N64 fans know that out of the box, the console doesn’t exactly give you the best possible picture – which is why we’ve seen aftermarket options appear like RGB mods or external HDMI adapters.
However, the king of the hill has to be the superb Ultra HDMI mod, which allows your dusty N64 to deliver astonishingly pin-sharp visuals to your HD television. The big problems with this solution? It’s expensive at around $150, and you have to install it yourself, so soldering skills are required (getting it done by a third-party usually adds hundreds of dollars to the cost of the board itself). Oh, and the board is produced in very limited quantities so actually getting your hands on one is easier said than done.
Taking all of this into account, it’s easy to see why so many retro fans got unreasonably excited by the news that a company by the name of Intec Gaming was bringing a new HDMI-ready option to the market via the wonders of Kickstarter.
The Warrior 64 uses an original N64 motherboard and boasts a Hori-style pad, but it all comes housed in a new case design and ships with HDMI output as standard. The cost? Around $150, which is what the Ultra HDMI board costs on its own, without installation. You can also buy the HDMI mod board yourself for around $95 and install it to your console.
If this all sounds too good to be true, that’s because it is. Retro YouTuber Metal Jesus Rocks was lucky enough to get early access to the machine and has discovered that the HDMI output is vastly inferior to what you’d get from an Ultra HDMI mod.
Intec Gaming has responded to Metal Jesus Rock’s concerns and has stated that it will be releasing a revised version of the Warrior 64 when the Kickstarter ends. At the time of writing, the campaign has raised over $49,000 of its original $29,986 target with 9 days remaining. It’s not clear if the people who have already pledged will get the chance to upgrade to the revised model, but if you’ve already put money down for this, we’d recommend you get in touch with Intec Gaming and ask.
Posted by: xSicKxBot - 11-11-2020, 06:23 AM - Forum: Lounge
- No Replies
Xbox Celebrates Series X/S Launch With Drone Showcase In Germany
It's launch week for the next-gen consoles, with Xbox Series S / Series X launching today, November 10, worldwide for $300 and $500, respectively. And Microsoft celebrated the release of its new Xbox with a drone showcase that took place in Cologne, Germany.
Xbox boss Phil Spencer made an appearance during the livestream to thank the country's community for embracing the platform and its games, like Age of Empires: Definitive Edition and Microsoft Flight Simulator. "We have built Xbox to be a place for players to enjoy the games they want on the devices they have," Spencer said. "And now, for the launch of Xbox Series X and Series S, let's celebrate together." Spencer then sends it to the drone showcase.
The show starts with 150-250 drones forming the Xbox logo in the dark of Cologne's sky against a thumping, synth-heavy soundtrack. The drones then cycle through various silhouettes, including the Xbox controller, the Series X console, and back again. Before cycling back to the Xbox logo, the drones also show off game logos for Assassin's Creed Valhalla, Cyberpunk 2077, Destiny 2, and Watch Dogs: Legion. Check out the drone showcase below.
Posted by: xSicKxBot - 11-11-2020, 12:21 AM - Forum: Windows
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Closing the digital divide in K-12 education: a call to action
For millions of students around the world, the Covid-19 pandemic has brought about a seismic shift in the way they study, socialize and receive a formal education. In fact, we know that more than 1.6 billion students globally have experienced a disruption to the traditional learning experience. Unfortunately, we also know that the impact of this disruption will be borne disproportionately by the world’s most vulnerable learners.
During this year’s Microsoft Ignite conference, I mentioned that we would be looking at open data to solve challenges related to broadband access and education. Today, I’m happy to announce the launch of our Education Open Data Challenge, in partnership with the Open Data Institute and with support from BroadbandNow, to help generate solutions to close the digital divide in K-12 education (ages 5-18).
To help explain how the Education Open Data Challenge will work and who is eligible to participate, I’d like to answer a few key questions:
What is the Education Open Data Challenge?
The Education Open Data Challenge is an opportunity for teams to evaluate the current state of the global digital divide in K-12 education and suggest innovative solutions to close that divide. Participating teams will be asked to identify gaps in digital infrastructure that affect the delivery of education services online, pinpoint potential impacts on learning outcomes, and suggest innovative and realistic solutions to address these gaps in a cost-efficient way.
Who can participate?
The challenge is open to teams and individuals based anywhere in the world, and we encourage those interested in data analysis, education and closing the digital divide to learn more here.
Are there parameters around the solutions that teams will work on?
The solutions that each team comes up with should focus on:
The steps governments, education providers, businesses or society can take to help students gain equal access to education in areas affected by a lack of digital infrastructure
How education system leaders can most effectively improve digital access to enable equal learning for all students
How to develop the skills needed to make online learning tools and platforms inclusive and effective to students from disadvantaged communities
Are there prizes?
