News - Destiny 2 Update 2.2.0 - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Destiny 2 Update 2.2.0 (/thread-89315.html) |
News - Destiny 2 Update 2.2.0 - xSicKxBot - 03-18-2019 Destiny 2 Update 2.2.0 <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/03/destiny-2-update-2-2-0.jpg" width="1920" height="590" title="" alt="" /></div><div><div><img src="https://www.bungie.net/pubassets/101553/Update_Patch_Header.jpg" class="ff-og-image-inserted"></div> <h2>Tower</h2> <div> <ul> <li>The Tower Annex Landing Zone is now available to all players</li> <li>The Drifter has relocated to the Annex in the Tower</li> </ul> </div> <h2>Clans</h2> <div> <ul> <li>Daily clan bounties have been removed</li> <li>Once again, clan XP in Season 6 can be earned simply by completing activities</li> <li>Clan weekly bounties have been renamed to “Hawthorne’s Bounties” to differentiate them from the raid challenges that are also in Hawthorne’s inventory</li> <li>These Hawthorne Bounties are organized into 3 fixed categories: PvE, PvP, and raid</li> <li>Raid challenge bounties will continue to be available on Hawthorne for the Last Wish and Scourge of the Past raids</li> <li>Some new clan perks have been added for Season 6, and some old clan perks have returned</li> <ul> <ul> <li>Level 2 Perk: Increased public event rewards</li> <li>Level 3 Perk: Completing a weekly Hawthorne bounty awards mod components</li> <li>Level 4 Perk: Completing a clan vendor challenge awards enhancement cores</li> <li>Level 5 Perk: Increases the drop rate of Crucible and strike catalysts when playing with clanmates</li> <li>Level 6 Perk: Unlocks an additional weekly bounty for Hawthorne</li> </ul> </ul> </ul> </div> <h2>Sandbox</h2> <p><b>Weapons</b></p> <div> <ul> <li>Shotguns</li> <ul> <ul> <li>Full Auto Trigger System rate-of-fire bonus reduced from 100% to 10%</li> <li>Full Auto Trigger System no longer increases Shotgun pellet spread</li> <li>All Shotguns received a damage multiplier in PvE, effectively doubling their damage (with the exception of Legend of Acrius)</li> <li>Reserve ammunition for Shotguns has been reevaluated to compensate for the increased damage</li> <li>Reduced base damage for Shotguns across the board to align with their new rates of fire on a per sub-archetype basis</li> <li>Rate-of-fire values have been tuned</li> <ul> <ul> <li>Aggressive Frame is now 55 RPM, up from 45 RPM</li> <li>Precision Frame is now 65 RPM, up from 55 RPM</li> <li>Lightweight Frame remains 80 RPM (tooltip erroneously stated 90 RPM previously)</li> <li>Rapid-Fire Frame is 140 RPM (including intrinsic full auto), down from 200 RPM (they were previously 100 RPM, but due to the intrinsic full auto, actually had 200 RPM)</li> <li>The Chaperone is now 70 RPM, up from 60 RPM</li> <li>Tractor Cannon is 80 RPM (tooltip erroneously stated 84 RPM previously)</li> <li>Legend of Acrius is now 55 RPM, up from 45 RPM</li> </ul> </ul> </ul> </ul> </ul> </div> <div></p> <ul> <li>Submachine Guns</li> <ul> <ul> <li>Base damage increased slightly</li> <li>Precision damage decreased slightly</li> </ul> </ul> </ul> </div> <div> <ul> <li>Machine Guns</li> <ul> <ul> <li>Reduced the ammo bonus of Machine Gun Reserves perk by half</li> <li>Damage reduced against boss and miniboss combatants by 21%</li> </ul> </ul> </ul> </div> <div> <ul> <li>Trace Rifles</li> <ul> <ul> <li>PvE damage increased by 30%</li> </ul> </ul> </ul> <p></p> <ul> <li>Grenade Launchers</li> <ul> <ul> <li>PvE damage increased by 25%</li> <li>Reserve ammo increased on most Grenade Launchers</li> <li>In most cases, Grenade Launchers gained three rounds in reserves, but this amount may vary based on the perks you have (Field Prep, etc.)