[www.indiegala.com] IndieGala Scratchy Spring Sale has returned! Be on the look-out for some huge discounts on your favorite games + a Scratch Card with a FREE secret Steam game in it for every store purchase.
Posted by: xSicKxBot - 04-13-2020, 02:54 AM - Forum: Lounge
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This Week At Bungie – 4/09/2020
This week at Bungie, the final bunker opened.
A third and final Seraph Bunker has opened on Io. The new Bunker points players to partake in the Seraph Tower event and new Legendary Lost Sectors on the Jovian moon. Guardians also made a new discovery in the bunker about Rasputin’s efforts to track our enemies.
We’re one month into Season of the Worthy and we’re not done yet. Grandmaster Ordeal is only a few weeks away, but before we share more on that, let’s talk about a new charity initiative coming up next week.
Making a Difference
As the world responds to the outbreak of COVID-19, many of us have been urged by our local governments to stay home. Containing the spread of the virus is one of the best things we can do to protect our fellow humans. If you’re a gamer, you’ve been training for this moment for your whole life. If you possess the heart of a Guardian, however, you might be wrestling with the urge to do more!
This is the question we’ve been asking ourselves at Bungie:
Is there something more we can do to help the real-world heroes who are confronting this crisis head on?
We’ve arrived at an answer that we think is very exciting. We’d like to share it with you – and even welcome you to join us in helping to make the world a better place. On Monday, you’re invited to join us in our game rooms to talk about it.
Bungie’s COVID-19 Fundraiser
Monday, April 13
10:00 AM Pacific
Players of Bungie games have never backed down from a fight. We’ve banded together to support the survivors of floods, earthquakes, and wildfires. You may even have a memento to commemorate the role you played in some of those initiatives. On this occasion, when it seems like the world needs help more than ever, we have an emblem to mark the Guardians in our community who choose to throw their lot in with our efforts.
On Monday, we’ll reveal how you can earn this emblem to display proudly in game. We’ll talk about this charitable call to action, who will benefit, and the impact that we will have together.
Join us for the conversation. Join us to make a difference.
Grandmaster
In a few weeks, we’ll debut a new difficulty selection for The Ordeal called Grandmaster. It will test your fireteam’s coordination, communication, builds, and skill like no other activity in Destiny to date.
Here’s a look at a few of the goals we had when approaching Grandmaster after we saw how the rest of The Ordeal was received:
Grandmaster should build on Master difficulty, but be significantly more challenging.
Once you reach a certain bar, the challenge should be found completely in perfecting your builds, communication, and execution.
The primary rewards should be doled out on initial completion.
Completion should be the primary metric for success, rather than score or time or another in-activity metric like ‘killing all Champions’
Grandmaster should stress the top end of build crafting.
Grandmaster should be watchable.
To attempt Grandmaster, you will need to be Power Level 1025 which is 15 Power above the Pinnacle cap but will be 25 Power below the activity which will be set at a Power Level of 1050. We’re also going to have something similar to the Contest mode we introduced for Crown of Sorrow. You will gain no extra advantage for being higher than 1025. We wanted to require a mixture of pinnacle rewards and artifact power to get you prepared for this, but not make you feel like you had to put in a ton of extra hours over-leveling the activity.
We’re introducing some new modifiers along with some familiar ones, including Extinguish (if your team wipes, it sends you back to orbit) and Limited Revives (you start with a small pool of shared team revives and you get more every time you kill a Champion). We don’t want to spoil everything, so there are a few other wrinkles we’ll let you discover when it goes live.
Does this sound like a worthy challenge so far? We hope it does, and as a reward, you’ll have increased chances of being awarded Exotic armor and Masterworking materials. But the main draw of the mode is the new Seal and title available for beating each of the Grandmaster Ordeal Strikes once during the Season: Conqueror. We want this to be one the most challenging titles to get, but we want it to be approachable for anyone to try who puts in the time and dedication with their team during a given Season.
Grandmaster Ordeal will begin on April 21.
Iron King
The second coming of Iron Banner for this Season is already upon us. Lord Saladin will be setting up shop at the top of the Tower and you’ll have another shot at finishing the quest and earning the new Bow.
Bonus Valor gains are also enabled throughout the week.
Iron Banner and bonus valor begins at 10 AM PDT on April 14, running through 10 AM on April 21.
Weekly Challenge Accepted
Pleas welcome in the Player Support team with the latest on known issues we’re tracking.
