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  News - Xbox Series X Supports The Unreal Engine 5 Demo Tech
Posted by: xSicKxBot - 05-18-2020, 08:15 AM - Forum: Lounge - No Replies

Xbox Series X Supports The Unreal Engine 5 Demo Tech

The technical specifications on the PS5 and Xbox Series X are relatively comparable, but Epic Games chose to only show Unreal Engine 5 on the former during its demo this week. However, according to studio head Tim Sweeney, this decision does not mean the Xbox Series X can't handle the impressive visual effects.

Writing on Twitter amid fan speculation, Sweeney shared that the technology powering the Unreal Engine 5 demo that Epic Games prepared will be fully supported on both systems. It chose to work with Sony to produce the demo because of "years of discussions" between the two companies.

The Lumen technology refers to a new illumination system put in place for Unreal Engine 5 that makes it much easier for environments to showcase "natural" night from various sources. Nanite is a system for creating and importing extremely detailed geometry through billions of tiny triangles.

Continue Reading at GameSpot

https://www.gamespot.com/articles/xbox-s...01-10abi2f

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  [Tut] Python One-Liner Webserver HTTP
Posted by: xSicKxBot - 05-18-2020, 05:10 AM - Forum: Python - No Replies

Python One-Liner Webserver HTTP

Want to create your own webserver in a single line of Python code? No problem, just use this command in your shell:


$ python -m http.server 8000

The terminal will tell you:

Serving HTTP on 0.0.0.0 port 8000

To shut down your webserver, kill the Python program with CTRL+c.

This works if you’ve Python 3 installed on your system. To check your version, use the command python --version in your shell.

You can run this command in your Windows Powershell, Win Command Line, MacOS Terminal, or Linux Bash Script.

You can see in the screenshot that the server runs on your local host listening on port 8000 (the standard HTTP port to serve web requests).

Note: The IP address is NOT 0.0.0.0—this is an often-confused mistake by many readers. Instead, your webserver listens at your “local” IP address 127.0.0.1 on port 8000. Thus, only web requests issued on your computer will arrive at this port. The webserver is NOT visible to the outside world.

Python 2: To run the same simple webserver on Python 2, you need to use another command using SimpleHTTPServer instead of http:

$ python -m SimpleHTTPServer 8000
Serving HTTP on 0.0.0.0 port 8000 ...

If you want to start your webserver from within your Python script, no problem:

import http.server
import socketserver PORT = 8000 Handler = http.server.SimpleHTTPRequestHandler with socketserver.TCPServer(("", PORT), Handler) as httpd: print("serving at port", PORT) httpd.serve_forever()

You can execute this in our online Python browser (yes, you’re creating a local webserver in the browser—how cool is that)!


This code comes from the official Python documentation—feel free to read more if you’re interested in setting up the server (most of the code is relatively self-explanatory).

Where to Go From Here?


Enough theory, let’s get some practice!

To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?

Practice projects is how you sharpen your saw in coding!

Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?

Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.

Join my free webinar “How to Build Your High-Income Skill Python” and watch how I grew my coding business online and how you can, too—from the comfort of your own home.

Join the free webinar now!



https://www.sickgaming.net/blog/2020/05/...rver-http/

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  (Indie Deal) FREE Doodle Devil & Borderlands: The Pre-Sequel Crackerjack Deal
Posted by: xSicKxBot - 05-18-2020, 05:09 AM - Forum: Deals or Specials - No Replies

FREE Doodle Devil & Borderlands: The Pre-Sequel Crackerjack Deal

Borderlands: The Pre-Sequel at a historical handsome price
[www.indiegala.com]
Save 80% OFF! Discover the story of Handsome Jack, and his rise to power.
https://youtu.be/ZgW7fsSUyGQ
If You Love Doodle God…Embrace Your Dark Side with Doodle Devil!
[freebies.indiegala.com]
The same addictive, puzzle game play that made Doodle God a hit is back but with an evil twist. Being bad has never been so much fun & free!

