Posted by: xSicKxBot - 05-03-2020, 09:56 AM - Forum: Lounge
- No Replies
Cowboy Bebop Outro Performed By J-Pop Stars For Charity, Watch It Here
3-2-1 let's jam to this in the name of charity. Anime composer Yoko Kanno joins J-Pop singer Shihori, vocalist Uyanga Bold, and the band SEATBELTS (the original band led by Kanno that was featured on the OST of Cowboy Bebop) to perform Cowboy Bebop's outro theme "The Real Folks Blues" to benefit COVID-19 relief.
This edition of the song will be included into a limited edition vinyl with all proceeds going to the CDC Foundation and Doctors without Borders in support of the fight against COVID-19.
The song, which was originally performed by Mai Yamane and Seatbelts, was used in the end credits of every episode, save for two. Collaborating with Sunrise and Funimation, the video includes performances by rappers MegaRan and Substantial as well as includes cameos by Beau Billingslea and Steve Blum, the voice actors of Jet Black and Spike Siegel respectively. Take a look below.
Starting Today, Borderlands 3 Goes ‘80s with Latest Free Event
Summary
The Revenge of the Cartels free seasonal event starts today and runs through June 4.
Revenge of the Cartels delivers fresh enemies and areas, as well as limited-time challenges and loot.
End-game overhaul “Mayhem Mode 2.0” also arrives today in Borderlands 3.
You don’t know it yet, but you’re about to turn Joey Ultraviolet’s criminal underworld upside down. See, Borderlands 3’s latest free, time-limited event – Revenge of the Cartels – revolves around an Eridium cartel composed of three distinct gangs and controlled by the ruthless Joey Ultraviolet. Over the course of the next six weeks, you’re going to kick his ass. A lot.
Starting today, you’ll notice Cartel operatives causing trouble all across the Borderlands, including areas found in each of the game’s campaign add-ons. When you take down one of these operatives, two things will happen: first, a wave of Cartel Thugs will warp in to avenge their fallen comrade – and they might even bring a unique, Badass-level Underboss with them. If you successfully eliminate these reinforcements, you’ll collect some Hideout Coordinates.
Collect enough coordinates and your scaly shipmate Maurice (remember him from Bloody Harvest?) will be able to warp you to Joey Ultraviolet’s from his neon-soaked tropical hideout, a new discrete area added specifically for Revenge of the Cartels. There you’ll face not only Joey himself but also waves of enemies from one of three Cartel gangs: the tech-obsessed cyborgs of CryptoSec, the meat-charring debt collectors of The Burnt Ends, or the Eridium dust runners known as The Purpatrators.
Each gang sports its own distinctive look, offers a unique roster of Underbosses, and most importantly, enjoys its own Legendary loot pool. Naturally, we recommend paying Joey multiple visits to increase your chances of snagging every hot new Legendary item. Thankfully, you’ll never face the same gang twice in a row, so the first thing you’ll want to do after leaving Joey’s glitzy mansion is start collecting coordinates for your next trip. Be sure to collect all the best gear before the event ends on June 4 or you might miss out!
Oh, and if Legendary gear isn’t enough to convince you, how about some cool event-specific cosmetics? Revenge of the Cartels introduces a set of 18 limited-time Challenges you can only complete while the event is live. Be sure to track your progress via the event tab in your ECHO Device menu to make sure you’re hitting your goals. Here’s a look at what’s available:
14 Challenges: ‘Hotline Pandora’ Vault Hunter Head
18 Challenges: ‘Death by Filigrees’ Vault Hunter Skin
With all of that said, you can always opt out of the event if you’d prefer to just play the game as you normally would. But with an all-new area, fresh enemy types, limited-time Challenges, and of course, tons of new gear, we hope you consider opting back in later. Just remember: Revenge of the Cartels starts today but ends on June 4.
