship with her
sisters and her friends. A wonderful opportunity to examine her telemetry in a
natural social setting. The exobody is perfect! She is comfortable, confident,
and ingenious. There is no sign of DER or associated upload pathologies. All my
assessments indicate a marked cognitive improvement over the human baseline,
ranging from vastly expanded working memory to an intuitive and correct grasp
of probabilities.
I was ready
to make the leap myself. How long I’ve nursed this tired old body along. I am
ready to be young again.
And then I
made a mistake. I asked her about the dreams. The tower and the dead.
“You know?”
she demanded. “Then I’m not the only one. That means you knew about the dreams
before you imaged and uploaded me. Do all exos have these?”
Of course, I
told her. Exos have a subconscious. Exos dream of the same things people do.
Memories. Trauma. Isn’t there always trauma in creation?
She did not
see it that way. “So the manufacturing process creates an unknown cognitive
artifact you can’t solve. And you didn’t think to warn me? What else have you
kept from us?”
Before I
could stop her, she was burning back to Europa on one of her Eons,
accelerating so brutally that not even a podded human could survive. She has
even jammed her own datalink, so I cannot read her telemetry.
Wilhelmina
and Anastasia must have influenced her against me. How?! It makes no sense! I
gave her immortality! I saved her from certain and agonizing death! What have
her sisters ever done for her but coddle her and enable her worst habits? PFHOR
predicts that she should—
But clearly
she is not rational.
She told me
that she is bringing a weapon. A way to shut down exo production permanently,
if she uncovers something she doesn’t like. Which she will, when she locates
Clarity Control.
It cannot be
allowed.
NOTE—Elisabeth’s Plea
Grandfather,
I will write
this in your language, in hopes you will understand.
The Vex are
a threat to your lineage. Not just to the Brays or BrayTech, but to the
existence of any human in any possible future. I tracked down Maya
Sundaresh—the real Maya, not the Vex parasite in your bone marrow.
She
confirmed my worst fears.
The Vex will
not rest until every star has been crushed into a black hole and every newborn
cosmos filled with more Vex. And in the unending array of their enslaved
cosmos, they will simulate all possible pasts, and fill those with Vex,
so that all things that have ever lived or might ever live will experience
infestation and consumption and torment by the silica nightmare.
And in those
devoured simulations, the simulated Vex will use our flesh as hosts for yet
more nested universes full of yet more nested copies of us eternally tormented
by yet more Vex.
An infinite
regression of pain and madness inflicted upon every possible version of us in
every possible world. Not because they hate us, or fear us, or want to punish
us. But because they are indifferent and curious, and they will do every
possible thing to us in every possible way.
Your concept
of PFHOR therefore dictates that the Vex must be annihilated. Now. As
completely as possible. How can there be any future history to receive your
primogeniture and recapitulate your existence in its ontogeny if there is
nothing in that future but Vex?
But there’s
something worse than the Vex involved, isn’t there? The secret you’ve been
keeping from me. The breakthrough that you were promised after your visit to
the K1 anomaly.
Do you
remember that story you read to me when I was a child? I don’t. I am an exo,
after all. But I found a recording from the nursery. It was one of your
favorites, you said.
In this
story, a cyborg woman would visit a cold, misty place by the sea. There, she
met another woman, an oracle possessed by dark influence. The oracle listened
to the words that hissed down a long corridor from the distant future. In this
future were many technologies the cyborg woman needed. But there was also a
sense of vast malevolence, and no sign at all of anything human…
But there
was something else in the shifting mist, out to sea. A tower. I remember
thinking, as I listened to this fairy tale, that the tower must be the key—the
answer to the formless malevolence that always accompanied the oracle’s words.
You never finished the story. I have been haunted by that tower ever since.
Now I dream
of another tower. I am going to find out what it means, Grandfather. And if I
do not like what I find…
I visited
the Jacob Hardy Trust, and with Willa’s help, I secured a topological thought.
An irreal artifact of the Traveler’s Light. From that mote of paracausality, I
have constructed a weapon that will crash every Vex system in 2082 Volantis.
When the Vex are destroyed, you will be forced to cease exo production.
If I do not
survive the construction and delivery of this weapon, I ask that you share the
news of my death with Ana and Willa so they can make proper goodbyes.
I do this
for them. Not for you.
Pray for
grace, Grandfather.
Your
estranged granddaughter, —E
//OV-85851 Hannu II
//TACTICAL LOG — HUMAN READABLE
//PLACE-TIME
HASH — changed to remote check (SITEX:mistletoe)
EMPLOYEE
BRAYELSIE IS IN VIOLATION OF CLOVISBRAY/CLOVISROOT/IMPERATIVES_DEEPSTONE
Request
full lethal intervention authority.
intervene_nonlethal()
Error:
no nonlethal interventions available (target hardened).
