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  (Indie Deal) FREE Hentai Mosaique Fix-IT Shoppe, METAL GEAR SURVIVE Deal
Posted by: xSicKxBot - 10-14-2020, 02:15 PM - Forum: Deals or Specials - No Replies

FREE Hentai Mosaique Fix-IT Shoppe, METAL GEAR SURVIVE Deal

Hentai Mosaique Fix-IT Shoppe FREEbie
[freebies.indiegala.com]
You are "the phone guy"! Well, at least that's how that girl that chose you to repair her phone, named you.

METAL GEAR SURVIVE at 78% OFF
[www.indiegala.com]
Scavenge resources, craft weapons, build a base camp and explore the unknown in METAL GEAR SURVIVE!

CI Games Publisher Sale, up to -80%
[www.indiegala.com]
[freebies.indiegala.com]
Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...5237540516

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  Godot 4 Sneak Peek: Particle Systems
Posted by: xSicKxBot - 10-14-2020, 02:15 PM - Forum: Game Development - No Replies

Godot 4 Sneak Peek: Particle Systems

Recently discussed on the Godot website, several new features have been added to the Godot 4 GPU accelerated particle systems. New features include:

  • support for sub-emitters
  • new collision systems
    • box and sphere colliders
    • height map colliders for outdoor maps
    • SDF colliders for internal meshes
  • new particle attractors

While we are going to have to wait until Godot 4 to get our hands-on the new Godot 4 in a production environment, we can check out the new GPUParticles3D node in action by building from the nightly source. That is exactly what we did in the video below, check it out for a preview and a mini tutorial on using particles in Godot 4.






https://www.sickgaming.net/blog/2020/10/...e-systems/

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  ASP.NET Core updates in .NET 5 Release Candidate 2
Posted by: xSicKxBot - 10-14-2020, 02:15 PM - Forum: C#, Visual Basic, & .Net Frameworks - No Replies

ASP.NET Core updates in .NET 5 Release Candidate 2

Daniel Roth

Daniel

.NET 5 Release Candidate 2 (RC2) is now available and is ready for evaluation. .NET 5 RC2 is a “go live” release, meaning it’s supported in production. This prerelease of .NET 5 is very close to what we expect to ship for the .NET 5 release.

Here’s what’s new in this RC2 release:

  • CSS isolation improvements
  • Blazor WebAssembly debugging improvements
  • Browser platform compatibility tooling

ASP.NET Core in .NET 5 contains lots of great new functionality and improvements! The list below summarizes the many improvements we’ve made in ASP.NET Core for .NET 5 that you can try out in this release:

See the .NET 5 release notes for additional details and known issues.

Get started


To get started with ASP.NET Core in .NET 5 RC2, install the .NET 5 SDK. .NET RC2 also is included with Visual Studio 2019 16.8 Preview 4.

Visual Studio 2019 16.8 Preview 4 or later is required to use .NET 5 RC2 from Visual Studio. .NET 5 RC2 is also supported with the latest preview of Visual Studio for Mac. To use .NET 5 with Visual Studio Code, install the latest version of the C# extension.

Upgrade an existing project


To upgrade an existing ASP.NET Core app from .NET 5 RC1 to .NET 5 RC2:

  • Update all Microsoft.AspNetCore.* package references to 5.0.0-rc.2.*.
  • Update all Microsoft.Extensions.* package references to 5.0.0-rc.2.*.
  • Update System.Net.Http.Json package references to 5.0.0-rc.2.*.
  • Update Microsoft.AspNetCore.Components.Web.Extensions package references to 5.0.0-preview9.20513.1.
  • Remove any package references to Microsoft.AspNetCore.Components.ProtectedBrowserStorage
  • Update Microsoft.AspNetCore.Components.ProtectedBrowserStorage namespace to Microsoft.AspNetCore.Components.Server.ProtectedBrowserStorage.
  • Remove unnecessary service registrations for ProtectedLocalStorage and ProtectedSessionStorage.
  • Rename JSObjectReference to IJSObjectReference.
  • In Blazor apps, replace CSS references to _framework/scoped.styles.css and _content/{project_name}/_framework/scoped.styles.css with {project_name}.styles.css.

That’s it! You should be all ready to go.

See also the full list of breaking changes in ASP.NET Core for .NET 5.

