News - Video: How RimWorld found success through ridiculous, contrarian design - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Video: How RimWorld found success through ridiculous, contrarian design (/thread-90400.html) |
News - Video: How RimWorld found success through ridiculous, contrarian design - xSicKxBot - 05-19-2019 Video: How RimWorld found success through ridiculous, contrarian design <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/05/video-how-rimworld-found-success-through-ridiculous-contrarian-design.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this 2017 GDC session, <em>RimWorld </em>creator Tynan Sylvester looks at how Ludeon Studios defined <em>RimWorld </em>not as a game, but as a story generator, and how forcing the team into this frame of mind opened up entirely new mechanisms for creating compelling play. </p> <p>This talk looks at how, as a developer, you can find unique value in doing things that are commonly assumed to be wrong, impossible, or ridiculous. How, by strategically leaving out features, the <em>RimWorld </em>team made players engage with features and story elements that aren’t actually there. How they made better decisions by not planning despite everyone wanting them to plan.</p> <p>And finally, how they shipped with many seemingly-critical features missing, but nobody cared, because they used a special methodology for selecting features that actually matter instead of the ones that commonly assumed to be necessary.</p> <p>It was an insightful talk, and now you can <a href="https://www.youtube.com/watch?v=nJParAVA1TM">watch it for free over on the official GDC YouTube channel</a><a href="https://www.youtube.com/watch?v=VdqhHKjepiE">!</a></p> <p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p> <p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p> </div> |