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Godot GDC 2019 Keynote That Wasn’t - Printable Version

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Godot GDC 2019 Keynote That Wasn’t - xSicKxBot - 04-01-2019

Godot GDC 2019 Keynote That Wasn’t

<div><p>After doing keynotes for <a href="https://www.youtube.com/watch?v=DOkEdQYePWY">Google</a>, <a href="https://www.youtube.com/watch?v=HrD7r1vX5w0">Unity</a> and <a href="https://www.gamefromscratch.com/post/2019/03/20/Unreal-Engine-GDC-2019-Keynote.aspx">Unreal</a>, some people have been asking when the Godot keynote is going to be.&nbsp; The answer is basically never… these things cost millions of dollars and that’s just not compatible with the way Godot’s open source development works.&nbsp; That doesn’t mean that exciting things haven’t been happening in the land of Godot, some big and some small enough they didn’t merit their own coverage.&nbsp; So here we are!</p>
<h3>Godot 3.1 Was Released</h3>
<p>Obviously the big news is, after a year in development, Godot 3.1 became a reality last week!&nbsp; You can watch our video on the subject <a href="https://www.youtube.com/watch?v=h0ayfoF1wrg">here</a> and read the official blog <a href="https://godotengine.org/article/godot-3-1-released">here</a>.&nbsp; Usability improvements across the entire engine, a GL ES2 renderer, CSG support, optional static typing and much more were added to the engine.</p>
<h3>Rust Language Bindings</h3>
<p>Want to use the Rust programming language in Godot?&nbsp; Now you can thanks to this set of GDNative language bindings <a href="https://github.com/GodotNativeTools/godot-rust">available on Github</a>.</p>
<h3>GDScript Playground</h3>
<p>It’s an interactive browser based way to run and test GDScript.&nbsp; Check it out <a href="https://gd.tumeo.space/KYDwLsB2AmDOAEA5A9tYAodAzArpAxvAPoBOwAhtAJ4AUAlAFzoCQAbuSfJPALxKrAAdJGAB3ei0jDyAW2C94AIgiwwiyYPzJII-GBqKylKooA08WMAA2Wc4qLaikAaQrUz8ANqQAunRaU0ET4ABYAllbQNJD+2HiEDpBOLkbU0QKMLAAOJGGQ+s5o0nJ0QA#">here</a>.</p>
<h3>Battle for Wesnoth Porting to Godot</h3>
<p>First <a href="https://twitter.com/Wesnoth/status/1108435946205134848">teased in a tweet</a> it seems the popular open source turn based strategy game <a href="https://www.wesnoth.org/">Battle for Wesnoth</a> is being ported from C++ to the Godot Engine.&nbsp; Link to the <a href="https://github.com/wesnoth/haldric">Wesnoth 2.0 prototype on Github</a> thanks to <a href="https://twitter.com/Feniks_Gaming">Feniks Gaming</a>.</p>
<h3>Offline Documentation Builds</h3>
<p>Got spotty internet or just want an offline copy of the Godot documentation?&nbsp; Now you can get it from <a href="https://hugo.pro/projects/godot-builds/">this nightly build source</a>.&nbsp; It’s basically the online documentation built for offline use.</p>
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<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Godot" rel="tag">Godot</a></span> </p>
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