What’s new?


Blazor CSS isolation improvements


In .NET 5 Preview 8 we introduced support for CSS isolation for Blazor components. Based on user feedback, we’ve made a number of improvements to CSS isolation in this release.

Previously, all component scoped CSS files including files from referenced projects or packages were compiled into a single bundle, scoped.styles.css. We now produce one bundle per referenced project or package and include those bundles into the app bundle through CSS @import statements.

The bundle names are now based on the project names: {project_name}.styles.css. Each bundle can be referenced from the root path of the app by default. This makes the path of the app bundle the same for both Blazor Server and Blazor WebAssembly projects:

<link href="BlazorApp1.styles.css" rel="stylesheet" />

Component specific styles can also now use normal wwwroot-relative paths to refer to related assets, like images. We’ve updated Razor Class Library template to make use of component specific styles following this pattern.

Component1.razor.css

.my-component { border: 2px dashed red; padding: 1em; margin: 1em 0; background-image: url('background.png');
}

We also fixed some issues with how scoped CSS styles get built so that changes are correctly picked up with each build in Visual Studio instead of requiring a full rebuild.

Blazor WebAssembly debugging improvements


.NET 5 includes a variety of improvements to Blazor WebAssembly debugging:

  • Various reliability improvements, including fixing the port conflict issue from RC1
  • Improved support for stepping over and out of async methods
  • Inspect locals or object properties in many previously unsupported situations:
    • For inherited members
    • For multicast delegates
    • For boxed values
    • For Nullable<T> values
    • Within reflection based calls
  • Support for debugging lazy loaded assemblies

Browser platform compatibility tooling


The core framework libraries in .NET 5 have now been annotated to indicate which APIs are supported in browser scenarios. The platform compatibility analyzer uses this data to give appropriate warnings when using APIs from a Blazor WebAssembly app that are not supported when running in a browser on WebAssembly.

Browser compatibility check

Learn more about how you can use the new platform compatibility analyzer to discover cross-platform compatibility issues.

Give feedback


We hope you enjoy this release of ASP.NET Core in .NET 5! We are eager to hear about your experiences with this latest .NET 5 release. Let us know what you think by filing issues on GitHub.

Thanks for trying out ASP.NET Core!



https://www.sickgaming.net/blog/2020/10/...ndidate-2/

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  AppleInsider - Belkin launches iPhone 12 and MagSafe accessories line
Posted by: xSicKxBot - 10-14-2020, 02:15 PM - Forum: Apples Mac and OS X - No Replies

Belkin launches iPhone 12 and MagSafe accessories line

Long-time iPhone Accessory maker Belkin has announced a series of new MagSafe accessories plus a screen protector for the iPhone 12 and iPhone 12 Pro lineup.

Belkin has been a long-popular accessory maker for Apple products, and they have worked directly with Apple for the latest releases. The new releases include a 3-in-1 wireless charger, a car vent mount, and a new screen protector.

“Working alongside Apple has enabled us to design accessories that are an ideal complement to our customers’ most personal devices,” said Steven Malony, senior vice president and general manager, Belkin International. “We’re excited to delight consumers by connecting them to the technology and experiences they love and can’t wait to introduce these new accessories for iPhone users.”

Boos Charge Pro MagSafe 3-in-1 wireless charging dock

Boos Charge Pro MagSafe 3-in-1 wireless charging dock

You can charge your iPhone 12 or iPhone 12 Pro in portrait or landscape. The charger holds the iPhone up, and the strong magnetic mount will not let the iPhone fall even if notifications keep vibrating it.

The base has a spot to charge the AirPods or AirPods Pro, and it has an LED indicator to ensure the device is charging when placed.

The Boost Charge Pro is available in black or white, and will be on sale in the winter on Apple’s website for $149.99.

MagSafe Car Vent Mount Pro

MagSafe Car Vent Mount Pro

The MagSafe Car Vent Mount Pro is a dash mount for your iPhone 12. It attaches via a vent clip and has a base that can be rotated and tilted with ease. The base of the mount has a place to hold a cable for charging the iPhone when in place.

This mount does not charge your iPhone with MagSafe, though it uses the magnet system to keep the iPhone in place. You’ll need to attach a cable separately to charge while this mount is in use.

