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Oppressor Mk II (GTA V Vehicle) Info - Printable Version

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Oppressor Mk II (GTA V Vehicle) Info - SickProdigy - 12-14-2019

"The Oppressor Mk I was a landmark in hybrid vehicle design. Well, the Mk II takes off where its little brother landed - and it never comes down. This is about the closest you can get to throwing a saddle on a rocket engine, bolting on some optional heavy artillery, and pressing the big red button.

Please note: This vehicle can only be modified at the Specialized Workshop inside a Terrorbyte."
―Warstock Cache & Carry description.

The Pegassi Oppressor Mk II is a custom hoverbike featured in Grand Theft Auto Online as part of the After Hours update, released on July 14th, 2018, during the The Black Madonna Residency Week event.

[Image: 350?cb=20180725181109]


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Exclusive Enhanced Version Content in GTA V, Vehicles, Vehicles in GTA Online, and 10 more
Oppressor Mk II
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This article or section refers to "enhanced version" content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V and/or Grand Theft Auto Online, that is absent on the Xbox 360 or PlayStation 3 versions.
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.
V
VEHICLE: Oppressor Mk II
An Oppressor Mk II in Grand Theft Auto Online.

Vehicle class: Motorcycles

Vehicle type: Custom motorcycle

Body style: Hover bike

Capacity: 1 (rider)

Appears in: Grand Theft Auto Online [DLC] [EV]

Manufacturer: Pegassi

Price: $3,890,250
$2,925,000 (trade price)
(Warstock Cache & Carry)

Similar vehicle(s)
Oppressor, Deluxo


[Image: File:Oppressor2-GTAO-front-ExplosiveMG.png]


The Oppressor Mk II appears as an upgraded version of the Oppressor, essentially replacing the wheels for the ability to hover, featuring wings that extend when in flight mode and prop stands to land.

The main body itself is the same as the Oppressor, featuring the same front fairing, seat and tail, while the lower side features a large turbine engine resembling that of a hover bike from the movie Looper and sharing some resemblances from the BMW hover bike concept. Along with that are four vectoring nozzles, which, unlike those from the Hydra, tilt automatically when stationary or flying at full speed. It also retains the rocket booster mounted on the rear.


Performance
Grand Theft Auto Online

Vehicle

The Oppressor Mk II has the ability to both hover above ground and fly, similar to the Deluxo, as well as operate a large rocket boost reused from the original Oppressor.

Above ground, the vehicle handles like a normal motorbike. Its maximum speed is about 130 mph. The rocket boost has little to no effect while on top speed, but helps significantly to gain speed as it alone is capable to boost the vehicle to 135 mph for a short time.
Above water, the vehicle handles like a hovercraft. It is faster than any boat and capable of doing tighter corners than even a Seashark. Even severe weather with huge waves has no effect on handling, but the player needs to be cautious not to dive into the water, as this instantly wrecks the vehicle.
To start flying, the player simply needs to pull up the stick. The wings automatically unfold upon reaching about 3 ft height, similarly to a Deluxo in hover mode. There is no need to toggle a flying mode like on the original Oppressor. While flying, the vehicle's top speed is limited to about 110 mph but the rocket boost is not limited so it has much more effect. When stopped while flying, the vehicle stays put for a few seconds and then slowly starts descending like a helicopter.

Note that by pressing the handbrake button, the vehicle's wings will retract and rapidly decreases altitude, being a faster way to get down to the ground/sea level without having to move around and tilting downward.

Ability

The rocket boost is relatively short and operates for less than a second. To replenish the boost, the player simply needs to let go of the accelerator; however, maintaining speed will slow down the recharge. This can be done while hovering above ground or water or by stopping while in midair, but the player needs to be cautious when on the ground, as countermeasures do not function unless the player is in mid-air.

Countermeasures

The vehicle can be fitted with countermeasures to improve its defensive capabilities against homing missiles, each one with their own attributes:

The Chaff countermeasure disrupts the targeting system from missile launchers, rendering them unable to lock on the vehicle for five seconds. They have a delay of five seconds before being used again and only have 10 uses.
The Flare countermeasure drops fewer flares from around the rear of the vehicle, which can "disorient" the homing missile in order to avoid chasing the vehicle. They have a delay of three seconds before being used again and only have 20 uses.
The Smoke countermeasure creates a trail of smoke that can disorient the enemy pilot, but its effectiveness is very limited, as the trail is large enough for a standard cockpit and the enemy pilot would just need to move away and follow the smoke trail. It has no delay between uses and can be used indefinitely.

Weaponry

The Oppressor Mk II features a set of weapons operated by the driver, which can be changed through customization:

With the stock weapon option, the bike features two front machine guns coming from either side of the fairing, next to the headlight, which behaves similarly to those found on many land vehicles. Aiming is a bit tricky and firepower is the same as most mounted machine guns, so it is mostly recommended for on-foot targets.
With the explosive machine gun option, the bike features two explosive guns, which behaves like the 30mm explosive cannons from vehicles like the Valkyrie and the RM-10 Bombushka. These have a slow fire-rate and a relatively short range, which may make players an easy target when attacking,
With the missile option, the vehicle features four rocket launchers, which are able to destroy unarmored vehicles easily, although they have limited ammo (about 20 rockets). These missiles are the same type used on the Stromberg, having much better homing performance and range than missiles fired from most other attack vehicles or the Homing Launcher, making them nearly impossible to avoid unless at a very tight angle compared with your target. However, they are still not quite sufficient for fully destroying the strongest vehicles within the ammo limit, such as a fully armored Insurgent Pick-Up Custom. Its low vertical attack angles mean it will remain vulnerable to small arms and mounted weapons fire that typically can aim at least 45 degrees up. This also complicates manual aiming when lock-on is disabled. As a result, it is a poor choice when fighting heavily armored vehicles and other players on foot, since it will always make the operator vulnerable, especially when the target is already impossible to take down in a short amount of time, giving them chances to return fire.