GalaQuiz today,DCCU-themed
[www.indiegala.com]

Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...9576059590

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  Unreal Engine 5 Announced–Free Under 1M Revenue
Posted by: xSicKxBot - 05-18-2020, 02:05 AM - Forum: Game Development - No Replies

Unreal Engine 5 Announced–Free Under 1M Revenue

Epic games just made a trio of announcements today that are going to be absolute game changers for the game development industry.

Unreal Engine Free To Use Up To $1M Gross Revenue


This one is huge!  Retroactive to January 1st, 2020, Unreal Engine has been changes so developers only pay royalties after their first MILLION dollars in revenue!

Starting today, you can download and use Unreal Engine to build games for free as you always have, except now royalties are waived on your first $1 million in gross revenue. The new Unreal Engine license terms, which are retroactive to January 1, 2020, give game developers an unprecedented advantage over other engine license models. For more information, visit the FAQ.

Wow!

Unreal Engine 5 First Look


Epic also gave us a first look at Unreal Engine 5, showing off the two major new features, Nanite and Lumen.

Nanite is describe as:

Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD data—and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.

While Lumen is:

Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs—a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console.

Preview releases of UE 5 should arrive early 2021 with a final release later in the year.  You can see UE5 in action in this video.  Additionally UE 4.25 was just released as you can see here.

Epic Online Services Launched


First announced in GDC 2019, Epic Online Services are finally available.  This is a collection of free online tools that are battle tested using Fortnite.

Friends, matchmaking, lobbies, achievements, leaderboards, and accounts: we built these services for Fortnite, we launched them across seven major platforms – PlayStation, Xbox, Switch, PC, Mac, iOS, and Android. Now we’re opening up Epic Online Services to all developers FOR FREE in a simple multiplatform SDK!

Learn more about all of these announcements in the video below.

[embedded content]

GameDev News


<!–

–>



https://www.sickgaming.net/blog/2020/05/...m-revenue/

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  News - Video: How Nintendo Influenced My Grade School Life
Posted by: xSicKxBot - 05-18-2020, 02:02 AM - Forum: Nintendo Discussion - No Replies

Video: How Nintendo Influenced My Grade School Life


Now I always remembered being absolutely obsessed with Pokémon and The Legend of Zelda growing up in the 90’s, but after recently uncovering a few boxes of my childhood school papers at my family’s place, the word “obsessed” took on an entirely different meaning. These boxes contained plenty of random essays, math tests and writing guides, but they also held hundred of drawings, stories, and projects themed around the worlds and characters of my favorite video games of the time. Little did I realize that I used nearly every creative opportunity I could to express my love for the games that brought me so much joy in my younger days. Even if that just meant drawing Pikachu in as many different ways I could think up.

I’ve gone ahead and put together an in-depth video highlighting some of the more noteworthy grade school papers and projects from my childhood, ranging from simple drawings of Pikachu, an Oracle of Ages board game, a reimagined version of Ocarina of Time’s story and much, much more. Please, bear in mind that I’ve never been a great artist, so you can probably imagine how cringe-worthy some of these projects must be, but I thought it would be an absolute waste not to share some of these with the world, purely on how silly and wholesome some of them are.

When I first lifted the lid on those boxes and realized what was inside, all I could think about was how much of a chore it was going to be to go through all those papers. But what I didn’t prepare myself for was how much fun I was going to have, laughing at my old spelling habits, and slightly regretting cutting up a perfectly good Zelda strategy guide for a project. I hope this brings you a few laughs, and if it sends you on a quest to go searching for your own nostalgic essays and etchings, I’ll know I’ve done my job right.

Before you ask, yes, those sunglasses have Pikachu on them.
Before you ask, yes, those sunglasses have Pikachu on them.

Did you have any particular habits growing up that stemmed from video games? Do you have kids, siblings, or relatives that just won’t stop drawing Mario, Pikachu, etc? Feel free to share your stories down below!



https://www.sickgaming.net/blog/2020/05/...hool-life/

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  News - When Does Animal Crossing's Redd Visit? Datamining Has The Possible Answers
Posted by: xSicKxBot - 05-18-2020, 02:02 AM - Forum: Lounge - No Replies

When Does Animal Crossing's Redd Visit? Datamining Has The Possible Answers

If you've been playing Animal Crossing: New Horizons for a few weeks now, you've probably noticed that a special NPC visits your island each day. The April update even added two more visitors to the mix: Leif, who sells shrubs and flower seeds, and Jolly Redd, who sells art. However, you might not be seeing Redd--or some of the other desirable NPCs--very often. According to datamining, that's due to how the visitor schedule works.

