News - Destiny 2 Update 2.0.0.1 - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Destiny 2 Update 2.0.0.1 (/thread-86358.html) |
News - Destiny 2 Update 2.0.0.1 - xSicKxBot - 09-07-2018 Destiny 2 Update 2.0.0.1 <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/09/destiny-2-update-2-0-0-1.jpg" width="1920" height="590" title="" alt="" /></div><div><div><img src="https://www.bungie.net/pubassets/101553/Update_Patch_Header.jpg" class="ff-og-image-inserted" /></div> <h2>The Season of the Outlaw has begun.</h2> <h2>Player Character</h2> <p><b>General</b></p> <div> <ul> <li>Raised character level cap to 50 for Forsaken owners</li> </ul> </div> <h2>Sandbox</h2> <p><b>General</b></p> <div> <ul> <li>Year 1 Sony exclusive Exotic and legendary rewards are now available for all platforms</li> </ul> </div> <p><b>Exotic Weapons</b></p> <div> <ul> <li>Riskrunner</li> <ul> <ul> <li>Increased inventory size</li> </ul> </ul> <li>Whisper of the Worm</li> <ul> <ul> <li>Replaced Armor Piercing Rounds with Accurized Rounds to prevent accidental perk failures for White Nail</li> </ul> </ul> </ul> </div> <p><b>Weapons</b></p> <div> <ul> <li>Year 2 weapons now provide random perks when acquired</li> <li>Year 2 Masterwork weapons have revamped system</li> <ul> <li>Allows players to reach +10 bonus stats</li> </ul> <li>Year 2 mods are now available</li> <ul> <li>Can be acquired by dismantling Year 2 weapons</li> <li>Can be purchased from the Gunsmith</li> <li>Year 1 weapons no longer accept modifications</li> </ul> </ul> </div> <p><b>Perks</b></p> <div> <ul> <li>Increased the blast radius penalty for Concussion and Blinding Grenades from single shot grenade launchers</li> </ul> </div> <p><b>Abilities</b></p> <div> <ul> <li>Hunters </li> <ul> <ul> <li>Golden Gun</li> <ul> <ul> <li>Increased Golden Gun damage against base and elite enemies</li> </ul> </ul> </ul> </ul> <li>Titan</li> <ul> <ul> <li>Magnetic Grenades</li> <ul> <ul> <li>Grenades should now detonate a second time even if the initial detonation kills the target</li> </ul> </ul> </ul> </ul> </ul> </div> <h2>Activities</h2> <p><b>Strikes</b></p> <div> <ul> <li>The Vanguard Strike Playlist is now available</li> <li>Nightfall strike scoring has been re-enabled</li> <li>Base-level strikes are available through destinations</li> <li>Year 1 Sony exclusive strikes are now available to all platforms</li> </ul> <p><b>Exodus Crash<br /></b></p> <ul> <li>Analyzing the Fallen device in Prodromus Down</li> <ul> <ul> <li>The objective progress rate increases based on number of Guardians standing near Ghost</li> </ul> </ul> <li>Thaviks encounter</li> <ul> <ul> <li>Decreased thaviks’s teleport frequency</li> <ul> <ul> <li>Was three long teleports and six quick teleports</li> <li>Now two long teleports and three quick teleports</li> </ul> </ul> <li>Increased Thaviks’s quick-teleport speed increased</li> <li>Reduced enemy waves to match teleport frequency</li> <li>Added additional enemies per wave</li> <li>Damage to Thaviks is preserved when Thaviks switches weapons</li> </ul> </ul> </ul> <p><b>Daily Heroic Story Missions</b></div> <div> <ul> <li>Daily Heroic story missions now available</li> </ul> </div> <h2>Crucible</h2> <p><b>General</b></p> <div> <ul> <li>Fixed an issue that sometimes triggered the Quitter Penalty after completed Competitive Crucible matches</li> <li>Starting in Season 4, Iron Banner will be updated to enable Power level advantages, beginning on September 18</li> <li>Removed Mayhem temporarily from the weekly featured playlist until a future update</li> <li>Trials of the Nine is now on hiatus</li> <ul> <ul> <li>Trials of the Nine reputation tokens cannot be redeemed until the activity returns</li> </ul> </ul> </ul> </div> <p><b>Maps</b></p> <div> <ul> <li>Retribution and Wormhaven are now available on all platforms</li> <li>Retribution has been reworked and