Before we go, we wanted to mention one more thing for all you high-level players out there: Mayhem Mode 2.0 is now live! That’s right, we’ve completely overhauled Borderlands 3’s end-game to create a more enduring and rewarding experience. If you’re a high-level player looking for a reason to jump back in, you can read more on borderlands.com.
Posted by: xSicKxBot - 05-03-2020, 04:24 AM - Forum: Lounge
- No Replies
Assassin’s Creed Valhalla won’t be launching on Steam
Newsbrief: Ubisoft’s freshly unveiled next Assassin’s Creed game, Assassin’s Creed Valhalla, won’t be up for purchase on Steam at launch, instead opting to bring its PC release to only the Epic Games Store and its own Uplay platform.
Though a high-profile game opting to skip a day-one Steam launch is noteworthy, Assassin’s Creed Valhalla doing so isn’t entirely surprising at this point. Ubisoft itself forged a relationship with Epic Games back in the early days of the Epic Games Store right around the time The Division 2 was wrapped up in a similar exclusivity announcement. This latest development looks to be a continuation of that previous arrangement.
Posted by: xSicKxBot - 05-03-2020, 04:24 AM - Forum: Lounge
- No Replies
New Guild Wars 2 content won’t have voice acting at launch due to COVID-19
Rather than delay an upcoming content drop altogether, the Guild Wars 2 team has made the call to launch the next episode of its Icebrood Saga arc without any voice acting for the time being.
It’s a decision that, like many, comes as a result of the COVID-19 pandemic and restrictions put in place to slow the spread of the virus. While the development team itself is able to work remotely to maintain the online game and create new Guild Wars 2 content, voice actors involved with the project aren’t yet able to safely make the trek to the recording studio.
“Because the recording studio staff and voice actors who help bring Guild Wars 2 to life are also abiding by shelter-in-place guidance to keep the virus from spreading, we’ve chosen to release the upcoming third episode of The Icebrood Saga without voice acting,” writes the Guild Wars 2 team.
“This was a difficult decision to make, but we want to keep releasing content updates for the community to enjoy on a regular schedule. When it’s safe, we’ll create a high-quality studio recording so we can update the episode with voiced lines.”
Other studios have ran into similar problems in recent months, with some like Square Enix opting to instead delay content do to complications with voice acting, external QA, and many of the other moving parts involved in shipping new content.
EVO 2020 Has Been Officially Cancelled, Will Be Replaced By An Online Event
In March, we heard how this year’s EVO Championship series in North America would be “moving forward” with its plans. Now, like every other gaming event at this point, it’s been cancelled due to the coronavirus outbreak.
The announcement was made on the official EVO Twitter account. As previously promised, all arena tickets and hotel room reservations will be refunded. To make up for this, an online event will take its place this summer. More information about this will be revealed soon.
Posted by: xSicKxBot - 05-03-2020, 03:28 AM - Forum: Lounge
- No Replies
Destiny 2: Where Is Xur? Exotic Items & Location (May 1-5)
Titans have been dominating Destiny 2's Guardian Games event so far, but there's still time to turn the tables. Weekend vendor Xur can help: he's back with another slate of Exotics for you to expand your collection. Here's where to find him.
Head to Titan to find Xur this week, aboard The Rig. For his weapon, Xur is offering Monte Carlo. Hunters can pick up the Khepri's Sting gauntlets; for Titans, there's the Severance Enclosure chest armor; and for Warlocks, Xur has the Skull of Dire Ahamkara helmet.
Xur Location
Spawn in at the transmat location on The Rig and head northeast, under the archways and catwalks. When you come out the other side, head into the low, orange building on your left, near the edge of the platform. You'll find Xur hanging out in the dark inside the building.
How to Remove Empty Lists from a List of Lists in Python?
Short answer: You can remove all empty lists from a list of lists by using the list comprehension statement [x for x in list if x] to filter the list.
In the following, you’ll learn about the two methods using list comprehension and the filter() function to remove all empty lists from a list of lists.