The MagSafe Car Vent Mount Pro comes in white and will be available on Apple’s website in the winter for $39.95.

UltraGlass Screen Protector

UltraGlass Screen Protector

The UltraGlass Screen Protector provides extra scratch and impact protection for your iPhone 12. The iPhone 12 lineup uses a Ceramic Shield to keep the phone protected from drops, but the addition of a screen protector will provide better protection from scratches.

The Belkin screen protector uses lithium aluminosilicate glass to provide the most protection possible. Belkin claims the new screen protector is twice as strong as tempered glass, while remaining very thin. It includes a privacy filter so the phone cannot be viewed from an extreme angle when attached.

The screen protector will arrive in Apple Stores and on the website on October 16. The UltraGlass Screen Protector retails for $39.95 to $44.95 depending on your iPhone model.

The iPhone 12 and iPhone 12 Pro will be available for pre-order on October 16 and will begin shipping October 23. The iPhone 12 mini and iPhone 12 Pro Max will be available for pre-order on November 6 and begin shipping on November 13.



https://www.sickgaming.net/blog/2020/10/...ries-line/

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  Fedora - Web of Trust, Part 1: Concept
Posted by: xSicKxBot - 10-14-2020, 02:14 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Web of Trust, Part 1: Concept

Every day we rely on technologies who nobody can fully understand. Since well before the industrial revolution, complex and challenging tasks required an approach that broke out the different parts into smaller scale tasks. Each resulting in specialized knowledge used in some parts of our lives, leaving other parts to trust in skills that others had learned. This shared knowledge approach also applies to software. Even the most avid readers of this magazine, will likely not compile and validate every piece of code they run. This is simply because the world of computers is itself also too big for one person to grasp.

Still, even though it is nearly impossible to understand everything that happens within your PC when you are using it, that does not leave you blind and unprotected. FLOSS software shares trust, giving protection to all users, even if individual users can’t grasp all parts in the system. This multi-part article will discuss how this ‘Web of Trust’ works and how you can get involved.

But first we’ll have to take a step back and discuss the basic concepts, before we can delve into the details and the web. Also, a note before we start, security is not just about viruses and malware. Security also includes your privacy, your economic stability and your technological independence.

One-Way System


By their design, computers can only work and function in the most rudimentary ways of logic: True or false. And or Or. This (boolean logic) is not readily accessible to humans, therefore we must do something special. We write applications in a code that we can (reasonably) comprehend (human readable). Once completed, we turn this human readable code into a code that the computer can comprehend (machine code).

The step of conversion is called compilation and/or building, and it’s a one-way process. Compiled code (machine code) is not really understandable by humans, and it takes special tools to study in detail. You can understand small chunks, but on the whole, an entire application becomes a black box.

This subtle difference shifts power. Power, in this case being the influence of one person over another person. The person who has written the human-readable version of the application and then releases it as compiled code to use by others, knows all about what the code does, while the end user knows a very limited scope. When using (software) in compiled form, it is impossible to know for certain what an application is intended to do, unless the original human readable code can be viewed.

The Nature of Power


Spearheaded by Richard Stallman, this shift of power became a point of concern. This discussion started in the 1980s, for this was the time that computers left the world of academia and research, and entered the world of commerce and consumers. Suddenly, that power became a source of control and exploitation.

One way to combat this imbalance of power, was with the concept of FLOSS software. FLOSS Software is built on 4-Freedoms, which gives you a wide array of other ‘affiliated’ rights and guarantees. In essence, FLOSS software uses copyright-licensing as a form of moral contract, that forces software developers not to leverage the one-way power against their users. The principle way of doing this, is with the the GNU General Public Licenses, which Richard Stallman created and has since been promoting.

One of those guarantees, is that you can see the code that should be running on your device. When you get a device using FLOSS software, then the manufacturer should provide you the code that the device is using, as well as all instructions that you need to compile that code yourself. Then you can replace the code on the device with the version you can compile yourself. Even better, if you compare the version you have with the version on the device, you can see if the device manufacturer tried to cheat you or other customers.

This is where the web of Trust comes back into the picture. The Web of Trust implies that even if the vast majority of people can’t validate the workings of a device, that others can do so on their behalf. Journalists, security analysts and hobbyists, can do the work that others might be unable to do. And if they find something, they have the power to share their findings.