enlarged to support 6v6 matches</li> </ul> <p><b>Rumble</b></div> <div> <ul> <li>Earning a place in the Top 3 in Rumble will now count as a win</li> <li>The correct number of Valor Rank Points will be granted</li> </ul> </div> <p><b>Competitive</b></p> <div> <ul> <li>Glory</li> <ul> <ul> <li>Retuned Glory Rank Points gained and lost have to reduce the overall climb to higher ranks</li> <li>Fixed the weekly award and doubled its gains</li> <li>Fixed and returned weekly Glory decay</li> <li>Players who competed in Season 3 will earn bonus rank points for completing their first match in Season 4</li> <li>Removed loss streaks</li> </ul> </ul> <li>Valor</li> <ul> <ul> <li>Losses in the Competitive playlist no longer reset your Valor win streak</li> </ul> </ul> <li>Game Modes</li> <ul> <ul> <li>Control and Clash modes have been added to the Competitive playlist</li> </ul> </ul> <li>Rewards</li> <ul> <ul> <li>Pinnacle Crucible rewards are now awarded via quests</li> <ul> <ul> <li>These quests will not be removed at the end of the season</li> </ul> </ul> <li>Redrix’s Claymore has been retired in Season 4 as a seasonal reward</li> <ul> <ul> <li>Players who earned Redrix’s Claymore in Season 3 will receive additional bonuses</li> </ul> </ul> </ul> </ul> </ul> </div> <p><b>Private Matches</b></p> <div> <ul> <li>Added the option to adjust the respawn timers for Survival</li> <li>Score-to-win options have been updated for several modes</li> <ul> <ul> <li>Control</li> <ul> <ul> <li>Added 25 and 150, removed 10 and 20</li> <li>150 is the new default</li> </ul> </ul> <li>Clash</li> <ul> <ul> <li>Added 25 and 150, removed 10 and 20</li> <li>100 is the new default</li> </ul> </ul> <li>Supremacy</li> <ul> <ul> <li>Added 25 and 150, removed 10 and 20</li> <li>150 is the new default</li> </ul> </ul> </ul> </ul> </ul> </div> <h2>Gambit</h2> <p><b>General</b></p> <div> <ul> <li>The Gambit playlist is unlocked </li> <ul> <ul> <li>Requires Forsaken</li> <li>Requires completion of mission “Spark”</li> </ul> </ul> <li>Infamy ranks now available</li> </ul> </div> <h2>Tower</h2> <p><b>Vendors</b></p> <div> <ul> <li>Zavala</li> <ul> <ul> <li>The Season 4 vendor progression system has been updated with two separate progressions</li> <ul> <ul> <li>Vanguard Rank</li> <ul> <ul> <li>Like in previous seasons, Vanguard rank can be increased by turning in Vanguard tokens to Zavala</li> <li>Increasing your Vanguard rank will provide Vanguard engrams, containing new Year 2 weapons and armor with random rolls </li> <li>You can continue to acquire items found in Vanguard engrams beyond the season end boundary</li> <li>Seasonal exclusive items that are purchased via Vanguard rank have been moved to their own row for clarity, and will only be attainable until the end of Season 4</li> </ul> </ul> <li>Nightfall Rank</li> <ul> <ul> <li>Increased by attaining score on various Nightfall strikes</li> <li>Items are now available for purchase from Zavala by increasing in Nightfall Rank</li> </ul> </ul> </ul> </ul> </ul> </ul> <li>Shaxx</li> <ul> <ul> <li>Updated reputation reward packages for Season 4</li> <li>Updated bounties for Season 4</li> <li>Added pursuits to Shaxx’s inventory</li> <li>Added new rewards for Valor ranks</li> </ul> </ul> <li>Gunsmith</li> <ul> <ul> <li>No longer exchanges Year 1 mods; these can be safely dismantled </li> <li>Now sells two mods (one armor, one weapon) a day.