But before that, feel free to play with the code yourself:
Method 1: List Comprehension
How can you remove all empty lists from a list of lists? Say, you’ve got a list of lists
and you want all empty lists removed to obtain the list of lists
[[1, 2, 3], [1, 2], [1, 2, 3, 4]].
Solution: Use list comprehension[x for x in list if x] to filter the list and remove all lists that are empty.
lst = [[1, 2, 3], [1, 2], [], [], [], [1, 2, 3, 4], [], []]
print([x for x in lst if x])
# [[1, 2, 3], [1, 2], [1, 2, 3, 4]]
The condition if x evaluates to False only if the list x is empty. In all other cases, it evaluates to True and the element is included in the new list.
You can visualize the execution flow here by clicking the “Next” button:
Method 2: filter()
An alternative is to use the filter() function to remove all empty lists from a list of lists:
the filter decision function to check for each element whether it should be included in the filtered iterable (it returns a Boolean value), and
the iterable to be filtered.
As filter decision function, you use the identity function that just passes the list through. Why does this work? Because only an empty list will be evaluated to False. All other lists will be evaluated to True (and, thus, pass the filtering test).
To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?
Practice projects is how you sharpen your saw in coding!
Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?
Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.
The long running open source C++ framework Ogre just released Ogre 2.1 Baldur. Performance optimizations, a new compositor and shading system and more top the list of features.
Refactored Ogre 1.x to increase performance by several factors; using cache friendly techniques (Data Oriented Design), SIMD instructions, AZDO (Approaching Zero Driver Overhead), auto instancing, and multithreading
Windows Vista/7/8/10 support, macOS via Metal and OpenGL, iOS via Metal, Linux via OpenGL
Many new features: Area lights, Parallax Corrected Cubemaps, Forward Clustered lights, HDR, Exponential Shadowmaps and more
Ogre is open source under the MIT license and available here on GitHub. Learn more about Ogre and the 2.1 release in the video below.
Catalyst Black is an upcoming hero shooter by the makers of Vainglory
Super Evil Megacorp has just announced Catalyst Black, an upcoming hero shooter that features a wide variety of inspirations, including its own Vainglory. It takes the top-down gameplay of Vainglory, mixes it with the hero shooting mechanics of Overwatch, and sprinkles the loot and loadouts from Destiny 2 to create possibly the ultimate mobile game.
The closest comparison to Catalyst Black right now is Supercell’s Brawl Stars, which is a more traditional hero shooter that plays like a MOBA. Catalyst Black will massively expand on this format thanks to the sheer amount of control you can have over your playable character. You can equip primary and secondary weapons, and active and passive abilities.
You can also equip your character with a mask, which basically functions as its ultimate ability. Masks let you basically become the avatar of a god, changing your appearance and providing you with powerful new abilities whenever you activate it. There are a bunch of different masks to choose from, and you can tweak the active and passive abilities for each of them too.
It’s entirely possible to create your own playstyle using the loadout system, which is a welcome change to similar shooter Brawl Stars, where your hero choice determines how you play. You can fight from the safety of distance or get stuck right in with a shotgun. It’s entirely up to you.
In terms of modes, we don’t know anything concrete yet, but we do know that there will be a bunch of them, and they’re designed for 10-20 players to compete against each other in teams. What’s perhaps most interesting, is that you can drop in, and out, of matches at any time, allowing you to play no matter how much time you have on your hands.
We’re not sure exactly when we’ll get our hands on Catalyst Black, as it’s only in pre-alpha right now. We do know that it’s designed to be cross-platform though, and if it follows the same path as Vainglory, it will launch across iOS, Android, PC, and Mac. In its introductory trailer, Super Evil Megacorp mentioned that it will support touch, controllers, and keyboard and mouse.
[embedded content]
We’ll keep you posted as we learn more about Catalyst Black. If you’re intrigued, you can visit the official site, or follow the game on Twitter, Facebook, and Instagram.