Yes! The winning team will be invited to elect a nonprofit organization of their choice to receive a £50,000 ($66,000) award, with the runners-up electing nonprofit organizations of their choice to receive £30,000 and £20,000 awards.
What is the deadline for registration, and when will we know who the winners are?
Individuals can pre-register starting today and the challenge will open on December 10, 2020. Proposals are due by January 31, 2021. Winning teams will be announced on May 1, 2021. More information about the timeline and upcoming activities can be found here.
More than ever, reliance on access to broadband has the potential to determine whether students thrive or struggle in their educational journeys. If we want to level the playing field so all students have access to the technology and connectivity they need to be successful, we need to work together and collaborate around data that has the potential to unlock truly promising solutions. I look forward to sharing updates on the challenge and its participants in the weeks and months ahead.
Vanguard, Crucible, and Gambit vendors now all reward a Prime version of their respective ritual engram for completing the weekly challenge.
These engrams award the ritual’s new Season of the Hunt armor on a knockout list until the full set has been obtained.
Once the full set is obtained the engrams drop re-rolls of the ritual armor as well as world weapons. (Note this is on a per-ritual basis; each ritual engram assesses separately.)
All armor dropped from these engrams is high stat armor.
The base (non-Prime) version of Vanguard, Crucible, and Gambit engrams now drops world armor until the respective ritual set has been obtained from the Prime ritual engram.
Once the ritual set has been obtained from the Prime ritual engram, low-stat ritual armor will drop.
Zavala, Shaxx, and Drifter now sell low-stat versions of their new Season of the Hunt armor. Armor must be obtained from the ritual’s Prime engram before it can be purchased.
Engrams
Engram previews for most gear engrams have been removed.
The following engrams had new versions created in Season of the Hunt: Legendary World, Prime, Crucible, Gambit, Vanguard, Gunsmith, and Iron Banner. Older versions of these engrams will be removed from the game in Season 13.
Players with a back-stock of these engrams in the Postmaster are advised to extract and decrypt these engrams before the end of Season of the Hunt.
Economy
Spider has made several changes to his inventory as follows:
He has grown jealous of the large stocks of Legendary Shards Guardians have saved up, and now covets them. To that end he will no longer part with Legendary Shards.
He has obtained Enhancement Prisms to sell but will part with no more than three per week for each customer.
He has priced these at 400 Legendary Shards each.
Enhancement Cores are now fixed in price at 30 Legendary Shards each (they do not ascend with each purchase) but are limited to 5 per day for each customer.
Zavala’s and Shaxx’s Boons and the Eververse’s Gleaming Boons have been deprecated and can be dismantled to recover their original full purchase price.
Economy, Currencies, Faction of the Nine, Dead Orbit, New Monarchy, Future War Cult faction tokens, and all Rare destination materials can now be safely discarded and can be deleted as a full stack.
Banshee-44 and the Spider will still accept planetary materials from Vaulted destinations for the duration of Season of the Hunt.
These materials will be deprecated in a future season and players are advised to spend them during Season of the Hunt.
Season Pass
Season Pass rewards have been refreshed for Season of the Hunt.
Additional Bright Dust has been added to the Season Pass reward tracks as follows:
Free Track: Added 5,200 to the already present 2,300, for a total of 7,500.
Paid Track: Added 2,600 to the already present 400, for a total of 3,000.
Weekly Bounties will now award 100 Bright Dust
Eververse
Starting in Season of the Hunt, Bright Engrams will now contain all Eververse content from Season 1 to three Seasons prior to the current Season (excluding content from special events like Festival of the Lost, the Dawning, etc.). Here are some practical examples:
Season of the Hunt: Bright Engrams contain all content from Seasons 1 through 9.
Season 13: Bright Engrams contain all content from Seasons 1 through 10.
Ghosts
All existing and new Ghost Shells except the Generalist Shell now have energy levels and access to mods with various energy costs instead of being pre-loaded with specific perks.
Ghosts now have four mod slots. Three are unlocked by default, and the fourth is unlocked by Masterworking the Shell.
Kill Tracker functionality remains only on Ghosts that originally had access to that perk.
Other pre-existing Ghost perks have been turned into mods and some have been made into more globalized versions of their past functionality.
A selection of mods are available on all Ghost Shells by default, with the remaining ones obtainable via various gameplay sources (information on where to find these mods can be learned from Collections).
No mods will be obtained from the Eververse and Eververse purchased Shells will have no advantages or functional differences from Ghost Shells earned in game.
Sparrows
All Sparrows intrinsically fast-summon now.
