This snapshot brings us another new Biome to the Nether. Stepping out of my Nether Portal I was greeted by the new music and eerie atmosphere that is the new Basalt Deltas. The Biome looks amazing and new blocks are always welcomed when it comes to building later projects. What do you plan to do first when you load up this snapshot?
Accessibility improvements
Added a Piglin banner pattern
Added Basalt Deltas biome to the Nether
Added soul campfires. Warm your buns with the heat of one thousand souls!
Added three new tracks of Nether music
Added chiseled nether bricks, cracked nether bricks, and quartz bricks!
Added a new set of stone blocks called Blackstone with regular, polished, and polished brick variants!
Added Gilded Blackstone – Blackstone which has been imbued with gold and has a chance of dropping gold nuggets when broken
Blackstone can be used to craft furnaces and stone tools
ACCESSIBILITY
Added “Line Spacing” chat and accessibility option
Added “Chat Delay” accessibility option
BASALT DELTAS
Basalt Deltas can now be found in the Nether!
Remnants of volcanic eruptions, this biome sports a high concentration of basalt columns and lava deltas
Walking through, you will be surrounded by flakes of flowing white ash
Magma Cubes finally have a place to call home, spawning very frequently
A new block, Blackstone, can be found in large patches here
NETHER MUSIC
We’re happy to announce that we’ve added three new tracks for the upcoming Nether Update, all composed by the very talented Lena Raine.
Rubedo will be played in the Nether Wastes
Chrysopoeia will be played in Crimson Forests
So Below will be played in Soulsand Valleys and in Basalt Deltas
Two lines from Lena about the music. More to come in a separate blog post.
“One of the primary instruments in Minecraft is the piano, and so one of my challenges to myself was to see how far I could push the sound of the piano until it resembled other things entirely–again, that alchemical process.”
“I wanted each piece to feel like a progression of emotions, or a journey from place to place within this other world. There’s a degree of beauty to the Nether, but it is also terrifying in both its details and scale.”
Take a portal to the Nether, and stay awhile and listen…
Dispenser changes
Soul sand can now be used to craft soul torches
Nether vegetation blocks (sprouts, roots, vines, fungus, wart and wart blocks) are now compostable
Walls will now connect to more things! (like iron bars, panes and even pickles!)
Hoes are now the appropriate tool for breaking leaves
Mobs avoid walking on magma blocks and lit campfires
DISPENSER CHANGES
Dispensers can now saddle pigs and horses
Dispensers can now put horse armor on horses
Dispensers can now put carpets on llamas
Dispensers can now put chests on llamas, donkeys and mules
Dispensers can now shear a Mooshroom
Dispensers can shear snow golems
Tab completion for resource location will match any part after a _
Mob and pathfinding-related optimizations
MC-171463 – Iron Bars don’t fully connect to walls
Valve’s breakdown of Steam launch earnings says ‘success’ is on the rise
The Steam team over at Valve has poked at the platform’s earnings data to paint a picture of how earnings trends on the digital storefront have shifted over the years, ultimately noting that successful launches are up 18 percent year-over-year.
That’s by Valve’s definition of success of course, which is described in the full breakdown as a game earning over $10,000 on Steam within two weeks of its launch.
By that same data, Valve says games in this pool typically go on to reap earnings of between $20,000 and $60,000 in their first 12 months, but it’s not stated if these figures mean total sales before Valve’s 30 percent cut or the actual takehome devs see from their game’s earnings.
In 2019, nearly 1,200 games cleared $10,000 earned, up from just under 1,000 the year before. The exact figures themselves are a little approximate thanks to the fact that the data is presented in a series of charts, but even with that vagueness there’s enough info offered to see the trend.
In a similar vein, Valve’s research notes report similar increases in games seeing $5,000, $50,000, $100,000, and $250,000 in their first two weeks from year to year, though the number of games hitting each milestone naturally wanes as earnings go up. Just under 300 games, for instance, earned $250,000 in their first two weeks on Steam, up from just over 225 in 2018 and 2017.
Valve notes as well that the year-over-year rise isn’t solely due to more games releasing on the platform with each passing year: the proportion of games meeting that $10k-in-two-weeks success is also up 11 percent from 2018. Looking at median game earnings, Valve also says the median game on Steam in 2019 earned 24 percent more than the median game in 2018.
Earnings aren’t up for every game on Steam however. As Valve notes in the full blog, those below the 35th percentile actually earned less than comparable launches in 2018.
“We opened the platform because we believed that ‘hand curating’ the titles released on Steam had led to some great titles being missed,” Valve writes, referencing below the graph projecting earnings if it had continued heavy curation. “While we can’t say for sure, we think the green portions of the bars above the dashed line are, largely, games that would never have previously found success on Steam… because they never would have been released on the platform at all.”
There’s more data for devs to chew through in the full report, including deeper dives into those games falling below the 35th percentile and graphs to go with many of the figures only mentioned here.
Stadia’s wider launch begins with a two-month free Stadia Pro trial
Google’s cloud-based game platform Stadia is finally within reach of the general public, potentially widening the platform’s audience through the launch of a two-month free Stadia Pro trial open to Google account holders in 14 countries.
This wider launch stands to give Stadia the accessible reach Google pushed for since the get-go, as anyone in participating countries with a Gmail account can now use their Chromecast, PC, or mobile device to stream gameplay from Stadia’s remote datacenters directly to their screens, even if they lack a powerful console or PC at home.
Opening Stadia up as a free-to-use platform has always been part of Google’s plan, but the exact timeline on which it would do so remained murky since it first launched for a select crew of premium Stadia purchasers last November. This larger roll out begins as a free trial for Stadia’s paid Pro tier, though those that choose not to pay for the subscription after the two month trial ends are able to continue to use Stadia and purchase games as free users on the Stadia Base tier.