Error:
no persuasive interventions available (target offline and shielded).
-hold(30)
Holding
30 seconds local real-time.
//Voice
transcript:
“Elisabeth. I know you’re listening. This is genocide, do you understand?
Destroying that gate and the resources beyond means the end of human
immortality. It means the loss of uncountable trillions of human-years of
life.”
“Elisabeth, this process saved you. It could have saved your father. For
his sake, for the sake of your sisters, don’t do this. Don’t make me stop you.”
“Elisabeth, this is your last chance.”
“You’ve always been my favorite, Elisabeth. Please…”
options(intervene_lethal)
Recommend
maser strike from Hannu awareness arrays.
Warning:
damage to organic target subsystems highly probable. Survival odds are four
sigma.
Closing
employee file BRAYELSIE (conditions incompatible with life).
ENTRY 15
Everything
is fine. Elisabeth is not dead. The person I struck down out there was an
error. An anomalous offshoot, deranged by outside influence into paranoia and
confusion. Like a cancer cell. And like cancer, I had to target and remove her.
Savaging.
She betrayed me!
I invited her
into the greatest scientific and existential discovery in human history as a
trusted partner. A participant in my living and immortal legacy. And she tried
to blow it all up! Can there be any betrayal more intimate? My own
granddaughter, child of my pattern, issue of my logic—a serpent, a worm in the
apple, an enemy of eternal life!
That version
of Elisabeth Bray was no granddaughter of mine. She was a stranger to me!
I would kill
her if she hadn’t already done it herself.
CORPOREAL
STATUS:
Body at 36.1 C. Pulse 160 BPM, strong, erratic: extreme physiological arousal
(fear/anger). BP 190 over 130. Recommend immediate intervention.
Without the
Vex and the Deep Stone Crypt, I cannot make more Alkahest. And without Alkahest,
there will be no exos. She would have damned me to die in this filthy, half-pig
carcass! She would have destroyed not just my legacy but my eternal existence!
What I did was wholly justified and entirely moral. I saved trillions of years
of my own life. I saved all the future good I will do for humanity.
—am I Saul,
rejected by God as king? Do I now cast spears at my offspring, as Saul cast his
spear at Jonathan? Did I burn Elisabeth into a black star on the ice for no
reason but my own fear and—
No! There is
only one divinity here. One angel sent by a pantheon of true gods to invite me
into their company. IT has NOT rejected ME. This was a test! A clarification of
my will!
I had to
choose between two vessels of my legacy: the immortal legions of the exo
program, and one foolish, wayward child. And I chose correctly! I CHOSE
CORRECTLY!
Gods do not
repent. Gods do not relent. The Christian God’s failure was not in calling Abraham
to sacrifice Isaac but in halting the sacrifice. For if God had gathered
Abraham’s son to Him, then Abraham would have understood that it was not his
role to obey God out of hope of mercy and compassion—but out of pure submission
to a superior will.
It is not in
the power of mortals to know or question God’s plan. It is only in their power
to obey.
Why didn’t she come to talk to me, ask me if I would change my
mind at least before she did this idiotic, irrevocable thing. Did she think I
could not be swayed?
—but it was
an evil spirit that moved Saul to turn his spear on David, and it was jealousy
of David that moved Saul to cast a spear at his son Jonathan. Am I inhabited by
an evil spirit? Is Sundaresh in me like the Witch of Endor, the sorceress of
Khirbet Safsafeh, who guided Saul to his death in battle?
Something
has changed in the behavior of the Vex. I think Sundaresh signaled them. Who,
after all, was the one who flagged an alert to Hannu? Someone who used
my codes, but who was not me. And without that alert, Elisabeth’s sabotage on Bray
Station would have succeeded. The Vex do not want the Deep Stone Crypt
destroyed anymore than I do…
I fear an
attack is coming.
I must fight
this battle with the purest will. I cannot tolerate this infection any longer.
I will escape this polluted husk and pass into my eternal form. One final,
perfect image of my mind, backed up forever in ultra-stable quartz… and then
installed to live on in the bodies I have devised.
One copy of
that scan will go into the Deep Stone Crypt, to watch forever over the fountain
of the Alkahest.
Another to
my assistant, to be my chariot into eternity.
And Elisabeth
will be there, eternally at my side. I still have the scan she made when she
abandoned her mortal form. I will remake her from that image. Restore her as
she was, before she thought to betray me.
Truly,
Clarity is the font of second chances.
ENTRY 16
She is saved. By the grace of my good
work, Elisabeth is saved. Even now, she leads the preparations to defend
against the Vex incursion.
When I loaded her into her new
exobody, I told her that the Vex had compromised her last instance, and it had
become necessary to destroy her. Hardly a lie.
I have given her life thrice over.