This is their report.
TRIALS WEEKLY CHALLENGE UPDATE
Last week, we released Destiny 2 Hotfix 2.8.0.2. As part of the hotfix, we resolved an issue where Trials of Osiris Weekly Challenges were not being reset properly. We believed the issue would be resolved later that week when Trials of Osiris went live, but the issue persisted, causing players who didn’t have their Weekly Challenge to not receive any rewards on their third, fifth, or seventh win.
Starting this Friday, April 10, all players are expected to have their Weekly Challenge available to them when Trials of Osiris becomes active.
CLAN CREATION AND EDITING
Players may notice that they are unable to create or edit their clans in Destiny 2. While we investigate this issue, players can still join or leave Destiny 2 clans at any time.
PC CRASHING UPDATE
On Tuesday, we worked with Valve to issue a small update to Destiny 2 on Steam that should resolve a crashing issue players have been receiving. This small update is also helping us to determine what is causing the BEAVER error code to appear more frequently.
BEAVER ERROR CODES
Since Season of the Worthy began, we have been seeing a significant increase in the following error codes: ANTEATER, BEAVER, BEETLE, and WATERCRESS. While we continue to investigate the cause of these error codes, we have implemented fixes that have helped reduce the number of BEAVER errors on Steam, which you can see illustrated in the chart below. We understand how frustrating and painful it can be to receive this or any error code, and we’re working intensely on further mitigations.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
Fully upgrading any Seraph Bunker sometimes doesn’t unlock the associated Warmind Security Triumph. This issue is expected to be resolved in our next update.
Warden of Nothing doesn’t give platinum rewards if one of the Unstoppable Champions is killed by a train.
The Dynamic Charge perk doesn’t activate on Symmetry if shot through Citan’s Ramparts assisted Assault Barricade.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.
Showtime
Let‘s move on to some movies shall we? This is our weekly ritual of picking some of our favorite community-created videos and showcasing them here for all to see. All winners will receive a cool emblem as proof that their film was featured. Here we go.
Movie of the Week: I Collect Motes Not Deposit Them
Honorable Mention: Don’t Tell Zavalla
If you do end up winning, please make sure you put a link to your bungie.net profile page so we can send you the emblem.
In case you missed it, we had a great conversation with the voice actor for Ana Bray earlier this week. Go check it out!
We’re looking forward to the charity stream next week. It’s always a pleasure seeing our community show off the amazing things you can do when given the opportunity to support a great cause. Guardians truly share some of the heroic qualities of their in-game counterparts.
In Fallout 76: Wastelanders, people are now coming back to West Virginia. Embark on a new quest for the Overseer, forge alliances with competing factions, and uncover the truth of what’s hidden in the mountains.
Killing Floor 2: Neon Nightmares Seasonal Festivities Out Now on Xbox One
Even nearly three years after launch on Xbox One, the party never ends in Killing Floor 2 and this Spring we’ve returned with the freakish delights of the Neon Nightmares update. We’re back with only the finest map, weapons, Cyber Rave themed cosmetics, quality of life improvements, and endless hordes of Zeds that the techs at Horzine can provide.
A modern take on an ancient classic, the
Compound Bow provides the sleek precision, penetration, and whisper quietness
that any Sharpshooter would adore all in a light highly durable Carbon Fiber
frame. Have you wished your enemies would just stand still for a few seconds
while you line up your perfect headshot? You’re in luck, as every Compound Bow
comes paired with liquid nitrogen cryo arrows to make even the rowdiest
Fleshpound chill out for a moment. As with our previous weapon offerings, this
weapon is available at launch for purchase paired with 5 custom weapon skins to
demonstrate your own personal flair.
As a complimentary gift to all our party
guests, we’ll be providing the latest prototype from the Horzine Research
Group, the HRG Incendiary Rifle custom-tuned to the pyromaniac sensibilities of
the Firebugs of the world. Our researchers took a look at the M16 M203 grenade
rifle and asked the timeless question “But if it had more fire?” and then
proceeded to add incendiary rounds into the magazine and figured out how to
shove a molotov cocktail into the grenade rounds. Twenty-two committee meetings
later, they settled on an orange color scheme. Perfect for locking down wide
areas with ground fire or specifically enraging that one Scrake at 200 yards
away, we think you’ll enjoy what this fine piece of hardware brings to the
table.
