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  News - Stardew Valley’s “Very Big” 1.5 Update Is Almost Ready For Release
Posted by: xSicKxBot - 11-15-2020, 11:34 AM - Forum: Nintendo Discussion - No Replies

Stardew Valley’s “Very Big” 1.5 Update Is Almost Ready For Release


Stardew Valley@ConcernedApe

The Stardew Valley 1.5 update has been in development all year now, so when is it going to be ready for release?

In a recent update over on Twitter, the game’s creator Eric ‘ConcernedApe’ Barone said it’s now in the “home stretch”. As you might have already worked out, it’s a “very big update” so it requires a lot more polishing and bug fixing, but when it does arrive it’ll include plenty of surprises.


Some tweets before this one revealed the long-requested split-screen co-op feature would finally be added to the game in this next update. It will support up to four players on some platforms, and two players on other systems.

Throughout the year, other information about version 1.5 has also been revealed. For example, there’ll be new end-game content, possibly new areas to visit and even banana trees. You can read about all the previous updates on our Stardew Valley game page.

Are you looking forward to version 1.5? Leave a comment down below.



https://www.sickgaming.net/blog/2020/11/...r-release/

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  News - The Hidden Secrets Of Nintendo’s Super Mario Bros. Game & Watch
Posted by: xSicKxBot - 11-15-2020, 11:34 AM - Forum: Nintendo Discussion - No Replies

The Hidden Secrets Of Nintendo’s Super Mario Bros. Game & Watch


Game And Watch Super Mario - Nintendo Life IMG© Nintendo Life

Nintendo’s Super Mario Bros. Game & Watch has just been released and while it might be based on the company’s classic hardware, this new version contains a number of hidden secrets.

For your convenience, we’ve rounded them all up into a single post (thanks, Nintendo) – take a look below:


Finish Super Mario Bros. and you’ll unlock hard mode, with different enemies appearing.

In the original game, hard mode was only available until you turned off the Nintendo Entertainment System!


GW© Nintendo

Unlock Infinite Mario mode in Super Mario Bros. and Super Mario Bros.: The Lost Levels by holding the A button at the title screen.

Voilà, no more Game Over!


GW© Nintendo

Press and hold the A button for more than 5 seconds on the title screen of the Ball game to play as Luigi!


GW© Nintendo

Finally, look out for 35 special events in the Digital Clock, including:
7:00 AM/PM – Monty Mole appears from the ground and runs around.

1:11 AM/PM – 3 Bloopers appear and swim up to the top of screen.

5:55 AM/PM – Blocks showing the time change to coins.


And if you hold down the A button for five seconds, you’ll be able to watch and listen to the Mario Drawing Song.


Game and Watch Super Mario - Nintendo Life IMG© Nintendo Life

If you’re curious to learn more about Nintendo’s new Game & Watch, be sure to check out our full hardware review. Have you seen any of these secrets in person yet? Tell us in the comments below.



https://www.sickgaming.net/blog/2020/11/...ame-watch/

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  News - Demon's Souls: Best Souls Farming Spot For Early Game
Posted by: xSicKxBot - 11-15-2020, 11:34 AM - Forum: Lounge - No Replies

Demon's Souls: Best Souls Farming Spot For Early Game

The Demon's Souls remake is now available exclusively for PS5, and like the original and the Dark Souls series, the titular souls are of huge importance to your progression. You use these not only for currency but also to level up your character, and it can be difficult to collect enough to make a real difference if you don't know where to look. That's where we come in! We know the ideal spot to gather an easy 4,500 souls, which is enough to buy plenty of items, weapon improvements, or make several upgrades to your statistics.

How to easily farm souls

For this method, head to the Shrine of Storms from the Nexus and work your way through until you reach the Ritual Path Archstone. From there, proceed forward until you can drop down, then go through the tunnel you find and use arrows to shoot the Reaper. This will kill all the other enemies around it, giving you a healthy bounty of souls in very little time.

When doing this, you need to make sure you aren't surrounded by the apparitions in this area. They can close in and get on either side of you, and you must be precise with your Heavy Arrow shots to take down the Reaper quickly.

