NeoAxis 2019.4 Released - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: NeoAxis 2019.4 Released (/thread-93145.html) |
NeoAxis 2019.4 Released - xSicKxBot - 01-14-2020 NeoAxis 2019.4 Released <div><p>The free <a href="https://www.neoaxis.com">NeoAxis game engine</a>, previously covered in-depth <a href="https://www.youtube.com/watch?v=BcJBAuhPoyI">in this hands-on video</a>, have just released NeoAxis 2019.4. The 2019.4 release brings an impressive number of new features to the engine including the beginnings of a new 2D game engine, a game framework for handling common game development tasks, improvements to the 3D Builder tools and more.</p> <p>Details from the 2019.4 <a href="https://www.neoaxis.com/support/changelog">change log</a>:</p> <blockquote> <ul> <li>Game framework. Managing characters, various types of cameras, a set of more specialized game objects. The ability to configure game mode, camera type in the editor. First person camera, third person camera, free camera are supported. </li> <li>2D game engine. 2D physics, sprites, tools, demo scenes. 2D game engine is implemented as extension for NeoAxis. </li> <li>Character component. The set of classes and tools for creation characters. </li> <li>Particles. </li> <li>Terrain paint layers. </li> <li>Primitives have been added: Arch, Door, Pipe, Prism, Stairs, Torus. </li> <li>Builder 3D has been improved. </li> <li>Optimization: GPU instancing for transparent objects. </li> <li>NeoAxis Baking: The ability to disable compression of archive. That makes loading baked resources faster. </li> <li>The ability to set color multiplier for decals in the scene. </li> <li>Add Collision: Convex mode has been added. </li> <li>Surface Area has been added. The object represents an area that filled by surface. An object is used to automatically fill with a large number of objects in a given area. </li> <li>Bug fix: Invalid management of Color property of meshes and billboards with enabled GPU instancing. </li> </ul> </blockquote> <p>You can learn more about the future of the NeoAxis engine by checking the roadmap <a href="https://www.neoaxis.com/neoaxis/roadmap">available here</a>, and learn more about the 2019.4 release in their more <a href="https://www.neoaxis.com/news/neoaxis_engine_2019_4_released">in-depth blog post</a> or by watching the <a href="https://youtu.be/2aYUBA3a0nY">video</a> below.</p> <iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/2aYUBA3a0nY?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe> <p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Engine" rel="tag">Engine</a> <a href="https://www.gamefromscratch.com/?tag=/C%23" rel="tag">C#</a> <a href="https://www.gamefromscratch.com/?tag=/2D" rel="tag">2D</a> <a href="https://www.gamefromscratch.com/?tag=/3D" rel="tag">3D</a></span> </p> <hr> <p> <!–</p> <p>–></p> </div> https://www.sickgaming.net/blog/2020/01/06/neoaxis-2019-4-released/ |