News - Destiny 2 Hotfix – 10/3/2017 - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Destiny 2 Hotfix – 10/3/2017 (/thread-83449.html) |
News - Destiny 2 Hotfix – 10/3/2017 - xSicKxBot - 10-06-2017 Destiny 2 Hotfix – 10/3/2017 <div id="content"> <div id="mainContent"> <div id="article-container" class="grid"> <div class="content text-content"><strong>1.0.3.1 The one with more post-launch housekeeping.</strong> </p> <p><strong><big>Items</big></strong><strong><br /></strong></p> <div> <div> <ul> <li>Fixed an issue in which players could lose access to the Veteran’s Transmat Effect by deleting characters</li> <li>Fixed an issue in which clan engrams would grant Trials of the Nine and raid rewards at only 10 Power</li> <li>Fixed an issue in which the action button on Faction Rallies emblems displayed <em>Discard</em> instead of <em>Store</em></li> </ul> </div> <p><strong><big>Quests</big></strong></p> <div> <ul> <li>Fixed an issue in which progress for the Exotic Quest Step “His Highness’s Seal” was not incrementing properly</li> </ul> </div> <p><strong><big>Raid</big></strong></p> <div> <ul> <li>Fixed an issue in which raid milestones would not show for some players after the weekly reset (This didn’t affect any raid rewards)</li> <li>Fixed an issue in which players could enter a state where they are continuously killed if they finish a raid encounter at the exact moment of failure</li> </ul> </div> </div> <div> <p><strong><big>Crucible</big></strong></p> <div> <ul> <li>Added invisible physics and kill volumes to keep players inside the intended playable area on the following maps: </li> <li> <ul> <li>Eternity</li> <li>Altar of Flame</li> <li>Emperor’s Respite</li> <li>Legion’s Gulch</li> <li>Javelin-4</li> <li>The Dead Cliffs</li> </ul> </li> <li>Added invisible physics to all stairs in The Dead Cliffs to allow grenades to bounce properly</li> <li>Adjusted spawning system values to reduce the frequency of players respawning into dangerous situations on all maps</li> </ul> </div> </div> </div> </div></div> <p>]]> </p></div> |