Continue Reading at GameSpot

https://www.gamespot.com/articles/demons...01-10abi2f

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  Mobile - New update to Black Desert Mobile introduces the Grand Desert region
Posted by: xSicKxBot - 11-15-2020, 05:05 AM - Forum: New Game Releases - No Replies

New update to Black Desert Mobile introduces the Grand Desert region

If you’re hankering for some more stuff to do in Black Desert Mobile, then it’s time to steel your blade, ready your bow, charge your magic, or feed your panthers. The next expansion to Black Desert Mobile is adding a new region called the Grand Desert.

Grand Desert is filled to the brim with mysterious temples and tons of treasure to discover. It’s also said that a Black Spirit lives there, but we’re not sure if Pearl Abyss means the stony goliath that’s featured quite heavily in the trailer. Still, at least the oasis towns look pretty!

Black Desert Mobile’s first anniversary event is also coming very soon. In an upcoming update, you’ll be able to participate in a special in-game event titled ‘Black Spirit Complete Guide’. This event will give players “special quests to level up quickly and unlock endgame content” according to the press release. If you’d rather do it yourself and not have everything spoon fed to you, you can check out our Black Desert Mobile guide to get started.

While these two features are the biggest, there are a few more things coming to Black Desert Mobile in the near future:

  • Crystal of Dimensions: A new attack and defence boost item. You can craft this at the alchemy workshop and is said to provide “players with a new form of character progression”.
  • Carriage Upgrade: Carriages now allow players to carry more goods.
  • Merchantry upgrade: A new SS rank for Merchantry will also be available. This makes it so that you get more resources in a single run.
  • Returning User-care System: A quest line has been created for returning players, which aims to get players who have lapsed up to the same levels as those who have played continuously, allowing them to access the new stuff sooner. These quests are apparently tied to silver rewards.

While there is no date for when the Grand Desert expansion update will drop, but the first anniversary update will begin appearing on December 8.



https://www.sickgaming.net/blog/2020/11/...rt-region/

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  News - Immolant Pt. 1
Posted by: xSicKxBot - 11-15-2020, 05:05 AM - Forum: Lounge - No Replies

Immolant Pt. 1

WOUNDS
I


Commander Zavala stands behind his desk riddled with documents to greet Osiris. Through a cloud-covered shroud, the reforged Traveler fills the office with a delicate glow. “Osiris. I am glad to see you safe and with us again. Please, sit.”

Stress draws trenches in Zavala’s face: battle lines between worry and hope, duty and friendship; between survival and annihilation. Osiris meets Zavala’s eyes. They do not scream traitor, exile, heretic . Instead, they seek wisdom—to confide in another who knows burden.

“This won’t take long,” Osiris states, remaining on his feet. “Something is communicating across the forces of the Darkness. Do not let Eramis blind you to other threats on our borders.”  His disquieting voice prickles.

“I can provide operational support for you, but that is all. The Vanguard’s focus is on Europa. We won’t abandon immediate threats to chase cryptic omens.”

Osiris scoffs in disbelief. “Since when has the Vanguard been capable of only one task?” He steps toward Zavala, thrusting a finger at him like a spear. “How do you not see the tactical advantage of tapping into their communications?”

“You know me better than that. We don’t have resources to launch a system-wide investigation. I put my trust in Eris…” Zavala inhales deeply. “Fifty-seven Guardians did not return to the City. Dead, or otherwise unaccounted for. The Consensus factions have their own agendas in light of our losses. And frankly, I didn’t expect to see you answer the call either.”

“I came, and now you tell me there is no plan. Perhaps it would have served me better to—”

“I won’t be hounded by absentee Guardians and armchair tacticians.” Zavala slowly places his hands on his desk, as if restraining himself from destroying it. “The information you’ve brought me is worth investigating. If you want to help, I will give you full authority to pursue this loose end. The City’s archives and support systems are at your disposal, but I cannot allocate additional ships or manpower to your cause.”