</li> <li>Gunsmith packages now require 100 Gunsmith Materials</li> <li>Updated repuation reward packages for Season 4</li> </ul> </ul> </ul> </div> <h2>Events & Rituals</h2> <p><b>Challenges</b></p> <div> <ul> <li>General</li> <ul> <ul> <li>Between levels 20 and 50 challenges provide a source of Legendary items and experience</li> <li>When you reach level 50, an entirely new set of challenges activates and the leveling ones are no longer available</li> <li>After you reach level 50, these are the main avenue into the powerful rewards that previously lived within milestones</li> <li>Level 20 challenges with progression will be converted to a new challenges at level 50</li> </ul> </ul> <li>Daily challenges now available</li> <ul> <ul> <li>Specific challenges offered each day</li> <li>Individual daily challenges reset on a four day cadence</li> </ul> </ul> <li>Weekly challenges now available</li> <ul> <ul> <li>Reset each Tuesday</li> </ul> </ul> </ul> </div> <h2>Items & Economy</h2> <p><b>General</b></p> <div> <ul> <li>Increased experience rewards for completing strikes and nightfall</li> <li>Reduced experience rewards for completing normal and heroic public events</li> <li>Iron Banner, Vanguard, and Crucible tokens earned in Season 3 may be redeemed with their respective vendors in Season 4</li> <li>Players are no longer able to delete mods or shaders from an items details screen</li> </ul> </div> <p><b>Masterworks</b></p> <div> <ul> <li>Masterwork reward chances are being reduced in some activities</li> <ul> <ul> <li>Pre-<i>Forsaken r</i>aids will still offer a higher chance for Masterwork acquisition, but that chance has been lowered from 50% to 10% to be in line with Masterwork drops in <i>Forsaken</i></li> </ul> </ul> <li>Year 1 armor will always dismantle to one Masterwork Core</li> <li>Year 1 weapons can dismantle to one or two cores, but no longer three</li> </ul> </div> <p><b>Power</b></p> <div> <ul> <li>Activity rewards now respect your Power</li> <ul> <ul> <li>If you complete an activity while severely under-leveled, rewards will offer a larger Power upgrade</li> <li>If you complete an activity while heavily over-leveled, rewards will be a lower Power level</li> </ul> </ul> </ul> </div> <p><b>Shaders</b></p> <div> <ul> <li><i>Forsaken </i>shaders do not drop in the wild; instead, they come from dismantling gear with that shader applied</li> <li>Rare-quality shaders are often applied to drops, but have a low chance of being granted by dismantling</li> <li>Legendary-quality shaders appear much less frequently on gear, but have a high chance of being granted by dismantling </li> <li>It no longer costs anything to apply shaders to gear</li> </ul> </div> <p><b>Infusion</b></p> <div> <ul> <li>Infusion for all pre-<i>Forsaken </i>and <i>Forsaken </i>gear is capped at 600 Power</li> <li>Weapon infusion is now slot-based rather than archetype-based</li> <ul> <ul> <li>Example: Any Kinetic weapon can be infused into any other Kinetic weapon, but you can no longer infuse an Energy Hand Cannon into a Kinetic Hand Cannon</li> </ul> </ul> <li>Infusing duplicates of the same item is much less expensive than using two different items</li> </ul> </div> <p><b>Destination Materials</b></p> <div> <ul> <li>Reduced drop rates of destination materials from some destination activities</li> </ul> </div> <p><b>Collections</b> </p> <div> <ul> <li>Includes any weapon, armor piece, Ghost Shell, ship, Sparrow, emblem, or shader players have earned since <i>Warmind’s </i>release on May 8</li> <li>Except for Year 2 legendary armor and weapons with random rolls, all items can be reacquired through Collections, for a fee</li> <ul> <ul> <li>The cost to reacquire an item scales based on what the item dismantles into</li> </ul> </ul> </ul> </div> <p><b>Three of Coins</b></p> <div> <ul> <li>Three of Coins have been deprecated</li> <ul> <ul> <li>Converted into “Faded Cards”</li> <li>Can be safely discarded for Legendary Shards</li> </ul> </ul> </ul> </div> <h2>Eververse</h2> <p><b>Prismatic Matrix Schedule</b></p> <div> <ul> <li>The Prismatic Matrix is now scheduled out for the full season</li> <li>The Prismatic Facet (free weekly account roll) is now obtained via a special Tier 1 Eververse bounty, rather than being tied to leveling, which can be acquired for 250 Glimmer and that does not require an