Not to be outdone by Hans, the Patriarch has
developed his own descending lair “Biolapse” within the Horzine Biotech
facilities full of traps and unique rooms showcasing the full pipeline of Zed
cloning development for the aspiring mercenary to discover. 1st place Winner of
the Non-Survival group of the community mapping contest, we’re excited to bring
this new playground of gore and destruction to a console near you.
Complete all the seasonal objectives by April
21st to earn a double pack of AA12 Jaeger Dynamic Skins so you can embody a
powerful display to the world of just how much ammunition your magazine has
left while exhibiting the colorful panache of the neon season. Party guests can
earn exciting prizes via the Cyberpunk Ticket drops throughout the event to
obtain exciting new Cyber Rave themed cosmetic accessories or Cyber Punk
apparel from Spring seasons past. Only the most ardor mercenaries will reign
supreme on the Fashion Floor.
We’re fully committed to continuing to add new
improvements to the delight of our fans. With this update, we took special aim
at refining perk skills and weapons identified through our community surveys
and scouring the discussions of the world. This includes tunes to the Zed Time
skills for Berserker and Survivalist as well as improving the usability of
Firebug’s Ground fire skill for more weapons in its arsenal. Stay safe and
healthy everyone and see you all on the Killing Floor.
The Neon Nightmares update is free and available now for Killing Floor 2 players on Xbox One.
Killing Floor 2
Tripwire Interactive
☆☆☆☆☆286
★★★★★
Xbox One X Enhanced
OVERVIEW: In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by rogue elements of the Horzine Corporation. The Zed outbreak caused by Horzine’s failed experiments has quickly spread with unstoppable momentum, paralyzing the European Union. Only a month ago, the first Zed outbreak from the original KILLING FLOOR ripped through London; now the Zeds are everywhere. Civilization is in disarray, communication networks have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe are now focused on self-preservation, the lucky few who survived having gone into hiding. But not all have given up hope; a motley group of civilians, soldiers, and mercenaries have banded together to fight the Zed outbreaks from bases across Europe. When an outbreak is detected, the players are sent into Zed-laden hot zones to exterminate all threats using whatever means necessary. Welcome to the Killing Floor. KEY FEATURES: • Xbox One Exclusive Content – Spray zeds with liquid nitrogen and shatter them to pieces with the Freezethrower, an Xbox One exclusive weapon for the Survivalist Perk. The Freezethrower comes with eight weapon skins to customize your weapon’s appearance. Also, you can sport the Wasteland Armor uniform, an Xbox One exclusive cosmetic outfit, with five different styles. Killing Floor 2 includes all previously released DLC packs including Tropical Bash, The Descent, and elements of the Summer Sideshow. • Visceral Gore – KILLING FLOOR 2 ramps up the gore with a proprietary, high-powered, persistent blood and gore system bringing new levels of fidelity and brutality. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. • Survival Game Mode: Play Solo or Co-op with Up to 6 Players—In this game mode, player team up against hordes of AI controlled Zeds across multiple waves, collecting Dosh for each Zed killed and using it to buy weapon upgrades, until they reach the boss… or die trying • Versus Survival Game Mode: Play PvP with Up to 12 Players – Be the Zed! In this game mode, two teams of up to six players take turns, one team playing humans and the other a mixture of specially modified Zeds backed up by AI controlled Zeds. After each team has a turn playing both humans and Zeds, they both receive a score based on their performance and the higher score wins! • Terrifying Zeds – Ranging from the lowly clot to the might of the cybernetically enhanced Patriarch, players will have to deal with a vast array of Zeds trying to kill them using advanced and deadly artificial intelligence. The Zed hordes unleash devastating, coordinated attacks to slaughter the players, pushing the challenge level and fear factor to new levels • Unique Blend of Weaponry – From modern assault rifles and brutal improvised weapons to historical guns and off the wall “Mad Scientist” weapons, KILLING FLOOR 2 has a unique blend of slaughter tools that will satisfy any gamer. • Expanded Perk System – Players can select from ten different perks, each with its own skills, powers, and weapons, in addition to choosing from among a variety of playable characters with different appearances and personalities. All perks progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones. • Mixer Integration – Interact with viewers in when streaming through Mixer. Viewers aren’t just passive observers, but can affect gameplay, both aiding the streamer and making their game more difficult.
Posted by: xSicKxBot - 04-13-2020, 02:53 AM - Forum: Lounge
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Blog: The likelihood of making $10,000 in your first month on Steam
The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
The world is complicated.