Newly acquired or reacquired from Collections sparrows no longer roll on the Speed Demon(fast-summoning) perk.
Players are advised to re-pull any sparrows they presently are using that have fast-summon to gain a new perk combo.
General Fixes
Matterscourge ornament can no longer be reacquired from Collections.
Last Perdition on Shaxx now dismantles for less than its vendor cost.
Universal Ornament item descriptions no longer refer specifically to Year-3 items.
Emotes now display flavor text on the item detail screen or when being previewed on the Eververse store.
Added icons to weapons that were missing their release watermark.
Exotic Ciphers can no longer be added to a player’s Vault.
Players saving an Exotic Cipher in their Vault must remove it and spend it before they can acquire a new one.
Armor affinity now display on player inspect.
Bounties
Lectern of Enchantment weekly bounty no longer references Nightmares on Io or Titan.
Progress is now made from defeating Nightmares on the Moon.
Power & Progression
Powerful sources, weekly rituals with Powerful rewards released with Shadowkeep no longer grant Powerful rewards.
These rewards have been moved to new rituals released with Beyond Light.
Once the character’s gear Power has reached the soft cap (1200 in Beyond Light), it will now be possible to receive small Powerful upgrades from some normal drops.
These will come from strikes, Crucible, and Gambit as well as some Seasonal sources, and are not subject to daily nor weekly lockouts.
These can drop until the Power Cap (1250 in Beyond Light).
Reduced the Power level of some vendor token rewards.
Player Identity
Login screens now have a dark background.
Updated the Full-screen Menus to have a dark background style.
Player waypoints now display Season Rank, HUD waypoints.
Character Creation:
Changed selection from “Male” & “Female” to “Masculine” & “Feminine.”
Guardian head and hair models have been replaced with improved versions.
Several color swatches have been changed to better represent the applied color.
Players previous head selections are still used.
Added toggle functionality to the character screen, allowing the player to make a choice between Light and Dark subclasses.
Character screen visuals updated depending on player choice between Light and Dark.
Triumphs
Triumph Screen Updates:
Navigation has been added to Triumphs and Seals to toggle between Active and Legacy content.
Legacy Triumphs and Seals have a new visual style to distinguish them from Active content.
Medals, Exotic Catalysts, and Lore have been given their own section within the Triumphs screen.
Improved Lore screen added for better book/page navigation.
Triumphs now display both the current step reward and final completion reward.
Triumphs have had an overhaul and are now categorized in a new way.
Lifetime Triumph sets will persist across all Seasons and introduces new players to the core aspects of Destiny.
Destination Triumph sets will move to the Legacy section when the related destination enters the Destiny Content Vault.
Seasonal Triumph sets will move to the Legacy section at the end of each year.
Legacy Triumph Sets and Seals are found in the Legacy section.
Legacy sets will not apply to your Active Triumph Score.
Players can still see their Legacy set scores and which Triumphs they completed in time.
All the Legacy Seals and their related Triumphs can be seen on the Legacy page.
Titles for completed Legacy Seals can still be equipped
Several new Stat Trackers were added to the system including, but not limited to, weapon-type Stat Trackers gated behind new Triumph completions.
Prophecy Dungeon Stat Trackers have been moved to the Open World category matching other Dungeon related Stat Trackers.
Combat
Weapons
Hand Cannons
Aggressive
Increased Rate of Fire (RoF) from 110 to 120.
Broke out Aggressive Hand Cannons, allowing custom tuning of stats (e.g. damage falloff for 100 range in this subfamily now starts at 32m).
Adaptive and Precision
Range stat now has more impact on minimum damage falloff range for both archetypes.
Damage falloff for 100 range now starts at 25m, was 20m.
Precision Hand Cannon
180 RoF magazine scaled up by 37 percent.
Note: This also affects Exotics with that RoF.
Lightweight (folded in to Adaptive)
Moved all Lightweight Hand Cannons (150 RoF) to the Adaptive subfamily (140 RoF).
This includes Luna’s Howl and Not Forgotten.
One Exotic Hand Cannon will retain 150 RoF.
We aren’t going to leave it to speculation.
It’s beautiful.
It does Solar damage.
It makes enemies explode.
It’s Sunshot.
Sniper Rifles
Adjusted how aim assist (AA) is affected by Sniper Rifle Zoom rating. The lower the Zoom the lower the AA and vice versa. Scopes with around 50 Zoom are unchanged.
Lowest-Zoom scopes have a large reduction in AA cone angle.
Highest-Zoom scopes have a small increase.
Auto Rifles
Adaptive
Damage per bullet reduced from 15.75 to 14.25.
Note: Prior to Season of the Worthy, damage per bullet was 13.75.