</li> <li>KNOWN ISSUE: Starting ammo in PvE was reduced, this will be fixed in a future patch</li> <li>Magazine perks and mods no longer affect ammo reserves</li> <li>The Quick Access Sling mod can now be applied to any archetype; this change also allows it to be applied to the Mountaintop</li> <ul> <ul> <li>NOTE: This change also fixes the Militia’s Birthright being able to slot the Backup Mag mod; this mod did not actually increase the magazine size on this weapon and was not intended to be applied to breech loaded Grenade Launchers</li> </ul> </ul> </ul> </ul> </ul> <p></p> <ul> <li>Rocket Launchers</li> <ul> <ul> <li>PvE damage increased by 60–65%</li> <li>Cluster Bomb </li> <ul> <ul> <li>Damage reduced by 80%</li> <li>This lost damage was moved to the Rocket Launcher’s main projectile</li> </ul> </ul> </ul> </ul> </ul> </div> <div> <ul> <li>Linear Fusion Rifles</li> <ul> <ul> <li>PvE damage increased by 10% (does not affect Sleeper Simulant)</li> <li>Reduced aim assist</li> <li>Removed aim assist bonus from Combat Sights scope</li> <li>Fixed an issue where Queenbreaker had double the amount of aim assist</li> </ul> </ul> </ul> </div> <div></p> <ul> <li>Two-Tailed Fox</li> <ul> <ul> <li>PvE damage increased by 26%</li> </ul> </ul> </ul> </div> <div> <ul> <li>One Thousand Voices</li> <ul> <ul> <li>PvE damage increased by 25%</li> </ul> </ul> </ul> </div> <div> <ul> <li>Wardcliff Coil</li> <ul> <ul> <li>PvE damage increased by 115% against boss combatants and scaling up to 160% against weaker combatants</li> </ul> </ul> </ul> </div> <div> <ul> <li>Black Talon</li> <ul> <ul> <li>PvE projectile damage increased by 15%</li> </ul> </ul> </ul> </div> <div> <ul> <li>Sleeper Simulant</li> <ul> <ul> <li>Reduced ammo reserves (from max 13 to max 9 without armor perks or Masterwork)</li> </ul> </ul> </ul> </div> <div> <ul> <li>Whisper of the Worm</li> <ul> <ul> <li>Reduced ammo reserves (from max 20 to max 9 without armor perks)</li> </ul> </ul> </ul> </div> <div> <ul> <li>Tyranny of Heaven</li> <ul> <ul> <li>The Tyranny of Heaven Bow can now drop with randomized perks</li> </ul> </ul> </ul> </div> <p><b>General Weapon and Perk Fixes</b></p> <div> <ul> <li>Trinity Ghoul</li> <ul> <ul> <li>Fixed an issue where Trinity Ghoul’s Lightning Rod perk sometimes did not activate on precision kill</li> <li>Fixed an issue where the Arc effects from the Split Electron perk on Trinity Ghoul could be seen floating in third person</li> </ul> </ul> </ul> <ul> <li>Improved the resolution for the decals on Two-Tailed Fox’s Cuddly Throwback ornament when seen in third person</li> <li>Fixed an issue where the Last Word’s Laconic ornament did not display properly in third person</li> <li>Cleaned up the animation of rounds cycling in the magazine for the Dreaded Venture’s Over and Done With ornament</li> </ul> <ul> <li>Rapid Hit</li> <ul> <ul> <li>Fixed an issue where Rapid Hit would activate twice on a Sniper Rifle precision kill</li> <li>Fixed an issue where the timer for Rapid Hit x5 would not extend after another precision hit</li> </ul> </ul> </ul> <ul> <li>Swords</li> <ul> <li>Fixed an issue where Whirlwind Blade could not reach 5 stacks with certain perk combinations</li> <li>Fixed an issue where Sword impact Masterwork damage was the same at tier 7 and tier 8</li> <li>Fixed an issue where certain perk, mod, and Masterwork combinations would cause Sword perks to not function on Stryker’s Sure-Hand</li> </ul> </ul> <ul> <li>Bows</li> <ul> <ul> <li>Fixed an issue where Le Monarque would not always apply poison at longer distances</li> <li>Le Monarque is now correctly on the Energy tab in the Collections screen</li> <li>High Tension String perk description updated to correctly reflect that it “greatly increases accuracy”</li> </ul> </ul> </ul> <ul> <li>Jotunn’s Charge Shot perk description updated with instructions for what to hold to charge up the shot</li> <li>Fixed an issue where Dragonfly Spec was not functioning correctly under certain latency conditions</li> <li>Fixed an issue impacting Izanagi’s Burden scope where FX from abilities or invading in Gambit would block visibility while aiming</li> </ul> <ul> <li>The Long