I like attempting to decipher the truth from the noise.
I also happen to be a game designer/developer and enjoy finding and analysing relevant stats. Valve recently posted some graphs showing that more games than ever are making at least $10,000 in the first 30 days of Launch on Steam. Great news for independent digital creatives. They had various ways of analysing the stats and you can read more in their original post. Here’s a nice graph they made, taken from the appendix of that article.
I thought it might also be useful to add some context to those figures as the number of games being released on Steam has also been increasing in recent years.
Below is a table showing the percentage of new releases that hit the above metric of making at least $10k in the first 30 days of launch. Please keep in mind this is an indication of trends rather than the precise results for the following reasons:
I’m estimating the number of games that hit $10k based on squinting at the above bar chart!
The bar chart above excludes games that are free to download.
I’m cross referencing those numbers with Steam Spy’s numbers for total releases in each year, which does not exclude games that are free to download. Because of this we would expect the percent of releases reaching this metric to be higher than in the table below, especially in recent years as more freemium games get released. However, freemium games are still the minority of releases on Steam so let’s not worry too much about this for now.
Year
New Releases*
Games Earning at Least $10k in 30 Days of Launch**
**Estimated figures based on a bar chart created by Valve. Free games excluded.
Here’s a bar chart of the same table data so it’s easier to visualise.
We can clearly see that, as you might expect, as more games become available on Steam, a smaller percentage of them are able to achieve revenue of at least $10,000 in the first 30 days of launch.
Should Indies Get Out The Pitch Forks and Tweet Valve With Great Vengeance and Furious Anger?
No.
In my opinion, Valve have taken on a very difficult task, and one that I respect. As I see it they are trying to battle natural macro behavior. In a previous article I briefly touched on the Pareto principle. It’s a strange phenomena that tends to crop up in many avenues of society. Essentially, perhaps because of our innate behaviours of forming hierarchies, worshiping the same idols and copying what those around us do, most of us tend to talk about the same things, play the same games, listen to the same music and [insert activity] as those in our perceived community. This means you get a small number of “big winners” and a large number of “small winners” if winning means achieving popularity in any given domain. In other words, it’s not “Steam’s Fault” if the most popular games massivly oveshadow the other games.
You can read an article by Stardock, creators of Sins of a Solar Empire, to hear some more interesting thoughts on the Pareto Principle, the changing landscape of Steam and their response to it as a creative business.
So how are Valve combatting the effect? They are introducing various new discovery tools and algorithms that, in theory, will only display games that an individual user is likely to genuinely enjoy. So even if game X is the current top selling game of the week, a user who shows no interest in that “style” of game should not see it on their Steam front page. Instead they’ll see games that interest them. This is fairly new ground that Valve have yet to perfect. But they are definitely trying and I commend that. As an anecdotal aside I think Spotify do a good job of recommending tracks and artists based on user preference and Youtube do a moderately good job of recommending content based on user preference.
I should point out my bias though. Myself and two comrades released a niche game on Steam which we thought might get some downloads at release and then drop to 0 soon after launch. However, we have been pleasantly surprised to see that it has consistently been shown to Steam users every month and consistently gets bought and downloaded. Due to this modest success, we’ve been able to attract some publishers who want to push it out onto more platforms. So my personal perspective is that I’m grateful to have the opportunity to follow my creative passions (I like designing games that try and make people feel connected to each other) *and* have a platform that helps us to monetise our creations every month through their automated systems.
False Assumptions?
I think some of us have an assumption that “a level playing field” is possible. By that I mean a world without “top 10” charts and where the disparity between the rich poor does not continue to spiral. However, I now question that assumption. It might be more likely that the sum of human activity looks very much like a scaled up version of our basic tribal instincts where we want to belong to a group and feel the same as those around us. The more interconnected and fast moving our societies and social/financial networks are, the more quickly the big winners surface and become dominant in their field because they can amass more followers at a rapid rate of acceleration.
Practical Strategies
So what does this all mean on a practical level if you are a small studio trying to sustain yourselves with the content you create? There could be various strategies. Here are a few different approaches:
Don’t try and compete in saturated markets/platforms. Find emerging markets/platforms and enjoy the relative fame there while you can before the larger organisations move in and dominate. We saw this happen with Apple’s App Store and in the PC space there have been several new platforms springing up in recent years that you could investigate. There are always new opportunities to take advantage of.