Review: Dread Nautical – Damp Tactical Action Which Fails To Excite
You’d think being trapped on a cruise ship under the influence of some mysterious malevolent entity would engender a sense of urgency, but Dread Nautical seems content to take it easy. It’s all very casual stuff. World’s collapsing, sure. Lines between realities are bleeding together. Sanity’s starting to look like a scarce resource. But hey, no pressure. No hurry. You’ll need to investigate all 20 decks of the ship to get to the bottom of the mystery at play, rescuing survivors, battling nasty monsters and scavenging scrap for character and base upgrades. Typical tactical RPG stuff.
Lengthy loading times don’t do much to endear one to Dread Nautical, though they do contribute to its leisurely pace. You pick your initial player character from a selection of fairly generic stereotypes, then get to exploring the various decks of the ghost ship, digging out weapons and items from plainly-marked “searchables” such as chests of drawers. The exploration aspect of Dread Nautical is, not to put too fine a point on it, barely existent. For an RPG, even a tactical one, that’s not exactly ideal. You’re basically limited to clicking on shelves and hoping that the loot is either new and useful, or a decent replacement for what you’re already carrying. Thankfully, the basic act of getting around is pretty effortless – simply point your cursor at the square you want to visit and tap A.
Durability is a constant factor, with weapons and armour having a strictly limited number of uses. There’s a degree to which credulity is stretched by just how feeble your offensive implements can be, but it’s all ultimately just systems. It can lead to a pleasing sense of tension as you gradually wear down your best weapon bludgeoning it against a Thrall’s head. Your initial lack of equipment is exacerbated by a frustratingly limited inventory; having to leave behind almost everything you find isn’t so much anxiety-inducing as plain annoying, but it’s not a major issue.
When you initiate combat by approaching enemies, things shift to turn-based battles akin to a vastly simplified XCOM. Oddly enough, even Mario + Rabbids has more tactical scope, but Dread Nautical manages to make combat breezy, if unremarkable. For the first several decks you’ll find the going so simple that it’s almost tiresome, though thankfully most monsters succumb to just a couple of turns’ worth of punching, thwacking, shooting and/or stabbing. You know the drill – you have a certain amount of AP (action points), and you’ve got to balance moving with attacking, using special skills, healing. All the usual sort of things you would expect. It’s fitfully fun and engaging, but overall completely unremarkable.
Exploring the decks you’ll find new survivors and be able to bring them back to your safe space in the foyer, with the capacity to repair and upgrade your gear, as well as ensure that said survivors are well-fed. Food isn’t easy to come by, though, and hungry people aren’t helpful people. This adds another little bit of management to the proceedings but it’s fairly simplistic to keep the survivors you want in your corner pleasantly on-side and with full bellies.
A major issue is the gameplay not feeling at all smooth, due to lacking performance. The strange thing is, we can’t imagine why a game this visually unimpressive seems to run so poorly – characters are bizarre, misshapen puppets who flail like NPCs in an N64 game, and the locations are hardly anything to write home about. The UI is fine and functional and it’s perfectly playable, but it’s hardly slick. It doesn’t feel right, and that’s the crux of decent play control.
Conclusion
Performance issues could be (at least, partially) ironed over with likeable, interesting characters and a compelling mystery, but Dread Nautical just doesn’t deliver one. It’s all rather trite and lacking in atmosphere. Yet despite the generally negative tone of this review, there is fun to be had here. It doesn’t seem to do anything new whatsoever, and even Mario + Rabbids (ostensibly a game for children) has more tactical depth to it – nonetheless, it’s occasionally fun to nip onto one of the bite-sized decks and wail on some Thralls. We just wish it was a little deeper; this kind of thing is acceptable on Dread Nautical’s original home of Apple Arcade, but not on Switch, where the likes of Mutant Year Zero vie for the same audience.