Security by Blind Trust


This is of course, if the application and all components underneath it, are FLOSS. Proprietary software, or even software which is merely Open Source, has compiled versions that nobody can recreate and validate. Thus, you can never truly know if that software is secure. It might have a backdoor, it might sell your personal data, or it might be pushing a closed ecosystem to create a vendor-lock. With closed-source software, your security is as good as the company making the software is trustworthy.

For companies and developers, this actually creates another snare. While you might still care about your users and their security, you’re a liability: If a criminal can get to your official builds or supply-chain, then there is no way for anybody to discover that afterwards. An increasing number of attacks do not target users directly, but instead try to get in, by exploiting the trust the companies/developers have carefully grown.

You should also not underestimate pressure from outside: Governments can ask you to ignore a vulnerability, or they might even demand cooperation. Investment firms or shareholders, may also insist that you create a vendor-lock for future use. The blind trust that you demand of your users, can be used against you.

Security by a Web of Trust


If you are a user, FLOSS software is good because others can warn you when they find suspicious elements. You can use any FLOSS device with minimal economic risk, and there are many FLOSS developers who care for your privacy. Even if the details are beyond you, there are rules in place to facilitate trust.

If you are a tinkerer, FLOSS is good because with a little extra work, you can check the promises of others. You can warn people when something goes wrong, and you can validate the warnings of others. You’re also able to check individual parts in a larger picture. The libraries used by FLOSS applications, are also open for review: It’s “Trust all the way down”.

For companies and developers, FLOSS is also a great reassurance that your trust can’t be easily subverted. If malicious actors wish to attack your users, then any irregularity can quickly be spotted. Last but not least, since you also stand to defend your customers economic well-being and privacy, you can use that as an important selling point to customers who care about their own security.

Fedora’s case


Fedora embraces the concept of FLOSS and it stands strong to defend it. There are comprehensive legal guidelines, and Fedora’s principles are directly referencing the 4-Freedoms: Freedom, Friends, Features, and First

Fedora's Foundation logo, with Freedom highlighted. Illustrative.

To this end, entire systems have been set up to facilitate this kind of security. Fedora works completely in the open, and any user can check the official servers. Koji is the name of the Fedora Buildsystem, and you can see every application and it’s build logs there. For added security, there is also Bohdi, which orchestrates the deployment of an application. Multiple people must approve it, before the application can become available.

This creates the Web of Trust on which you can rely. Every package in the repository goes through the same process, and at every point somebody can intervene. There are also escalation systems in place to report issues, so that issues can quickly be tackled when they occur. Individual contributors also know that they can be reviewed at every time, which itself is already enough of a precaution to dissuade mischievous thoughts.

You don’t have to trust Fedora (implicitly), you can get something better; trust in users like you.



https://www.sickgaming.net/blog/2020/10/...1-concept/

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  News - Pokémon GO’s ‘Strange Eggs’ Will Have You Walking Further Than Ever Before
Posted by: xSicKxBot - 10-14-2020, 02:14 PM - Forum: Nintendo Discussion - No Replies

Pokémon GO’s ‘Strange Eggs’ Will Have You Walking Further Than Ever Before

Pokemon GO Strange Eggs

For only the second time since the app’s launch back in 2016, Pokémon GO has received a new type of egg that can be used for hatching specific types of Pokémon. Introducing ‘Strange Eggs’.

These new eggs join the already-existing 2km, 5km, 7km, and 10km varieties, topping them all with a walking distance requirement of 12km to hatch. Ironically, these long-distance eggs have been introduced just weeks after developer Niantic decided to strip away features which were in place to help players stuck indoors because of the current pandemic – including the half hatch distance modifier for eggs.

The 12km eggs can be used to hatch Poison-type Pokémon, Dark-type Pokémon, and Pokémon that acquire one of those types via evolution, and currently serve as the only way to obtain some of the app’s newest arrivals such as Pawniard.

A welcome quarter hatch distance modifier is currently in place to celebrate the arrival of the new eggs, although this benefit will disappear starting from 19th October. The modifier is one of several things currently happening inside the game as part of a week-long Strange Eggs event:

– Strange Eggs have appeared in Pokémon GO! According to Spark’s early research, the following Poison-type Pokémon, Dark-type Pokémon, and Pokémon that acquire one of those types via Evolution can hatch from these Eggs: Larvitar, Scraggy, Trubbish, and Vullaby—though there may be even more!