Figure out how you can beat the larger organisations at their own game. This is obviously very challenging and perhaps foolhardy. However, if you have a good understanding of what customers really need/want and you have an efficient design/production approach you might discover what you *don’t* need to build into your products. This will allow you to prioritise what your audience wants and build it with a smaller team, ignoring costly features that traditional studios still assume are necessary.
Don’t try and be the star. Instead of wanting the limelight for yourself and rolling the dice to try and make that happen, build tools that allow others to follow their dreams.
Rather than attempting to create your own network or following, make use of an existing one. Find an emerging network/service/product and build your content on top of it to give that audience more ways to enjoy the core product.
Work with larger partners. An established publisher or investor would not expect all their projects to make a profit. If they’ve calculated their risk portfolio well, the hits they have will far outweigh the cost of the losses. On the flipside, if you are relying on your single project to be a hit, you’re playing a risky game.
Ignore anything to do with shifting business landscapes. Follow your creative instincts, place your bet and go all-in. You might get lucky, someone has to! (Don’t actually do this unless you are young and have a wealthy family who can/will support you if you go broke!)
Ok that’s it from me for now, I don’t often use Twitter but I do have an account so you can message me @HoneyTribeStu (although it might take me a while to respond)
Posted by: xSicKxBot - 04-13-2020, 02:53 AM - Forum: Lounge
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Obituary: Halo Infinite and Guild Wars 2 lead technical artist Jens Hauch
Career technical artist Jens Hauch has passed away at the age of 46.
Coworkers at 343 Industries shared news of his passing on social media this week, alongside a link to a fundraiser set up by friends and teammates to help cover expenses and support his family.
“Jens was a much-loved member of our 343 Industries family, and we will deeply miss his warm and generous spirit…and his radiant smile,” shares 343 Industries’ Robert Semsey on the Gofundme page. The fundraiser and information on how to contribute can be found here.
Hauch spent over 20 years working as an environmental and technical artist across the game industry, including over a decade at Guild Wars 2 developer ArenaNet in lead and principle technical artist positions and his most recent work as a technical art lead for the Halo Infinite team at 343 Industries.
We had some sad news for 343i this last week. The unexpected loss of Jens Hauch our environment art tech lead. Kind, generous and passionate. If you are moved to support his family please do so here. Jens will be missed. Jens Memorial Fund https://t.co/iU2eEZZlhR
As mentioned earlier this week Unigine are launching a community version of their Unigine game engine, traditionally used in engineering and simulation industries. The new Community version has much more indie friendly licensing terms, including free usage up to $100K USD annual income.
In addition to the new Community version, Unigine 2.11 was just released with the following new features:
Community Edition, free for non-commercial/academic projects and enthusiasts.
Usability improvements and performance optimizations of UnigineEditor.
Fox Hole archviz demo with both desktop and VR modes.
You can learn more about the 2.11 features on the Unigine forums available here or by watching the Unigine launch trailer available here. You can sign up for Unigine Community right here.
As always we do a deeper dive on Unigine 2.11 and Unigine Community in the video below.
Help us to help you by filling in this quick gaming survey
Do you like games? Well, you’ve come to the right place. We love games at Pocket Tactics. Mobile games in particular. But enough about us, we want to learn more about you and your gaming habits, so we’ve put together a super short survey that you can fill out to so we can learn all about the games you like to play, and how you like to play them.
The survey is brought to you by our parent company, Network N, who is curious about what our readership is interested in from a gaming and hardware perspective. Network N also runs The Loadout and PCGamesN, alongside a bunch of other sites, so expect questions that don’t necessarily relate to mobile.
It shouldn’t take too long to complete; about 5 – 10 minutes or so, and you’ll get a chance to win a £100 Amazon gift card. As such, it’s worth filling in even if you’re not a huge gamer. We’re interested in entertainment consumption in general, so pop in and tell us about exactly how much you like The Witcher on Netflix.
To make the process incredibly smooth for you, we’ve put the survey directly in this post so you don’t even have to leave the page to fill it in.
If you have filled in the survey, we’d like to thank you for your time. While we’ve got you, you should definitely check out some of our great content, like our best mobile games 2020 list.
This dongle can upgrade you to wireless CarPlay for cheap
Wireless CarPlay is still scarce, but there is a way for existing CarPlay users to break free of wires inexpensively, and we’ve been testing it for months now.