First I created her father. Then I saved her from her illness. Now I have
rescued her from her foolish mistake. I did what I failed to do for my son. I
gave her a second chance. To live, and to be my loyal granddaughter.
The backup sites have been alerted,
and reservoirs of the Alkahest have been dispatched to keep them running if
Europa falls. My work is done. It is finally time for me to go to my own
reward. I have prepared my custom script—
Warning.
Radioligand fixer/binder is fatally cytotoxic within 12 hours. Seek immediate
treatment.
Warning.
Quantum dual-channel image ripping requires pulsed EM fields which cause fatal
neural trauma. Degenerative brain failure within 36 hours. Seek immediate
hospice care.
Proceed?
All I need do is strike a key, and the
scanner will sedate me, flush me with the poisons of immortality, and rip a
perfect image of my mind from the quantum information encoded in the atoms of
my brain. Whether such a high-resolution scan is necessary (it is doubtful that
any element of the mind is truly quantum) is beside the point. I insist upon
the best.
The vials of imaging binder smell like
sweet metal.
This vindicates my work! This proves I
was right to continue! All those doubters, all those defeatists, all those
whining myopics who bleated, “You have enough, Clovis; why must you ask the
world for more?” All beaten!
Was it Clovis II’s mother who asked you that? When she demanded
to know why you were tinkering with your fetal son? Why you would risk all his
potential, for the chance at a little more?
And now I WILL have more. I have
thousands of exobodies here and thousands of connectomes in my library. I will
raise an army. I will meet this invasion of vermin and turn it back. Then I
will strip their senile grave-star for parts and put an end to all mortality.
You will die here on Europa, Clovis. Again and again. Until you
have forgotten even your name.
I will forget nothing. One copy of my mind will go to an exo, yes, but a
second copy will be installed in the Deep Stone site. He will guide me to my
destiny. The gods of might
and knowledge will welcome me to their table. I will be the LUCA, the beginning
and the source of the way, the foundation of the long road!
You will be the name they scrape from the tarnished salvage
after the fall of man. The ruins of all your work, picked over by the survivors
of your folly.
Shut up, Sundaresh. I must leave a
letter for my family. I must be sure they do not grieve me. I must tell them
how, in the end, I triumphed…
…there. It is written.
If you really believed in your banal philosophy, you would
never leave a letter. You would be assured that your own survival was all that
mattered.
You meager, squirming thing. You never
understood Clarity. You never will. You are bound to this husk, even as I shed
it. You will die in its poisoned wreckage while I attain the perfect eternity
of an angel. You will be the residue of my transubstantiation. Something left
in the workings of a coffee pot… some greasy sin.
We cannot be parted from you, Clovis. After all, we want the
same things. We crave the same power. We will go into eternity together…
I had the strength to kill my own
granddaughter. I will certainly have no trouble killing you.
Like the pigs. Savaging your young. And how do you know you
made that choice yourself? She was going to destroy so much of our work.
Perhaps we nudged you.
Irrelevant. She was going to destroy
so much of mine.
Mini Review: Pure Pool – As Close To The Real Thing As You’ll Get On Switch
Pure Pool does exactly what it says on the tin. It’s a pool game through and through, and a darn good one at that. Developer VooFoo Studios has wisely restrained from flooding Pure Pool with wacky flourishes and overblown physics, instead focusing on delivering an experience that’s as close to the real deal as you’re likely to get. It’s been on other platforms for a few years now, but if you’re a pool fan, Pure Pool’s release on Switch may still be worth keeping an eye on.
The game’s main draw is its Career mode; here, you’ll go against a number of AI opponents in a kind of tournament-style layout. You can take part in 8-ball, 9-ball, and Snooker events, each of which is split into Amateur, Pro, and Master difficulties. Aside from the main events, you’ll also have additional challenges to take part in, our favourite of which is Killer: you and an opponent will take turns at the table, each starting with 3 lives. If you miss, you lose a life, and if you sink more than one ball at once, you gain a life. It’s a simple premise that’s surprisingly engaging in practice. We could have done with a few more unique challenges, but the handful available are fun enough.
The gameplay itself is pretty straightforward, particularly if you’ve played this kind of game before. You simply move the camera around to aim your cue in whichever direction you see fit. Pulling backwards and forwards on the right analogue stick executes your shot, with a faster motion equating to a more powerful shot. Adding spin to the ball is also really simple, and is quite often the key to winning matches. Much like chess, you’ll need to think several steps ahead, mentally playing out where you think the white ball will end up once you’ve taken your shot. There’s a tutorial to help you get to grips with the mechanics, but the no-frills approach here means it won’t take you long to master the basics.
The stripped-back gameplay is in keeping with the rest of the game, and the experience definitely benefits from this. The menus are basic, but incredibly easy to navigate as a result. Even the visuals, which are crisp and surprisingly realistic, are limited to the essentials; there are no flashy cutscenes, no over-the-top celebratory sequences. It’s just you and the table. We did, however, love how the camera pans through the interior of the social club when you choose to play a game of snooker. We’ve no doubt this is to mask an otherwise static loading screen, but it’s a lovely little touch.