Shadow</li> <ul> <ul> <li>Fixed an issue where the ATD Raptor scope did not highlight enemies</li> <li>This fix caused another issue where the ATB Long Range scope will highlight enemies as well; this will be fixed in a future update</li> </ul> </ul> </ul> <ul> <li>Fixed an issue where the random perk warning was not displayed on the tooltips for the random roll versions of Crimil’s Dagger and the Hero’s Burden</li> </ul> <ul> <li>Memento Mori</li> <ul> <ul> <li>Fixed an issue where the Ace of Spades perk Memento Mori did not refresh when using the Hunter’s Marksman Dodge ability</li> <li>Fixed an issue where Memento Mori was cancelled prematurely if the player sprinted</li> <li>Note: These fixes make it so that reloading Ace of Spades no longer wipes Memento Mori on reload, but you can still refresh Memento Mori when reloading after a kill</li> </ul> </ul> </ul> <ul> <li>Breech-load Grenade Launchers now have their own icon in the kill feed and obituary to differentiate them from drum Grenade Launchers</li> <li>Trench Barrel will now activate on close range Ball Lightning attacks that cause the biped to lunge</li> </ul> </div> <p><b>Abilities</b></p> <div> <ul> <li>Titan</li> <ul> <ul> <li>Reduced Titan’s max speed that can be achieved via use of macros on PC (aka reduced the effectiveness of “Titan Skate”</li> <li>Tuned the amount of Super gained from Code of the Juggernaut so the Super could not be used indefinitely</li> <li>This now has diminishing returns (100% -> 30% energy back over the course of 15 kills)</li> </ul> </ul> <li>Warlock</li> <ul> <ul> <li>Fixed an issue where the Handheld Supernova did not properly render while invading in Gambit</li> </ul> </ul> </ul> </div> <p><b>Armor</b></p> <div> <ul> <li>Year 2 armor will now drop with a random stat package</li> <ul> <ul> <li>Heavy</li> <li>Restorative</li> <li>Mobile</li> </ul> </ul> <li>One-Eyed Mask</li> <ul> <ul> <li>Mark duration reduced from 15 seconds to 8 seconds</li> <li>Health no longer restores automatically, but restores alongside overshield</li> <li>Can no longer be triggered while in Super</li> </ul> </ul> <li>Khepri’s Horn</li> <ul> <ul> <li>Increased class energy gain from Solar damage kills from 10% to 15% and reduced the cooldown from 2 to 1 second</li> <li>Solar blast groundfollow now returns a second groundfollow back toward the player</li> <li>Damage from groundfollow increased from 80 to 100</li> <li>Damage from groundfollow is doubled in PvE</li> </ul> </ul> <li>Vesper of Radius</li> <ul> <ul> <li>Damage increased from 70 to 100</li> <li>Damage is tripled in PvE</li> </ul> </ul> <li>Sealed Ahamkara’s Grasp</li> <ul> <ul> <li>Now procs from smoke bomb damage</li> </ul> </ul> <li>Ursa Furiosa</li> <ul> <ul> <li>No longer counts self-damage to Void shield when calculating how much Super energy to give back</li> </ul> </ul> <li>Anteaus Wards</li> <ul> <ul> <li>Fixed an issue where improved slide was not consistently applying with Anteaus Wards</li> </ul> </ul> </ul> </div> <p><b>Accessories Fixes</b></p> <div> <ul> <li>Cloth will now correctly interact with “chopper” Sparrows (examples: Gray Hornet, Warrior’s Steed)</li> <li>Fixed an issue with Burnout Sparrow that would cause the Guardian’s hands to not always grip the handlebars</li> <li>A shader from the Curse of Osiris expansion formerly named “Metallic Sunrise” has been renamed to “Mercurian Sunrise.” This was to resolve a duplicate name issue with a Forsaken shader, the name of which remains “Metallic Sunrise”</li> <li>Fixed lens flare effects on several ship engines</li> </ul> </div> <h2>Rewards</h2> <p><b>General</b></p> <div> <ul> <li>Power cap raised to 700</li> <li>Powerful bounties may give only a maximum possible Power reward from the season in which they were acquired</li> <ul> <ul> <li>Powerful bounties completed in Season of the Forge may only reach a maximum Power reward of 650</li> <li>Iron Banner bounties from Season of the