Twitter user @_Ninji, who has shared accurate, datamined information about much of New Horizons, explained how special visitors work in a brief thread. Provided you've met the prerequisites for each visitor--you can find all of them in our special visitors guide--there are certain NPCs that are guaranteed to visit each week while the rest will show up randomly on the remaining days.

According to Ninji, Saharah, Kicks, and Leif are each guaranteed to come each week on a random weekday, while Gulliver, Label, C.J., Flick, and Redd will randomly fill in the remaining two weekdays. For example, you might get Saharah on Monday, Kicks on Tuesday, and Leif on Wednesday, which leaves only Thursday and Friday for the rotating visitors. That means you can only get two visitors out of that group of five each week. Weekends are taken up by K.K. Slider on Saturdays and Daisy Mae on Sundays, if you've unlocked them.

Continue Reading at GameSpot

https://www.gamespot.com/articles/when-d...01-10abi2f

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  News - BETA: BEDROCK 1.16.0.59 & 1.16.0.60 (XBOX ONE / WINDOWS 10 / ANDROID)
Posted by: xSicKxBot - 05-17-2020, 04:12 PM - Forum: Minecraft - No Replies

BETA: BEDROCK 1.16.0.59 & 1.16.0.60 (XBOX ONE / WINDOWS 10 / ANDROID)

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

Crashes and Stability 

  • Fixed a crash that could occur when trying to stack different types of slab (MCPE-73435)

General

  • Removed quotation marks from loading screen tips
  • Fixed the issue with ambient noises playing too frequently in the Nether (MCPE-69154)
  • Renamed various blocks, and renamed json files to reflect changed block names (MCPE-65390)
  • The “Change Emotes” Button is no longer missing on Android Devices (MCPE-69082)
  • The “p” in “Pigstep” music disc is now capitalized (MCPE-70466)
  • Adjusted hopper hitbox shape (MCPE-47541)
  • Nether Sprouts item texture no longer extend outside the bounds of an Item Frame when rotated

Gameplay

  • Spawned cave mobs aren’t counted as surface mobs anymore (MCPE-41273)
  • Added nether wood crafting recipes and make them not burn as fuel in furnaces (MCPE-65391)
  • Fire now ticks properly, and can be extinguished by rain (MCPE-69072)
  • Added chain crafting recipe (MCPE-69089)
  • Added fire sound for soul fire (MCPE-66899)
  • Gold ore can now be smelted in Furnaces and Blast Furnaces (MCPE-68978)
  • Smelting Ancient Debris now gives XP (MCPE-65787)
  • Quartz Bricks can be now only be crafted Quartz blocks
  • Polished Basalt can now be crafted using a stonecutter
  • Crafting polished Basalt now gives the player the correct amount of blocks in return (MCPE-66515)
  • Warped and Crimson Stems can no longer replace blocks when grown or are generated (MCPE-65661)
  • Shields can now be dispensed and equipped to players
  • Fortune enchantment now works again (MCPE-67169)
  • Pumpkins and Melons will now grow when underneath observers (MCPE-48717)
  • Fixed a bug that would cause the Ender Dragon to reset after leaving and returning to fight area (MCPE-51501)
  • Fixed an issue with too many cats spawning in Villages (MCPE-60331)