If you enjoy a game of pool every now and then, then you’re going to love Pure Pool. It’s just pool, nothing more and nothing less. Well okay, there’s snooker too, if you absolutely have to have more. There’s plenty to be getting on with here, with unlockable cues, table designs, and more to keep you coming back, and while it’s not exactly the kind of game you’ll want to marathon, it’s definitely one to keep stored in the library for a rainy day.
Nintendo Australia Is Closing Down Its eBay Store Later This Month
Nintendo operates in all parts of the world and one of these locations happens to be Australia.
In this same country, the global video game giant has been running an eBay page where fans can purchase Joy-Con battery packs, replacement parts for Labo Kits, amiibo and even 3DS cover plates.
As of 30th November though, the store will no longer be in operation. Here’s the official announcement:
“Product sales on the Nintendo AU/NZ eBay Store will end after 30th November 2020.”
There’s no word if items like Labo replacement parts will be offered elsewhere just yet, but the Australian branch already sells exclusive products to Switch Online members via one of its webpages.
My Nintendo could also use an update in this region to bring it in line with other Nintendo stores like the UK one – so hopefully, something like this finally happens now that the eBay store is closing.
If we hear anything else, we’ll be sure to let you know.
Meet Luke Preece – The Man Behind the New Gears Tactics Poster
ABOUT
Luke Preece is an illustrator based in the West Midlands in the United Kingdom. A child of the 80’s raised on a mixture of Sci-Fi, Fantasy, Comics, Movies and Metal music.
Clients include 2000 AD Comics, Marvel, Lucas Film, Metallica, Slipknot, Ozzy, Sony Music, Music For Nations, Santa Cruz Skateboards, Metal Hammer, Xbox, Gears of War, Tony Hawk, Activision, Rockstar Energy Drink and more. He also collaborates with various galleries on limited screen-prints for various exhibitions, gig posters and events around the globe.
Let’s get the generic question out of the way – tell us, what are your main influences for your art? How would you describe your art style?
Growing up I was (and still am) a big fan of heavy metal music and a lot of the art that went alongside that. Whether it be album covers, t-shirts, going to shows and just the whole alternative scene in general. I’m sure that sank in from a very young age and came out later through my work. Outside of that, I read comics like 2000 AD. I was lucky enough to work for 2000 AD as a graphic designer for around 9 years. I still continue to work with them as a freelancer on the odd piece of cover art which is great. I also attempted skateboarding, played guitar in bands – which I did for many years then decided to later focus on my art full time. I’m sure all of this has influenced everything I do in some way.
With regards to ‘art style’ – this is something that has organically evolved over years of experimenting and trying different things. I feel it has a graphic detailed feel to it. I tend to work mostly with the screen-print medium in mind. I do a lot of gig posters and t-shirts for bands like Metallica, for example. I’m a big fan of the screen-printing process – which again links back to the art I’ve admired over the years. Whether it be band t-shirts, gig posters or even skateboards – these tended to be screen-printed. I always loved the way it made the art look. The limited colour palettes. Even the smell of the ink. There’s also something very ‘garage / punk rock’ about that way of doing things… which I like.
What do you use to work on and is everything hand-drawn? You post a lot of progress videos with a lot of hand-drawing small details!
Yep, everything is hand drawn from scratch. All artwork is created using Wacom devices with Adobe Photoshop. I use the Wacom Cintiq Pro 24″ with the Wacom Engine. I also use the Mobile Studio Pro 16″ if I’m on the move. I don’t use any fancy tricks, it’s just lots of drawing with one or two basic brushes in Photoshop. Think about it like I’m using a pen on a digital canvas. This is the closest thing to real drawing but done digitally. Before that I would have inked with bush pens and microns… which I still enjoy occasionally.
Do you listen to anything while you’re working? Anything we should check out?
As much as I’m a metal head I do tend to listen to a mixture of genre’s whilst working. Most stuff tends to be from the 90s because I’m old. But there is some newer stuff in there too…
Massive Attack, DJ Shadow, HEALTH, Run The Jewels, Ice T, Turnstile, Black Sabbath, Judas Priest, Slayer, Megadeth, Metallica, Slipknot, Mastodon, David Bowie, Deftones, Kerbdog, Therapy?, Kid Loco, The XX, This Will Destroy You, The Cinematic Orchestra, Silverchair, Daft Punk, Thrice, Baroness, Sepultura (Chaos AD / Arise era) Code Orange, Employed To Serve, Architects, The Cure, Creature, Down, Pantera, Faith No More, Gojira, The Dillinger Escape Plan, Helmet… I mean I could just keep going. Too many to name.