– Defeat a Team GO Rocket Leader to receive a Strange Egg, and walk 12 km to hatch it. You’ll need to have space in your Egg inventory before your battle with Sierra, Cliff, or Arlo in order to receive a Strange Egg. Strange Eggs will continue to be available in Pokémon GO after the event ends.

– Eggs placed in Incubators during the event will require one-quarter the normal walking distance to hatch.

– For the first time since March, new Team GO Rocket Special Research will be available! Join Professor Willow as he and the team leaders investigate Team GO Rocket’s involvement with Strange Eggs, culminating in a battle with Giovanni himself! This is the last Team GO Rocket Special Research in 2020. If you currently have the The Shadowy Threat Grows Special Research from earlier this year, you’ll need to complete it first before you can obtain this new Special Research.

– Poison-type and Dark-type Pokémon will be appearing more often in the wild! Look forward to encountering Spinarak, Houndour, Poochyena, Gulpin, Stunky, Purrloin and more.

– Team GO Rocket will be more active than usual! Keep an eye out for Team GO Rocket taking over more PokéStops and Team GO Rocket balloons appearing more often.

– Take a snapshot for a surprise!

– Team GO Rocket Leader avatar items are now available in the shop. Perhaps you could use these avatar items to infiltrate and investigate Team GO Rocket! GO forth, Trainer!

To find these new eggs, you’ll need to defeat a Team GO Rocket Leader. Have you already managed to get your hands on some? Let us know in the usual place.



https://www.sickgaming.net/blog/2020/10/...er-before/

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  News - Here's Doom Eternal Streaming On A Smart Fridge Through Game Pass
Posted by: xSicKxBot - 10-14-2020, 02:14 PM - Forum: Lounge - No Replies

Here's Doom Eternal Streaming On A Smart Fridge Through Game Pass

Getting 1993's Doom running on unusual devices has become a fun meme, with the most recent example being a monochrome version of the classic FPS running on a pregnancy test. Now, thanks to Xbox Game Pass and its recent addition of Doom Eternal, it's possible to run the most recent Doom on even more devices--even a fridge.

Now that game streaming has come to Xbox Game Pass via Cloud Gaming, you can run your games through Android devices. It's not just phones and tablets, either--one player has got the service up and running on their fancy smart fridge.

In an Instagram post, Richard Mallard (Twisted420) showed off Doom Eternal running on his Samsung smart fridge. It's running through a Samsung Galaxy Fold 2, which has Smart View, allowing him to project the game through the fridge.

Continue Reading at GameSpot

https://www.gamespot.com/articles/heres-...01-10abi2f

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  Mobile - Apple announces iPhone 12, iPhone 12 Mini, and iPhone 12 Pro
Posted by: xSicKxBot - 10-14-2020, 06:49 AM - Forum: New Game Releases - No Replies

Apple announces iPhone 12, iPhone 12 Mini, and iPhone 12 Pro

The iPhone 12 rumour mill has finally ground to a halt, as Apple has finally announced the hotly-anticipated new model. Unsurprising to no one, 5G is the big ticket feature this time around. Also making a return is the angular, block-y style of the iPhone 5, albeit with the lovely curved edges made popular with the iPhone 6.

The result is arguably the most attractive iPhone yet. It’s also a slightly smaller device than last year’s iPhone 11, thanks to slightly smaller bezels. It’s still not quite as bezel-less as the latest Samsung devices though, and that massive camera and speaker placement at the top is still present. There’s always next year though, right?

Other new features include a stronger screen, which Apple refers to as a “ceramic shield”, that’s more resistant to scratches and breaking, and the Super Retina XDR display first seen in the iPhone 11 Pro back in 2019 makes an appearance in the base models this year. Apple is still banging on about the 5G support as we write this.

Apple also unveiled the new A14 Bionic chip, which, as is no surprise, is the fastest mobile processor yet. Apple riffed off a bunch of tech-speak about why it was so fast, but we didn’t really understand much of it. All you really need to know is that it’s around 50% faster than the nearest competitors, and supports 50% better graphics performance.