Osiris nods, realizing he had no right to demand action. “I apologize. Thank you.” He motions toward the windows’ reinforced glass. “The Traveler’s reforging was  a sight to behold.” His words have a faint reverence to them.

Zavala turns away from the Traveler’s pale light, his face dimmed. “Indeed. I wish it was more than just that.”

“These events were beyond us all, Zavala. I should have seen it… I just want to correct my error.”

“I’ll help you where I can, Osiris. Remain in contact, and if it is dire, I will point every gun at whatever fiend you uncover.”

II


Horticulture

A siren has long wept over Io, mourning the death of a once-lively world. 

The life left sleeping lay deep in the Cradle, awaiting a wish to waken the grove. 

On wings of flame and golden skein, the Phoenix settled to deliver,

buried deep with flaming beak a seed to blossom and draw Watchers hither.

“That’s pretty good. I mean… it could be a little less narcissistic, but you’ve only had decades to practice,” Sagira pokes.

 “It isn’t finished,” Osiris grumbles. “Stop reading my private drive.”

Fractals of color scintillate and split across Osiris’s jumpship as it slips through space toward Io.

His mind is still taxed from his last visit. He remembers—camouflaged against the rushing atmospheric bands of Jupiter—how he drifted alongside its evergreen moon. He remembers the deep wedge that sunk between the two bodies, dividing them.

The Pyramid before him, lascivious tendrils of wildfire hue flowed from it like a grasping hand across the Cradle. The image as clear as relived trauma. Io had been dwarfed against the black angular pit seated in its atmosphere. His eyes could not leave it then; even now, he feels himself falling into its gravity as they approach again.

“Have you sent it  to Saint yet?” Sagira flitters into view. She brings him back to the present, soaring across space.

“No. I told you, it isn’t finished.”

“Have you told him you’re writing poetry again? He’s going to have so much to say about that.”

“Enough. You don’t need to be involved. He badgers me enough as it is,” Osiris barks half-heartedly, his face softening as the words leave him. “We have work to do.”

They lurch out of their jump. Jupiter’s depth fills the canopy with pyrographic incandescence. Dozens of moons arc around the giant in careful, patient grooves—cut into space over millennia of gravitational friction. Io is not among them. Osiris checks and rechecks coordinates. Sagira assures him they are correct. They stare at the disparity together.

The orbital readings of Sol’s bodies are intact, gravity unaltered. But the system is gutted, four globes plucked from the skies. His eyes sink into the maw of eternal depth lurking in Io’s place. An anomaly of Darkness. Osiris stares as if looking into the pyre-flames of a funeral; the corpse’s uncanny familiarity. A stranger you half-remember.

There is only the gouge of Io’s absence. A reckoning whispered and left.

III


Saturn grieves the loss of Titan. The cerulean jewel that once was had sunken into the gullet of the abyss. In its place, an anomaly , dark and rimmed in gravitational lensing. Osiris tears his eyes away and fixates on its sibling cavity: a swath cut through Saturn’s rings by Oryx’s blade during the Taken War. Within the rings, the Dreadnaught sails in solidarity with the anomaly’s orbit, whispering back in harmony.

“Do you hear that?” Osiris asks, turning to Sagira. He turns the ship’s scanning array toward the anomaly. “Like the tones Vance described. From the spires, and then the Pyramids. It was coming from the anomaly that replaced Io as well.”

“I don’t hear anything, but I can feel it.” Sagira cringes and constricts her shell flaps. “Like a shiver down my metaphorical spine.”

Osiris lowers his gaze. He does not want to see their failure or believe the Cradle’s Tree, the Forest, all the Golden Age treasures so many had died to preserve—were gone. All their victories: usurped and meaningless in the face of the enemy.

For all their power, all their heroism, they had invited this fate. And when it came, they were not prepared.

Phobos and Deimos orbit the grave of Mars where a roiling depth festers, hungry and reaching out to the little moons caught within its influence. The Warmind buckled, and yet somehow, it ekes out existence in hiding, a survivor again.