Merging today’s launch with a free, two-month Stadia Pro trail lets new Stadia users stream at the higher quality reserved for paying Pro players and play the nine games currently offered for free in the Pro library. While they’ll lose access to both those higher settings and library of Pro titles should they chose not to pay Pro’s $9.99 per month free after the trial, users on the free tier are still able to buy games at retail price and build up a playable library of games as they would on any other platform.
Humble are running another bundle of interest to game developers, this one is the 7000 Game Dev Icon Bundle a collection of thousands of icons from inventory items, to weapons to match-3 style game icons. Be sure to check your purchase history on Humble though, many of the icons in this bundle were in previous bundles.
As with all bundles, this one is organized into tiers:
1$ Tier
Fantasy Weapon Icons
Blue Loot Box
Jewelry Icons
Armor Icon Pack
Flat Skills Icon
15$ Tier
Spellbook Page 01
Spellbook Page 02
Spellbook Page 03
Spellbook Page 04
Sci-Fi Icons Pack
Sci-Fi Skill Icons Pack
Pirates Icons Pack
Witch Craft Icons
Fruit and Vegetables Icons
Gems Icon
Trading Icons
RPG Armor Sets
RPG Weapons Icons
Loot Icons
Herbal Icons
Prehistoric Age Icons
20$ Tier
Bags and Boxes Icons
Scrolls and Books Icons
Magic Items
Potions Icons
Resources and Craft Icon Pack
Weapon and Armor Icon Pack
Fishing Icons
Hunting Icons
Forest Icons
Necromancer Icons
Sci-Fi Armor Icons
Mining Icons
Trophy Icons
Barbarian Icons
Engineering Craft Icons
Food Icons
Spellbook Page 05
Spellbook Page 06
Spellbook Page 07
Spellbook Page 08
Spellbook Page 09
Skill Icon Pack
Sci-Fi Flat Skills
Strategy Game Icons
As with all Humble Bundles, you decide how your money is allocated, between charity, humble the publisher and if you so choose (and thanks if you do!) to support GFS if purchased using this link. You can learn more and see inside one of the icon packs in the video below.
Surface Neo, Windows 10X reportedly won’t ship in 2020
By Amber Neely Thursday, April 09, 2020, 11:40 am PT (02:40 pm ET)
Microsoft may be forced to delay the release of the Surface Neo and Windows 10X as a whole to focus on single-screen uses, according to sources within Microsoft.
In October of 2019, Microsoft revealed a future product that it didn’t plan on shipping until 2020 —the Surface Neo. It consisted of a dual-screen notebook with an extra keyboard and stylus support. The devices were set to ship with Microsoft’s new branch of Windows called Windows 10X.
On Thursday, rumors surfaced that Microsoft’s Chief Product Officer Panos Panay had said the Surface Neo dual-screen Windows 10X devices wouldn’t ship in 2020. Microsoft intends Windows 10X as a new, modern form of Windows 10 designed from the ground-up for dual-screen device. Furthermore, it guts many of the older Windows 10 features in favor of increased security and a more streamlined experience.
Dual-screen devices with Windows 10X were slated to ship around the holiday season of 2020. Likely due to the ongoing COVID-19 pandemic, Microsoft appears to have fallen behind in developing the Surface Neo and Windows 10X.
Microsoft has allegedly said they would not be allowing third-party dual-screen devices to ship with Windows 10X either, according to ZDNet.
In February, Microsoft had stated that they were hit hardest in their “More Personal Computing Segment,” a part of the company that deals with Windows licensing, accessories, all of Microsoft’s gaming initiatives, and Surface hardware.
Microsoft has not as of yet commented on the report.
Playtonic Games Isn’t Working On A New Banjo-Kazooie Game, Despite The Rumours
Ever since Banjo and Kazooie were officially confirmed as Super Smash Bros. Ultimate fighters last summer, rumours and speculation surrounding new games and remasters for Rare’s legendary series have been doing the rounds online. One such rumour suggests that Playtonic, a studio housing plenty of ex-Rare staff, is helping Rare, Microsoft, or both to create a new title.
Today, and not for the first time, Playtonic Games has taken to social media to gently let down any fans believing such rumours to be true.
Playtonic says, “it’s never fun to come out and say these things, but we’re trying to avoid hopes being pinned on us”.
What the Yooka-Laylee developer really is currently up to is being kept under wraps for now, but it might be best to avoid dreaming about any brand new Banjo-Kazooie games guh-huh-ing onto your Switch. Is guh-huh-ing a word? It is now.
We like to imagine Nintendo’s maintenance process looks a little something like this
Nintendo has confirmed an upcoming spot of network maintenance which could have a minor impact on Switch’s online services.
On Monday 20th April from 6pm – 8pm PT (that’s 3am – 5am the following morning CEST), maintenance is planned for the “distribution of update data”. What that means exactly is unclear, although Nintendo notes that “during the maintenance window, network services may be unavailable”.
We should point out that this doesn’t necessarily mean we’ll see the next major system firmware update or anything similarly exciting appear once the maintenance is over. Still, it’s worth keeping the date in mind and planning any online gameplay or eShop browsing around those times.
The last firmware update to arrive came at the beginning of last month, taking the system to Version 9.2.0. The changes? Lots of lovely stability.
It's been awhile since we covered what will be coming in the next installment of World of Warcraft, so here is a roundup of some of the latest blog posts from Blizzard on the Shadowlands class changes.
All twelve classes will be having some abilities, spells, and talents changed to balance out the play experience for everyone at launch and to reflect the new chapter of the story.
Below is the summary for each class and the specializations, outline all the changes that will be made once Shadowlands drops.
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