Forge have expired and been replaced</li> </ul> </ul> <li>Ethereal Keys from the Last Wish raid now have a maximum stack size of 5</li> <ul> <ul> <li>All keys above the stack limit of 5 have been removed</li> </ul> </ul> </ul> </div> <p><b>Destinations</b></p> <div> <ul> <li>Destination vendors no longer display a waypoint when holding enough materials for a reputation package</li> <li>This was done as players now use destination materials for infusion</li> </ul> </div> <p><b>Crucible</b></p> <div> <ul> <li>Updated Valor and Glory emblems to track only the current season’s rank accomplishments</li> <li>Previous seasons accomplishments have been added as Triumphs; all seasonal rank accomplishments will be tracked as Triumphs from here on</li> </ul> </div> <p><b>Vendors</b></p> <div> <ul> <li>Shaxx</li> <ul> <ul> <li>Reprise seeded roll weapon for players to earn via Valor rank</li> <li>Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without earning the Valor rank.</li> <li>New emblem for players to earn from Triumph Completion</li> <li>Reprise shader for players to earn from Triumph Completion</li> <li>Players who earned the original will not need to re-earn this shader</li> <li>New pinnacle weapon quest </li> <li>Features Triumph completion step similar to Season 5’s the Mountaintop quest</li> </ul> </ul> <li>Drifter</li> <ul> <ul> <li>New seeded roll weapon for players to earn via Infamy rank</li> <li>New emblem for players to earn from Triumph Completion</li> <li>New pinnacle weapon quest </li> <li>Features Triumph completion step similar to Season 5’s the Mountaintop quest</li> </ul> </ul> <li>Zavala</li> <ul> <ul> <li>Reprise seeded roll weapon for players to earn from Triumph Completion</li> <li>Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without completing the Triumph</li> <li>New emblem for players to earn from Triumph Completion</li> <li>Reprise shader for players to earn from Triumph Completion</li> <li>Players who earned the original will not need to re-earn this shader</li> <li>New pinnacle weapon quest </li> <li>Features Triumph completion step similar to Season 5’s the Mountaintop quest</li> </ul> </ul> <li>Xûr</li> <ul> <ul> <li>Has the possibility of selling Forsaken Exotics</li> <li>Fated Engram does not have a chance for Forsaken Exotics; will be updated in a future patch</li> </ul> </ul> </ul> </div> <p><b>Black Armory</b></p> <div> <ul> <li>Lore items “The Black Armory Papers” are now guaranteed to drop upon successful completion of the Gofannon and Bergusia Forges</li> <li>Fixed an issue where Black Armory Obsidian Accelerator items were not showing up at the postmaster if player inventory was full</li> <li>Fixed an issue where Black Armory Obsidian Accelerator items were not stacking in player’s inventory; max stack size is 5</li> <li>Fixed an issue where the Black Armory Key Mold quest was account bound, allowing only a single character to acquire it from Ada-1</li> <li>Fixed an issue where Dreaming City chests were not providing Glimmering Amethyst for the Black Armory Key Mold quest</li> <li>Fixed a bug where Spider would present an empty Lock and Key dialogue to players who’ve already completed it and obtained Izanagi’s Burden</li> <li>Fixed an issue where the Black Armory Bow “The Spiteful Fang” was not awarding Black Armory Schematics when dismantled</li> <li>Fixed an issue where Black Armory Rare weapon research frames were not counting toward Master Smith Triumph progression</li> <li>Fixed an issue where the Black Armory Devotee bounty was not progressing when using reforged Black Armory weapons</li> </ul> </div> <div> <p><b>Challenges</b></p> </div> <div> <ul> <li>Fixed an issue where some daily challenges did not properly stagger, which resulted in players sometimes not having a fresh daily challenge at reset</li> </ul> </div> <p><b>Character Boosts</b></p> <div> <ul> <li>Fixed an issue where boosted characters were not getting