Love a good Podcast too! I can highly recommend Adam Buxton’s Podcast, The Gallery of Everything, Athletico Mince, Off The Beat & Track with Stu Whiffen and Sappenin’ Podcast with Sean Smith to name a few.
What excites you about working on art for Gears of War?
I mean, I’ve played all the games since day 1. So, for me personally it’s an absolute honour to create visuals for the franchise. For that reason, I find it extremely exciting working with the team on new artwork.
Tell us about the Hydra poster – what’s going on inside it?
With previous pieces I’d created individual character Omens which was great but for this one I thought we could go for something that was more ‘scenic’ or ‘in scene’. Something that felt more dramatic and told a story. I wanted the Hydra to dominate the composition then below have the COG soldier atop a hill about to meet his end. Then at the bottom of page / in the foreground litter fallen soldiers, weapons, skulls and destruction. It was really fun putting this together! I’d say it’s probably my most ambitious piece of Gears artwork to date. It took several months to complete… I’m pleased with how it came out.
What’s been your favourite Gears project to work on?
Too many to name but if I had to choose it would probably be the Gears 5 Soundtrack which was released on vinyl through Laced Records. I got to not only do the art for the cover but design the entire package. The graphic designer in me loves taking my illustration and applying it to other things like packaging/box art. I’m very much into putting my stamp on brands and this was really satisfying to do. Very honoured to have my name alongside the Game of Thrones composer Ramin Djawadi also. It just ticked every box for me creatively.
How long does a piece usually take to complete on average, and are you someone who works on multiple pieces at one time?
A piece can take anywhere from a few weeks to a few months depending on feedback from the client. Once my rough concepts are approved though I can probably complete the artwork in around 3 – 4 days. Saying that, it varies from project to project. Yes, I do work on multiple pieces at once. I find it helpful to come away from a piece and go back to it with fresh eyes.
Do you play games when you’re not drawing? What games have you been into recently?
I do! I’ve been playing the remastered version of Tony Hawk Pro Skater 1 + 2, Doom Eternal and Star Wars Squadrons. I also picked up Destiny 2 again recently on Xbox Game Pass. I lost interest in the game for awhile but it’s been fun going back to it again. Lots more content to get my teeth into… And obviously, I play Gears! Although, I’m terrible at multiplayer.
Who do you idolize in the art world? Who would be a dream mentor?
I tend to idolize more musicians than I do artists if I’m honest. Mike Patton is up there… I just think everything that guy does creatively is genius. With regards to artists, Steve Dillon and Jim Phillips are absolute legends.
It’s been a hard year, how has quarantine / COVID-19 impacted your work?
Due to the nature of my work, I’ve been able to still work from home. Some jobs have fallen through here and there but that’s completely understandable… Everything is so up in the air at the moment. I am extremely grateful that I’m able to create and support my family through these tough times. Understandably, a lot of people are in much worse situations than me. I have a lot to be thankful for!
Finally, any advice to any aspiring artists out there?
Whether it’s art or music or whatever your passion is – just keep plugging away. Practice, practice, practice. Talk to people, seek advice. Don’t be afraid to fail because I did. LOTS! You’ve got to pick yourself back up and just keep going. Nothing happens overnight. Maybe, look to get your work in galleries as well… It’s great having an online presence too. Although, I sometimes think because of social media, we live in a world where people want that ‘quick success’ without any of the hard work that goes with it. I’ve been grafting for over 20 years and I’ve still got lots more things I want to do creatively. If you’re passionate about what you do then that’s the main thing. People will notice that passion and who know it might lead on to an exciting project. That’s what happened to me when the Gears team at Microsoft approached me… Also, try and find your own voice. Taking inspiration from others is fine but try and turn into your own thing. It’s an organic process of creating over a long period of time and if something comes out of that is unique to you then own it and make it yours. The possibilities are endless. Most importantly – HAVE FUN DOING IT!
The special edition Hydra poster is now available for pre-order on the Xbox Gear Store.
You can see more of Luke’s artwork on his website and follow him on Instagram.
Gamasutra: Andrew Smith’s Blog – Spilt Milk Devlog 06 – Fascism Fighters 4000 (Part 1)
Gamasutra is part of the Informa Tech Division of Informa PLC
This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC’s registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
If you enjoy reading this site, you might also want to check out these UBM Tech sites:
The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
FF4K = FASCISM FIGHTERS 4000 = CHANGE
As I cover a little bit in the Milky Q&A this month, the short answer is that the project was started out of anger.
Earlier this year, with the murder of George Floyd in America, equality, racism, and many other topics were brought into sharp focus. It rocked the world, to be honest, and made the team here really question some things. Mix in the Covid-19 lockdown and the political landscape here in the UK, and we couldn’t help but really question what we wanted to do to help – and what we could do.
