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News - Learn how Mortal Kombat 11 uses leitmotiv to define characters at GDC Summer - Printable Version

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News - Learn how Mortal Kombat 11 uses leitmotiv to define characters at GDC Summer - xSicKxBot - 06-06-2020

Learn how Mortal Kombat 11 uses leitmotiv to define characters at GDC Summer

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/06/learn-how-mortal-kombat-11-uses-leitmotiv-to-define-characters-at-gdc-summer.jpg" width="200" height="200" title="" alt="" /></div><div><p>A roster of compelling characters is a key component of fighting game design, and at&nbsp;<a href="https://gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-4-gdcs20">GDC Summer</a> this August you’ll have a rare chance to hear how the fighters in&nbsp;NetherRealm’s&nbsp;award-winning&nbsp;<em>Mortal Kombat 11&nbsp;</em>were supported and defined by canny use of&nbsp;leitmotiv.&nbsp;</p>
<p>Leitmotiv is a form of melody that eschews complex, lyrical phrases in favor of simple motivic statements and unique, identifiable signature sounds, and&nbsp;in a GDC Summer <a href="https://schedule.gdconf.com/filter-type/topic/audio?_mc=blog_x_gama_le_x_gdcsf_x_x-4-gdcs20">Audio track</a>&nbsp;talk on “<a href="https://schedule.gdconf.com/session/a-bloody-symphony-of-characters-music-and-leitmotiv-in-mortal-kombat-11/875396?_mc=blog_x_gama_le_x_gdcsf_x_x-4-gdcs20">A Bloody Symphony of Characters: Music and Leitmotiv in ‘<em>Mortal Kombat 11</em></a>‘” veteran composer Wilbert Roget will walk you through the process of&nbsp;writing and developing these unique character themes.</p>
<p>Roget is an award-winning composer, and those who attend his virtual talk can expect to walk away with tips and&nbsp;advice on effectively using leitmotivs in your own work. You’ll also get a clear breakdown of the differences between leitmotivic and thematic melody, and learn the contextual advantages of diverse leitmotivs and signature sounds over thematic orchestral melodies when scoring for cinematic games.&nbsp;</p>
<p>It promises to be a rare look at a unique and intriguing aspect of character design for games, so don’t miss out — <strong><a href="https://gdconf.com/attend/passes?_mc=blog_x_gama_le_x_gdcsf_x_x-4-gdcs20">register now for GDC Summer</a></strong>!</p>
<p><em><strong>For more details on&nbsp;GDC Summer, scheduled to take place virtually August 4th through the 6th,&nbsp;visit the show’s <a href="http://gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-4-gdcs20">official website</a>, or subscribe to regular updates via <a href="http://www.facebook.com/GameDevelopersConference">Facebook</a>, <a href="https://twitter.com/Official_GDC">Twitter</a>, or <a href="http://feeds.feedburner.com/GameDevelopersConference">RSS</a>.</strong></em></p>
<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech</strong></em></p>
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https://www.sickgaming.net/blog/2020/06/04/learn-how-mortal-kombat-11-uses-leitmotiv-to-define-characters-at-gdc-summer/