Mobs

  • Hoglins no longer spin around when moving down full blocks
  • Fixed bug in `MeleeAttackGoal` where mobs would not attack if they were sitting in a boat or minecart
  • Tweaked spawn rates for Piglins, Hoglins, and Zombified Piglins
  • Piglins now correctly equip golden armour when it is thrown to them
  • Piglins that are admiring now drop gold ingot if one-shotted
  • Hoglin and Strider babies now have the lead attached at the correct spot
  • Zombified Piglins are now immune to fire damage (MCPE-65381)
  • Also changed the ‘fireimmune’ attribute to be correct for multiple mobs
  • Wither skeletons now render armour correctly
  • Fixed a bug where a mob could catch on fire if it was standing on an entity that was in lava
  • Bees no longer get stuck under stairs (MCPE-61625)
  • Tweaked the Baby Strider hitbox which was too small
  • Baby Hoglins now have ‘cute’ oversized heads (MCPE-65454)
  • Mobs now correctly equip Netherite armor
  • Piglins can now exist in Peaceful difficulty (MCPE-65405)
  • Piglins no longer hover when aboard boats and minecarts  (MCPE-68258)
  • Endermen can now spawn in the Soulsand Valley biome
  • Piglins and Hoglins now flee from Zoglins (MCPE-69784)
  • The correct sound now plays when Hoglins transform into Zoglins

World Generation

  • Ruined portals in nether now use Blackstone
  • Fire charges can now be found in Ruined Portal chests
  • Tweaked Ruined Portal loot tables – changed number of rolls to match Java
  • Made Ruined Portals spawn less frequently
  • Updated Bastion loot tables (MCPE-69005MCPE-68986)
  • Magma Cube spawners now generate inside Bastions (MCPE-69424)
  • Walls in generated structures now form the proper connections (MCPE-66369)

Graphical

  • Tweaked Piglin and Hoglin spawn eggs to match Java
  • Golden Tools that are being examined by Piglins render correctly in their hands (MCPE-72477, MCPE-70868)
  • Piglins arms now swing correctly when walking
  • Fire now burns blue when burning on Soul Sand (MCPE-65429)

User Interface

  • Fixed iOS keyboard covering the text input box when typing (MCPE-53030)

Crashes and Stability

  • Fixed several graphics-related crashes
  • Fixed a bug where the game would crash if the player attempted to purchase coins without being signed into Xbox Live
  • Fixed a crash that could occur when attempting to create a world with the “ZigZag” resource pack applied

Graphics

  • The fancy leaves option now appears correctly in the settings on Windows 10
  • Fixed an issue where cubemaps were not fully updating when resource packs were changed
  • Fixed a bug that could sometimes cause fonts to disappear after quitting to the main menu
  • Fixed an issue with flickering usernames above players’ heads
  • Fixed an issue where chunks would flicker after altering render distance values
  • Fixed an issue where the missing textures were constantly being converted which would cause the game to spam warnings in the log message

General

  • Running the /kill command will now correctly kills summoned NPCs (MCPE-65403)
  • Set the default chat font to Mojangles (MCPE-45857)

Marketplace

  • Fixed bug where, on some platforms, thumbnails would infinitely load in the marketplace
  • Fixed issue where the download bar was not always functioning correctly


https://www.sickgaming.net/blog/2020/05/...0-android/

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  Xbox Wire - Join the Fortnite: Party Royale Premiere Party This Friday on Xbox One
Posted by: xSicKxBot - 05-17-2020, 04:11 PM - Forum: Xbox Discussion - No Replies

Join the Fortnite: Party Royale Premiere Party This Friday on Xbox One

This Friday, we’re celebrating the arrival of Fortnite: Party Royale with an epic Premiere Party featuring three of the world’s greatest DJs: Dillion Francis, Steve Aoki, and deadmau5. Dance through all three sets with your friends, and by joining us, you’ll score free Neon Wings Back Bling.

To get the Neon Wings Back Bling, all you have to do is log into Fortnite anytime from Friday, May 8 at 6 p.m. ET to Monday, May 11 at 10 a.m. ET.


And to join the Premiere Party, just show up for the party on Friday, May 8 at 9 p.m. ET. If you haven’t been to Party Royale yet, it’s a playlist found within Battle Royale. No RSVP needed!

The party doesn’t stop there: whether you can’t make it or just want an encore, you can also catch the full rebroadcast of the event. On May 9, head to fortnite.com/partyroyale to check out the showtime!

Before or after the Premiere, see what else Party Royale has to offer. Chill with friends and visit the attractions, including The Plaza, Fishsticks’ Boat Race, and Skydrive Rift.