Also announced is the iPhone 12 Mini, which, as the name suggests, shrinks the iPhone down into a just over 5″ format, down from the 6″ iPhone 12. Aside from that, it’s an identical phone to the base model.

And, finally, in a move that surprises absolutely no one, Apple has announced the iPhone 12 Pro, and iPhone 12 Pro Max. Much like last year’s models, these focus primarily on providing a powerful series of cameras. The Pro model also includes a new telephoto lens, which is a bit of a beast.

You can watch the livestream below:

If you’re as interested in iOS games as we are, be sure to see our list of all the Apple Arcade games that are currently available. We also reviewed Apple Arcade’s newest addition, The Survivalists.

Though, if you’re a little more service agnostic, we also have a list of the best iOS games for you to peruse. We hope you enjoy the event!



https://www.sickgaming.net/blog/2020/10/...ne-12-pro/

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  Microsoft - New nanodegree program offers chance to develop machine learning skills
Posted by: xSicKxBot - 10-14-2020, 06:48 AM - Forum: Windows - No Replies

New nanodegree program offers chance to develop machine learning skills

Earlier this year, we empowered over 10,000 students from all over the world to learn the basics of machine learning over the course of four months. We are excited to announce the next stage of skilling with the availability of an advanced machine learning nanodegree on Udacity. Starting today, students can enroll for the Machine Learning Engineer for Microsoft Azure Nanodegree Program.

This new nanodegree program offers students the opportunity to develop deeper technical skills in machine learning (ML). Students will strengthen their skills by building and deploying sophisticated ML models using Azure Machine Learning. They will learn how to train ML models, manage ML pipelines, and tune hyperparameters to improve model performance. Once the model is ready, students will learn how to operationalize the model with the right MLOps practices, including automation, CI/CD, and monitoring.

Students will get hands-on exposure with built-in Azure labs that are designed to help students put theory into practice, all within Udacity’s classroom environment. To round it up, students will have the opportunity to show off their talents by completing a capstone project based on a real-life data science scenario. By the end of this program, students will also be well-prepared to earn the Azure Data Scientist Associate certification.

We also want to congratulate the top 300 students of the introductory ML course who are receiving a scholarship for the Nanodegree program. Here are five such scholars sharing their experiences from the introductory course:

“This is an opportunity to master ML in Azure, get coached by industry experts, and build a solid machine learning portfolio for career advancement. I believe that the scholarship opportunity will bring me a step closer to actualizing my dream,” Ijeoma Ndu said.

Like Ijeoma, many of these students are looking to this nanodegree program to either further their careers or make a career switch. Join our scholarship winners in taking the nanodegree program. Sign up today!

Explore Azure courses on Udacity




https://www.sickgaming.net/blog/2020/10/...ng-skills/

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  News - Review: UnderHero – A Solid Anti-RPG Platformer With An Eye For Undertale
Posted by: xSicKxBot - 10-14-2020, 06:48 AM - Forum: Nintendo Discussion - No Replies

Review: UnderHero – A Solid Anti-RPG Platformer With An Eye For Undertale


Five years ago, the indie gaming scene was changed forever with the release of Undertale, a sort of ‘Anti-RPG’ that focused on mocking traditional RPG tropes as much as it did celebrating them. Suffice to say, it resonated with a lot of people and it’s clear that the uniquely unconventional design had no small effect on UnderHero. Still, it wouldn’t be fair to refer to UnderHero, which released on Switch in February 2020, as ‘just’ riding on the coattails of more well-known games. This is very much an experience that demonstrates mastery of the game mechanics it executes, making for an indie game that you shouldn’t dismiss out of hand.

UnderHero picks up right at the end of a standard RPG, in which you control the hero as he makes the march through the main antagonist’s castle for the final battle. Things are quickly cut short, however, when a random minion drops a chandelier on the hero and kills him. From here, you then take on the role of the minion, as he sets off on his own quest to return the three macguffins collected to unlock the castle. Along the way, he’s guided by a magical talking sword hilt that belonged to the late hero, who encourages the minion to break free of his boss’ wishes and be his own hero.


