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Godot 4 Sneak Peek: Particle Systems - Printable Version

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Godot 4 Sneak Peek: Particle Systems - xSicKxBot - 10-14-2020

Godot 4 Sneak Peek: Particle Systems

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/godot-4-sneak-peek-particle-systems.png" width="1920" height="1080" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/godot-4-sneak-peek-particle-systems.png" class="ff-og-image-inserted"></div>
<p>Recently discussed on the <a href="https://godotengine.org/article/improvements-gpuparticles-godot-40">Godot website</a>, several new features have been added to the Godot 4 GPU accelerated particle systems. New features include:</p>
<ul>
<li>support for sub-emitters</li>
<li>new collision systems
<ul>
<li>box and sphere colliders</li>
<li>height map colliders for outdoor maps</li>
<li>SDF colliders for internal meshes</li>
</ul>
</li>
<li>new particle attractors</li>
</ul>
<p>While we are going to have to wait until Godot 4 to get our hands-on the new Godot 4 in a production environment, we can check out the new GPUParticles3D node in action by building from the nightly source. That is exactly what we did in the <a href="https://youtu.be/X8wNi6MX9mc">video below</a>, check it out for a preview and a mini tutorial on using particles in Godot 4.</p>
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<div class="ast-oembed-container"><iframe class='youtube-player' width='1500' height='844' src='https://www.youtube.com/embed/X8wNi6MX9mc?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
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</figure>
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https://www.sickgaming.net/blog/2020/10/14/godot-4-sneak-peek-particle-systems/