their class-specific Swords correctly unlocked and available to pull from their Collection</li> <li>Fixed an issue where boosted characters were not getting their class-specific emblems correctly unlocked and available to pull from their Collection</li> </ul> </div> <p><b>General</b></p> <div> <ul> <li>Fixed a bug where some players were in a bad state and blocked from obtaining Seeds of Light</li> <li>Fixed a bug where player bipeds in the Tower would appear to stop loading gear (“Tron effect” if too many players had their Ghosts out</li> <li>Fixed an issue where pulling shaders from the Collection took longer than intended; shaders will now take 1 second to reacquire</li> <li>Updated the Sturm “Relics of the Golden Age” quest step; Exotic engrams that auto-decrypt now count toward this quest step</li> </ul> </div> <p><b>Collections / Triumphs</b></p> <div> <ul> <li>Fixed an issue where players who completed the Season 4 “Forged in Fire” badge collection were not getting the associated Triumph “Forged in Fire” unlocked</li> <li>Fixed an issue where players who acquired the “Cold Wind Blowin'” Emblem from the Drifter during Season 4 couldn’t reacquire the emblem from their Collection</li> <li>Fixed an issue where “The Eternal Return” emblem wasn’t tracking Shattered Throne completions</li> <li>Fixed an issue with the requirements of the “Relic Rumble” Triumph Nightfall challenge to repair broken functionality</li> <li>The new requirement is: “Complete Nightfall strike ‘The Corrupted’ by defeating Sedia using no more than two Relics.”</li> <li>Fixed an issue where the Dreaming City Triumph “Mint Condition” was not correctly unlocking for completing the Rift Generator public event with the relic never having dropped below 100%</li> <li>Fixed an issue where the Exotic Ghost Star Map shell was not tracking chests in the Dreaming City</li> <li>Fixed an issue where the “Senior Recruiter” Refer-a-Friend emblem was not correctly updating the number of referral completions</li> <li>Fixed an issue where the Collection Badge counter was incorrectly listing the total number of badges available</li> </ul> </div> <h2>Activities</h2> <p><b>Gambit</b></p> <div> <ul> <li>Activities hosted by the Drifter have been moved to their own sub-page on the Director called “Gambit”</li> <li>Added Gambit Private matches for all Forsaken owners</li> <ul> <ul> <li>Expect Gambit Prime Private matches on April 2, 2019</li> </ul> </ul> <li>Overhauled how invader spawn points are chosen while also significantly increasing the number of invader spawn points for each map</li> <ul> <ul> <li>Chances of spawning very near or in direct line of sight of an enemy Guardian has been greatly reduced</li> </ul> </ul> <li>Changed the third round of Gambit to a Primeval rush sudden death; this will speed up Gambit matches overall and add a change of pace to the final round</li> <ul> <ul> <li>The Primeval is immediately summoned</li> <li>Player Supers/grenades/ability/melee are immediately filled, so both teams are on an even playing field</li> <li>Super/grenade/ability/melee regen are increased for the remainder of the round</li> </ul> </ul> <li>The Ascendant Primeval Servitor’s (meatball) spawn rate is no longer tied to the curse cycle and has been greatly increased</li> <li>Idle Protection: Players who remain dormant for too long will not receive end-of-match rewards or Infamy points</li> <li>Made adjustments to Blocker types by deposit tier</li> <ul> <ul> <li>Small Blocker = Taken Goblin with less health than the previous Phalanx</li> <li>Medium Blocker = Taken Captain with more health than the previous Knight</li> <li>Large Blocker = Taken Knight with more health than the previous Ogre</li> </ul> </ul> </ul> </div> <p><b>Gambit Matchmaking</b></p> <div> <ul> <li>Teams are now always broken up when re-entering the matchmaking pool after a match</li> <li>Previously, when a match ended, players who did not return to