News - Qodot–Quake Maps For Godot - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Qodot–Quake Maps For Godot (/thread-92875.html) |
News - Qodot–Quake Maps For Godot - xSicKxBot - 12-22-2019 Qodot–Quake Maps For Godot <div><p>Qodot is an open source add-on for the Godot game engine that enables you to export .MAP files created using traditional CSG authoring tools. Qodot is available under the MIT license <a href="https://github.com/ShiftyAxel/Qodot">on GitHub</a> or can be added via the Godot addon market.</p> <p>Features of Qodot include:</p> <blockquote> <ul> <li>Natively import <em>.map</em> files into Godot </li> <li>Supports <ul> <li>Brush geometry </li> <li>Per-face textures and customized UVs </li> <li>Precise trimesh collision </li> <li>Entities with arbitrary collections of parameters </li> </ul> </li> <li>Extensible tree population <ul> <li>Leverages the <em>.map</em> format’s simple key/value property system </li> <li>Spawn custom entities and brushes </li> </ul> </li> <li>Supports the <a href="https://github.com/ShiftyAxel/Qodot#trenchbroom">TrenchBroom</a> editor </li> <ul> <li>Simple, intuitive map editor with a strong feature set </li> <li>Includes a simple Qodot game preset </li> <li>Can be built upon with game-specific entities and brush properties </li> </ul> </ul> </blockquote> <p>Qodot also includes configurations to make getting up and running with <a href="https://github.com/kduske/TrenchBroom">TrenchBroom</a>, however any Quake level editor should work. You can learn more about Qodot on <a href="https://github.com/ShiftyAxel/Qodot/wiki">their wiki</a> or by watching the <a href="https://youtu.be/O3mge9GM6rE">video</a> below.</p> <p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/O3mge9GM6rE?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p> <p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a> <a href="https://www.gamefromscratch.com/category/Design.aspx">Design</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Godot" rel="tag">Godot</a></span> </p> <hr> <p> <!–</p> <p>–></p> </div> https://www.sickgaming.net/blog/2019/12/20/qodot-quake-maps-for-godot/ |