First came the anger and frustration. How could the world be so callous and cold, and how could donating money be the only thing that happens? Why are people not stepping up and forcing change? If we’re to admit that the system is broken, then why aren’t the people inside the system changing it?
And then came the realisation, that we’re inside the system. We might be tiny, we certainly have a tiny bank balance, but we felt like it was our duty to make a change. You can’t argue back from that. And if we could do something, then imagine what someone with real power and influence could achieve. Maybe we’ll have a huge impact directly from FF4K, or maybe it’s just the first pebble.
To be clear, all of the amazing efforts from the likes of Humble Bundle and Itch and the donations and efforts from companies ranging from Rockstar to Yachtclub games are amazing and to be celebrated and encouraged. We joined in too. But those things do not change the fabric of the world we live in, so they do not have as meaningful an impact as there needs to be.
How to break the cycle? How to create something that makes an indelible, inarguable, and hopefully un-ignorable (surely there’s a word for that… oh it’s ‘unignorable’…) mark on the bullshit system that sees inequality – specifically inequality towards Black people – sustained both intentionally and unintentionally.
HOW WE BEGAN
So what could we do? We’re dreaming big, but the reality is that we don’t have the contacts, the reach, or the money to just do whatever we wanted. We were engaged on work for hire, we were trying to pitch games, and develop our own. We had interns to manage (Project Mercenary yay) and even in the spare time between these important demands, there were all kinds of other peripheral things to distract us as well.
Problem 1 – no money: We decided to donate our time, and that of any other non-Black developer working on the project. We called in favours all over the shop and were met with a wonderful range of help and support.
We couldn’t hire a team to build assets, so we would have to make do with what we have up our sleeves, and that means art, animation, sound design, music, the lot… all of it has to come from something that already exists.
If we were going to spend any money, it would only make sense to spend it on Black talent. We didn’t have a lot, we had to scope carefully and pick the right people, but as you will see I think we managed that fairly and effectively.
Problem 2 – no time: We had to find scraps of time where we could to work on the game. We also couldn’t justify building a game from scratch. It’d take too long. Our initial goal was to be done within a month because we knew time was important for the game to have as big an impact as possible. It’s a sad fact that the focus of the world has moved on from those events, and that’s some of the bullshit we’re trying to fix. But it definitely has a huge effect on us launching in October as opposed to June or July.
Problem 3 – selling on steam, donating, etc:
We had to sell on Steam. That’s where the market is, and it has a lot of functionality that would allow us to make a better game (leaderboards etc) and also to better support it (discussion forums) and promote it (streaming to the store page) compared to any other platform. But releasing the game on Steam brings the nightmare of the platform taking a cut from every sale before we could donate, and we’d be stuck with the whole ‘how much is going to charity?’ thing hanging over what should be a simple, clear message. You buy the game, that money goes to charity. Also, it costs money (see #1) to launch a brand new game on Steam.
Solutions?: Our solution – or actually our only real option considering all of the challenges was to make the game a DLC for the one game we have that could support it. Tango Fiesta.
We’re fully aware it does not have a following on steam. But;
We had a ton of unused assets
Loads of assets that could be remixed/repurposed
Thematically had some shared intent (humour but also social commentary)
We have 100% control over the IP
We have expertise in the genre (more on the design below)
We had recently updated it significantly, so were familiar with the project
A small (ok, tiny) audience built-in
Etc
Black devs & White helpers
To start on a negative here, when canvassing for people to help with this effort, there was a (very sad, depressing, repeated) vein of ‘I’m not going to touch anything political’, especially from the pr/marketing side of things.
On the positive side regardless of that, we found some absolute champions who said ‘fuck that noise’ and totally delivered.
I want to be clear that we’re not dismissing those other concerns here, either – I totally understand how ‘political content’ can be toxic and damaging. But it is a real shame, and it is absolutely a symptom and at the same time a contributing cause of the very problem we’re trying to help fix.
So how did we approach getting Black developers on board? Well, we treated it like any other job. That’s kinda the point of equality. We defined the roles we needed, and then we put out a job post, and reached out to some of the people we’ve worked with to try and fill the roles.
We knew the game would need a strong identity, and whilst we’d scoped the design to make sure we didn’t need new ingame assets, a brand new logo would be a huge win, and of course, helps to define the whole game. We had to take cues from the original Tango Fiesta logo of course, but we knew just the man for the job – Jason St Paul, who we’d worked with before on an unreleased prototype, is a brilliant talent and he absolutely SMASHED it out of the park.
Early pencil concepts, with a punching fist, and three bullet variations, playing with the T shape a lot.
Playing with colours, and the first blush of the rainbow element. The positivity to combat the darkness of the ‘fascism’ element.
More bold colour ideas, this time going with gold fill to really sell the upbeat vibes. We had focused around the fist here, but in the end it came too close to the Black Power symbol, and so we did not pursue this route any farther.