orbit would be sent back to the matchmaking pool together; this is no longer the case</li> <li>This will greatly reduce the likelihood of re-matching against the same players and will give matchmaking an opportunity to find the best possible match</li> </ul> </div> <p><b>Infamy</b></p> <div> <ul> <li>Players can now earn Infamy points by completing Gambit Prime matches and bounties</li> <li>Increased the Infamy point rewards for Gambit matches by 25 points</li> </ul> </div> <p><b>Gambit HUD </b></p> <div> <ul> <li>The HUD status bars now animate when returning from aim-down-sights</li> <li>The Invader Portal Ready icon and animation on the status bar has been updated to be more pronounced and understandable at a glance</li> </ul> </div> <p><b>Triumphs and Medals</b></p> <div> <ul> <li>“Light vs. Light” can now be progressed by killing any Guardian (not just invaders) using a Super; this makes attaining Dredgen a less daunting task</li> <li>The “First to Block” medal can now trigger once per round, previously it could fire only once per match</li> <li>The “Fast Fill” Triumph time limit has been increased from 5 seconds to 7.5 seconds</li> </ul> </div> <p><b>General Fixes</b></p> <div> <ul> <li>Fixed an issue where post-invasion kills during Primeval phase weren’t giving the invader credit for healing the Primeval</li> <li>Fixed an issue where VO lines indicating the high-value target was killed and that the high-value target got away will both play if the player kills the HVT just before it is removed from the arena</li> <li>Fixed an issue where players would get the “Half Banked” medal every time they deposit Motes after they reached 38 Motes deposited</li> <li>Fixed an issue where the “Taking Turns” medal fires when 3 different players invade instead of 4</li> <li>Fixed an issue where a graphical error could be seen on a waterfall in Legion’s Folly</li> <li>Fixed an issue where occasionally Drifter would tell players back-to-back that the other team has summoned their Primeval</li> <li>Fixed an issue where, in a longer match after killing the Primeval, the Drifter reminded us that we needed to spawn our Primeval to win</li> <li>Fixed an issue where the bounty “Block and Key” did not increment when a Large Blocker was sent that would summon the Primeval</li> <li>Updated security policy and functionality so players who have been banned from competitive activities cannot access Gambit playlist</li> </ul> </div> <p><b>Crucible</b></p> <div> <ul> <li>Fixed an issue where healing during Crucible matches was taking away from a player’s overall damage on the PGCR screen</li> </ul> </div> <p><b>Last Wish</b></p> <div> <ul> <li>Smashed an issue where players would encounter frequent guitar errors</li> </ul> </div> <h2>Eververse</h2> <p><b>Bright Engram</b></p> <div> <ul> <li>The season 5 Etched Bright Engram has been retired; in its place players can now obtain the new season 6 Notorious Bright Engram</li> </ul> </div> <p><b>Prismatic Matrix</b></p> <div> <ul> <li>The Prismatic Matrix has been retired; additional information may be found in This Week at Bungie—2/28/2019 </li> </ul> </div> <h2>UI/UX</h2> <p><b>General</b></p> <div> <ul> <li>Added a popup dialogue when opening bundles if you have a full inventory, noting that items will go to the postmaster if you proceed through the dialogue</li> <li>Fixed an issue where Masterwork objective progress bars could display 100% when not yet completed</li> <li>Fixed an issue where Legendary Masterwork items were not displayed as Masterworked when inspecting other players</li> <li>Fixed an issue where Masterwork UI did not scale to fill ultra-wide monitors</li> <li>Fixed an issue where the progress bar under Triumphs could sometimes show as complete when the Triumph was still in progress</li> <li>Fixed an issue where transferring items using the Destiny app would consistently re-trigger Triumph notifications</li> </ul> </div> </div> |