Party on and see you Friday!

Xbox Live

Fortnite


Epic Games Inc.

1896

Xbox One X Enhanced

Xbox Live Gold required. Currently in Early Access. Chapter 2 – Season 2 has arrived, and you’ve been activated! Play as a spy and join the forces of GHOST or SHADOW to secure intel, sabotage rival agents and take back the Island. The Agency is calling, will you join the fight? Fortnite is the completely free multiplayer game where you and your friends collaborate to create your dream Fortnite world or battle to be the last one standing. Play both Battle Royale and Fortnite Creative for FREE. Download now and jump into the action. This download also gives you a path to purchase the Save the World co-op PvE campaign during Fortnite’s Early Access season.



https://www.sickgaming.net/blog/2020/05/...-xbox-one/

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  News - Get a job: Join Heart Machine as a Quality Assurance Manager
Posted by: xSicKxBot - 05-17-2020, 04:11 PM - Forum: Lounge - No Replies

Get a job: Join Heart Machine as a Quality Assurance Manager

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Culver City, California

We’re looking for a QA Manager who has a passion for shipping games and an eye for detail. Your responsibility will be to organize and track the team’s QA process, including playtesting feedback, bug tracking, localization & platform certification.

We’re looking for someone who can catch and address problems quickly and effectively, can communicate with anyone on the team to get results, and has a deep understanding of our production process. Come help us build better things!

Your Role

  • Consistently playtesting our levels and helping keep builds updated and maintained
  • Organizing external playtests and tracking resulting bugs and feedback
  • Working with remote QA teams and managing bug-tracking software
  • Managing & tracking localization & platform certification tasks
  • Communicating with project leads to address the QA task backlog
  • Creating and managing tasks while also identifying, tracking and addressing risks
  • Work with the publisher to ship the game on multiple platforms

Requirements

  • Experience with bug-tracking systems (such as DevTrack, JIRA or BugZilla)
  • Experience shipping at least one game on PC and/or console
  • Experience with localization & platform cert processes
  • Previous QA experience on games – at least 2 years on PC or console
  • Experience with milestone tracking
  • Knowledge and familiarity with Agile and Scrum development framework
  • Strong reading, writing and spelling skills
  • Strong technical aptitude
  • A passion for games – third person action and platformer games particularly
  • Ample experience with current generation of gaming consoles
  • Excellent organizational skills
  • Independently motivated
  • Excellent communication skills and assertive attitude
  • Authorized to work in the US
  • Currently local to the Los Angeles area, or willing relocate

Bonus

  • QA experience in a large team environment
  • Any additional and related skills in games (illustration, modeling, writing, production)
  • Experience with Unreal 4

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.



https://www.sickgaming.net/blog/2020/05/...e-manager/

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  News - Destiny 2: Where Is Xur May 15-19? Exotic Weapon, Armor & Location
Posted by: xSicKxBot - 05-17-2020, 04:11 PM - Forum: Lounge - No Replies

Destiny 2: Where Is Xur May 15-19? Exotic Weapon, Armor & Location

The last Iron Banner of the Destiny 2's Season of the Worthy is underway, along with the community event tied to the new quest called "The Lie." That makes this a good opportunity to hit up Xur and get some new Exotics while he's in the solar system this weekend, to help you knock out the Iron Banner's Cast in Iron quest. Here's where to find him and what he's selling. Both Xur and Season of the Worthy will be gone on Tuesday, May 19, so it's still not too late to get his gear for the week.

Head to Io to find Xur this week, in the Giant's Scar area. For his weapon, Xur is offering D.A.R.C.I. Hunters can pick up The Sixth Coyote chest armor; for Titans, there's the Dunemarchers leg armor; and for Warlocks, Xur has the Claws of Ahamkara gauntlets.

Xur Location

Spawn in at the Giant's Scar transmat zone and hop on your sparrow. Head northeast through the archway, then turn north and head to the edge of the area. You'll find Xur hanging out in a cave set in the cliff face, on the right side near a lamp.

Continue Reading at GameSpot

https://www.gamespot.com/articles/destin...01-10abi2f

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