It’s a fascinating premise to begin with, and its execution is greatly bolstered by the wry sort of writing that borrows liberally from Undertale’s playbook. Your quest as the minion is very much a send up of general video game and RPG tropes, frequently poking fun at such conventions while breaking the fourth wall plenty. One early sequence sees your minion needing to access the higher levels of a tree which he can’t reach by jumping. The solution is to take an elevator, but a fuse is missing, which kicks off an increasingly more ridiculous and contrived series of fetch quests to obtain the fuse. All of this is for nothing, however, as he soon just floods the tree with beer and swims up. It’s frequent moments like this which keep the narrative lighthearted and engaging, encouraging you to play further just to see what other off-the-wall scenarios and characters you come across.

Gameplay feels like something of a mixture between a Metroidvania and a Paper Mario game, which makes for a nicely balanced experience. Most of your time is spent navigating 2D worlds and platforming your way through myriad obstacles, all while picking up occasional upgrades and coins along the way. The upgrades boost parameters like your health or attack stats, while the coins can be spent at the “Evil Store” for potions, buffs to your weapons, and more. This makes for a solid feedback loop of continual power growth fostered by exploration, although one annoyance is the lack of an easily accessed map system. The labyrinthine dungeons aren’t too difficult to parse, but you can only look at a map at fixed signposts along the way, which needlessly makes navigation more difficult if you happen to lose your way. There were a couple times where we wasted a few minutes walking in circles before finding the correct path, something which wouldn’t have been an issue if the map was always accessible. Still, the issue never became more than an irritation, and the enemy encounters helped to break up any monotony.


Most of the world has enemies patrolling around, and this is where the Paper Mario bit comes in. Your minion can attack at any time, but his actions are governed by a slowly regenerating stamina bar that decreases a fixed amount with each action. Your ability to dodge is tied to this, too, meaning that you have to constantly be weighing the cost of an attack against the likelihood that your foe will strike before you can regenerate enough stamina. You can use a shield to block or parry damage independent of your stamina, but the shield can only take so many hits before it needs to be repaired, and the timing for a parry is narrower than a standard dodge.

Whether you’re on offense or defense, the battle system is based on deftly timing your button presses, with correct presses rewarding you with better outcomes. Dodge an enemy attack at the right time and your stamina meter will temporarily refill at a faster rate, which allows you to pull off more attacks in a shorter window. Then, for your attacks, the timing is based on the beat of the music, where blows that land on the beat will deal more damage. Each enemy has different strengths and weaknesses, along with a variety of tells that telegraph what attack is coming next, which makes for a combat system that stays enjoyably dynamic no matter where you are in the story.


Your minion has a variety of attacks at his disposal, each of which are meant to be used in different situations. A quick slice with the sword is your standard attack, but he also has a slingshot for reaching those high-flying enemies. And if you think you’ve got a bit of time before the next attack comes from your foe, you can opt to use the slow-charging, but powerful hammer swing to do massive damage. It’s usually pretty clear what tool should be used when, which leaves a feeling that perhaps more depth could’ve been explored with this setup, but it’s perfectly satisfying in practice. Our one complaint, however, is that the controls for the slingshot prove to be needlessly sensitive, making it more of a pain to use that over your other weapons.

As for it presentation, UnderHero employs a rather unique look that doesn’t feel quite like pixel art, even though it clearly borrows heavily from that visual style. At any rate, each environment is intensely detailed and rich with color, with simply animated sprites that convey little personality quirks well. It all seems to perform smoothly, too, though we noticed occasional graphical hiccups every now and then. There was an occasion or two where a jump that barely should’ve landed on a platform resulted in seemingly passing through its edge and falling, or where getting caught in a gap that wasn’t quite wide enough to fall through would result in our minion juddering madly as he hung in the air. Such instances are rare, but they pop up every now and then, indicating that perhaps one more pass for polish may have been in order before UnderHero went gold.

Conclusion


Despite minor flaws with presentation and control, UnderHero proves itself to be a rewarding experience that frequently surprises with its ingenuity and writing. This isn’t exactly a ‘go out and buy it now’ kind of game, but if you like the sound of it, you likely won’t be disappointed by the content on offer here. It’s not perfect, but a well-paced story, engaging combat system, and beautiful world make UnderHero a game that rarely disappoints, and we’d recommend it to anybody looking for a good ‘deep cut’ for their Switch library.



https://www.sickgaming.net/blog/2020/10/...undertale/

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