News - Watch Afterparty director Adam Hines break down the game’s drink-fueled design - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Watch Afterparty director Adam Hines break down the game’s drink-fueled design (/thread-92243.html) |
News - Watch Afterparty director Adam Hines break down the game’s drink-fueled design - xSicKxBot - 11-01-2019 Watch Afterparty director Adam Hines break down the game’s drink-fueled design <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2019/10/watch-afterparty-director-adam-hines-break-down-the-games-drink-fueled-design.jpg" width="200" height="200" title="" alt="" /></div><div><p>Today on the GDC Twitch channel, Night School Studios cofounder and game director Adam Hines dropped by to discuss the design and development of <a href="http://nightschoolstudio.com/afterparty/"><em>Afterparty</em></a>, the studio’s follow-up to the 2016 spooky adventure game <em>Oxenfree</em>. It’s a comedy game that mixes choice-driven storytelling and a unique drinking mechanic to fuel players’ journeys out of hell. </p> <p>Hines, who co-founded Night School with his cousin Sean Krankel, had a lot to share about the lessons learned from making <em>Oxenfree </em>and the Mr. Robot mobile game <em>Mr. Robot:1.51exfiltratiOn</em>. In particular, he broke down some parts of the writing process, how the team approached creating a vivid art style on a low budget, and how the studio is thinking about keeping its doors open while shipping small narrative games. </p> <p>It was a <em><strong>hell </strong></em>of a good conversation, one you can now watch in its entirety in the video above. For more game developer interviews and select GDC talks, be sure to <a href="http://Twitch.tv/GDC">follow the GDC Twitch channel.</a> </p> </div> https://www.sickgaming.net/blog/2019/10/30/watch-afterparty-director-adam-hines-break-down-the-games-drink-fueled-design/ |