Scout Rifles
Increased how much each point of the AA stat widens the AA cone.
At maximum, the AA cone is now 15 percent wider.
Rocket Launchers
Increased reserves by 1 or 2 rockets depending on Inventory stat.
Perks
Outlaw – Reload speed increase felt insufficient with certain subfamilies and combinations of rolls (e.g. Aggressive Hand Cannons).
Increased Reload stat bonus from +50 to +70.
Merciless
Increased Inventory stat from 36 to 55 (this increases reserve ammo).
Mountaintop
Reduced splash damage by 33 percent, increased impact damage such that total damage is 5 percent lower than before.
Reduced projectile velocity multiplier from the Micro-Missile perk from 1.4 to 1.2. (i.e., now 20 percent faster than other breech Grenade Launchers instead of 40 percent).
Reduced in-air accuracy. Now has significant projectile error while in-air (around 7 degrees without the Icarus Grip mod, substantially less with).
Falling Guillotine
Reduced Heavy Attack damage by ~24 percent to bring in line with other Swords.
Note: Falling Guillotine will continue to be slightly above average, just not to the extent that it is now.
MIDA Multi-Tool and MIDA Mini-Tool
MIDA Mini-Tool
Moved the “Mida Synergy” trait to the intrinsic, similar to how the (Baroque) version works.
Added the following perks:
Hip-Fire Grip
Kill Clip
NOTE: There is an issue with the Masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update.
NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap.
Sturm and Drang
Drang
Moved the “Together Forever” trait to the intrinsic, similar to how the (Baroque) version works
Added the following perks:
Accurized Rounds
Moving Target
NOTE: There is an issue with the masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update.
NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap.
Ruinous Effigy
Transmutation Spheres
Reduced the damage of the aerial melee attack by 25 percent.
Significantly reduced the damage of the drain effect on enemy combatants.
Arbalest
No longer strikes shields multiple times, but its efficacy against shielded targets has been increased.
Jade Rabbit
Armor Piercing Rounds swapped to High Caliber Rounds.
This fixes an issue that could prevent the Exotic perk from triggering.
Traveler’s Chosen
Reduced muzzle flash intensity.
Point of the Stag
Increased Point of the Stag’s Max Power Level to 1310.
Divinity
Fixed a bug that prevented some weapons from dealing precision damage to the Divinity cage (e.g. Eriana’s Vow).
Energy Type Requirements
All of the weapon-oriented armor mods (e.g. Hand Cannon Loader, Fusion Rifle Ammo Finder, etc.) have been changed to be any energy type.
As a result of the above change, all Arc Charged with Light mods now activate their second perk if you have any other Arc mod equipped on the same armor piece, or if you have any other Arc Charged with Light mod socketed in any other armor piece you are wearing.
Enhanced Mod Rebalancing
All mods that have an Enhanced version of that mod (e.g. Enhanced Hand Cannon Loader) have had the base mods’ efficacy increased to match that of the Enhanced version of the mod.
As a result, those Enhanced mods have been deprecated, and the base mods’ energy costs have been adjusted upward slightly (but are still lower than the equivalent Enhanced mods).
Some mods have moved to different slots to create more competition for mod sockets across armor pieces (for example, the Fast Ready mods have moved to the Arms socket).
Raid Mods
Starting in Season of the Hunt, Last Wish, Garden of Salvation, and the upcoming Beyond Light raid armors will now drop with a fifth, dedicated armor mod socket that is exclusively for the mods related to that raid.
Anti-Taken mods from Last Wish will only function in the Last Wish raid.
Anti-Hive mods from the Leviathan raid will be deprecated.
Anti-Fallen raid mods from Scourge of the Past will be deprecated.
Last Wish and Garden of Salvation armor acquired prior to Season of the Hunt will not have this dedicated armor socket but will still be able to use the mods related to that raid in the new Legacy armor mod socket.
Combat Mods
All armor released in Beyond Light and Season of the Hunt, all Last Wish and Garden of Salvation armor acquired starting in Season of the Hunt, and all Armor 2.0 Exotic armor pieces (including those already possessed by players) will have a Combat style mod socket.
In Season of the Hunt, this socket will accept all Charged with Light and Warmind Cell mods.
All Armor 2.0 armor acquired during Seasons 8 through 11 have had their Seasonal mod sockets replaced with a single, unified Legacy mod socket that can socket all Charged with Light mods, all Warmind Cell mods, all Nightmare Hunt mods, all Garden of Salvation mods, and all Last Wish mods.
Banshee-44 now has a chance to sell armor mods from Black Armory, Season 10, and Season 11.
Anti-Champion Mods
Anti-barrier rounds will now penetrate Taken Phalanx shields.