Eververse Bounty Note</li> <ul> <ul> <li>This permits players at all levels to obtain their free weekly roll</li> </ul> </ul> </ul> </div> <p><b>Eververse Bounties</b></p> <div> <ul> <li>Each Seasonal Bright Engram now grants one Bounty Note</li> <ul> <ul> <li>These Bounty Notes can be exchanged for a variety of weekly Eververse Bounties, which come in three tiers:</li> <ul> <ul> <li>Tier 1: Cost = 1 Eververse Bounty Note: Rewards 20 Bright Dust</li> <li>Tier 2: Cost = 3 Eververse Bounty Note: Rewards 70 Bright Dust</li> <li>Tier 3: Cost = 6 Eververse Bounty Note: Rewards 150 Bright Dust</li> </ul> </ul> </ul> </ul> <li>Players can acquire as many Eververse bounties as they have Bounty Notes</li> <li>Eververse bounties expire seven days after acquisition</li> </ul> <p><b>Bright Dust Dismantle Yields<br /></b></p> <ul> <li>Bright Dust, which you gained from dismantling types of Eververse items, is now a fixed amount</li> <ul> <ul> <li>Example: Shaders will always yield 10 Bright Dust</li> </ul> </ul> </ul> </div> <p><b>Bright Engram Updates</b></p> <div> <ul> <li>Reward probabilities are now displayed on bungie.net</li> <li>Added new Legendary weapon ornaments to the Bright Engram</li> <li>Added new Ghost Projection category to the Bright Engram</li> <li>Weapon and armor mods are no longer available in Bright Engrams</li> </ul> <p><b>Eververse Armor and Perks<br /></b></p> <ul> <li>With the addition of random perk rolls on armor, we have made some changes to how perks are applied to Eververse armor</li> <ul> <ul> <li>Eververse armor acquired from non-deterministic sources (i.e., the Bright Engram) will include random perks</li> <li>Eververse armor acquired from deterministic sources (i.e., the Prismatic Matrix or Bright Dust storefront) will have fixed perks</li> </ul> </ul> </ul> </div> <p><b>Leveling Rewards in <i>Forsaken</i></b></p> <div> <ul> <li>Starting in <i>Forsaken</i>, you will no longer earn Bright Engrams each level until you reach the level cap</li> <ul> <ul> <li>Players progressing through the campaigns will receive an Eververse gift at the end of each campaign once per class with a variety of items and some Bright Engrams included</li> <li>This includes players who use a Character Boost</li> </ul> </ul> <li>Once you reach the level cap, Bright Engrams will once again be awarded at the same rate as they are in the current game</li> </ul> </div> <p><b>General</b></p> <div> <ul> <li>Silver transaction history is now displayed on bungie.net</li> <li>Bundles that have not been opened can be refunded for seven days after purchase</li> <li>Gleaming Boons of the Vanguard and Crucible have been updated to drop the current season’s items</li> <li>To make room for bounties, Bright Dust offerings have been moved to the second page of Eververse</li> </ul> </div> <h2>Clans</h2> <p><b>General</b></p> <div> <ul> <li>The Season 3 Clan Staff reward has been granted to all clans who hit max rank this season</li> <li>Gambit now offers a clan engram when a fireteam from your clan wins a Gambit match</li> </ul> <p><b>Season 4 Clan Progression<br /></b></p> <ul> <li>Clan experience is now earned by completing clan bounties available from Hawthorne</li> <li>When a player reaches level 50, three new clan bounties become available</li> </ul> </div> <h2>Guided Games</h2> <p><b>General</b></p> <div> <ul> <li>Players have the option reconnect to Guided Game activities if they encounter a disconnection from an active Guided Game</li> </ul> </div> <h2>Technical</h2> <p><b>Audio</b></p> <div> <ul> <li>Adjusted ambient audio in the Tower</li> </ul> </div> <p><b>UI</b></p> <div> <ul> <li>Fixed an issue where having a certain number of unique items in the vault was causing items to not load</li> <li>Fixed an issue where text would hitch on multiple screens when players are playing on a PlayStation Pro</li> </ul> </div> </div> |