Ana still holds on to a dead hope. She should be out in the field as a paragon of the old age. Charging forward to lead unsteady neophytes. Like he has. Instead, she retreats to the City and lays her worries on Zavala’s brow, promising a Rasputin perfected to rebuke the assailing horrors of the night. But the Warmind did not stop the Pyramids, and unkept promises make Osiris weary. At least Sloane and Asher confronted the onslaught themselves, one last time. How he longs for that assured aplomb.

“To know the way forward, one must bear the torch,” he murmurs.

Sagira is silent. Osiris can feel the weight of each lost world shackle her hope to a blistering reality. There is no reason to linger here.

The ship drops into Sol’s mighty star-wind , the brilliant flames of the Sun at their backs. Osiris’s hope tells him he could find a subdued Mercury here, laboring under the angular shadow of a Pyramid. But he knows his hope is a lie. The wound is all he can see. A pit ringed in flame. He remembers the vast nothingness he had witnessed in the Infinite Forest. He laments the loss of his clairvoyance within its coded halls. Perhaps there, he would have had the answer to the question he wants to ask Sagira, “Have I led us down this path?”

He tells himself that his last visit was driven by anger. Sagira had chided him for storming the Lighthouse and ransacking Vance’s possessions. “They’re my relics,” he said to silence her protests. In truth, what drove Osiris to Mercury then is the same as what drives him now: fear.

“Why didn’t you tell Zavala about the Lighthouses? About the Tree?” Sagira asks. Osiris is silent. “There are people that will help. This isn’t the Dark Ages. You don’t have to do this alone.”

“When I have something to show them, I will. Right now, all we have are questions.” Osiris watches analytical data stream up his monitor.

“So where does that leave us?”

“Mara began this escapade with her message, and I did as she asked. I can only hope the Awoken can provide more answers.”

FOND DISTANCE


Rain falls in the Dreaming City. From within a hollow amethyst cavern, Osiris watches the amber droplets pepper the ground and burst into misty vapor. Their subtle impacts echo off crystalline walls and meld together in escalating, chaotic resonance that rings through the cavern. He could feel the sting of momentum dragging him to an unforeseen end. A million possibilities, and only a single chance to move through them.

“It’s beautiful. I’ve never seen it rain here before.” Sagira’s words pluck Osiris from his stupor.

The rain’s tawny sheen fades from the wet ground. He thinks for a moment to ask her what she was saying but airs his own thoughts instead. “Petra was useless.”

“She doesn’t know you like Mara does,” Sagira says wistfully as she buzzes back into the jumpship. “Oh good. Back in the ship. Again.”

“You saw the look on her face when she read our data. She knows something she isn’t telling us.”

“Maybe she’s just being cautious.”

“We don’t have time for the Reef’s suspicions.”

“They haven’t seen you in years, Osiris.”

“The same could be said for their queen,” Osiris scoffs and raises himself into the cockpit. “Unruly Hive activity is all the intelligence Petra had to offer. When are they not?”

“I can try talking next time. That might help.”

“If we return, you’re more than welcome to. For now, we’re Tower-bound.”

“That sounds AMAZING. I can finally stretch my shell for a bit.” Sagira flexes. “Speaking of the Tower, Geppetto keeps asking if you’ve checked under your seat.” She jabs a tiny shell point downward.

“No.”

Sagira locks her iris on Osiris as he begins preflight checks. “You’re putting more effort in avoiding it…”

“I’m really not.”

“I’ll do it.” She flutters past his shins and dives under the pilot seat. A muffled “Found it!” sounds beneath him. She emerges with a crumpled note tied in lavender frill and sealed by a crude wax stamp of a flaming bird.

“He made us a stamp!” she says, excitedly shaking vibrato into her voice.

“What does the letter say, Sagira?”

“Oh, now you want to know what it says?”

“Sagira.”

“You just didn’t seem interested. I can read it to myself—”

“He will ask when we get back.”

“Well, if you want to know that badly… It says he likes your new poem.”

“SAGIRA!”

The Tower crowd is dense and boisterous at dusk. Outside Zavala’s office, Osiris can hear Ikora’s cool tone clearly pierce through the thick doors. Her words are considerate, crafted. Osiris contemplates interrupting them. But they have enough on their shoulders. To the Hangar.