Using CarPlay wireless
Editor’s note: We stumbled across this dongle some time ago. In the three months since we originally published this piece, we’ve had questions about it, and we’ve had more time to test it in more conditions.
Wired CarPlay is near-ubiquitous among newer vehicles, with only a few recently making the jump to wireless. Ford announced several vehicles will go wireless with a new Sync 4 update and Uconnect 5 from FCA will also bring wireless CarPlay to a massive number of vehicles.
Unfortunately, that leaves everyone else out in the cold currently relying on their existing wired CarPlay setups. Typically, the only real cost-effective ways to get wireless CarPlay is to wait until you step up to a new vehicle or pony up some big cash for an aftermarket head unit, such as the Pioneer AVH-W4400NEX receiver we tested. But, an after-market solution can sometimes cause problems with integrated electronics, like backup cameras or remote starter systems.
[embedded content]
Fortunately, we’ve recently stumbled upon a middle ground. There is a way to achieve wireless CarPlay without a replacement receiver and without a new vehicle.
Hack your way to wireless CarPlay
We managed to do this with an external USB box that essentially “tricks” your vehicle into thinking your iPhone is plugged in. There are several versions of this device floating around online though the one we picked up is called CarPlay2Air.
This device connects to your car’s USB port that is used for CarPlay. The vehicle then registers this as a CarPlay device. Your iPhone sees this new external receiver as a CarPlay device and will connect to it wirelessly.
What this amounts to in the end, at least today, is seamless, wireless CarPlay.
The CarPlay interface as it connects to your iPhone
With the adapter installed, wireless CarPlay works like any other official solution. You get in the vehicle, as soon as it boots up, your phone will automatically connect to your infotainment system.
A new loading screen appears for a few moments as your phone connects. This is the one difference between this solution and an official solution.
Wireless CarPlay brings several benefits. Your iPhone’s battery life gets displayed on your infotainment screen which leaves you free to keep the phone in your pocket or purse. Fiddly wires become a thing of the past.
Best of all, you can finally use a wireless charger. We hit the road often and have destroyed Lightning cables because a small amount of water has gotten on the pins. A bad Lightning cable means no CarPlay.
Quarrles and quibbles
Not everything is perfect with these wireless CarPlay adapters.
Occasionally when we would use remote start, upon entering the vehicle CarPlay would not automatically connect per usual. This requires us to unplug and re-plug the CarPlay adapter to get it working again. That said, we have also had similar issues with manufacturer installed and third-party wireless CarPlay units so it is hard to peg who’s at fault conclusively, in this regard.
There have also been many reports as of late of issues with wireless CarPlay on recent versions of iOS. Again, it makes it hard to particularly different to discern if iOS, the receiver, or the CarPlay adapter are the ones causing this occasional hiccups.
Only a hack
The CarPlay2Air CPlay2Air adapter
The bigger issue at play is that these aren’t much more than a hack and are in no way supported by Apple. Going forward, there is no guarantee that a new version of iOS doesn’t deploy that completely kills how they work. The same goes for many customer-driven projects such as HomeBridge for connecting non-certified accessories to HomeKit.
It is a gamble, but some users —like me —see the benefit of that risk for a feature that isn’t being delivered by auto manufacturers.
All we know is that these wireless CarPlay adapters —at least the one we tried —work for now. Here’s hoping they stay that way.
Update
AppleInsider has further reached out to the CarPlay2Air developer for additional clarification on how the adapter works.
According to them, the adapter isn’t so much a “hack” as it is a clever piece of engineering. The dongle is mimicking a legitimate CarPlay receiver so the only way that this would be disabled is if other all CarPlay receivers were also broken.
While we can’t entirely confirm on our own how the intricacies work of the adapter, this does give us more relief that this piece of hardware won’t be deemed useless by a future iOS update.
The other third-party adapters we originally linked to below were more in the vein of a hack and required you to install an app on whichever compatible head unit you have installed. CarPlay2Air does not need to do so and plugs into almost any existing wired CarPlay system.
Where to buy
If you’d like to try one out for yourself, you can pick up the CarPlay2Air adapter from its site for $159.
Feature: Every SEGA AGES Game On Nintendo Switch, Plus Our Top Picks
Since the 2018 release of SEGA AGES Sonic the Hedgehog, we’ve seen a slow and steady flow of classic SEGA games arrive on Switch eShop courtesy of developer and retro port specialists M2. This is the same company responsible for the excellent SEGA 3D Classics line for 3DS.
