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News - Accessibility guidelines offer resources on making games inclusive - Printable Version

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News - Accessibility guidelines offer resources on making games inclusive - xSicKxBot - 02-11-2018

Accessibility guidelines offer resources on making games inclusive

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgamedev.win/wp-content/uploads/2018/02/accessibility-guidelines-offer-resources-on-making-games-inclusive.jpg" width="200" height="200" title="" alt="" /></div><div><p>The <a href="http://gameaccessibilityguidelines.com/">game accessibility guidelines</a> is a collaborative effort between a group of studios, academics and specialists who released a living document used by creators as reference for implementing accessible features to their projects. </p>
<p>Even the inclusion of <a href="https://www.gamasutra.com/view/news/313731/Check_out_Celestes_remarkably_granular_Assist_options.php">an assist mode similar to Celeste’s</a> and could prove useful for developers seeking to make their games more accessible for a wider range of players. </p>
<p>As well as including a full list of considerations (which contain the basic/intermediate/advanced guides), each guideline explores a facet of the most commonly requested accessibility features. For example, the basic guideline includes how to provide subtitles for important speech for any players who might be hard of hearing. </p>
<p>More information about how the resources can be used are listed on the game accessibility guideline’s <a href="http://gameaccessibilityguidelines.com/why-and-how/">website here.</a> </p>
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