“If you’re headed to see Saint, I’ll tag along. Otherwise, I’ll meet you back at the ship,” Sagira says.

“First Ana, then Saint.”

“Why do you always see him last?”

“He is the most patient.”

“You’ve been busy.” Osiris takes in Ana’s hastily assembled workshop located within the partition between the Tower and the City. Tools and schematics litter the room.

“Talking to me or yourself?” Ana asks and rolls out from beneath a disassembled Exo chassis. “Hard to tell sometimes,” she says, standing.

“It’s been too long, Ana.”

“You don’t visit often.” She glances over her shoulder. “Except to point fingers.”

“I suppose we’ve both been busy. I’m glad to see you back in the Tower.”

Ana rolls her jaw. “I guess we have to stop running sometime.”

Osiris looks at the Exo chassis. “Do we?”

“What are you here for, Osiris? Looking to make another mess for me to clean up?”

“When the Warmind was overtaken, did you notice a resonant tone in the Darkness’s attack? Like this?” Osiris asks and plays a waveform recording of the Lighthouse’s song.

“I was a little preoccupied. But I didn’t hear any suspicious… tones.”

“You experienced the Darkness’s assault firsthand. Instead of using that experience, you’re dredging up the dead.”

“Osiris, content only if he alone can play god.” Ana swipes a welding torch from a nearby workbench.

“You should meet up with Calus. You two would get along.”

“Run the tones through your database. If your pet project has any related information—”

“I’ll run it.” The words sarcastically fall out of Ana’s mouth as she slides back under the Exo and ignites the torch with a Solar finger-snap. “Next time you want to drop in, use the Ghost-vine instead.”

The Tower Hangar is still, its ships grounded. Gearheads and pilots alike wait in tense reticence. Scramble speakers buzz with static anticipation of orders from Vanguard High Command. Osiris turns back to a lone point of Light shining through the gloom.

“I do not understand all of this code. This is Geppetto’s specialty,” Saint-14 says while standing bent over a wide desk covered in data tablets. Holographic images of the Lighthouse shimmer in the Hangar lights. “We could use the Crucible right now. Your trials. This will be very helpful. You mean to stay, yes?”

“I will. Long enough to show you how to implement the simulation; but tonight, I must disembark,” Osiris says.

“So soon?”

Osiris tenses his jaw in forced silence. He twiddles with code. “I’m worried about what Vance found.”

Saint places a heavy hand on Osiris’s chest. “Let go of your obsession. Do not leave chasing phantoms again.”

“Phantoms… You think the Darkness is satisfied? This is just the first move. I need to know the next before it’s made.”

“If there is something you fear, let me help you. We face this together.”

Osiris’s mind drifts to the Dark anomalies. Saint doesn’t need another burden.

“The safest place for you is the Tower, Saint. Time… tends to renege on its gifts.”

“So, your mission is dangerous?”

Osiris considers lying. “Potentially.”

“Then do not go. The Vanguard already scouts Europa. The Forest is gone, my fiery bird.” Saint gives an uneasy chuckle and bats Osiris on the shoulder with his palm. “You don’t need to disappear and go looking for another.”

Osiris smiles faintly. The Forest is gone, and all the simple pleasures in existence could not replace it. Sagira had told him once that life ebbs and flows. And in that ebb, he is still lost. How long will it last, until purpose rushes forth to find him again?

“Me, disappear?” He gives Saint a tilted look. “I won’t. I’ll be back, and I will continue to keep Zavala abreast of my travels.”

“And me.” No number of tethers would keep him.

“Yes, and you.”

“And you will answer my letters.”

Osiris skirts the promise. “If I am able.”

“Or I will send you with more of this candy corn, and Sagira will make you eat it.”

“Please, no.”

“Do not be ridiculous. It is delicious.”

