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News - Players Have Now Spent A Combined $1 Billion On Nintendo’s Smartphone Games - Printable Version

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News - Players Have Now Spent A Combined $1 Billion On Nintendo’s Smartphone Games - xSicKxBot - 01-29-2020

Players Have Now Spent A Combined $1 Billion On Nintendo’s Smartphone Games

<div><div class="media_block"><a href="http://images.nintendolife.com/08ab7cf486881/large.jpg"><img src="http://images.nintendolife.com/08ab7cf486881/small.jpg" class="media_thumbnail"></a></div>
<figure class="picture strip"><a title="Nintendomobile" href="http://images.nintendolife.com/08ab7cf486881/nintendomobile.original.jpg"><img src="http://images.nintendolife.com/08ab7cf486881/nintendomobile.900x.jpg" alt="Nintendomobile"></a></figure>
<p>New data from app store intelligence site <a class="external" href="https://sensortower.com/blog/nintendo-revenue-one-billion">Sensor Tower</a> has revealed that Nintendo’s library of smartphone titles have now generated more than $1 billion in player spending.</p>
<p>The figure combines totals from six games – <a href="http://www.nintendolife.com/games/mobile/fire_emblem_heroes"><strong>Fire Emblem Heroes</strong></a>, <a href="http://www.nintendolife.com/games/mobile/animal_crossing_pocket_camp"><strong>Animal Crossing: Pocket Camp</strong></a>, <a href="http://www.nintendolife.com/games/mobile/dragalia_lost"><strong>Dragalia Lost</strong></a>, <a href="http://www.nintendolife.com/games/mobile/mario_kart_tour"><strong>Mario Kart Tour</strong></a>, <a href="http://www.nintendolife.com/games/mobile/super_mario_run"><strong>Super Mario Run</strong></a>, and <a href="http://www.nintendolife.com/games/mobile/dr_mario_world"><strong>Dr. Mario World</strong></a> – which incidentally have amassed a mighty 452 million downloads between them worldwide.</p>
<p>The majority of this income – $656 million, or 61% of the grand total – is from Fire Emblem Heroes alone, comfortably making it the highest-grossing of Nintendo’s mobile efforts so far. You can see how the others stack up in the chart below:</p>
<figure class="picture strip"></figure>
<p>According to Sensor Tower, 54% of the $1 billion total was generated in Nintendo’s home country of Japan (so that’s $581 million); the US has the second-highest player-spending total with 29% ($316 million). In fact, only Mario Kart Tour and Super Mario Run have bucked this trend by generating more money in the US than Japan; all other games have performed better in the latter.</p>
<p><em>So, the next time someone asks you why Nintendo makes games on smartphones these days, you know where to point them. Impressive stuff.</em></p>
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https://www.sickgaming.net/blog/2020/01/28/players-have-now-spent-a-combined-1-billion-on-nintendos-smartphone-games/