Specific noodling around the construction of the bullet and damage, making sure to keep the logo readable. We felt this was the most dynamic of the ideas so far.
The finished piece. Love it! Stepped a touch closer to the existing Tango Fiesta logo with the stars on either side, and stands on its own as a legit piece of work!
And of course, as sensible and responsible adults, we scoped the need for a Cultural Sensitivity Consultant to ensure that we hit some of our creative goals, without being dickheads. It’s all well and good using our white privilege to make this project happen, but it would all be for naught if we did so disrespectfully or disingenuously.
We also knew we’d need a ton of help with writing and tone, as we know the Tango Fiesta universe is one full of humour, which gives us plenty of ways to put our foot in our mouth – but there was a need for Black cultural references to be front and centre, as well as the political element being a core element whilst not being brow-beating.
We ended up with more than 10 applicants for the two roles but, due to the overlap in skills we considered combining the roles and ended up hiring Lillian Martin to handle both jobs. She wrote and edited all of the text in the game, was a brilliant sounding board for ideas from the get-go, steering us towards tasteful and respectful content that still hit home thematically – both in terms of the Black experience and also the political message. This extended to the Steam store page, and checking the press release. She even roped her mum in when it came to sourcing some good quotes for the Slams, which is amazing!
Game Design
First, a stream of thematic and topical musings…
We were angry (still are!). That anger cannot possibly compare to what the Black community must feel. Social unrest is often par for the course when it comes to society taking change into its own hands. We had to be somewhat sensitive to a very complex and incendiary topic. We wanted to give Black gamers some cathartic fun. We wanted it to be relevant though, not dismissive. It wouldn’t be one of our games if it didn’t have a sense of humour, or a sense of mischief. It had to be fast to make, but feature a rewarding amount of depth and play. It couldn’t be ‘cheap’ or come across as some opportunistic ploy. It would have to be markedly different and separate from the main Tango Fiesta game modes.
Of course a huge element of the game is limiting the playable characters to Black and Latina – Macmillan, Dr Henk and Conchita. Doing otherwise would undermine a lot of the work we’re trying to do.
I’m sure there’s more, but that gives an idea of the design space we were in. So, we settled on a single-level game focused on fighting Fascist fuckwads as the main hook, and set in a future where the Alt-Right and Fascists (the same thing, really) had taken over, and it was down to you, playing as one of the Heroes of Colour from the base game, to fight back!
We really wanted protest and social/political activism to be at the heart of it too, so we came up with the Squad Up mechanic. The idea of building a ‘protest’ or crowd of revolutionaries as your fight carries on to increase the power of your fight, and to really give the player something to work towards in the midgame sat really well with us.
We wanted Waves to form the structure of the game too, so that we could really hand balance the start of the game, and give players a sense of progression on a more granular scale. Once we implemented them, we realised there was a lot going on and no tutorial (nor room for one!) so we introduced an element we had half-built for the main game but never released. The Slam Badges are the very arcade-y text announcements of various key moments in the game – getting a new squad member, a squad member dying, hitting a new high score, etc.
The quotes that accompany every Slam are a personal favourite element! We agonised over getting them right, and Lillian’s recommendations and steering as completely invaluable here.
We also differentiated from the core TF experience by changing the amount of HP you get from Health Packs, which makes the game a little tougher, and also forcing the player into swapping weapons randomly rather than picking up ammo. This keeps them on their toes, and different weapons obviously have different positives and negatives. Adapting to the challenges and opportunities, and combining that with surprise, really leads to some fun moments. It even changes as the game mode goes on, the clearest example being the Rocket Launcher. Essentially useless in the early game as the player has to be pin-point accurate to use it and the reload time can easily scupper your combo… but later on, if you’ve got huge crowds of enemies and a high combo, taking out 5-10 enemies in one shot can really make the difference to your score.
We also have a ton of ideas that never made the cut! Things like a powerup that temporarily doubles your Squad size, or having enemies that die in the toxic goo splashed around the level turn into horrid zombies. Who knows, we might get the chance to keep updating it!
The score chasing was always there – there’s a pretty natty combo system in Tango Fiesta, and leaderboards are as close to ‘free’ as you can get thanks to Steam – but we refocused towards it late in development, adding the HUD elements and associated Slams. This was crucial, in that it gave the longer-term players a goal that was ultimately missing, and hopefully contributes to a healthy community.
END OF PART 1
And there we end!
Keep an eye out soon for part 2, where we go into the post mortem – what went Right and what went Wrong – plus the launch, reception, and plans for the future!
THANKS FOR READING!
You can get into these posts early – and some other exclusive ones – over on our Patreon. You can buy the game here and donate to great causes in the process!