All Anti-Champion mods have been shifted to armor, rather than taking a weapon mod slot.
Abilities
Increased Hunter’s dodge cooldown by a few seconds
(E.g. Tier 4 original cooldown: 22 sec. New cooldown: 26 sec)
Orbs of Light have been changed to Orbs of Power as they can now be consumed by Light and Dark subclasses.
Activities
Vanguard
Removed Legacy Nightfall and Heroic story mission nodes.
Nightfall: The Ordeal
Adjusted Adept recommended Power level to 1180, matchmaking is available at 1150.
All versions of Nightfall: The Ordeal now fill player ammo at the start of the activity (like Grandmaster has always done).
Gambit
Merged Gambit and Gambit Prime into a single mode
Single round.
Gambit Prime encounters, with all a large boss combatants reduced in potency.
Gambit Prime mote targets and drain.
Gambit Prime blockers, with the Phalanx taking the place of the Captain for 10 motes.
Gambit Prime invasion cadence, with longer cooldown between invasions.
Gambit boss fight, with increased Primeval health and Slayer buff potency.
Removed Gambit Prime armor perks.
Crucible
Updated the Crucible’s featured modes:
Control
Elimination
Rumble
Glory: Survival
Both Survival and Survival: Freelance will be available.
Weekly rotator
Clash
Mayhem
Showdown
Private matches
Limited Availability
Iron Banner
Iron Banner: Freelance
Weekend Availability
Trials of Osiris
Trials of Osiris
Trials of Osiris Power level requirement increased to 1210.
Weapons or armor that have ornaments applied to them now correctly show the ornament icon during the Trials intro.
Added Adept weapons and weapon mods to Flawless chest rewards.
Additional information here (link TWAB).
Maps
Added physics blockers to some out-of-bounds areas on Altar of Flame.
Added physics blockers to some out-of-bounds areas on Exodus Blue.
Added physics blockers to some out-of-bounds areas on Cauldron.
Monument to Lost Lights
Added the following to the new Monument to Lost Lights vendor in the Tower:
Exotic quest weapons from Year 1.
Most Exotic quest weapons from Year 2.
Exotic Season Pass and quest weapons from Year 3 through 8, 9, and 10.
All past pinnacle and ritual quest weapons.
Vaulted Raid’s Exotic Weapons.
All Exotics require an Exotic cipher, large amounts of Glimmer, a large amount of one planetary materials, and a small amount of Masterworking material.
Legendary weapons require a second Masterworking material, rather than an Exotic cipher.
Amounts vary between weapons.
Added a repeatable source of Exotic ciphers – visit Xur to learn more.
Added a new currency, Spoils of Conquest, acquirable only from raids.
Spoils of Conquest can be used to acquire Vaulted raid’s Exotic weapons from the Monument to Lost Lights vendor.
General
Fixed an issue where dying while holding Riven’s Heart could cause the Heart to disappear.
Removed flashpoints.
Removed the following Shadowkeep challenges from the Moon:
Rune table
Repeatable campaign missions
Nightmare Hunt completion and time trials
Pit of Heresy completion
Garden of Salvation completion
Quest Notifications
Added notifications in the player’s HUD that display whenever a player acquires a new quest, progresses to a new quest step, and completes a quest.
Tracking a quest with an associated map location automatically adds a waypoint to that associated location.
Added a shortcut to the current Season’s Triumphs within the Seasonal tab of the Quest Log.
New Light
Greatly expanded the New Light experience
Introducing a new introductory campaign that both new players and veteran players can experience.
Cosmodrome makes a return as a destination along with new activities and a new NPC.
Created additional new user experience tutorials to help explain equipping weapons and armor, quests and bounties, lost sectors, strike matchmaking, and more.
Veterans can experience this new campaign should they choose by retrieving the “A Guardian Rises” pursuit from the Quest Archive.
The Pain & Gain Exotic quest for Riskrunner has been replaced
This quest has been folded into the New Light campaign experience.
Subclass Acquisition
New Light players who do not have a veteran account with all subclasses unlocked will now acquire alternate subclasses from Ikora
New characters can earn pursuits to unlock their additional subclasses by speaking with Ikora after their first strike.
All subclass pursuits are class scoped just as their subclasses are.
Alternate characters with missing subclasses can acquire them by speaking with Ikora and accepting the subclass pursuit package.
Added a new vendor to the Tower, located to the left of the Postmaster.
The Quest Archive Vendor functions much like the Destiny 1 Abandoned Quests Kiosk as well as a way to acquire older pursuits.
The kiosk has subpages that group the pursuits just as they are seen on your Quests page.
Going forward any pursuits abandoned will go to this vendor.