Osiris fails to contain a chuckle. Saint embraces him. His mind is starside, but Osiris still feels himself relax. Someday, this will be enough.



https://www.sickgaming.net/blog/2020/11/...lant-pt-1/

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  News - Police Find No Threat At Ubisoft Montreal After Hoax Emergency Call
Posted by: xSicKxBot - 11-15-2020, 05:04 AM - Forum: Nintendo Discussion - No Replies

Police Find No Threat At Ubisoft Montreal After Hoax Emergency Call

Ubisoft

A reported hostage situation at Ubisoft Montreal appears to have been started by a hoax emergency call. Police say “no threat has been identified for now” and have evacuated the building.

This all started local time early afternoon on Friday when news began circulating about police evacuating Montreal’s Mile-End neighbourhood.

Local outlet TVA Nouvelles said Montreal’s police service (SPVM) sent in tactical units after a 911 call. At the time of the emergency, Ubisoft employees fled to the rooftop.


Ubisoft Montreal is the studio behind the recently released Assassin’s Creed Valhalla and the upcoming title Roller Champions.



https://www.sickgaming.net/blog/2020/11/...ency-call/

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  News - Lego's Biggest Set Ever Arrives On Black Friday
Posted by: xSicKxBot - 11-15-2020, 05:04 AM - Forum: Lounge - No Replies

Lego's Biggest Set Ever Arrives On Black Friday

Many of us have had an unexpected amount of time on our hands this year, and it's a situation that might not be changing any time soon. Luckily, Lego is here to keep our brains and hands occupied, with the upcoming release of its biggest ever set--the Lego Roman Colosseum.

The Roman Colosseum is made up of a staggering 9,036 pieces, which is considerably more than the previously biggest set, the 7,541-piece Millennium Falcon. This latest set will be available on November 27, which is Black Friday. It will set you back $550, and while that's obviously a lot of money, it's actually $150 cheaper than the Falcon set.

The Roman Colosseum set includes many real life details from one of the world's most famous landmarks. These include a recreation of the three distinct stories from the Colosseum, the columns of each story, the "ribs" of the spectator stand, and a variety of contrasting colors to show the aging of this nearly-2000 year old building. It sits on an oval base, ensuring that builders can display any side of the Colosseum. Check it out below:

Continue Reading at GameSpot

https://www.gamespot.com/articles/legos-...01-10abi2f

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  Xbox Wire - Pre-order Poker Club Today for Xbox Series X
Posted by: xSicKxBot - 11-15-2020, 02:24 AM - Forum: Xbox Discussion - No Replies

Pre-order Poker Club Today for Xbox Series X

I’m back in the dealer’s chair again to talk about Poker Club, our next-generation poker game for Xbox One and Xbox Series X. I’m really excited to announce that Poker Club is available to pre-order right now for just £19.99/$24.99 on the Xbox Store, ahead of release on November 19. What’s more, with Smart Delivery, once you purchase Poker Club you unlock access across the Xbox One family of devices at no additional cost.

Poker Club

Smart Delivery is an incredible feature and for us it’s an ace in the hole. As Poker Club offers cross-generation play between Xbox Series X|S and Xbox One systems, we’re excited to give you total control over how and where you play. We’ve also incorporated cross-platform multiplayer support between Xbox consoles, PC, and (in the future) Nintendo Switch platforms, so more players than ever can get together around the poker table.

Poker Club

That’s not all I’m here to talk about! We’ve got a brand new gameplay video to share which provides an in-depth Poker Club overview; from the PCC Tour right through to setting up a match at a private table. The footage is running at the final target specification of the Xbox Series X and I’m incredibly proud of what our team has achieved. We’ve really upped the stakes on Xbox Series X, with all our visuals dialed up to 11 with full real-time ray tracing support, 4K resolution and all at a silky smooth 60 frames per second. We’ve been lucky enough to have Xbox Series hardware in the Ripstone studio for a while now thanks to the ongoing support of the ID@Xbox Team, and we’re betting the house on Poker Club delivering our vision of the most immersive poker simulation to date on Xbox.