Posted by: xSicKxBot - 11-16-2020, 03:15 AM - Forum: Lounge
- No Replies
Valve adds extensive developer commentary to Half-Life: Alyx
Valve has added a three-hour long developer commentary to Half-Life: Alyx that delves into how the acclaimed VR adventure came to be.
The commentary is available to all Half-Life: Alyx owners right now, and features over three hours of audio from the development team “covering every aspect of design.” Better yet, the commentary supports subtitles in over 10 languages, so it should be fairly accessible.
As explained in a trailer uploaded to YouTube by Valve, players can access the commentary by grabbing ‘commentary nodes’ that appear in-game as floating holograms. The short preview posted online features the dev team chatting about a huge swathe of design elements including combat, character performances, level creation, VR controls, audio, and animation — so it looks no stone was left unturned.
Overall, the recordings promise to be incredibly insightful for anybody even vaguely interested in game development, so be sure to check them out if you own the game.
Posted by: xSicKxBot - 11-16-2020, 03:15 AM - Forum: Lounge
- No Replies
PS5 Wishlist: Improvements We Want To See
After months of anticipation, Sony's PS5 is finally out now. Although it's only just now getting into the hands of eager fans, we've had the chance to interface with the console for quite some time. In our testing, we began to consider what Sony could do to further improve its next-generation console, whether it be through firmware updates or future hardware iterations.
Below we detail our biggest wishes for PS5 after using the console for a few weeks and what we think would help the PS5 shine even brighter than it already does. As a note, this article is focused more on the console from a feature-set or quality-of-life standpoint, so don't expect any wishes about specific game franchises coming back.
After you're done reading, be sure to jump into the comments to share your biggest wishes for the console moving forward. If you're still on the fence about buying one, read our PS5 review. And if you're looking to get a PS5, be sure to check out our PS5 buying guide, where we offer the latest updates on which retailers have the console back in stock.
So, can you use a function with or without return value as an expression inside a list comprehension?
Answer: You can use any expression inside the list comprehension, including functions and methods. An expression can be an integer 42, a numerical computation 2+2 (=4), or even a function call np.sum(x) on any iterable x. Any function without return value, returns None per default. That’s why you can even call functions with side effects within a list comprehension statement.
Here’s an example:
[print('hi') for _ in range(10)] '''
hi
hi
hi
hi
hi
hi
hi
hi
hi
hi '''
You use the throw-away underscore _ because you want to execute the same function ten times. If you want to print the first 10 numbers to the shell, the following code does the trick:
[print(i) for i in range(10)] '''
0
1
2
3
4
5
6
7
8
9 '''
Let’s have a look at the content of the list you just created:
lst = [print(i) for i in range(10)]
print(lst)
# [None, None, None, None, None, None, None, None, None, None]
The list contains ten None values because the return value of the print() function is None. The side effect of executing the print function within the list comprehension statement is that the first ten values from 0 to 9 appear on your standard output.
Walrus Operator
Python 3.8 has introduced the walrus operator, also known as the assignment expression. This operator is useful if executing a certain function has side effects that you don’t want. For example, if you have a string creation method inside the list comprehension statement, conditioned by some filtering criterion in the if suffix. Without the walrus operator, Python would execute this same routine multiple times—even though this is highly redundant. You can avoid this redundancy by assigning it to a variable s once using the walrus operator and reusing this exact variable in the expression.
import random def get_random_string(): return f'sss {random.randrange(0, 100)}' # Goal: Print all random strings that contain 42 # WRONG
lst = [get_random_string() for _ in range(1000) if '42' in get_random_string()]
print(lst)
# ['sss 74', 'sss 13', 'sss 76', 'sss 13', 'sss 92', 'sss 96', 'sss 27', 'sss 43', 'sss 80'] # CORRECT
lst = [s for _ in range(1000) if '42' in (s := get_random_string())]
print(lst)
# ['sss 42', 'sss 42', 'sss 42', 'sss 42', 'sss 42', 'sss 42', 'sss 42', 'sss 42', 'sss 42', 'sss 42', 'sss 42', 'sss 42', 'sss 42']
With the walrus operator s := get_random_string(), you store the result of the function call in the variable s and retrieve it inside the expression part of the list comprehension. All of this happens inside the list comprehension statement.
I teach these concepts in my exclusive FINXTER email academy—join us, it’s free!
FREE Fall of the New Age, DIRT 5 is out, Store Top Picks, GalaQuiz
Fall of the New Age FREEbie
[freebies.indiegala.com] Superstitions and fears still reign the minds of the majority of people, but the germs of science and culture rapidly emerge and grow stronger. Get Fall of the New Age for FREE!
The 231st GalaQuiz will be LIVE soon, win up to $50 in GalaCredit!
[www.indiegala.com] The GalaQuiz will take place in less than 1 hour from this announcement Today's GalaQuiz[www.indiegala.com] hints are up. The theme will be 2019 Movies Redux.