While not as plentiful or frequent as Hamster’s Arcade Archives or ACA Neo Geo catalogues, M2 lavishes extra care and attention on every Sega Ages release which often goes above and beyond what you might expect. You won’t find any dusty ROMs thrown on the eShop here – every single release has a smattering of mod cons and extras, often bespoke to each individual title.
New releases will be added to this list as they drop. The games are listed in alphabetical order, although you can view them in our database sorted by Release Date or User Rating. Beneath the full Sega Ages Switch list you’ll find our picks of the very best.
SEGA AGES Switch eShop releases – Complete list
Looking at that list and don’t know where to start? Then check out our picks of the best SEGA AGES games – in no particular order – to get you off on the right foot.
The best Switch SEGA AGES games…
Publisher: SEGA / Developer: SEGA
Release Date: 10th Jan 2019 (USA) / 10th Jan 2019 (UK/EU)
Out Run may lack modern spit polish but it is the quintessential feel-good arcade racer and time has done little to dull its brilliance. M2’s emulation here makes the game more accessible than ever and only the lack of the 3DS port’s autostereoscopic 3D prevents this from being the ultimate version of the game. For anyone with an interest in retro gaming, it’s a must-have. Get the tunes on the radio, let the wind rush through your hear and head towards that blue sky horizon.
Publisher: SEGA / Developer: M2
Release Date: 23rd Jan 2020 (USA) / 23rd Jan 2020 (UK/EU)
There is certainly no shortage of choice when it comes to shmups on Switch, and while the genre might have a reputation for being hard-as-nails and gritty, but there’s no reason they can’t have some colour. M2 works its usual magic on Fantasy Zone, a classic shmup with that added SEGA blue skies wonder. With the addition of Upa-Upa mode which ditches the shop part entirely and gives you easier access to weapons and upgrades, this is a fine addition to the Sega Ages Switch library.
Publisher: SEGA / Developer: M2
Release Date: 23rd Jan 2020 (USA) / 23rd Jan 2020 (UK/EU)
Adding a new AGES mode which permits ol’ Joe to more than a single hit (as per the original arcade release), Shinobi is a classic you should seek out if you’ve only ever played the Mega Drive version. In addition, a rewind feature means you’ve got no excuse not to get to the end of this classic now. It might not be the longest experience, but it sure is a sweet one.
The second entry for this genre on our list, the Sega Ages release of Thunder Force IV presents a perfect port of the classic 2D shmup that includes a handful of extras enabling gamers of any ability to get the most out of this shooter. The indignity of selecting ‘Kids Mode’ aside, it’s a welcome option to make a brilliant game accessible to as many players as possible, and this fourth entry in the Thunder Force series deserves your time.
Publisher: SEGA / Developer: M2
Release Date: 27th Jun 2019 (USA) / 27th Jun 2019 (UK/EU)
M2 really pushed the boat out with its port of Virtua Racing on Switch. Purists may bemoan the differences between the original 1992 arcade release and this version, but the fact is that the game is simply ‘better’ here than it has ever been. You get 1080p (when docked), 60fps, reduced pop-in, new modes and up to 8-player same-console split-screen multiplayer. Those searching for the pixel-perfect ‘authentic’ experience may wish to look elsewhere; anybody else should download the best port of Virtua Racing ever released quick-smart.
Publisher: SEGA / Developer: M2
Release Date: 20th Feb 2020 (USA) / 20th Feb 2020 (UK/EU)
Of course, here he is! The fact is that you almost certainly already own Sonic 2 – possibly multiple times. It’s a platforming classic and it’s in fine form on Switch. Alternatively, the original Sonic the Hedgehog is equally fine and adds optional extras like the Spin Dash from the sequel and the drop move from Sonic Mania. Besides the lack of widescreen support–something that the Christian Whitehead-helmed mobile versions of these games support beautifully–the only real negative with these two classics is how overly familiar they are. We’ve seen re-releases across most every platform since their original launch, but if it has been a while since you sprinted through Emerald Hill Zone with your buddy Tails at your side, the Sega Ages version is a fine way to revisit the game.
Never saw the sun, shining so bright, never saw things, going so right! Let us know which of M2’s Sega Ages games you’ve most enjoyed, and which ones you’d avoid, with a cheeky comment below.