Older pursuits can now also be found on this vendor.
This is to help ensure that vendors do not become overwhelmed by older content.
Triumphs are now unlocked as part of the New Light experience
Prior to this moment you will not be able to navigate Triumphs if your account has not yet unlocked them.
Unlocking Triumphs on any character enables them for all.
There are categories of Triumphs under Lifetime that unlock as a result of claiming adjacent Triumphs.
The Season Pass and its rewards are now unlocked as part of the New Light experience
Unlocking the Season Pass on any character enables it for the entire account.
The first time you unlock the Season Pass you will earn 5 free ranks, up to rank 5.
Rested XP is also not enabled until the Season Pass has been unlocked.
The moment that the Season Pass is unlocked both Rested XP and Challenges are enabled.
Destinations unlock via XP if you do not own the expansion associated with that destination.
Unlock Order:
Cosmodrome
Europa
EDZ
Nessus
Tangled Shore
Dreaming City
Moon
Crucible and Gambit
These activities are now unlocked after reaching the Tower and picking up the associated pursuit from Lord Shaxx and Drifter respectively.
Completing the first step of either pursuit unlocks the entirety of the activity types modes.
These pursuits can be acquired when returning to the Tower after your first strike.
They can be picked up, but they will not advertise on the vendor waypoint/tooltip until you’ve progressed through the game further.
Strikes can be unlocked after completing the first step of the strike introduction pursuit provided by Zavala.
The Forsaken campaign now has the same introduction behavior as Shadowkeep and Europa.
All players regardless of expansions owned get to experience the first mission of the Forsaken campaign upon unlocking the Tangled Shore.
Completing this activity is a requirement for unlocking Free Roam on the Tangled Shore.
Accounts that own Forsaken will automatically be given the remainder of the campaign and may continue as they see fit.
Accounts that do not own Forsaken will be able to pick up the remaining campaign for Forsaken from the Quest Archive vendor once they’ve purchased it.
Accounts that do not own Forsaken can still explore the Tangled Shore and the Dreaming City after having unlocked their patrol zones.
Beyond Light
Veteran characters who log in and qualify for the start of the Beyond Light campaign will be automatically launched into it.
New characters who log in and qualify for the start of the Beyond Light campaign, but have not completed the New Light quest, will not be automatically launched into it.
This does not disable a new character from manually starting the Beyond Light campaign.
Chaperone Acquisition
There is now an alternative pursuit for acquiring the Exotic Shotgun, Chaperone.
This pursuit may be acquired via Shaw Han on the Cosmodrome or the Quest Archive Vendor in the Tower.
This pursuits requires ownership of Beyond Light.
The pre-existing pursuit for Chaperone continues to exist as-is and remains part of the Forsaken expansion.
Misc
Fixed a bug that prevented online friends from showing up in the roster on Stadia for players with over 100 friends.
Fixed a bug that occasionally prevented players from earning progress on bounties when joining an activity in progress.
This most notably impacted Iron Banner bounties, and also caused players to have their artifact power bonus enabled.
General
PC
PC players with compatible NVIDIA cards and drivers will be able to take advantage of Destiny 2 integration with NVIDIA Reflex, reducing “click-to-display” latency during gameplay.
Environment
Updated lighting in a number of areas on EDZ and Nessus.
Updated lighting and sky atmosphere for EDZ.
Localization
Due to the challenges of voice recording during a global pandemic, different actors had to be used for the following characters:
Osiris (Brazilian version)
Eris (Brazilian version)
Eris (Polish version)
We intend to return to the original cast as soon as possible.
Advanced Rendering
Lighting improvements and better dark area standardization.
Please revisit your brightness settings and tune to your taste.
We recommend HDR black point is set to the default middle value for best results.
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Serious Sam Collection Arrives On Switch Next Week, eShop Listing Reveals
A Switch eShop listing for Serious Sam Collection has revealed that the shooter compilation will be heading to Nintendo’s platform next week.
As spotted by Nintendo Everything, the listing reveals that players will get their hands on Serious Sam HD: The First Encounter, Serious Sam HD: The Second Encounter, and Serious Sam 3: BFE, as well as The Legend of the Beast and Jewel of the Nile expansions, as part of the collection. Serious Sam Collection launched on Google Stadia earlier this year, as seen in the trailer above.
Here’s an official description:
Experience one of the most explosive shooter game series of all time as you save the world from a merciless alien invasion. Visit the ruins of ancient Egypt and roam through the vivid arenas of South America fighting seemingly never-ending hordes of enemies using an extremely destructive arsenal including shotguns, heavy lasers, rocket launchers, a huge cannon and an iconic minigun.