Poker Club

The team here at Ripstone Games can’t wait to share what we’ve been working on and I hope to see you at the poker table on November 19 as we celebrate the launch of Poker Club. In the meantime, you can stay up to date with the latest Poker Club news by following us on Twitter or joining our official Discord server.

Xbox LiveXbox Live

Poker Club


Ripstone

Welcome to Poker Club. Live the life of a poker pro in the most immersive poker simulation ever seen, with Ultra HD 4K visuals and breath-taking ray tracing. Join a community of online players on their way to the top and track your progress in more than 10 Texas Hold’em tournament modes. Whether you’re a seasoned poker pro or brand new to the table, perfect your play style for the chance to win big. More ways to play
Raise your game with over 10 Texas Hold’em tournament modes including freezeouts, shootouts, super-turbos, bounties and more. Play online with the community or create your own custom games and play by your own rules. Win together
Join a Club and team up with friends and players from across the world to earn rewards, unlock shared goals and level up your Club. Become a PCC Poker Tour Pro
Advance from back-room games to big-money main events as you climb the ranks in the PCC Poker Tour. Customise your pro and play your way to the top. Stay connected
Place your bets in daily online tournaments and take part in exclusive scheduled events to unlock the latest swag. As close as it gets to the real thing
From the low-key basement of Ralph’s Pizzeria to the jaw-dropping Intensity Arena; place your bets in stunning environments delivered in Ultra HD 4K with full RTX support.



https://www.sickgaming.net/blog/2020/11/...-series-x/

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  News - Video: Using AI to create interactive digital actors
Posted by: xSicKxBot - 11-15-2020, 02:24 AM - Forum: Lounge - No Replies

Video: Using AI to create interactive digital actors

In this 2019 XRDC Session, Deepmotion’s Kevin He discusses the challenges of building an interactive character authoring tool, and as how developers can integrate intelligent character simulation into their own applications.

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.



https://www.sickgaming.net/blog/2020/11/...al-actors/

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  News - Police say ‘hoax’ emergency call prompted Ubisoft Montreal studio scare
Posted by: xSicKxBot - 11-15-2020, 02:24 AM - Forum: Lounge - No Replies

Police say ‘hoax’ emergency call prompted Ubisoft Montreal studio scare

Update 12:46 PST: Employees are being safely escorted out of the building and a heavy police presence remains. Montreal Police say “no threat has been identified,” while a group of people remain on the building’s rooftop.

Update 2:01 PST: According to Journal de Montreal, those on the rooftop were being evacuated one by one with hands raised. Police sources speaking to Canadian media confirm the 911 call that prompted the emergency response was a “hoax.”

Original story follows

News reports are emerging that a possible hostage situation is underway at Ubisoft Montreal.

The news outlet Journal de Montreal has reported that a “possible hostage situation” is taking place in the building that houses Ubisoft’s Montreal offices in Canada. Their reporting states that “dozens of people” are being held hostage.

The Journal’s reporting was quickly corroborated by Ubisoft employees working from home due to the COVID-19 pandemic. Community developer Eric Pope tweeted that he was on a call with several employees from the office, who had to leave abruptly before the Journal’s report emerged.

Aerial shots (via the Journal) show numerous people on the roof of the building, which houses other businesses aside from Ubisoft Montreal.

Some Ubisoft Montreal employees have tweeted that they were at the building and were able to leave and are safe, while still stating concern for the colleagues still in the building.

A Ubisoft spokesperson told Gamasutra the company is “aware of the situation and working with local authorities.”

Update 12:30 PST: Police have told Radio-Canada’s Kim Vermette that the operation near the Ubisoft building in Montreal seems to be related to an armed robbery.

Montreal police also tweeted that there are currently “no injuries” and it is inspecting the building.

Update 12:46 PST: Employees are being safely escorted out of the building and a heavy police presence remains. Montreal Police say “no threat has been identified,” while a group of people remain on the building’s rooftop.

UPDATE 4:30 PST: Ubisoft issued a statement on today’s incident via Twitter:

This is a developing story, we will update it when more details are confirmed by Ubisoft and the Montreal authorities.



https://www.sickgaming.net/blog/2020/11/...dio-scare/

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