Tired of playing alone? Go to war against Mental’s horde with up to 4 players in local co-op, blasting your way through the campaign or the stand-alone survival mode. Finally, put your skills to the test against other players in classic multiplayer modes including Deathmatch, Team Deathmatch, Capture the Flag and more.
The game will be available on Switch from 17th November with pricing set at $29.99.
One for the wishlist? Feel free to share your thoughts with us in the comments below.
Posted by: xSicKxBot - 11-11-2020, 12:20 AM - Forum: Lounge
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Netflix's Umbrella Academy Renewed For Season 3, Production Starts Soon
One of Netflix's most interesting superhero shows is none other than Umbrella Academy. The streaming service announced today that the series is getting a third season.
Umbrella Academy Season 3 will consist of 10 one-hour episodes and will see the return of Steve Blackman as showrunner and executive producer. He'll be joined by Jeff F. King, Mike Richardson, Keith Goldberg, and Jesse McKeown as executive producers.
Ellen Page, Tom Hopper, David Castañeda, Emmy Raver-Lampman, Robert Sheehan, Aidan Gallagher, Justin H. Min, Ritu Arya, and Colm Feore will all be reprising their roles from previous seasons.
We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!
Inside Xbox Series X Optimized: Tetris Effect: Connected When it launches on November 10, Xbox Series X will be the most powerful console the world has ever seen. One of the biggest benefits of all that power is giving developers the ability to make games that are Xbox Series X Optimized. This means that they’ve… Read more
The Spookiest Games You Can Play Now on Xbox Be afraid, be very afraid. The days are getting shorter, the nights darker and there’s a chill in the air that you just can’t shake. There’s no better time than now to face your fears and play that scary game you’ve been avoiding all year… Read more
Hello Neighbor 2 Alpha 1.5: Spooky Scary Raven Brooks In July we announced Hello Neighbor 2– the sequel to our original stealth horror game about sneaking into your creepy Neighbor’s house – and released its first Alpha. Alphas are a great way for us to get some feedback from you and adjust the gameplay… Read more
3 Things You Can Now Do in Elite Dangerous on Xbox One Greetings Commanders! Today is a very special day. For the first time owners of Elite Dangerous can dive into the Horizons content season for free! This brings together hundreds of thousands of Commanders who are set to explore the galaxy, so we wanted… Read more
Xbox Game Bar Update: Introducing the Resources Widget As PC gamers, we know that customization and control of your games and your machine is core to the gaming experience. It’s why we’ve continued to evolve Xbox Game Bar and we’re sharing some new tools that help you manage resources and performance… Read more
New Games with Gold for November 2020 The November Games with Gold lineup is here! On the Xbox One, and the soon to be released Xbox Series X|S, dispatch your adversaries from the shadows in Aragami: Shadow Edition, and test your shooter skills in the aquatic world of Swimsanity… Read more
Halloween Week in Grand Theft Auto Online As Halloween season hits fever pitch this week, things are out-of-this-world unusual in GTA Online. Halloween-themed vehicles, masks, and more can be found throughout the streets and alleys of Los Santos. And there are reports of hikers ingesting peyote plants… Read more
Xbox and Snoop Dogg Unveil the Xbox Series X Fridge Xbox surprised music and gaming legend Snoop Dogg for his birthday with a custom cake and delivery of the world’s first-ever, fastest, most powerful Xbox Series X Fridge. One lucky fan will have the chance to power their dreams and win their very own… Read more
Kicking off a New Generation of Play, Together Gaming connects us even in the most difficult of times. In a year that’s consistently thrown challenge and change our way, games told us new stories, enriched our lives, and brought us together across physical and social distances. Your actions in games showed… Read more
Watch Dogs: Legion is Available Now on Xbox One Watch Dogs: Legion is out now, giving players on Xbox One the chance to build their own resistance and liberate London from the grip of criminals and authoritarians. Watch Dogs: Legion will also launch on Xbox Series X|S on November 10. Players who… Read more
Cobra Kai Takes a Modern Eye to the Classic Beat ‘em Up Genre We’re ecstatic to be working on a video game based in the universe which originated from “The Karate Kid.” As a kid born in the 80s, you can imagine how many times I tried to land a perfect crane kick on pretty much any target, from empty cans… Read more
Inside Xbox Series X Optimized – Watch Dogs: Legion When it launches on November 10, Xbox Series X will be the most powerful console the world has ever seen. One of the biggest benefits of all that power is giving developers the ability to make games that are Xbox Series X Optimized. This means that they’ve taken… Read more
Next Week on Xbox: November 3 to 6 Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One and Windows 10 PC! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console and PC. Get more details… Read more
How Much Can You Earn as a Data Science Freelancer?
A recent study from O’Reilly found that data science is a wide field with many specializations and job descriptions. However, the average earning of an employed data scientist—45% of all respondents would consider themselves as such—is between $60,000 and $110,000. This means that experienced data scientists over time quite certainly reach six-figure income levels if they keep improving and searching for new opportunities. Here’s a screenshot from the report showing the different routes you can go:
You can see that there are significant opportunities “down the line” by working as an architect, team leader, or manager that earn significantly above six-figures. Becoming an employed data scientist remains an attractive way to make a great living.
But what about freelance data scientists? Do they earn more?
The best data comes directly from the source: Upwork, the biggest freelancer market in the world. Let’s dive into some profiles from freelance data scientists!
Here’s a table of 24 freelance data scientists incomes from the Upwork results:
Freelancer
Hourly Income
Earned
Job Success
Data Science & Machine Learning
$60
$100.000
100%
Data Science & Machine Learning
$300
$100.000
100%
Data Science Consultant
$50
$10.000
97%
Data Science & Machine Learning
$25
$10.000
91%
Data Science/Analyst, Statistician
$70
$100.000
97%
Applied Machine Learning
$300
$50.000
100%
Chief Technology Officer
$55
$200.000
100%
Computer Vision
$32
$2.000.000
100%
Data Engineer
$50
$10.000
100%
Research Scientist
$150
$700.000
95%
Analytics Expert
$52
$10.000
100%
Deep Learning Expert
$195
$10.000
100%
Data Scientist
$60
$10.000
77%
Scalable Analytics Consultant
$300
$500.000
100%
Machine Learning
$40
$8.000
91%
Machine Learning
$80
$30.000
100%
Tutor
$30
$20.000
92%
Math
$38
$4.000
100%
NLP
$35
$30.000
71%
Machine Learning
$50
$4.000
100%
Big Data Engineer
$50
$10.000
100%
AVERAGE
$96
$186.476
96%
The tabular data is drawn from 100 Upwork freelancer profiles as they appeared in the Upwork search. We randomly chose profiles and filtered them for data availability (e.g., total money earned). The result is that the average freelance data scientist earns $96 per hour. For 1700 working hours per year and a full schedule, this results in an average annual income of $163,200. To accomplish this, you need to join the ranks of relatively high-rated freelancers above 90% job satisfaction.
Let’s have a look at some other data sources: As a data scientist, you’re a programmer—in a way. The demand for programming talent has steadily increased in the preceding decades.
Here’s a quick tabular overview of what you can earn as a data scientist—it shows that as a data scientist, you’re in effect a well-compensated coder with specific skill sets.
Title
Best Programming Languages
Yearly Income (Average US)
Web Developer
JavaScript + HTML + CSS + SQL
$78,088
Mobile Developer Android
Java
$126,154
Mobile Developer Apple
Swift
$123,263
Back End Developer
Python + Django + Flask
$127,913
Front End Developer
JavaScript + HTML + CSS
$109,742
Full-Stack Engineer
Python + JavaScript + HTML + CSS + SQL
$112,098
Data Scientist
Python + Matplotlib + Pandas + NumPy + Dash
$122,700
Machine Learning Engineer
Python + NumPy + Scikit-Learn + TensorFlow
$145,734
Let’s dive into the different freelance developer career choices for maximum success!
Do you want to develop the skills of a well-rounded Python professional—while getting paid in the process? Become a Python freelancer and order your book Leaving the Rat Race with Python on Amazon (Kindle/Print)!
Where to Go From Here?
Enough theory, let’s get some practice!
To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?
Practice projects is how you sharpen your saw in coding!
Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?
Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.
Kestrel Moon software, creators of the Creature 2D animation software have just released the very first 0.1 alpha of Creature3D. Creature 3D is a stand-alone 3D animation application, currently available for Windows 64 machines for free, for rigging and animating characters using procedural animation.
Features of Creature 3D:
Procedural Animation at your fingertips
Walk Cycles, Tail Animation, Ropes, Skin Sliding and Dynamic Flesh/Breathing Motion are a breeze with Creature3D’s state of the art Procedural Motor System. Take full manual control by tweaking both keyframes and animation splines.
Fast, Easy setup of Characters
Easily rig your Characters via Auto or Manual Rigging Modes. Add bones, then pick between Auto Weight or Manual brush painting for your Skin Weights.
Export your Animations to the World
Export your animation as industry supported mainstream FBX or GLTF assets which can then be imported into Game Engines like UE4 or Unity.
You can learn more about and download Creature here. If you want to get started with Creature 3D there are a few sample projects now available here. You can learn more about Creature 3D and see it in action in the video below.